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Soldier or Infiltrator for sniping


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#26
Pacifien

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fantasypisces wrote...
Oh, what would be a preferred infiltrator build?

Maybe:
XXXX Assassin's Cloak
XXXX Assassin/Agent (not sure which)
XXXX Incinerate
XXXX Warp Ammo(heavy or squad)
XXXX Disruptor Ammo (heavy or squad)
X AI Hacking

?

Warp Ammo is a good choice because an Infiltrator's weak point is barriers. I usually took Assassin unless I needed Agent's 100% point boost to my paragon/renegade points to meet a persuasion check. (The Miranda/Jack confrontation usually.) Just retrain back and forth as needed.

What you have is a solid build. However, what I end up doing is what I call the not-solid build.

Level 4 Assassin's Cloak (more damage > longer cloak time)
Level 4 Assassin
Level 4 or 3 Incinerate
Level 3 or 4 Energy Drain
Level 2 Disruptor Ammo
Level 4 Squad Cryo Ammo
Level 1 AI Hacking

Usually use Level 4 Incinerate with Level 3 Energy Drain because you can still toss an Incinerate on a shielded enemy and get results. Energy Drain saved my butt a few times when health was so low that I didn't want to risk losing the health regeneration time to the Cloak.

Where my build "fails" is the Squad Cryo Ammo. For a sniper class, why go cryo when you need to maximize damage with each shot of the sniper rifle? Uh, 'cause I like it. It's not optimum, but I like watching the entire battlefield turn to ice, okay? I just do.

#27
Cypher0020

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hmmmm that's the build I'm using... I'm thinking of putting 2 points into AI hack and 3 Incenerate

#28
khevan

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I monkey around with my Infiltrator build quite a bit, for different missions.  I take Energy Drain for my bonus power except for Collector missions, when I trade it out for Warp Ammo.  But basically, by end game, I usually like to end up like this:

Level 4 Assassin's Cloak (more damage > longer cloak time)
Level 4 Agent (I like the power cooldown reduction more than damage, but that's me)
Level 4 Incineration Blast (AoE > more damage)
Level 4 Energy Drain (or Warp Ammo, depending on the mission)
Level 4 Squad Disruptor Ammo
Level 1 Cryo Ammo (Put it on your heavy pistol, more on that below)

I put points into AI hacking for geth missions, but otherwise I leave it alone.  Level 2 is enough, 3 is better if you can afford the points, lvl 4 AI hacking just isn't worth it in my opinion.  I usually take those points out of Incinerate if I can, but AI Hacking has saved my butt a number of times against a charging Geth Hunter or whatnot.

About the Cryo Ammo...one point is enough to freeze and insta-kill husks with one or two shots when they're in health.  It saves you from having to use a squaddie's abilities to kill husks unless you really need it.

#29
Kamina19

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i use improved geth shield boost. u already have 2 ammo types so u really dont need another. and u can combine improved geth shield boost+Assassination Cloak giving u an 85% damage increase, 75% shields increase and of course invisibility. in other words u can completely annihilate any enemy in a matter of seconds.

#30
Cypher0020

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how much element zero do you need to replace your stats??

#31
Pacifien

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Cypher0020 wrote...
how much element zero do you need to replace your stats??

3000 each time, I think? After you play the game the first time, you do get the 50,000 mineral bonus. Still not going to cover your needs for iridium, platinum, and palladium, but it will more than cover your needs for anything related to element zero, I think.

#32
Besetment

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Reave is the only bonus power that matters. Use Squad Cryo for non synthetic missions and Squad Disruptor + non area AI Hacking for synthetic misisons and everything else is gravy.

Try to time your 2/5, 3/5 and 4/5 biotic damage upgrades before each collector mission since at 4/5 upgrades on Insanity+, Area Reave = instant Collector Barrier removal and at 2/5 and 3/5 you get free upgrades too.

