I never played any RPG on nightmare before so i cant say if this lvl should make it only a hard beating or some kind of impossible mission.
With my first run on "normal" i got the ropes and now i´m trying on nightmare. I have to admit its really funny and very challenging. Some encounters can be called autohit encounters provided the tactic is set wisely...but others especially random encounters or encounters where i cant prepare adequately for the fight give me a hard beating.
I play with 1tank+2rogues (cunnbuild+str/dex build)+1Heal. Like in my previous game i will abuse the use of Bloodmage and Arcanmage skills....i just pick the skill for statpurposes.
Nobody can tell me that "nightmare" is a nonbrainer with autohit throughout the game without exploiting, using uberclasses or grabbing highlevelgear at the start of the game.....and this is the main problem the acess to unadequate gear for your current level.
The lvl and strengh of your enemies is calculated by your lvl and not by your gearlevel afaik. For me this system in RPG is new as i´m used to be blocked by difficulty from acess to higher level areas and higher lvl gear.
I like this system which gives me the choice of planning the progress in game by myself...it doesnt matter if i go circle tower->brecillian wood->redcliffe->Denerim or in any other order......BUT this system is not suitable to provide you a nightmare game you are used....there is no reason to blame Bioware for that imho.
The only way you can gain acess to a real nightmare lvl is to play with houserules......most important "do not use gear overpowered to current enemies" other houserules are optional.
just my 2cents
Edit:
Hm meanwhile with some more experience at nightmare lvl i have to admit its really rather easy, even if Shale,+2 rogues,+1 heal is no ubberparty i had no problems even with the 2 dragons. The only tough time you have at the start when the char is rite out of the box.....but i have grabbed also alot of good equipment early in the game.
Modifié par Doomheart43, 11 octobre 2010 - 11:27 .