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No isometric camera or toolset for DA2?


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#1
Dragonite

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I read the this post, it says there won't be isometric view.

I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this. :crying:

Is this true?!

Mod Edit: Mike Laidlaw's Update

Modifié par Dragonite, 08 août 2010 - 02:37 .


#2
Dileos

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A quick CTRL+F search on that thread reveals nothing relating the words isometric or camera.

BioWare simply stated in this thread http://social.biowar...1/index/4376174 that they won't be making the camera go up as high as it did in origins. But I don't see how this correlates to the console kiddies. 

Modifié par Dileos, 08 août 2010 - 09:46 .


#3
Behindyounow

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The view in DA:O wasn't isometric either.

#4
Andraste_Reborn

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Dude, I'm not happy about the potential absence of full zoom-out functionality either, but we have a forty-six page thread about this already.

Modifié par Andrastee, 08 août 2010 - 09:58 .


#5
Dragonite

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So there's no aerial camera view? Or is it just for the console version like DA:O ?

Modifié par Dragonite, 08 août 2010 - 10:26 .


#6
Hel

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You could always find out by reading the topic yourself, look for the developer posts. :P

#7
Dragonite

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I read all the post, and i can't say i totally understand what it will be.

Btw, isn't this an isometric camera view?

#8
aries1001

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Dragonite wrote...

I read all the post, and i can't say i totally understand what it will be.

Btw, isn't this an isometric camera view?


No, the screenshot, you've posted is not an isometrec view. It needs to be higher up and and more slanted. And quite frankly, I don't use the overview (aerial) view much in DA: Origins. It feels horribly broken, espcially since there's a big pause message on the screen, just in the middle of the top screen, when I hit the spacebar. Not funny, especially when figting enemies very far away.

#9
T1l

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The lack of a toolset worries me more than the lack of the 3rd Person Iso View being removed. Bioware probably did a survey of some sort and came to the conclusion that there was only a small fraction of the population that even used the isometric view, and even then it was only used sparingly for targeting AoE spells.



To be fair, the DA:O camera needed work. Hopefully this is the start of a more polished product.

#10
joriandrake

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"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.

#11
Adanu

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They have modified it, not removed it. Or so the devs now say.

#12
The Hardest Thing In The World

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Dragonite wrote...

I read the this post, it says there won't be isometric view.

I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this. :crying:

Is this true?!


There is already a 50 page discussion on a thread a few threads down from yours.

Modifié par The Hardest Thing In The World, 08 août 2010 - 12:33 .


#13
FedericoV

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Dragonite wrote...

I read the this post, it says there won't be isometric view.

I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this. :crying:

Is this true?!


They are working on it. We will have to wait and see but what's sure is that the camera will not work like DA:O and that probably we will have a lower view on the battlefield but still be able to pause, look from an higher point of view, issue order and play. I assume that gameplay will change accordingly.

Modifié par FedericoV, 08 août 2010 - 12:35 .


#14
joriandrake

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The Hardest Thing In The World wrote...

Dragonite wrote...

I read the this post, it says there won't be isometric view.

I hate it, just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this. :crying:

Is this true?!


There is already a 50 page discussion on a thread a few threads down from yours.


one which got locked so it is not a thread where you can voice your concerns or share your thoughts, aslong this thread doesn't get trolled those things can be done here

#15
The Hardest Thing In The World

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Seagloom's not going to be happy, she just closed that thread minutes ago :P

#16
flem1

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joriandrake wrote...

"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.

Except that the main problem with the DAO camera was that it *didn't go high enough*.  Too much moving/fiddling with angles to target the back enemies.  And yes, I played every combat (and much of the walking-around) from the highest vantage.

Any lower and it will no longer be any sort of iso view because you'll only be able to fit a couple of combatants on the screen at once.

#17
joriandrake

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The Hardest Thing In The World wrote...

Seagloom's not going to be happy, she just closed that thread minutes ago :P


If bashing and trolling starts here then this also deserves it, otherwise the discussion is still about a news article and the discussion would pop uo no matter how many threads get locked, the lack of a proper discussion thread on first page will most likely just lead to more threads being started about the topic as noone would know this was already discussed.

