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No isometric camera or toolset for DA2?


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#301
Brockololly

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Saibh wrote...

Well, you have a glass is half empty approach.

I see the glass half full--the engines are close enough in DAO and DA2 that they don't need to make a new toolset. Instead, they're looking at ways to patch it so it works with DA2. If they said "we're looking at ways to make a new toolset", you'd take that as a good sign, right? They're doing the same thing, only they don't need to make a new one. It's definitely not the same as "there will be no toolset".

As for the camera controls...eh, it was vague.


Its fine that its not a brand new toolset- its likely better that it would only need a patch or update. But the toolset issue as I see it, is that it comes down to whether or not BioWare wants to bother with keeping the mod community alive. They surely don't need to update it for DA2, but it would be nice if they did. As a token of goodwill if nothing else- yet that doesn't rake in the $$$$ for them...if it comes out a but after the game, thats fine, but I'm just skeptical.

Call it being glass half empty if you wish, but I'm more than willing to give BioWare the benefit of the doubt until we start seeing some gameplay and some more substantial details are released. But the crux of the matter for me is that BioWare is willingly releasing the info and willingly participating in these interviews. Its not like all the info thus far has just leaked out. And from what I've read, seen and heard about DA2 thus far, I am not impressed at all.

I've just seen far too many games get crummy ports to get excited over the notion that DA2 might be another one. I was excited when I heard BioWare would be porting ME2 to the PC- and that port turned out far worse than the ME1 PC port handled by Demuirge. A little honesty and clarity is all I want from BioWare at this point- if you're making DA2 primarily for the consoles just say so and quit dancing around the topic.

#302
Brockololly

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TheMadCat wrote...
 The point of releasing a tool set from a business standpoint is to bring is extra sales and extend the life of the game;


Well, I for one can say that a large reason I'm still playing Origins and not ME2 is because of the toolset. I've bought DLC in the past months because I'm still playing the game with new mods.

But obviously if the PC isn't BioWare's audience of choice now, the toolset likely isn't as big of an asset for them financially to bother investing in further...

#303
taine

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Ayleus wrote...

..... I can see the bioware moderator security force surging up to close down this thread now :)


God, I hope so.  Nothing else you said is worth responding to.

#304
The Hardest Thing In The World

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Apollo Starflare wrote...

slimgrin wrote...

Laidlaw seemed to confirm that the original toolset will be compatible with DA2 and possibly updated.

He was less clear on a tactical view option. To me, this is the tactical viewpoint. If their not doing this, let's hope they have miraculously reinvented the wheel and come up with something better.



 Posted Image

Edit: And might I say, looking at that pic reminds me that the hud in DA:O was a perfect balance of form and function. I can only hope they repeat this feat as well.


Gah looking at that picture just reminds me how badly I need to upgrade my PC. :( I think DAO is the only game I would happily buy on two systems just so I could play it 'as it was meant to be played'! I agree about the UI as well, the console one could use the odd tweak but that looks nigh perfect.


That pic really shows why I love the "isometric" camera in DA:O so much.
Actually buying a PC would be a good investment. People kept being worried by the constant upgrade you'll need but these days, most games are centered around the consoles and since it'll be years before PS4 comes out, a good video card could last you until then. So go ahead and make that purchase! :)

Modifié par The Hardest Thing In The World, 10 août 2010 - 05:30 .


#305
AllThatJazz

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Ayleus wrote...

Saibh wrote:
"Well, you have a glass is half empty approach.

I see the glass half full--the engines are close enough in DAO and DA2 that they don't need to make a new toolset. Instead, they're looking at ways to patch it so it works with DA2. If they said "we're looking at ways to make a new toolset", you'd take that as a good sign, right? They're doing the same thing, only they don't need to make a new one. It's definitely not the same as "there will be no toolset".

As for the camera controls...eh, it was vague."

My response:

I risk starting a small war here, but I must say it.... Saibh, I've read your posts throughout this thread and I must say that your fanboy(or girl)ism is imho shameful. Even with all this information stacking and basically telling you it's black....you still want to stand behind your glass half full (it's more empty now than ever before btw) mentality and call it white (oh, it was mistranslation....bioware wouldn't dare do this DA2...they are too awesome *cough* ME2 *cough*). When you end up buying this game because of your do-no-wrong-bioware attitude, you contribute to their demise as a cRPG industry leader. It is just that simple.

