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Nightmare difficulty is WAY too easy (Even moreso in Awakening)


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#51
Dynamomark

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Lumikki wrote...

Dynamomark wrote...
Nope. If increasing nightmare difficulty in DAO is all you do, the rewards won't magically become better.


Okey, lets do this, increase difficulty of nightmare, it's now higher, now those enemies hit you with 250 damage. How ever, this will be too much for you, what you gonna now complain? Lower the difficulty level or complain that it's impossible to beat game in nightmare difficulty with current gear.

I am not asking to make the difficulty impossible, just harder.

Lumikki wrote...
My point is you don't want higher difficulty. You want perfect difficulty for YOU. How ever, what about other 2 000 000 players, do we have perfect difficulty for them too? That's alot of difficulty levels.

The other 2M people can play the game on casual--hard. Besides, I am not the only one who wants them to make the Nightmare difficulty harder.

#52
Dynamomark

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ladydesire wrote...
What I think Lumikki is saying is that the rewards currently don't scale with the difficulty;  my feeling is that "uber" items shouldn't have the impact on the difficulty setting that they currently have. Using them is what creates at least part of the apparent lack of difficulty in DAO; to me, the method of defeating the final boss in GoA was cheesy and actually detracted from my overall enjoyment of the DLC (and I was playing on easy).

If rewards do not scale with difficulty, increase the difficulty, do not remove the rewards.

Edit: just to address your concern with GoA. If Bioware makes bosses harder on nightmare difficulty, instead of making them harder period, you won't have a problem.

Modifié par Dynamomark, 12 septembre 2010 - 08:12 .


#53
ladydesire

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Like I've said in the past; Bioware won't make changes to the game as long as people insist on "abusing" the game rules. As long as they see things like "mix and match" item use, they won't take the complaints about difficulty seriously.

#54
Dynamomark

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What do you mean by "mix and match"? Can you give an example?

#55
ladydesire

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Dynamomark wrote...

What do you mean by "mix and match"? Can you give an example?


Take a look at your own characters. :whistle:

#56
Dynamomark

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I did. What is wrong with them?

#57
OriginsIsBest

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Nightmare just takes longer..........much longer........I play on hard!

#58
TimelordDC

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Dynamomark wrote...

I did. What is wrong with them?


Nothing. Nightmare should be the most difficult and shouldn't be even possible without min-maxing characters so I agree - nightmare is way too easy. Thing is, Bioware's games have never had difficult combat - some previous games had strategic choices you could make that could affect combat (what spells to learn, for example). With the focus on tactical combat and the possibility to acquire almost all the abilities, the game does prove to be too easy.
With the removal of fatigue in DA2, I expect things will become even easier combat-wise.

#59
Botokz

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TimelordDC wrote...

Dynamomark wrote...

I did. What is wrong with them?


Thing is, Bioware's games have never had difficult combat - some previous games had strategic choices you could make that could affect combat (what spells to learn, for example). With the focus on tactical combat and the possibility to acquire almost all the abilities, the game does prove to be too easy.


 Some fights in Baldur's Gate 2 and Throne of Bhaal were almost impossible on normal difficulty, won't even mention hardest difficulty.

 But, that's all because all games nowadays are easier than games that were made years ago. Gaming industry is developing towards casual players, as there's more of them than 'hardcore' players.
 I really doubt that DA 2 will be any harder than DA:O.

Modifié par Botokz, 12 septembre 2010 - 10:17 .


#60
Dynamomark

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Yep. Greg Zoeller kept telling that nightmare will be so hard, it won't be fun. Bioware marketed the game as a spiritual successor to Baldur's Gate. So, I was really excited about the difficulty. It didn't turn out as hard as I expected though. Too bad with this modern trend. Oh well, it is still a good game.

Modifié par Dynamomark, 12 septembre 2010 - 11:28 .


#61
Bratinov

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Its was so easy i felt like quiting. I always play on nightmare, expecting intense combat where every peace of equipment,stat and potion counts and what do i get? My stupidly overpowered rogue has such a high Defense rating, Spell Resistance, HP and Damage output that i don't even have to control him, he wipes the floor with everything... and the game becomes a snooze fest, much like late level Deep Roads.

#62
Scott Tenorman

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The game is WAY too easy on "nightmare" on PS3. The current "nightmare" setting should be labelled "normal" or "hard" at best. A difficulty patch should be very easy to code, since you would just up the stats on bad-guys (or nerf the stats on the party).

RE: The industry catering to "casual" players - Why would a "casual" player ever select "nightmare"???
Your argument is invalid.

Modifié par Scott Tenorman, 26 septembre 2010 - 09:18 .


