Saibh wrote...
Mystranna Kelteel wrote...
This is exactly my point. Everyone whose expectations are not being met are saying so. That's fine. People are allowed to express their opinions. I'm sick and tired of people saying crap like "Stop bashing BioWare!!!"
Erm, why should they? If BioWare is disappointing them then they have every right to say so.
They have a right to be constructive, to be polite. They don't have the right to "bash" the developers on their board. This isn't a fan board, these are the official BioWare forums.
Mostly, all of the complaints come off as unmitigated whining with no basis in fact and without looking at the whole picture, and all of it we've heard a hundred times.
You may want to do some homework on that topic. You've got quite alot of misconceptions.
Gaming history is rife with this exact topic, "X is the greatest, everything must be X!!!". History shows what happens, Industry contracts, by a fairly large margin.
The last time this happened was the RTS craze in the late 90's/early 00's. Blizzard released Warcraft 2 and Starcraft, Westwood released Command and Conquer and Red Alert. Suddenly, every single game had to be an RTS, every single studio had to be making one.
What happened next was predictable. Studios bellied up left and right. Microprose switched it's X-com franchise to RTS...and when it didn't sell, Microprose bellied up. Down went one of the founders of gaming. Looking Glass, widely regarded as a Blizzard quality studio died because it's parent, Ion Storm, dumped ridiculous amounts of money into an RTS(Dominion?) that it couldn't give away. No money for the studio who made System Shock and Thief.
Many studios died on the switch, the industry contracted rapidly and the ramifications still exist today (That's no small part of the reason why Atari is on the ropes, and why Activision was one bad game away from Bankruptcy till they got Blizzard).
This is no different, "Every game must be a Shooter! Only Shooters are worth making!". The end result will be the same. Who's the victims? Shaping up to be Bioware and Bethseda. Over-invested in a "Fad" the marketers insist is the only way to make a game, both parents appear over-extended and ready to topple. Alienating fanbases in pursuit of a mythical audience, with backlash increasing. Now they also have to contend with a gaming market that's clearly shrinking and a "Me too!" product line.
It's exactly how many studios have fallen, and it's *going* to repeat itself here.
You really should learn the history of the topic if you want to discuss it, because all of the signs are here that we're up for a massive contraction in the market, and that Bioware's priming itself to be a casualty.
If you assert that ME2's writing was bad, then that's using it objectively, even though it is subjective. If I ask for elaboration, that doesn't mean I think you can't have that opinion, but I want to know why. If you refuse to elaborate, but keep using it as a basis for other arguments, then you're still using it objectively.
It's not really an assertion or a matter of opinion, it's really fact. Examples....
-One of our strongest ships captained by our hero went down, but ten people were missing, go to it's site and search for them!
Turns out, those ten highly trained professionals on one of the fleets premiere ships thought the best thing to do in a firefight was hide in a box, even when the evacuation order was given. Then the highly trained recovery team couldn't figure out how to open said boxes and look inside.
Really? Or was it just bad design and scripting that lead to a fedex mission where people just decided to hide things in boxes despite the fact that it made no sense?
-Make your way through the infected zone to the hospital.
As I go through, I loot empty apartments. I then arrive at a apartment where it's owners are still there. I send them to the hospital...and then loot the apartment...in front of them...without a word of complaint...in 2010...
The very next apartment has looters in it...who I'm allowed to scold for looting and get morality points for it...even though I've been looting...even in front of the owners...in 2010...
I quit a little while later. I just couldn't take it any more. I've played bad games, I'm one of the couple dozen people who bought Battlecruiser 3000AD on release and didn't return it. Mass Effect 2 was irredeemable. 10 years ago it would've gotten "Coaster of the year" left and right. From terrible writing to terrible implementation to terrible AI to terrible design decisions to the fact that it wasn't even an RPG even though it claimed the title.