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No isometric camera or toolset for DA2?


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#101
Wyndham711

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JoePinasi1989 wrote...

Wyndham711 wrote...

Yeah, I pay more for a PC, but none of that invested money actually goes to the developers who make/port the games I then go on buying for the platform. It's a moot point from the point of view of the devs.


...And the extra buck for the console games does?


No, it doesn't. But I wasn't originally talking about the prices of the platforms anyway, they don't bear relevance when I'm wondering why exactly should I be justified to expect anything extra from the PC versions multiplatform games. Sure, games designed exclusively for the PC should make full use of the platform's capabilities, just like console exclusives tend to make good use of their respective platforms. The dilemma I have is specifically with the multiplatform titles.

#102
Guest_slimgrin_*

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Spear-Thrower, there's nothing inferior about turn-based or isometric. They are simply different gameplay experiences and in no way are they outdated.

#103
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distinguetraces wrote...

Well ... although this is the opposite of the decision I would have made, maybe it is the best way to solve the problem.

I played (am playing) Origins on the 360, and I had serious PC envy the entire time.

However, that was a game clearly designed for the PC and somewhat clumsily transferred (at the last minute!) to consoles. Since DA2 will apparently be a game designed for consoles and also released on PC, perhaps the clunkiness that was so frustrating for us XBox players will be diminished.

I don't absolutely demand a bird's eye view if I can meaningfully interact with the battlefield and my squad without one. In Origins on the XBox it was often difficult to see what was going on. That must have been worsened by the fact that all the environments had been set up with an isometric view in mind.


Heh, curious, that's exactly what I feel when I play a game ported to PC...

Wyndham711 wrote...

JoePinasi1989 wrote...

Wyndham711 wrote...

Yeah, I pay more for a PC, but none of that invested money actually goes to the developers who make/port the games I then go on buying for the platform. It's a moot point from the point of view of the devs.


...And the extra buck for the console games does?


No,
it doesn't. But I wasn't originally talking about the prices of the
platforms anyway, they don't bear relevance when I'm wondering why
exactly should I be justified to expect anything extra from the PC
versions multiplatform games. Sure, games designed exclusively for the
PC should make full use of the platform's capabilities, just like
console exclusives tend to make good use of their respective platforms.
The dilemma I have is specifically with the multiplatform
titles.


Considering the fact that most multiplatform games are ported from console to PC, I'd call such extras beautiful oases.


EDIT

Argh... this is turning into another console vs PC discussion, and I'm gonna end my part in it now.

Modifié par JoePinasi1989, 08 août 2010 - 06:36 .


#104
Guest_JoePinasi1989_*

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double post

Modifié par JoePinasi1989, 08 août 2010 - 06:37 .


#105
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flem1 wrote...

That's why Diablo 3 isn't going to sell any copies.


oh, so Diablo 3 is an RPG suddenly? Not a hack n slash game? heh. or Starcraft 2 for that matter. Yet more iso.

RTS games are perfectly suited to overhead cam since you need to see the battlefield. Roleplaying games not so much. Since when did roleplay mean tactical overhead battles?

#106
Guest_JoePinasi1989_*

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Spear-Thrower wrote...

flem1 wrote...

That's why Diablo 3 isn't going to sell any copies.


oh, so Diablo 3 is an RPG suddenly? Not a hack n slash game? heh. or Starcraft 2 for that matter. Yet more iso.

RTS games are perfectly suited to overhead cam since you need to see the battlefield. Roleplaying games not so much. Since when did roleplay mean tactical overhead battles?


By your reasoning many games would no longer be RPG's and I doubt you'd be okay with that.

Read this and this on Wikipedia.

Modifié par JoePinasi1989, 08 août 2010 - 06:45 .


#107
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slimgrin wrote...

Spear-Thrower, there's nothing inferior about turn-based or isometric. They are simply different gameplay experiences and in no way are they outdated.


I think turn-based is outdated as an RPG feature, but not for tactical battle games.

One of my favorites is King's Bounty the Legend (and sequel Armored Princess) and every fight is turn-based, and isometric. The hours I've lost to those 2 games...

#108
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Spear-Thrower wrote...

flem1 wrote...

That's why Diablo 3 isn't going to sell any copies.


oh, so Diablo 3 is an RPG suddenly? Not a hack n slash game? heh. or Starcraft 2 for that matter. Yet more iso.

RTS games are perfectly suited to overhead cam since you need to see the battlefield. Roleplaying games not so much. Since when did roleplay mean tactical overhead battles?



