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No isometric camera or toolset for DA2?


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#251
Marionetten

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Big_Chief wrote...

Um, correct me if I'm wrong, but didn't Mike Laidlaw's comments (now linked in the original post) say that they are working to keep the tactical combat of the PC similar and/or the same? Soooo...what's the outrage about again? If I may direct you to the nearest window, you may be able to tell that the sky is not, in fact, falling.

Doesn't really matter unless the game is designed for it from the very beginning. Dragon Age: Origins was.  Dragon Age 2 on the other hand is being designed as yet another homogenized multiplatform title.

#252
Lyssistr

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EvilDonkey wrote...

@Ayleus

Yeah, thats pretty much how I see it. But we do have limited info, so ill wait and see. If I dont like what I see, ill just not buy it.

I was pretty hypped about DA2 until I read about the Japanese/Asian style, more action, build for console, no mod tool and limited PC -> console view.

I do however like the dialog wheel and the "new" story telling.

Dropped my pre-order and "unliked" on facebook.


Same, I like VO'ed protagonist, dialogue changes and all that. When I read it's going to be h&s from 1UP I lost appetite. I like hack & slash games, but not console-ported h&s with no multi-coop, possibly no mods and also I liked DAO for what it was, a tactical RPG. 

 Still let's wait & see, youtube will have all the info we need a week after release. I'll wait to see what combat is like, camera is like etc. Some previews are in conflict with the perception that DA2 is h&s, which is pretty much the only reason I still follow DA2. If however DA2 is not a "return to roots" game, I'll skip, I'm more eager for other h&s releases.

 

#253
slikster

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In the following link, if we look to the sky, we can see Bioware's direction.

The people represent us enjoying our PC DA:O. We all get rained on in the end.

http://www.hs.fi/thi...1?KeepThis=true

#254
rexil

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My main concern with game ports is the interface. If Bioware manage to make the PC interface a PC interface and not a console interface disguised as an PC interface I'll be more than happy.

And if Mike Laidlaw  somehow see this post I wanted to ask him. Will the PC interface REALLY fells like a PC interface (double click, mouse wheel, a proper usage of the keyboard, :D ) like DA:O did? I don't want to lose that great feeling from DA:O.

#255
Jhonny Nocturne

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Lyssistr wrote...

EvilDonkey wrote...

@Ayleus

Yeah, thats pretty much how I see it. But we do have limited info, so ill wait and see. If I dont like what I see, ill just not buy it.

I was pretty hypped about DA2 until I read about the Japanese/Asian style, more action, build for console, no mod tool and limited PC -> console view.

I do however like the dialog wheel and the "new" story telling.

Dropped my pre-order and "unliked" on facebook.


Same, I like VO'ed protagonist, dialogue changes and all that. When I read it's going to be h&s from 1UP I lost appetite. I like hack & slash games, but not console-ported h&s with no multi-coop, possibly no mods and also I liked DAO for what it was, a tactical RPG. 

 Still let's wait & see, youtube will have all the info we need a week after release. I'll wait to see what combat is like, camera is like etc. Some previews are in conflict with the perception that DA2 is h&s, which is pretty much the only reason I still follow DA2. If however DA2 is not a "return to roots" game, I'll skip, I'm more eager for other h&s releases.

 


...What? The game is not hack and slash. That preview was incorrect.

From what other previewers have said and from the limited gameplay seen in a video on Game Infromer's site, the (console version's) battle system is the same as the first game on consoles. Merely faster paced.

#256
Lyssistr

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Jhonny Nocturne wrote...

...What? The game is not hack and slash. That preview was incorrect. 

From what other previewers have said and from the limited gameplay seen in a video on Game Infromer's site, the (console version's) battle system is the same as the first game on consoles. Merely faster paced.


Some previews say this, some say that. Considering the information that's out is quite diverse, I'm not convinced and won't be until I see some gameplay videos on youtube. 

Other previewers have said it's h&s as well. Others have said combat is tactical. I don't see any reason to take one group more seriously than the other tbh. If you feel you can trust any group, good for you, for me, unless I see what I want in youtube it's no-go.

#257
Dave of Canada

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Lyssistr wrote...

Jhonny Nocturne wrote...

...What? The game is not hack and slash. That preview was incorrect. 