However, if you really don't mind what is happening to this game (ME1 -> ME2 streamlining...even worse actually), then by all means have fun...enjoy it. And I will congratulate you for getting a product you are satisfied with. I, on the other hand, got excited by the "going back to roots" crusade that bioware has now more than likely abandoned in order to appeal to the mainstream console players (heck, just wait for the next bit of news for this game.......in fact, I'm not sure I want to hear anymore).

Dare I mention the word "consolitis" *dum* *dum* *dum*..... I can see the bioware moderator security force surging up to close down this thread now :)



Right, obviously anyone who doesn't object to the game, and actually feels enthusiastic about it deserves an insult. Simply because it isn't the game you want. Or you and however many others. Leave the tired and tedious accusations of fanboyism out of discussions, please, because it makes it sound as though you have nothing meaningful to say. And that can't be true now, can it? :innocent:

Edit: Sorry, didn't mean to feed the you-know-what. Will stop now x

Modifié par AllThatJazz, 10 août 2010 - 07:56 .


#306
Kenrae

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Brockololly wrote...
And to top it all of he said everything is currently in flux now anyway, so his vague reassurances could all be hogwash in the end- just as much as maybe everything turns out fine. I just don't understand why people are acting like Laidlaw cleared the air and debunked the article's quotes- he said absolutely nothing to deny what he so bluntly stated in the interview- he just did it in a PR friendly way that clearly placated people simply looking for a BioWare response of any kind.


Yeah, I don't get people's reaction. Laidlaw didn't say anything, neither good nor bad. Just the kind of void answers you expect from politicians, talking and talking without saying anything at all.

#307
AbounI

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Kenrae wrote...

Brockololly wrote...
And to top it all of he said everything is currently in flux now anyway, so his vague reassurances could all be hogwash in the end- just as much as maybe everything turns out fine. I just don't understand why people are acting like Laidlaw cleared the air and debunked the article's quotes- he said absolutely nothing to deny what he so bluntly stated in the interview- he just did it in a PR friendly way that clearly placated people simply looking for a BioWare response of any kind.


Yeah, I don't get people's reaction. Laidlaw didn't say anything, neither good nor bad. Just the kind of void answers you expect from politicians, talking and talking without saying anything at all.


From a lot of words full of hatred of anger, do you hope he will take time to hear you (not personnaly you, but all those angriest people) and  give any further argument?Well, I don't think so.

I do not forget this forum is their home with opened gate to let us come in.So now, when people has bad manners, I don't think they could have many consideration with that.So, one can cry or shout, but this particular thread is volontary avoid, they don't feel the need to give here anymore explanations, uless their intention is to throw fuel upon fire.
Why people are making judgement upon what is known and condamn their intentions before seeing what it can give at the end?Are they guilty before any form of any kind of judgement.Does what we actually know is enough to make any judgement.I don't think, we own the right to have opinions, but it's not suffisant to give a definitiv judgement of what and how it makes DA2 a good or not good game.

here, i don't think they break their silence:
"A still tongue keepeth a wise head"


So is silence

silence speaks sometimes with anger
sometimes with contemplation
sometime with silence
the nothingness of disapproval
has the power to remold
the schemer regards the silence of contemplation
as a race of silent counter action
what and when
silence and gravity
perhaps synonymous
must come down and must calm down
for good
for evil
so silence the messenger
and the message will become clearer
and amplified
and resonant
in silence
                                   
from    Vaughn Benjamin, Word Sound and Poems,Koll Pekude

I simply demand to respect their silence.So simply

Modifié par AbounI, 10 août 2010 - 11:35 .


#308
Kenrae

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AbounI wrote...

Kenrae wrote...

Brockololly wrote...
And to top it all of he said everything is currently in flux now anyway, so his vague reassurances could all be hogwash in the end- just as much as maybe everything turns out fine. I just don't understand why people are acting like Laidlaw cleared the air and debunked the article's quotes- he said absolutely nothing to deny what he so bluntly stated in the interview- he just did it in a PR friendly way that clearly placated people simply looking for a BioWare response of any kind.


Yeah, I don't get people's reaction. Laidlaw didn't say anything, neither good nor bad. Just the kind of void answers you expect from politicians, talking and talking without saying anything at all.