Call Diablo 3 what you will, but it's the 800 pound gorilla sitting in the corner. Many RPG enthusiasts will buy it, I guarantee you.

I'm sorry, but DA:O implemented tactical overhead view and it was a great option to have. I'm just not seeing any valid reason to exclude it.

#109
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slimgrin wrote...

Spear-Thrower wrote...

flem1 wrote...

That's why Diablo 3 isn't going to sell any copies.


oh, so Diablo 3 is an RPG suddenly? Not a hack n slash game? heh. or Starcraft 2 for that matter. Yet more iso.

RTS games are perfectly suited to overhead cam since you need to see the battlefield. Roleplaying games not so much. Since when did roleplay mean tactical overhead battles?


I'm sorry, but DA:O implemented tactical overhead view and it was a great option to have. I'm just not seeing any valid reason to exclude it.


Oh, I agree, less options is never a good thing. Even though I rarely used the tactical view I'm sure other people used it often. I'm just saying that it will be on the chopping block when 'streamlining' is decided. A PC-only feature is not likely to make it.

#110
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Oh, I completely forgot. Here is an excellent example of mod greatness: Dracomies' Dragon Age Redesigned.

EDIT

Look at the download counter, specifically "Unique Downloads"... that's pretty incredible innit?

Modifié par JoePinasi1989, 08 août 2010 - 08:36 .


#111
BomimoDK

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Spear-Thrower wrote...

flem1 wrote...

That's why Diablo 3 isn't going to sell any copies.


oh, so Diablo 3 is an RPG suddenly? Not a hack n slash game?

always have been. The genre is very broad and i'll have to say that Diablo leans more towards RPG than anything else. It's hack'n'whack, it's got quests though simple ones. it's got gear and skill progression. what most RPG's have. it's got a damn short and shallow story to deliver the package. but an RPG can take a grand **** on story and still be an RPG.

Diable= ActionRPG or ARPG

#112
AlanC9

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Spear-Thrower wrote...


I think turn-based is outdated as an RPG feature, but not for tactical battle games.

One of my favorites is King's Bounty the Legend (and sequel Armored Princess) and every fight is turn-based, and isometric. The hours I've lost to those 2 games...


Oddly enough, the wargaming community turned against turn-based systems for tactical battles back in the mid-70s. That's why AD&D has the wonky initiative system rather than being  turn-based like 3.0. Though turn-based works just fine as long as you're not trying to make a simulation.

Why is TB outdated for RPGs, though?

#113
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:( It's difficult to find words that would describe what I feel now about this "Dragon Age2". It seems they are constantly trying new ways to completely cut themselves off from Dragon Age 1.

#114
Rubbish Hero

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Been saying it factually from the start, console game.  The almighty dollar has won, say goodbye to CRPG's and hello to Mass Effect. Expect all marketing and review copies sent to major websites to be console versions. Game is doomed. =]

Modifié par Rubbish Hero, 08 août 2010 - 08:27 .


#115
QQNwizard

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Modifié par QQNwizard, 08 août 2010 - 08:39 .


#116
joriandrake

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BomimoDK wrote...

Spear-Thrower wrote...

flem1 wrote...

That's why Diablo 3 isn't going to sell any copies.


oh, so Diablo 3 is an RPG suddenly? Not a hack n slash game?

always have been. The genre is very broad and i'll have to say that Diablo leans more towards RPG than anything else. It's hack'n'whack, it's got quests though simple ones. it's got gear and skill progression. what most RPG's have. it's got a damn short and shallow story to deliver the package. but an RPG can take a grand **** on story and still be an RPG.

Diable= ActionRPG or ARPG


if people start discussing what RPG is again, this thread will also get locked for sure

#117
Vulee94

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The dynamic duo is back, it seems...

#118
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QQNwizard wrote...

Well. How the tables have turned.

Currently I deem DA:O > The Witcher 1.

It seems once the sequels come out, it will be more like this:
The Witcher 2 > DAII


They haven't turned quite yet, I should say.

#119
QQNwizard

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JoePinasi1989 wrote...

QQNwizard wrote...

Well. How the tables have turned.

Currently I deem DA:O > The Witcher 1.

It seems once the sequels come out, it will be more like this:
The Witcher 2 > DAII


They haven't turned quite yet, I should say.


They have for me. Isometric view was really the thing I loved most about DAO. I also used quite a few mods in it too. Now that they are taking it away, what's left? The storytelling? Well gee thanks, but the Witcher has better storytelling too. Everything isn't all sunshine and ponies, and choices are actually grey, not distinctively black and white / good and evil like in DA. 