From what other previewers have said and from the limited gameplay seen in a video on Game Infromer's site, the (console version's) battle system is the same as the first game on consoles. Merely faster paced.


Some previews say this, some say that. Considering the information that's out is quite diverse, I'm not convinced and won't be until I see some gameplay videos on youtube. 

Other previewers have said it's h&s as well. Others have said combat is tactical. I don't see any reason to take one group more seriously than the other tbh. If you feel you can trust any group, good for you, for me, unless I see what I want in youtube it's no-go.


What platform was the preview for?

#258
Litos456

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I didnt like the sound of this at first, but actually, when Mike clarified everything, it set me to ease.

I trust Bioware, I know they'll make an amazing game. I actually can't understand how you guys don't feel the same - they hadn't made a single game that disappointed us as a whole.



Come on, we all know they love us PC gamers. They'll update the current toolset to match theirs I'm sure, and then mess with the camera - it'll probably be a little different, and/or expanded.



it's all good. Keep it up Bioware :)

#259
Haexpane

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Litos456 wrote...

 they hadn't made a single game that disappointed us as a whole.

 


Mass Effect 2, half the game was watching boring dialog scenes.  Like Jack whining and eRaging. 80% of the story in ME2 takes place in a metal room on the ship.

Is ME2 a very pretty game?  Yes.  Does ME2 have a lot of characters?  Yes.  Was ME2 disappointing to many long time Bioware and RPG fans?  Yes.

I loved DAO and DA Awakenings.   But IMO the more a game becomes like ME2, the less I want to play it.

I don't like "streamlining" which is EA code speak for "how can we sell more copies to Facebook gamers"

#260
Lyssistr

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Dave of Canada wrote...

What platform was the preview for?


If my memory serves me well, XboX 360. 

#261
Dave of Canada

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Lyssistr wrote...

Dave of Canada wrote...

What platform was the preview for?


If my memory serves me well, XboX 360. 


Aren't they going for the H&S feel for consoles but tactical for the PC? So most previews on the consoles would say it's H&S-ish?

#262
Lyssistr

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Litos456 wrote...

I didnt like the sound of this at first, but actually, when Mike clarified everything, it set me to ease.
I trust Bioware, I know they'll make an amazing game. I actually can't understand how you guys don't feel the same - they hadn't made a single game that disappointed us as a whole.


NWN, Jade Empire, I didn't like. All other games were really great, but I do not take it for granted I'll like a game just because it's made by Bio, the likelyhood is high but not 100%.

Come on, we all know they love us PC gamers. They'll update the current toolset to match theirs I'm sure, and then mess with the camera - it'll probably be a little different, and/or expanded.

it's all good. Keep it up Bioware :)


I hope it will be great, but previews are sending mixed signals atm. All I know is I need to wait & see.

#263
Lyssistr

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Dave of Canada wrote...

Aren't they going for the H&S feel for consoles but tactical for the PC? So most previews on the consoles would say it's H&S-ish?


 Somehow I doubt that, I may not be a game developer but I know very well, as I do a little coding for my job, that any application that's cross platform is designed to be cross-platform from day 0 has 99% of the codebase shared between platforms.

 It's the only thing that makes sense from development point of view, to manage resources as efficiently as possible. That's why I'm cautious and wait to see vids, Bioware may well make the two versions feel different but usually in those cases, changes are minor.

#264
Dave of Canada

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From Game Informer mag:

Two Dragon Ages



While the basics of the battle system were the same for the console and PC games, BioWare acknowledges a disparity in the gameplay on the platforms. Where the PC entry emphasized a pause-and-play approach heavy on strategy, the PS3 and Xbox 360 versions couldn't deliver tactics on the same level. "What we have in Origins is a control experience on the PC that is a lot closer to where we want it to be. On consoles, it just had farther to come," Derrah admits.



The console versions of Dragon Age II already feature huge improvements over Origins - a feat the team accomplished by pulling the PC and console entries further apart rather than closer together. The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme. You can examine the battlefield closely, make decisions from a top-down view and direct your party like a general.



*filler*



Fans of the classic pause-and-play bread of strategic combat can stick with the PC release of Dragon Age II. As for consoles, we played the Xbox 360 version, and we can confirm that it is faster, more responsive and more fluid than before.

#265
Brockololly

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So, whats the deal Game Informer?
Dragon Age 2 PC Getting A Perspective Shift?