From a lot of words full of hatred of anger, do you hope he will take time to hear you (not personnaly you, but all those angriest people) and  give any further argument?Well, I don't think so.

I do not forget this forum is their home with opened gate to let us come in.So now, when people has bad manners, I don't think they could have many consideration with that.So, one can cry or shout, but this particular thread is volontary avoid, they don't feel the need to give here anymore explanations, uless their intention is to throw fuel upon fire.
Why people are making judgement upon what is known and condamn their intentions before seeing what it can give at the end?Are they guilty before any form of any kind of judgement.Does what we actually know is enough to make any judgement.I don't think, we own the right to have opinions, but it's not suffisant to give a definitiv judgement of what and how it makes DA2 a good or not good game.

here, i don't think they break their silence:
"A still tongue keepeth a wise head"


It's called public relations, and it's very important to any company, even more so entertainment companies. Besides, how are we supposed to influence DA2 development without voicing our opinions on the knowledge we have so far?

#309
AbounI

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Kenrae wrote...

AbounI wrote...

Kenrae wrote...

Brockololly wrote...
And to top it all of he said everything is currently in flux now anyway, so his vague reassurances could all be hogwash in the end- just as much as maybe everything turns out fine. I just don't understand why people are acting like Laidlaw cleared the air and debunked the article's quotes- he said absolutely nothing to deny what he so bluntly stated in the interview- he just did it in a PR friendly way that clearly placated people simply looking for a BioWare response of any kind.


Yeah, I don't get people's reaction. Laidlaw didn't say anything, neither good nor bad. Just the kind of void answers you expect from politicians, talking and talking without saying anything at all.


From a lot of words full of hatred of anger, do you hope he will take time to hear you (not personnaly you, but all those angriest people) and  give any further argument?Well, I don't think so.

I do not forget this forum is their home with opened gate to let us come in.So now, when people has bad manners, I don't think they could have many consideration with that.So, one can cry or shout, but this particular thread is volontary avoid, they don't feel the need to give here anymore explanations, uless their intention is to throw fuel upon fire.
Why people are making judgement upon what is known and condamn their intentions before seeing what it can give at the end?Are they guilty before any form of any kind of judgement.Does what we actually know is enough to make any judgement.I don't think, we own the right to have opinions, but it's not suffisant to give a definitiv judgement of what and how it makes DA2 a good or not good game.

here, i don't think they break their silence:
"A still tongue keepeth a wise head"


It's called public relations, and it's very important to any company, even more so entertainment companies. Besides, how are we supposed to influence DA2 development without voicing our opinions on the knowledge we have so far?


So now, you think your voiced opinions is still not enough.I'm sure they've hear what have been told here.The message has been received.

Mike has answered from a personnal MP.here is his words:
"At this point, adding anything to the discussion will just be throwing fuel onto the fire"

Modifié par AbounI, 10 août 2010 - 11:47 .


#310
Frank the Running Bugzepel

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How are you suppose to judge the PC version if you have no information? Don't let irrationality get to you. Wait till you have the real information, then you can start judging. Call me a troll or whatever you want, there is a real reason I don't discuss anything in these forums (you can guess why) so skip right ahead if you want to carry on with your fear mongering.

#311
Kenrae

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AbounI wrote...

Kenrae wrote...
It's called public relations, and it's very important to any company, even more so entertainment companies. Besides, how are we supposed to influence DA2 development without voicing our opinions on the knowledge we have so far?


So now, you think your voiced opinions is still not enough.


Where have I said that?

#312
Jacks Smirking Revenge

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Lady light doorbell wrote...

How are you suppose to judge the PC version if you have no information? Don't let irrationality get to you. Wait till you have the real information, then you can start judging. Call me a troll or whatever you want, there is a real reason I don't discuss anything in these forums (you can guess why) so skip right ahead if you want to carry on with your fear mongering.


The informaiton was from a PC magazine asking questions about the PC version I think that qualifies as solid information. As for the OP at best the toolset is a maybe, and the camera isn't a true isometric it is a variant if it is going to be similar or a lot different we can't say for sure at least that is how I understood it.