Modifié par QQNwizard, 08 août 2010 - 08:44 .


#120
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QQNwizard wrote...

JoePinasi1989 wrote...

QQNwizard wrote...

Well. How the tables have turned.

Currently I deem DA:O > The Witcher 1.

It seems once the sequels come out, it will be more like this:
The Witcher 2 > DAII


They haven't turned quite yet, I should say.


They have for me. Isometric view was really the thing I loved most about DAO. I also used quite a few mods in it too. Now that they are taking it away, what's left? The storytelling? Well gee thanks, but the Witcher has better storytelling too. Everything isn't all sunshine and ponies, and choices are actually grey, not distinctively black and white / good and evil like in DA. 


Well, if you're so sure AND have your sources right, there's nothing more for me to say.

#121
In Exile

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QQNwizard wrote...
They have for me. Isometric view was really the thing I loved most about DAO. I also used quite a few mods in it too. Now that they are taking it away, what's left? The storytelling? Well gee thanks, but the Witcher has better storytelling too. Everything isn't all sunshine and ponies, and choices are actually grey, not distinctively black and white / good and evil like in DA. 


You are aware that the Witcher will feature paraphrasing, QTE, more action-oriented combat, and has a fixed non-customizable human protagonist, yes? i.e. it has all of the features that people here seem to dislike in DA2.

#122
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AlanC9 wrote...

Spear-Thrower wrote...


I think turn-based is outdated as an RPG feature, but not for tactical battle games.

One of my favorites is King's Bounty the Legend (and sequel Armored Princess) and every fight is turn-based, and isometric. The hours I've lost to those 2 games...


Oddly enough, the wargaming community turned against turn-based systems for tactical battles back in the mid-70s. That's why AD&D has the wonky initiative system rather than being  turn-based like 3.0. Though turn-based works just fine as long as you're not trying to make a simulation.

Why is TB outdated for RPGs, though?


The "wargaming community" does not include the Russian designers of the latest tactical RPG's. I hesitate to call them RPGs because you don't get many choices... but the battles... uh, they're very addictive. Hell, my Steam install is showing 400 hours for King's Bounty: Armored Princess! That's either good or bad depending on your point of view.

As for turn-based RPG's, that would basically be a PC only game - unless it's Final Fantasy.

#123
Senzen Sumnor

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slimgrin wrote...

Spear-Thrower wrote...

Kotor didn't have an 'isometric' camera and the combat was fine. Zooming out too far feels like a RTS game, like you're viewing the battlefield from space. It's for people who like to toss fireballs on unprepared enemies.


Is there anything wrong with having both options? I happen to like the strategic element overhead view provides. 

Again, letting the player decide how they want to approach the game rather than railroading them is the best approach - for any platform.


This, let's not get into psychological analysis of those that like the tactical cam vs. OTS cam.  I like both and want both.

#124
QQNwizard

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In Exile wrote...

QQNwizard wrote...
They have for me. Isometric view was really the thing I loved most about DAO. I also used quite a few mods in it too. Now that they are taking it away, what's left? The storytelling? Well gee thanks, but the Witcher has better storytelling too. Everything isn't all sunshine and ponies, and choices are actually grey, not distinctively black and white / good and evil like in DA. 


You are aware that the Witcher will feature paraphrasing, QTE, more action-oriented combat, and has a fixed non-customizable human protagonist, yes? i.e. it has all of the features that people here seem to dislike in DA2.


Paraphrasing, because it was created by a non-American/English company. Expected. 

QTE offers more choice than just watching a predetermined cut scene unfold.

I am aware they have action oriented combat, because I played the first one. At least they advertise as such, unlike DA and Bioware who just removes a key feature of its tactical nature simply due to not caring about the PC version anymore. By the way, The Witcher 2 is made primarily with the PC in mind. Consoles are being considered, but at this point it's only speculation. PC is first. 

And is Hawke really customizable anymore? He's locked in to be human too. Sure, you can choose gender and facial structure and whatnot, but compared to the first game a lot of customization options were taken away. Regardless of how you change his appearance, his origin story will be the same. So, disregarding cosmetics, both the Witcher and DA2 will have fixed non customizable human protagonists, as you say. 

Modifié par QQNwizard, 08 août 2010 - 09:16 .


#125
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Forget what is console, or pc, or dumbed down, or outdated. This is about Bioware being generous to their audience and providing a multi-faceted experience, for both pc and console gamers. We are asking them to put in the extra effort. That means providing the broadest gaming experience possible: multiple views, a tool set, and total freedom with customizing your character and control schemes.