The PC and console versions of Dragon Age: Origins may have shared  the same title and storyline, but the gameplay varied significantly. PC  players were able to zoom out to better manage their team’s tactics from above, while players on the console front played a game with camera  controls that were much closer to the action. BioWare recognized the  shortcomings of the console version, and the studio has been working to  improve the gameplay for the sequel.

When we visited BioWare for our cover story, we were assured that PC  players would benefit from the console version’s upgrades, though they’d still be able to enjoy the same tactical gameplay and presentation from Origins (similar to the classic Baldur’s Gate) if they preferred it.

According to a post on BioWare’s forums, that seems to have changed. According to the post, French gaming magazine Joystick interviewed  Dragon Age II’s lead designer Mike Laidlaw. In the post, which has  sections of the translated interview, Laidlaw apparently said that the  camera can’t zoom out as far, citing technical reasons. “For budgetary  reasons, we focused our work on a 3rd person view, that asks for very  detailed and nice textures  so that the player can admire the game with a close-up view,” he said. “With an aerial view [isometric] we should  cover much more ground and so create other textures. Now, the game  mainly sold on console, so we're going the way of the audience."

In addition to the perspective shift, Laidlaw said that Dragon Age II will not have a toolset for user mods. As you can imagine, BioWare’s forums erupted with complaints and  threats of boycotts. Laidlaw popped into the thread on his weekend with the following post:

*snip* (just Laidlaw's forum post)

That clears things up—to a point. It seems BioWare itself is still  tweaking the camera, but it won’t be the same as before. That’s  contradictory to what we were told on our visit. We’ve contacted EA and  BioWare to get further elaboration on the news, and we’ll provide updated information as soon as it’s made available.


Yeah, this story is all around the net now....

Modifié par Brockololly, 09 août 2010 - 10:45 .


#266
Lyssistr

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Dave of Canada wrote...

From Game Informer mag:
Two Dragon Ages

While the basics of the battle system were the same for the console and PC games, BioWare acknowledges a disparity in the gameplay on the platforms. Where the PC entry emphasized a pause-and-play approach heavy on strategy, the PS3 and Xbox 360 versions couldn't deliver tactics on the same level. "What we have in Origins is a control experience on the PC that is a lot closer to where we want it to be. On consoles, it just had farther to come," Derrah admits.

The console versions of Dragon Age II already feature huge improvements over Origins - a feat the team accomplished by pulling the PC and console entries further apart rather than closer together. The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme. You can examine the battlefield closely, make decisions from a top-down view and direct your party like a general.

*filler*

Fans of the classic pause-and-play bread of strategic combat can stick with the PC release of Dragon Age II. As for consoles, we played the Xbox 360 version, and we can confirm that it is faster, more responsive and more fluid than before.


 To the best of my knowledge, no PC preview exists to date, only console previews. Until I see it & read previews around PC version, the rumored difference between PC& console could be purely marketing.

 I find it hard to believe that they didn't share 99% of the code, including monster/combat AI, leaving only 1% (controls) to differentiate between PC & consoles. I hope they take the extra step and differentiate more stuff between PC & console, but unless I actually see it, it's something I find unlikely to happen. 

Modifié par Lyssistr, 09 août 2010 - 10:49 .


#267
LenaMarie

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I personally dont think anyone should be surprised. You had alot of those console only idiots bashing Dragon Age because of how old school it was, so it shouldnt be a shock EA is making Bioware cater to the mainstream crowd instead of the RPG fanbase.  I knew as soon as I heard all the hate for DA: O from the kids that DA2 was going to become a console Action RPG game and ported to the PC.

#268
Bryy_Miller

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slikster wrote...

In the following link, if we look to the sky, we can see Bioware's direction.
The people represent us enjoying our PC DA:O. We all get rained on in the end.
http://www.hs.fi/thi...1?KeepThis=true


Please keep this tomfoolery elsewhere. Thanks.

#269
FedericoV

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Lyssistr wrote...

 To the best of my knowledge, no PC preview exists to date, only console previews. Until I see it & read previews around PC version, the rumored difference between PC& console could be purely marketing.

 I find it hard to believe that they didn't share 99% of the code, including monster/combat AI, leaving only 1% (controls) to differentiate between PC & consoles. I hope they take the extra step and differentiate more stuff between PC & console, but unless I actually see it, it's something I find unlikely to happen. 