#63
Saphael

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I played on hard on my first play through with a party of 2 mage 1 warrior 1 rogue. The game was only difficult at the first boss fight and a few others. I had also most if not all of my attributes/talents saved after level 8 or so because i simply did not get stuck at any given fight, though some definitely gave me trouble.

-mages in general are too strong
-DLC items: helm of honnleath , starfang, maric/cailin set, etc make the game trivialially easy considering how early you can get them, harvest festival ring.
-healing and lyrium potions are plentiful and dont share cooldowns between tiers.

I would recommend try a 1 mage max party on nightmare and no added dlc gear on the next play through, if you can breeze through that, props to you.

Modifié par Saphael, 06 octobre 2010 - 09:54 .


#64
Doomheart43

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I never played any RPG on nightmare before so i cant say if this lvl should make it only a hard beating or some kind of impossible mission.

With my first run on "normal" i got the ropes and now i´m trying on nightmare. I have to admit its really funny and very challenging. Some encounters can be called autohit encounters provided the tactic is set wisely...but others especially random encounters or encounters where i cant prepare adequately for the fight give me a hard beating.

I play with 1tank+2rogues (cunnbuild+str/dex build)+1Heal. Like in my previous game i will abuse the use of Bloodmage and Arcanmage skills....i just pick the skill for statpurposes.

Nobody can tell me that "nightmare" is a nonbrainer with autohit throughout the game without exploiting, using uberclasses or grabbing highlevelgear at the start of the game.....and this is the main problem the acess to unadequate gear for your current level.

The lvl and strengh of your enemies is calculated by your lvl and not by your gearlevel afaik. For me this system in RPG is new as i´m used to be blocked by difficulty from acess to higher level areas and higher lvl gear.

I like this system which gives me the choice of planning the progress in game by myself...it doesnt matter if i go circle tower->brecillian wood->redcliffe->Denerim or in any other order......BUT this system is not suitable to provide you a nightmare game you are used....there is no reason to blame Bioware for that imho.

The only way you can gain acess to a real nightmare lvl is to play with houserules......most important "do not use gear overpowered to current enemies" other houserules are optional.

just my 2cents

Edit:
Hm meanwhile with some more experience at nightmare lvl i have to admit its really rather easy, even if Shale,+2 rogues,+1 heal is no ubberparty i had no problems even with the 2 dragons. The only tough time you have at the start when the char is rite out of the box.....but i have grabbed also alot of good equipment early in the game.

Modifié par Doomheart43, 11 octobre 2010 - 11:27 .


#65
Bjond

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Botokz wrote...

TimelordDC wrote...

Dynamomark wrote...

I did. What is wrong with them?


Thing is, Bioware's games have never had difficult combat - some previous games had strategic choices you could make that could affect combat (what spells to learn, for example). With the focus on tactical combat and the possibility to acquire almost all the abilities, the game does prove to be too easy.


 Some fights in Baldur's Gate 2 and Throne of Bhaal were almost impossible on normal difficulty, won't even mention hardest difficulty.

 But, that's all because all games nowadays are easier than games that were made years ago. Gaming industry is developing towards casual players, as there's more of them than 'hardcore' players.
 I really doubt that DA 2 will be any harder than DA:O.


Bit of a necro-reply, but I couldn't leave this one alone.  I've played nearly every RPG game Bioware has ever made, including the BGs.  I played all of them at the maximum difficulty setting.  All of them were easy, without any exceptions.  This isn't a new problem or a case of "My gawd, you kids have it so easy with games today!  We actually had to type out 'stab the wizard with the knife' instead of just clicking on a sentence!"

The reason to play a Bioware game is not for the challenge.  It's because they're fun.  The intercharacter relations are always interesting and often hilarious.  Also, it's usually fun to metagame the system.  Most Bioware games use systems that heavily punish those that don't metagame and conversely they're usually absurdly easy when you do metagame.  If you ran a poll that combines "do you meta-game?" with "what difficulty level do you prefer", I'm pretty sure you'll see meta-game going hand-in-hand with nightmare and "uh, what's meta-gaming?" married to "wow, normal mode is *hard*".

For those wondering "what's meta-gaming?"  It's simply exploiting the mathematical synergies in the underlying game system.  It's called meta-gaming as a slight slam.  Purists contend that you shouldn't think about the game system, but just play how you feel "real" characters would act in the real world.  My own contention is that's ridiculous; it's not the real world.  The artificial people in the game surely understand the absurd physics of their artificial little world and would naturally take advantage; ie. metagaming is more pure.  The whole thing usually devolves into a philosophical tail-chase and an amusing round of name-calling.

BTW, Bioware exacerbates this problem by always giving the premade characters the most moronic skill-sets and abilities imaginable.  DA is no exception in this regard.  One of the things I always do when playing a Bioware game is remake the premade characters.