I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this.
Is this true?!
Mod Edit: Mike Laidlaw's Update
Modifié par Dragonite, 08 août 2010 - 02:37 .
Modifié par Dragonite, 08 août 2010 - 02:37 .
Modifié par Dileos, 08 août 2010 - 09:46 .
Modifié par Dragonite, 08 août 2010 - 10:26 .
Dragonite wrote...
I read all the post, and i can't say i totally understand what it will be.
Btw, isn't this an isometric camera view?
Dragonite wrote...
I read the this post, it says there won't be isometric view.
I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this.
Is this true?!
Modifié par The Hardest Thing In The World, 08 août 2010 - 12:33 .
Dragonite wrote...
I read the this post, it says there won't be isometric view.
I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this.
Is this true?!
Modifié par FedericoV, 08 août 2010 - 12:35 .
The Hardest Thing In The World wrote...
Dragonite wrote...
I read the this post, it says there won't be isometric view.
I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this.
Is this true?!
There is already a 50 page discussion on a thread a few threads down from yours.
Except that the main problem with the DAO camera was that it *didn't go high enough*. Too much moving/fiddling with angles to target the back enemies. And yes, I played every combat (and much of the walking-around) from the highest vantage.joriandrake wrote...
"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.
The Hardest Thing In The World wrote...
Seagloom's not going to be happy, she just closed that thread minutes ago
Pause is there partly to help with targetingflem1 wrote...
Except that the main problem with the DAO camera was that it *didn't go high enough*. Too much moving/fiddling with angles to target the back enemies. And yes, I played every combat (and much of the walking-around) from the highest vantage.joriandrake wrote...
"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.
Any lower and it will no longer be any sort of iso view because you'll only be able to fit a couple of combatants on the screen at once.
flem1 wrote...
Except that the main problem with the DAO camera was that it *didn't go high enough*. Too much moving/fiddling with angles to target the back enemies. And yes, I played every combat (and much of the walking-around) from the highest vantage.joriandrake wrote...
"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.
Any lower and it will no longer be any sort of iso view because you'll only be able to fit a couple of combatants on the screen at once.
Modifié par FuKuy, 08 août 2010 - 01:03 .
Modifié par Mehow_pwn, 08 août 2010 - 01:13 .
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Modifié par slimgrin, 08 août 2010 - 01:39 .