I agree. It's very unlikely that the gameplay and the combat style will be very different in the two versions. But I do not think that they will go pure hack and slash, if for Hack and Slash we talk about games like Diablo II or Titan Quest. From what' I've read so far, I think that the gameplay will be more action based but not hack and slash. There are many levels in between. It could be something on the line of The Witcher but with a party (I'm just making an assumption, we will have to wait and see).

Modifié par FedericoV, 09 août 2010 - 10:58 .


#270
AlanC9

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Haexpane wrote...
 Was ME2 disappointing to many long time Bioware and RPG fans?  Yes.


So was DAO. So was ME1. So was KotOR. So was NWN. Even BG2 disappointed a lot of fans when they threw out the BG1 map system.

#271
Guest_Ashr4m_*

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What i really dont get, they were talking about costs of textures. Yet there were people in the modding community that made better textures, or made existing textures better alone in the first 2 weeks, so if i calculate 1 person working for 1 month on better textures that would mean about 4000 if his income is really high, which is almost nothing compared to the production costs.

#272
Dave of Canada

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AlanC9 wrote...

Haexpane wrote...
 Was ME2 disappointing to many long time Bioware and RPG fans?  Yes.


So was DAO. So was ME1. So was KotOR. So was NWN. Even BG2 disappointed a lot of fans when they threw out the BG1 map system.


BG1 was a disappointment to D&D fans.

#273
Rubbish Hero

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Dave of Canada wrote...

From Game Informer mag:
Two Dragon Ages

While the basics of the battle system were the same for the console and PC games, BioWare acknowledges a disparity in the gameplay on the platforms. Where the PC entry emphasized a pause-and-play approach heavy on strategy, the PS3 and Xbox 360 versions couldn't deliver tactics on the same level. "What we have in Origins is a control experience on the PC that is a lot closer to where we want it to be. On consoles, it just had farther to come," Derrah admits.

The console versions of Dragon Age II already feature huge improvements over Origins - a feat the team accomplished by pulling the PC and console entries further apart rather than closer together. The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme. You can examine the battlefield closely, make decisions from a top-down view and direct your party like a general.

*filler*

Fans of the classic pause-and-play bread of strategic combat can stick with the PC release of Dragon Age II. As for consoles, we played the Xbox 360 version, and we can confirm that it is faster, more responsive and more fluid than before.


Apart from the actual pause and play and camera and some minor UI changes, the rest probably will be the exact same and designed WITH consoles in mind. Dialogue wheel, steamlined covo system designed for  the thumb stucks with no reading, streamlined simpler skills with lame mass effect style point system, more emphasis on presentation than options, depth and scale. The game is doomed, make no bones about it, we are playing a console game squeezed  on the pc, similar to putting a elephant into a dog cage and trying to get it to bark.

Modifié par Rubbish Hero, 09 août 2010 - 11:06 .


#274
Lyssistr

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FedericoV wrote...

Lyssistr wrote...

 To the best of my knowledge, no PC preview exists to date, only console previews. Until I see it & read previews around PC version, the rumored difference between PC& console could be purely marketing.

 I find it hard to believe that they didn't share 99% of the code, including monster/combat AI, leaving only 1% (controls) to differentiate between PC & consoles. I hope they take the extra step and differentiate more stuff between PC & console, but unless I actually see it, it's something I find unlikely to happen. 


I agree. It's very unlikely that the gameplay and the combat style will be very different in the two versions. But I do not think that they will go pure hack and slash, if for Hack and Slash we talk about games like Diablo II or Titan Quest. From what' I've read so far, I think that the gameplay will be more action based but not hack and slash. There are many levels in between. It could be something on the line of The Witcher but with a party (I'm just making an assumption, we will have to wait and see).


ok, it's not a Diablo clone, I expect something in the style of Demon Stone, which was party-based. It will probably still be a good game but this doesn't mean previous customers will have interest in that type of game.

#275
DPB

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Dave of Canada wrote...

AlanC9 wrote...

Haexpane wrote...
 Was ME2 disappointing to many long time Bioware and RPG fans?  Yes.


So was DAO. So was ME1. So was KotOR. So was NWN. Even BG2 disappointed a lot of fans when they threw out the BG1 map system.


BG1 was a disappointment to D&D fans.


And everyone who complained that it wasn't turn-based.