Reave + 4/5 biotic damage + Squad Cryo looks a bit like this:

www.youtube.com/watch

I get a bit carried away and had to stop Fraps since I didn't have enough ammo to get through the next area with any kind of speed but I guess if you want to plan a total run, you probably don't want to waste shots (like at 3:18) and use ally target fire hotkeys to finish off baddies that aren't shooting back. You save loads of ammo that way. You can do pretty much the same thing with a Soldier.

I haven't played in a while so I don't know if squad ammo powers still interfere with each other but if thats still the case then you need to rule out alot of squaddies. The ideal situation would be to start out with Jacob/Miranda then get Jack first, go Jack/Miranda for Pull/Warp and nothing to interfere with Squad Cryo/Disruptor. Don't do her loyalty mission until you get Samara so you still have Pull/Warp, only now you have double Reave + nothing to interfere with your own squad ammo.

Modifié par Besetment, 09 août 2010 - 03:03 .


#33
numotsbane

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Besetment wrote...

Reave is the only bonus power that matters.


you mean to tell me all my guides have been for nothing?
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#34
Besetment

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Reave is the most ridiculous power in this game. :( Why consult guides when you can consult Reave instead? :o

#35
ezrafetch

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Reave is an unmanly power. If you're going to play the game, MAN UP and play for real, not with the cheap, unmanly Reave.

That being said, I prefer sniping with Soldiers. I found the lack of guns on an Infiltrator a detriment, because you're either always really really far back or always really really close. There's no real good way to effectively utilize all ranges of combat with an Infiltrator. Also, I found sniping with an Infiltrator to be wonky.

Modifié par ezrafetch, 09 août 2010 - 03:11 .


#36
PsyrenY

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ezrafetch wrote...

I found the lack of guns on an Infiltrator a detriment, because you're either always really really far back or always really really close. There's no real good way to effectively utilize all ranges of combat with an Infiltrator. Also, I found sniping with an Infiltrator to be wonky.


The solution there is simple - Mantis/Viper from a distance, Eviscerator up close. If you are at mid-range, either retreat or storm - your cloak enables both. Good stuff, imo. (it's my 3rd favorite class, behind Adept and Sentinel.)

#37
Besetment

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Depends on how you like to play Soldier/Infiltrator I guess. The main weakness of Infiltrator is mid range. Long range you can kill fast with Widow and point blank you can kill fast with SMG but in between you lose your SMG range multiplier and accuracy is not great with SMG at distance anyway. You can use Widow at this range easily but the more you rely on it, the quicker you burn through ammo which can leave you in some baaaad situations from which quickload is the only graceful exit.

Soldier's have assault rifles so they don't got that weakness. Then again, when playing a Soldier I prefer to dispense with the pansies and the fluffy fluffy bunny gun that is the Widow altogether.

Gillette is NOT the best a man can get. That prize goes to the Revenant.

Modifié par Besetment, 09 août 2010 - 03:19 .


#38
numotsbane

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mid range you should be spamming incinerate and locust fire. boom, dead people.

#39
Besetment

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I haven't bought any of the DLC yet. >:( Curses.

Incinerate is alright but after a while I found you could almost replace it with Reave most of the time. The cooldown isn't super fast either and you need line of sight which is poohy. Tactical Cloak kind of precludes Incinerate/Reave spam and vice versa. Most of the time I'd still Reave it up especially if I'm chasing biotic upgrades for the Collector missions.

I did use Incinerate alot when I wasn't upgraded though:

Edit: I used AP ammo in this vid because when I made it I was a NOOB. It actually makes hardly any difference in clear time. I actually think you could do it faster with Squad Cryo.

Modifié par Besetment, 09 août 2010 - 03:31 .


#40
numotsbane

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I agree that reave is super OP, but I find (and you would indicate too) that once I have it it can sort of become a crutch. I like the classes for the different tactics and skills you have to adapt to, but if reave is always better than the other things become less important.

I'm not trying to criticise, its just how I personally like to play.

#41
Pacifien

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Besetment wrote...
Reave is the most ridiculous power in this game. :( Why consult guides when you can consult Reave instead? :o

No fun. Prefer to ignore Reave's existence outside of Samara's use of it.

