So, I am playing John McA's Shadows over Heliopolis and I want to spawn a custom item (a variant on a sword one of the merchants sells). I opened the module in the toolset and opened a similar item, right-clicked and chose "edit copy". I made the couple changes to the item then renamed it as "Sound Sucker" and changed the item tag and resref to "soundsucker". Then I saved the module, left the toolset, opened the game, and loaded a saved game.
Positioning the pointer over an empty spot of floor, I enter the following two lines at the console (opening it using the ` key before each line)
DebugMode 1
dm_spawnitem soundsucker
After each line is entered, the console responds "Success", but no item appears.
I am at a loss here. I have tried spawning both standard items (like a scroll of Resistance) and other custom items I have made (e.g. rings) and not had any trouble.
But I have had trouble with a couple items. As an example, when trying to figure this out, I tried to spawn a Spellstaff (from SoU) and that didn't work either, even though my character actually has one in her inventory because she's the same character I took through SoU and HotU.
UPDATE: Just to check if there was something module-specific about this, I open Shadows Over Heliopolis in the toolset, exported the item to an erf, then opened the OC, imported that erf into the OC and saved the OC. I quit the toolset and open the game. Loading an OC saved game, I had no trouble spawning the item using the same process as above. Is it possible that whether a particular item can be spawned is dependent on the module? Is there a workaround to this?
Modifié par MrZork, 08 août 2010 - 08:22 .





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