#313
Frank the Running Bugzepel

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After it was disproven by the devs themselves? Come on haven't you seen journalists twist up quotes and pass them on as actual news. Just last week a newspaper had to apologize to a politician for stating that he was in a bad racist group (the fourm stared me out) and to another politician for stating that she is a Stalinist supporter. This garbage about toolsets and iso-views was all started because of misquoting of the lead designer. I have read the magazine and I'm not impressed in the way they have handled it. Tabloid garbage at best, really just bad journalism. Quoting someone doesn't make you or the article any better. It's like taking huge slaps from others speeches and paste them together to make your own.
I understand peoples concerns about DA2 for PC (I'm a PC owner as well) but there is a difference between genuine concern and hysteria, which is what's happening in the forums as we speak. Someone who is genuinely concerned would wait until there is more information to make up his/her own mind while those who are paranoid with excess fear would leave the franchise all together with nothing to make up for it. Chances are that we can have mods for DA2 and the best thing is that since the codes are so similar, some of the mods from Origins can transfer to DA2 and vice versa. As for the camera, it will be a good substitute for PC users even though it wont be iso. Who knows maybe it is so close that we wont even realize the difference. Just bare with BioWare a little bit longer, they have already did all of this and maybe in the end of it all we would like DA2 and feel bad for what we have said before it's launch.

Modifié par Lady light doorbell, 10 août 2010 - 01:59 .


#314
Haexpane

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Someone quoted bad poetry, time to lock the thread.

#315
Marionetten

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Lady light doorbell wrote...

After it was disproven by the devs themselves?

It wasn't disproven. It was verified with some damage control on top of it.

The isometric camera from Dragon Age: Origins is gone. The toolset is gone. This is what we know.

#316
Ayleus

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Wow people, NOTHING has been "disproven." Again, I post and hopefully you can start to understand it finally



"[Joystick] Why did you leave/forsake the "a la Baldur's gate" view on PC of the first Dragon Age?

[Mike Laidlaw]For budgetary reasons, we focused our work on a 3rd person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view. With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience"



I want to emphasize the "Now, the game mainly sold on console, so we're going the way of the audience" part of this response by Mike. BTW Mr. Laidlaw, I welcome any refutation from you personally of this statement with details supporting as such. Nothing would make me happier. Though, I won't hold my breath.



Disproven you say....again, let me refresh your memory with the offical restatement:



Mike Laidlaw wrote...



"Hey folks,



Victor

managed to hunt me down, and I wanted to clear up a few things with

regards to what I'm seeing as the two major concerns on this thread.



First

off, let's talk about the toolset issue. Obviously in this community

there's going to be some concern that we wouldn't release a toolset, so

let me clear the air a little: The tools we're using to make Dragon Age 2

are very, very close to the tools you guys have used to make your mods

for DA:O. They're not identical, as we've made a few in-house

improvements, but they're almost identical. As such, there isn't a new

toolset to release, per se.



While we won't be releasing a toolset

update in tandem with Dragon Age 2, we ARE investigating what it would

take to update the community toolset to match ours, along with providing

DA2 content in the future.



As to the subject of tactical view, I

can confirm that we will not be doing a tactical view on consoles,

though we are looking into some expanded party control that I think will

make console players quite happy.



On the PC, however, we are

still working with the camera to keep the key elements of the tactical

experience there. I was actually playtesting some new camera code when

Victor found me, in fact, so I can give you the latest news on that

front.



While we likely won't pull as far up as we did in DA:O, I

have always felt that the key to tactical play was actually freeing

your camera from the character you're controlling to issue precise

orders, which is what we're tuning now. So, this means you can still

maneuver the camera around the battlefield and issue orders from a

remote location, just as you could in Origins.



As you can

probably tell from my phrasing, all of this is a bit in-flux right now,

so things may change between now and ship, but I wanted to update you

guys on the current direction of things.



Mike.."



I apologize for pasting this again lengthening the post, but some people just don't seem to be getting it. HE DID NOT REFUTE THE "GOING WITH THE CONSOLE AUDIENCE" STATEMENT! Every bit of information officially given so far has never gone against what this quote is saying....its only supported it (If someone can find something to refute, please feel free to post....I want some good news)



Needless to say, the biggest problems I see is with more action in gameplay being a focus (read my earlier posts for "evidence" supporting this claim...evidence spoken by Laidlaw himself) and the technical aspects of the UI and other stuff (no baldur's gate camera angle (confirmed), no toolset (confirmed)). This sounds exactly like what they did from ME1 to ME2. ME2 was a good game, but cRPG-wise, it was an inferior product to the majority of long time (and not so long) cRPG players (we are not that few btw...look around at how many ppl are expressing their disconsent with this product's direction). Though there are ppl who just don't care period....I wish I was one, but I have passion for my games.



