Saves:Saved get reverted sometimes. The biggest was just now, after defeating "each" of the Ogres I saved in a different slot. Then when I got back to town after down so, I saved in town. I quit, came back, brought up the load screen and found all my saved games gone. What was there instead had been reverted back to a point before I'd even cleared the area around the first Ogre, let alone fought it.
I suppose I could have forgot to save in town, when I quit. I definitely did not forget to save after fighting the Ogres though, and I especially did not forget to do so three times in a row. The idea I forgot it pretty ridiculous anyways since I'm the sort of nut case that saves after almost every fight.
In addition, this isn't even the first time it has happened, it's just the first time it's happened in such a sweeping manner.
Mana:Spells cost to much mana, for their effects in many cases. This actually goes for Warrior/Rogues as well, though they don't use mana. Mana, in addition, has an almost worthless rate of restoration leaving you to chug mana potions almost every other turn. This is not fun in the least. I assume this is why Mana potions are so cheap, but . . . at that point, well, what is the point? Balancing around the idea I'm going to chug a mana potion every other turn is not fun or even reasonable.
Magic:So, the spells cost a ton and your mana doesn't regenerate very quickly. So the spells must be really effective to call for that, right? Nope. The majority of spells in journeys are weak, worthless or both. There are only a few spells I'd say are good, and most of them are curative spells. Offensive spells that are exceptions to this are those like "Mind Blast" but it's not the damage component that makes it useful, it's the stun and knock back. There are other exceptions as well, but they are the minority.
This is then made worse by my melee characters being able to strut up, bash something with a 'base' attack for double or even triple the amount one of those spells hit for - while paying nothing. That's not even counting if they use a special ability, which case they'd do even more.
Achievements:Achievements disapear sometimes. Sometimes they reappear. Sometimes they don't. The Unlocks all seem to stay at least, so this may be a purely graphical glitch.
Combat:Occasionally during combat you'll click abilities to use, and then be reverted back to the "walk" option when trying to target an enemy. It's not game breaking, but it is really annoying.
-All the same, while the above annoy me . . . I'm actually enjoying Journey's quite a lot. It's a fun little game, and overall . . . I actually prefer something like this to a demo of a full game. Between DA:J and the Character Creator, I really do anticipate the release of DA:O. Little things aside DA:J offers some fun moments, a couple of memorable characters, and if I forget the magic imbalances . . . some moderately interesting combat. I'd like a bit more dialogue, more options to flesh out the characters . . . but again those are more little things. It's a pretty solid game when it's not reverting my saved games.
Modifié par Janan Pacha, 27 octobre 2009 - 09:54 .