Lady Miranda the KensaiThe Lady Miranda has severe trouble everywhere she encounters enemies with arrows. She can take down the greatest of foes in one on one combat however. She defeated Amalas by buffing DUHM beforehand. However, this does not help her in anyway against mages and anyone with a bow, crossbow, or sling. Even the minute goblins in Irenicus Dungeon cause her incredible trouble when they wield bows. This is likely due to her low dexterity or so I believe.
Miranda was having problems with Suna Suni, but then the realization that with oil of potion and DUHM, such a thing was actually do-able. Miranda destroyed Suna Suni with such buffs, first the mage went then everything else in Lady Miranda's way. With this newfound strategy, Lady Miranda gathered up all the loot and prepared to buy several oil of potions.
TrademeetThis town is being held hostage by Dao Djinns. Lady Miranda kills the djinn outside the tent to get the efreeti bottle. The druids give a decent fight, call lightning once again can kill Miranda in one hit however, with the efreeti summon, he usually can take two. Lady Miranda obtains gnasher from one of the enemies and then after the druid grove is saved by Cernd, she obtains belm and places it offhand to get 4 APR, quite nice at this level.
Umar HillsIt was a conscious decision to leave off Nalia's Quest for later, and I don't believe Lady Miranda could handle the umberhulks at the very end of the dungeon anyways. Umar Hills has a nasty bone golem and the Shade Lord itself, but it's a choice choice decision at best. It's becoming clear to me that the kensai was not built for a solo. Having only the efreeti to summon has been a saving grace at best.
Desperate times call for desperate actions. The Shade Lord has a stunning ability, and this ability targets. Using a protection from undead scroll after the Shade Lord speaks with her, Lady Miranda easily defeats all enemies.
Tarner's GroupThe temple sewers has a wide area, good for running around with the newly minted rings of air control(two of them) and killing Tarner's group one by one. A campaign of such, Lady Miranda deals with them in such fashion.
Planar PrisonThe party up front is dispatched of quite easily. But Miranda runs into some more umberhulks(I guess she might be too high a level or something) and she needs to constantly switch between lilacor and her normal set up. In any case, in acquiring the boots of speed from the welcoming party(the thief) she now has 5 apr, duel wielding gnasher and belm. I've decided that I will likely duel Miranda at 18.
What was once a difficult task of defeating umberhulks has now become easier for Miranda. Even confused, she destroys umberhulks like meat through a grinder. The key is to turn the AI on so Miranda can 'think' for herself. Buffing DUHM and mirror image(from ibratha) she instantly becomes a killing machine. This was much more difficult earlier.
Mencar at Seven ValesEarlier attempts at this fight proved fatal for Miranda. Not after planar prison. This battle was easy afterwards. With the lesser air elemental, and dual wielding belm and kundane(speed factor of 0) with apr 5, Lady Miranda tore through this party up straight and with no tricks or running around. The sword acquired from the crypt king silenced pooky but not the other mage.
Unseeing EyeAt level 14, Lady Miranda spoke with the Avatar of the temple and agreed to combine two parts of the rod. The lesser air elemental summon has turned out to be a very powerful summon, immune to what I can assume to be normal attacks or something. Lilacor has proven useful in killing the greater mummy in the undead rooms.
Large battle against the blind priests but they could not stop the onslaught of a djinn, lesser air elemental, and a newly minted level 15 kensai Lady Miranda. She eventually gets around to assembling the rod and defeats the Unseeing Eye with it, and then gives the depleted rod to the Avatar. Gaal's cult is defeated.
Hunt for ValygarLady Miranda finds out a man named Valygar is wanted by the Cowled Wizards. She goes to Umar Hills and tracks him down there. His ranger buddies attempt to defend him, but to no avail, the djinn and herself are enough to rid of the ranger nonsense. Valygar attempts to plea for his life, but Lady Miranda will have none of it.
Planar SphereThe halflings inside get surprised by an invisible kensai who kills the one casting true sight. Unable to recover against such crazy fighter, they scramble hurriedly in desperation. Their numbers fall too quickly. Lady Miranda creates the golem and is off to see Tolgerias. Her first try wasn't very successful as she was timid and cautious at best. Her second go was more aggressive, killing Tolgerias's friend(apprentice?) very quickly thus leaving poor ol' Tolgie all alone. Equipped with blackblood and kudane she wipes the floor off Tolgerias. He doesn't have time to use true sight to rid of Lady Miranda's improved invisibility. Just a note here, the rings of air control are useful, but only up to a certain part of the game. Most enemies are able to see invisibility later on.
Lady Miranda reaches the fire room where the primary reason of her being her is revealed. She acquires the staff of fire which should enable her some help while getting her druid levels up. The planar sphere is completed soon after yet Lady Miranda still needs a bit more experience to get her over to level 18.
Dragon at the Shade TempleThere was still an evil that remained in the Shade Lord dungeon, and Lady Miranda sought to extinguish it. First initial tries had Lady Miranda summoning an elemental and then attacking the dragon while it was focused on the summon. Eventually this worked in combination with mirror image after the dragon was distracted long enough. Note that this was not the tactics version of the dragon, which I highly doubt Miranda would be able to do at this level.
A new beginning with the Harper HoldAs a level 1 druid, Lady Miranda accesses her situation. Upon completing the Harper quests, Lady Miranda is level 7. Afterwards she heads towards Windspear to defeat some werewolves, she gains a level. She now heads to the Bridge District, hoping to get to level 9. The tanner quest is finished.
Lady Miranda gains control of the druid grove and has now become a Great Druid. She also leveled up to 10, getting fire elemental as a summon.
Some additional comments: The beginning part of the game is intensely difficult. I believe that a certain order could be done, but Ibratha is definitely needed as soon as possible. I don't know why I did not go straight for ibratha, it must have slipped my mind. Getting the efreeti bottle is a must. I tried to get the kitthix figurine but failed repeatedly, a thousand spiders the kensai cannot handle. The damage output however is amazing. Three more strongholds left I think(fighter,thief, and paladin).
Modifié par Shadow_Leech07, 10 août 2010 - 10:09 .