#18
joriandrake

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flem1 wrote...

joriandrake wrote...

"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.

Except that the main problem with the DAO camera was that it *didn't go high enough*.  Too much moving/fiddling with angles to target the back enemies.  And yes, I played every combat (and much of the walking-around) from the highest vantage.

Any lower and it will no longer be any sort of iso view because you'll only be able to fit a couple of combatants on the screen at once.

Pause is there partly to help with targeting

#19
The Hardest Thing In The World

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flem1 wrote...

joriandrake wrote...

"Polish" is not even of secondary importance, there only has to be a working, iso-like view to safekeep the more tactical part of DA.

Except that the main problem with the DAO camera was that it *didn't go high enough*.  Too much moving/fiddling with angles to target the back enemies.  And yes, I played every combat (and much of the walking-around) from the highest vantage.

Any lower and it will no longer be any sort of iso view because you'll only be able to fit a couple of combatants on the screen at once.


There are some places that it go really high up until the camera doesn't centers on your party anymore. I think there's nothing wrong with the camera on DAO.

#20
FuKuy

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One of the things I loved from DAO was the aerial camera. I was a little sick of third/first person view on another actual RPGs (Oblivion, Fallout, Gothic 3, Divinity II, etc.).

The Witcher and DAO are my two favorites RPGs of the last 5 years because (among other things), the great aerial camera. It helps a lot into fighting gameplay estrategic. And I loved that.

I hope its going to keep on DAO2...

Modifié par FuKuy, 08 août 2010 - 01:03 .


#21
Seagloom

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I'll leave this open since it would be gullible of me to expect this topic not to pop up. Keep the discourse civil and report anyone disruptive rather than trading insults with them. Also, try to stay on topic. The other thread was entering a vaguely related discussion about the nature of RPGs, sales and marketing that had very little to do with discussing gameplay features.

#22
Mehow_pwn

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You can thank the consules for that.. and maybe EA....bioware made a bold move.. they should have stayed in fav of PC

If they wanted to make money this bad they should have made a Mass effect 2 for PS3 much easier and faster money and I would even buy it..(when its on sale)

Modifié par Mehow_pwn, 08 août 2010 - 01:13 .


#23
Apollo Starflare

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Mike Laidlaw's answers in the other thread says it all in my opinion: It is just far too early to start complaining about missing content and whatnot - we just don't know what will or won't be in DA2 at this point, judging by his reply even the devs havn't finalized much of it yet. A teaser trailer hasn't even aired yet!



That said maybe it's a good thing that this has come out and re-affirmed the community's love of the isometric camera and toolset to Bioware. There can be no doubt (if there even was in the first place) that the hardcore Bioware/RPG fans loved these two features and want to see them remain in the franchise.



It's good to hear that the toolset could get updated, I havn't dabbled in mods for DAO, but I love having them as an option and some of the work the modding community comes out with when given comprehensive tools is amazing. As for the camera, despite being a console player due to PC limitations I would hate to see the tactical camera removed. It doesn't sound like it is thankfully, but I'm quite surprised they are even changing it at all on PC seeing as DAO's camera seemed to go down so well with fans and critics. Hopefully an official FAQ or similar info dump will be released before too long and we can have a better idea what to praise or (politely) criticise!

#24
Guest_slimgrin_*

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Laidlaw seemed to confirm that the original toolset will be compatible with DA2 and possibly updated.

He was less clear on a tactical view option. To me, this is the tactical viewpoint. If their not doing this, let's hope they have miraculously reinvented the wheel and come up with something better.



 Image IPB

Edit: And might I say, looking at that pic reminds me that the hud in DA:O was a perfect balance of form and function. I can only hope they repeat this feat as well.

Modifié par slimgrin, 08 août 2010 - 01:39 .


#25
lirapara

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There is no any good news about DA2 so far for me, things just getting worse and worse.



If i want to play a slasher or action game, i will play GoW or DMC, in DA2 i want RPG game.



money, money, money, EA