Just look around you and set aside all biases...and you'll see that it certainly does look like console crowd got the upper hand with this franchise which is VERY frustrating to players like me. Even more frustrating when you add in the fact that bioware started out selling dragon age franchise TO THE GOD DAMN old school cRPG players....only to get intertwined with EA and then all of a sudden, streamline ME2 and now, dragon age seems to be suffering the same fate. I'm not saying it will be a bad game (I'm sure the story, characters, lore, etc will be high grade Bioware quality). But it seems that they are deliberatly sacrificing the interests of players like me (again, we are many) for the almight dollar. Ya know, something EA would do. BTW, i've heard the two head hanchos at bioware (greg and ray) have high ranking positions at EA if that tells you anything.



It is a sellout.....it will be a good product....but again, they gave cRPG players like me hope for a "return to roots" franchise...only to immediately renig from what we know so far (and i think its enough to start complaining....now). So ppl on this thread who want to **** at me and say "go cry somewhere else you PC elitists"...YOU go to a different thread...there are hundreds. Find one that suits your ability to forgive and lower your expectations to accomodate, and talk there. This thread is obviously a complaint against these two latest developments (camera, toolset) so don't come in here to defend bioware. We have our rights to complain here (constructively I might add) without interference from, dare i say, fanboyism or ppl who don't care or support about these issues. Go somewhere else.



Finally, I would liek to apologize to ....uh.....Sahibi....whoever, sorry i forgot.....for saying your fanboyism was shameful. I should not have done that and instead, made a post like this. Again, I apologize.




#317
Ayleus

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Hey guys....check this quote I found from Bioware's Stanley Woo



"I dunno. A lot of what was different between Mass 1 and Mass 2 was in response to some of the criticisms we got in the forums and elsewhere. People thought parts of the game were too slow and unwieldy, combat could have been improved, and the pace of the game was generally stop-and-start. So we changed things and, despite initial reticence by the community, Mass Effect 2 is one of BioWare's (and EA's) great successes. If we can achieve similar success (both critically and commercially) with Dragon Age 2, i will be a very happy camper. "Streamlined" or not, whatever you want to call it, if it makes for a better game experience, I'm all for it."



I love the "Bioware'(and EA)" part. Sigh.... I'm starting to aggree with all the people who said "You're surprised...you didn't see this coming?" With large sums of money involved (mainly due to console crap), figures PC would be held back.

#318
Sylvius the Mad

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Stanley Woo (allegedly) said...

if it makes for a better game experience, I'm all for it.

The question then is, what makes it a better game experience?  How can you tell if it's a better game experience?

And what if people have honest disagreements about that game experience?

#319
Sylvius the Mad

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Since this is the only allowed thread on this topic...

I have a suggestion to solve the perceived problem with the overhead tactical camera view:

Make the maximum camera range scriptable. Design the game with whatever maximum range you think will suit the majority of gamers, but have that range set by a value we can edit. That way we won't have to be deprived of the feature just because it's one you don't want most gamers to see.

#320
Ayleus

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I'm all for Sylvius....but I'm afraid that's wishful thinking. The trend of DA2 seems to be a more controlled and restrictive stance....hence no Toolset. And with the quick release, this would probably allow little to no time to set things up for players to have more customization of the experience.



But its a good idea......I will cross my fingers :)

#321
Sylvius the Mad

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Ayleus wrote...

I'm all for Sylvius....but I'm afraid that's wishful thinking. The trend of DA2 seems to be a more controlled and restrictive stance....hence no Toolset. And with the quick release, this would probably allow little to no time to set things up for players to have more customization of the experience.

DAO did the same thing.  When they made lietenant's unshatterable in patch 1.03, they did that by modifying the engine, so there was no way for us to undo that change.  That meant that if you wanted to playing with shatterable lieutenants (the way DAO was designed) you couldn't ever patch to 1.03, and you couldn't ever play Awakenings.  Presumably something in Awakenings required the change in shattering behaviour, but by changing it at the engine level they forced that change back into DAO even though DAO didn't need it.