#42
Besetment

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Fair enough but still. You could set all sorts of restrictions for your own personal enjoyment and you wouldn't be wrong to do so but the fact is that Reave still owns. At some point I do want to do a full Insanity+ run, no upgrades, no advanced weapon training and no bonus powers. Perhaps when I get some days off I'll give it a whirl.

Modifié par Besetment, 09 août 2010 - 03:48 .


#43
numotsbane

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absolutely. but you should definitely go and get the DLC, cause then you can experience the degree to which flashbang owns.

my objective isn't always to kill everything straight up. I like to play with my food.

#44
Pacifien

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Actually, I will admit I did have fun using Reave alongside Samara. I just wouldn't do a whole that way.

My last playthrough I recruited Mordin last out of the first batch of squadmates just so I wouldn't upgrade anything. The sudden difference in power from before I recruited him to Horizon made me feel god-like almost.

#45
OniGanon

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ezrafetch wrote...
I found the lack of guns on an Infiltrator a detriment, because you're either always really really far back or always really really close. There's no real good way to effectively utilize all ranges of combat with an Infiltrator.


This was my experience too,  until the introduction of the Locust.

#46
tonnactus

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I recommend the soldier. Some enemies like blue suns just went in cover when shepardt use cloak. And soldiers have
a great weapon damage boost from the start,so one hit kills with the sniper are possible right at the beginning at the game.Even on insanity.

#47
Thundertactics

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fantasypisces wrote...

Oh, what would be a preferred infiltrator build?

Maybe:
XXXX Assassin's Cloak
XXXX Assassin/Agent (not sure which)
XXXX Incinerate
XXXX Warp Ammo(heavy or squad)
XXXX Disruptor Ammo (heavy or squad)
X AI Hacking

?

Switch it around depending on what you're up against, a good ammount of points into Warp/AP Ammo tends to be useful.
But when you're going to Haestrom, just put a ton into AI Hacking and Disruptor Ammo, it'll be a breeze. (Seriously, got through that on Insanity without dying or using medigel once with that)

I've never been a huge fan of Incinerate, I'd much rather just get away using cloak or set up a single, powerful shot using it. Squad Cryo Ammo can be extremely useful too in multiple situations.

But that's just my personal experience, I haven't gone about analyzing the specific traits, just what I was most comfortable with.

#48
V0luS_R0cKs7aR

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Thundertactics wrote...
Switch it around depending on what you're up against, a good ammount of points into Warp/AP Ammo tends to be useful.
But when you're going to Haestrom, just put a ton into AI Hacking and Disruptor Ammo, it'll be a breeze. (Seriously, got through that on Insanity without dying or using medigel once with that)


From another perspective, I actually prefer AI hacking at level 1, especially on Insanity. The best part about it is that any Geth you hack tends to die. Before it dies though, it will shoot at other Geth and strip their shields (especially if you're also shooting disruptor+SMG). Then you hack that Geth, and the next, and the next until there are no more Geth left.   

AI hacking at higher levels get shields when hacked, and tend to survive (thus turning around to shoot you). 

Leaving AI hacking at level 1 also leaves experience points open to invest into other class skills. 

#49
fantasypisces

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About reave, I used Area Reave on my first Sentinel I did find it to become a cruch, used it to strip barriers, for armor, and pretty soon just used to to damage health (well, except on insanity where it's effects become a**). After a while I didn't really feel like I was playing the class, I felt like I was playing area reave.



If I went pure infiltrator I probably just wouldn't bother taking a bonus power (although I feel a pure soldier would be much easier), but warp ammo is also one of those really good abilities and because of it I just don't feel I have space for squad cryo.



For a soldier build I was looking at:

no bonus power, HAR, Squad Disruptor, Squad Cryo, Inferno ammo, probably commando, one point in concussive shot.

If I had a bonus power it would be squad warp, and I would just disregard cryo (again) lol.

#50
Pacifien

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If you're not looking to spend much on a bonus power, some of the choices that I think work well even on one point would be any of the ammo types or neural shock. The ammo types because they really don't take up a cooldown, you just apply it and forget it. Neural shock because even with 1 point, it is awesome.