Ironic Bioware of all developers would be the ones to drop the guillotine.
Modifié par Rubbish Hero, 09 août 2010 - 03:12 .
Modifié par Rubbish Hero, 09 août 2010 - 03:12 .
Rubbish Hero wrote...
It's fair to say high quility CRPG are all but dead.
Ironic Bioware of all developers would be the ones to drop the guillotine.
Big_Chief wrote...
Um, correct me if I'm wrong, but didn't Mike Laidlaw's comments (now linked in the original post) say that they are working to keep the tactical combat of the PC similar and/or the same? Soooo...what's the outrage about again? If I may direct you to the nearest window, you may be able to tell that the sky is not, in fact, falling.
Modifié par Rubbish Hero, 09 août 2010 - 04:25 .
Big_Chief wrote...
Um, correct me if I'm wrong, but didn't Mike Laidlaw's comments (now linked in the original post) say that they are working to keep the tactical combat of the PC similar and/or the same? Soooo...what's the outrage about again? If I may direct you to the nearest window, you may be able to tell that the sky is not, in fact, falling.
Bugzehat wrote...
Big_Chief wrote...
Um, correct me if I'm wrong, but didn't Mike Laidlaw's comments (now linked in the original post) say that they are working to keep the tactical combat of the PC similar and/or the same? Soooo...what's the outrage about again? If I may direct you to the nearest window, you may be able to tell that the sky is not, in fact, falling.
He said that camera might not pull up quite as far as in Origins. Forumites like to interpret that as "there will be OTS camera only" (personally I think it could mean an angle that's not quite as high as in Origins but still high enough to give a tactical overview). Similarly, he said they were looking into releasing a compatible toolset -- and a lot of people are interpreting that as "there will be no toolset at all". Yes, it's ridiculous, and no, people aren't going to listen if you point that out.
Mike Laidlaw wrote...
...in the end it doesn't fit the new style and therefore was cut... but hey, you have that new superhot shoulder cam to examine the increased polycount of our new darkspawn. oh, and better don't expect a toolset release because we reached a point where it's too difficult to be handled by mere mortals like you are...
Modifié par -Semper-, 09 août 2010 - 04:37 .
Guest_JoePinasi1989_*
-Semper- wrote...
Mike Laidlaw wrote...
...in the end it doesn't fit the new style and therefore was cut... but hey, you have that new superhot shoulder cam to examine the increased polycount of our new darkspawn. oh, and better don't expect a toolset release because we reached a point where it's too difficult to be handled by mere mortals like you are...
TheMadCat wrote...
You don't find it a bit odd that in the article in question there were definitive answers to these question and Mike who gave the interview never actually challenged the article. Rather he took to two hot topics, gave a couple of hollow answers saying "We're looking into this" and "We're still working on that", making sure at the end to clearly point that everything is of course subject to chance, and this is a style that contradicts his usual style of giving definitive answers.
If it really was a mistranslation, I would have figured he simply would
have calirfied what was said to the reporters, saying this and that were
taken out of context or were lost in translation. Instead we get a
typical reflective PR statement which is something typically thrown out
when consumers react negatively to something that has quite a bit of
truth to it. I don't know, but the way he went about it seems to lend
credence that their is quite a bit of truth to what was noted from the
article. We'll see though.
Bugzehat wrote...
Um, he explicitly said he thought something was lost in translation, doesn't that count as a "challenge"?
I imagine he's simply done a lot of PR recently, and along with being a new dad, probably can't remember exactly what was said to which journalist. What would be the purpose of saying one thing to a magazine and another here? People are going to find out the truth before release one way or another, and if it's going to affect sales, it's going to affect sales -- it doesn't matter what was said on the forums months before release.
I dunno, I get the feeling that people here think users of these forums are more important in terms of sales than they actually are. If there's a forum freakout, devs are free to ignore it without it really hurting their sales -- people here represent a tiny fraction of the people who will actually buy or consider buying the game.
Modifié par TheMadCat, 09 août 2010 - 05:11 .
In Exile wrote...
Xoanon69 wrote...
If you want to blame someone then blame Bioware. They are the ones who for years have been stringing people along with the promise that DA would be the spiritual successor to Baldur's Gate and the PC RPG's of old, and yet after the release of only the first game in the franchise they do a complete U-turn and make it abundantly clear that the series is now being developed for the consoles.
Did you follow the development of DA?