I keep mentioning this so BioWare will stop doing it.  They can make the game behave however they like, but I'm asking them to do that in a way that we can modify it to suit our tastes.

This is also why I've asked them to encode the PC VO such that we can swap out the audio files to remove it.  I'm not asking them to change the way the core game behaves - just how it can be modified.

#322
Haexpane

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Ayleus wrote...

Hey guys....check this quote I found from Bioware's Stanley Woo

"I dunno. A lot of what was different between Mass 1 and Mass 2 was in response to some of the criticisms we got in the forums and elsewhere. People thought parts of the game were too slow and unwieldy, combat could have been improved, and the pace of the game was generally stop-and-start. So we changed things and, despite initial reticence by the community, Mass Effect 2 is one of BioWare's (and EA's) great successes. If we can achieve similar success (both critically and commercially) with Dragon Age 2, i will be a very happy camper. "Streamlined" or not, whatever you want to call it, if it makes for a better game experience, I'm all for it."
 


That really makes me sad.   They are following what the EA Madden developers do.  When people complain about a feature being broken, they simply remove it and carry on.

Madden is an easier target because they have to match the real NFL,  Mass Effect, they can just dumb it down and call everyone whiners.  There is no real product to compare it to.

Mass Effect 2 is prettier than ME1, but it's also a lot more shallow, has less replay value, and stopped being an RPG.

They might also have more "success" with Dragon Age 2 if it was a Military shooter and charged $15 for map packs.

There are times when it's not just about making $$ but setting a legacy.   Chasing Casual Tards with "streamlined" aka dumbed down stripped bare games will ruin that legacy.

The problem is Bioware really doesn't care if that legacy is gone, why should they?  What are you gonna do about it?

If Casual Tards buy up shooters, we can't stop them.

Complaining about DA and Mass Effect being Dumbed Down is like complaining about the Twighlight movies.  The casual tards will spend their money, regardless.

#323
rexil

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- According to the 2009 PCGA Horizons report, Annual shipment volumes for the PC Gaming hardware market in 2009 were over two times larger than the combined Wii™, PlayStation® 2, PlayStation® 3 and Xbox 360® console units shipped in the same period. This trend for the PC Gaming hardware market to outpace all console shipments combined is expected to continue through the forecasted period
discrete GPU (excludes Netbooks and integrated graphics-based PCs) totaled approximately $54.6 billion in 2009 and are forecasted to grow to $61.3 billion by 2014. These revenue figures are based on an estimated 61.5 million PCs (Desktop and Laptops) shipped in 2009 that can largely be associated with PC gaming as a key usage scenario.

The PC is by far, the most prevalent gaming platform in the world and is likely to continue to be for foreseeable future. – http://www.pcgamingalliance.org/ -

Sometimes I ask myself why developers and publishers don't try to give this market a little more attention it deserves.
We have proof that games made to explore the PC potential sell well. We know how to show appreciation when it is showed to us. 

#324
Guest_slimgrin_*

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rexil wrote...

- According to the 2009 PCGA Horizons report, Annual shipment volumes for the PC Gaming hardware market in 2009 were over two times larger than the combined Wii™, PlayStation® 2, PlayStation® 3 and Xbox 360® console units shipped in the same period. This trend for the PC Gaming hardware market to outpace all console shipments combined is expected to continue through the forecasted period
discrete GPU (excludes Netbooks and integrated graphics-based PCs) totaled approximately $54.6 billion in 2009 and are forecasted to grow to $61.3 billion by 2014. These revenue figures are based on an estimated 61.5 million PCs (Desktop and Laptops) shipped in 2009 that can largely be associated with PC gaming as a key usage scenario.

The PC is by far, the most prevalent gaming platform in the world and is likely to continue to be for foreseeable future. – http://www.pcgamingalliance.org/ -

Sometimes I ask myself why developers and publishers don't try to give this market a little more attention it deserves.
We have proof that games made to explore the PC potential sell well. We know how to show appreciation when it is showed to us. 


Amen! 

#325
Sirsmirkalot

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Sylvius the Mad wrote...

The question then is, what makes it a better game experience?  How can you tell if it's a better game experience?

And what if people have honest disagreements about that game experience?

And how well would the game have sold if it wasn't for the succes of Mass Effect 1?