Do you remember what everyone said about it compared to BG? Let me remind you:
They said it was dumbed down because of the party inventory, the heavy capacity to carry 70+ different items and to stack items, the fact that the combat was MMO-like, the fact we did not get statistics in the ability descrption, the fact that we could not attack anyone, the fact we lacked night/day cycles, the fact that we had these ''BS'' origin stories, which removed roleplay by not allowing you to create whatever character you wanted....
The list goes on. DA was absolute lambasted for not being BG when it came out. Yet now these same features are being defended.
The reality is that insofar as BG is concerned, people want an identical game. The fact Bioware did not produce and was never going to produce the same game is absolutely lost on that crowd.
Beerfish wrote...
Rubbish Hero wrote...
It's fair to say high quility CRPG are all but dead.
Ironic Bioware of all developers would be the ones to drop the guillotine.
The first thing to detemine in disucssions like this is what is the defintion of a high quality rpg or even just an rpg because people have very very different definitions as to what that means.
Dragonite wrote...
just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this.
Bioware is doing something very bad for their own fans feel rage.Seagloom wrote...
Abriael_CG wrote...
The original news are jarring, and Laidlaw's response seemed more like a "we'll see" instead of an actual "debunking" of the interview (the excuse a moderator hastily used to close the thread).
I closed that thread primarily because it had devolved into personal attacks, unconstructive rage against BioWare, and was going off topic. It was no hastily used excuse with page after page of the same aside from a brief respite where some forumites thanked Mike Laidlaw for his post. Maybe the word debuked was poorly chosen, but let's not pretend that thread was anything short of a train wreck towards the end. If you have any further concerns with my decision PM them to me. Thanks.
Guest_Puddi III_*
Haexpane wrote...
Cut a few polygons from the Beard graphics if you are short on memory
Ayleus wrote...
saphirekosmos
"You know? After hearing all this incessant whining about how Bioware if failing, how they are going in the wrong direction, how they are dying as a traditional CRPG developer, how they are ruining DA, how they are nothing but money grubbing, moustache twirling villians bent on screwing over the "hardcore" and "old school" RPG players I can only think one thing: How hilarious it would be if DA2 plays more or less EXACTLY like DA:O, if it still has the deep story and all that that made the older games fun. If it ends up being better than DA:O in every way, even with some changes.
I mean it would be awesome if the game was like that in it won right, but d@^^!t I'd also love to see all the doomsayers and whiners eat crow. XD"\\\\
My response:
I will gladly eat crow on this if I am wrong. I LOVE DA:O for what it was attempting to do and wanted to support it fully so eating crow is the least I could do to have them carry on like they should. I've poured my money in so far for all DLC and even the damn books (yes, i read the 2 to get "into the feel of the game") so i believe I've earned my right to voice. This is U.S.A. after all.Please be kind. If you think I'm wacko (not talking to anyone in particular) just state your position kindly and calmly. I'm sure the OP and bioware staff would appreciate it as I would.
Rubbish Hero wrote...
Well, as far as ones with a decent budget behind them go "AAA" quility, yea, dead.
Everyone jumping the console bandwagon, including Bioware.
Haexpane wrote...
Dragonite wrote...
just because they want to fit the game into the consoles, they did it, they just did it! I can't believe this.
The truth of the matter is there are OTHER GAMES ON CONSOLES W/ ISOMETRIC VIEW. So it's not a 'Technical reason" it's much more of a "Bioware - tech" reason.
Summoner 1 had a functional tactical pause and real time view on the PS2 console. Summoner 1 had a 4 person party, + Summoned party member, real time w/ pause combat etc...
Cut a few polygons from the Beard graphics if you are short on memory
Modifié par Rubbish Hero, 09 août 2010 - 06:58 .
Rubbish Hero wrote...
It seems to me that Bioware have completely sold out for the "larger" audience rather than the actual "core" audience. In the long term, this will be bad once pc gaming becomes king again as it indeed will however
unlikely it seems due to the flexible nature of the platform. I'm not saying I wish ill upon the game, I'm just say... actually I am, I hope this game fails quite badly.
All that buzz talk about consoles being in the past, back to there roots, the spiritual successor to Baldurs Gate and looking "super hot". What was all that about? Are they in some kind of alternate reality? Everything so far suggests Dragon Age 2 is less of a game.
Modifié par Lyssistr, 09 août 2010 - 07:16 .
I also dislike the dialogue wheel and PC voice-over.EvilDonkey wrote...
I was pretty hypped about DA2 until I read about the Japanese/Asian style, more action, build for console, no mod tool and limited PC -> console view.
I do however like the dialog wheel and the "new" story telling.