Warp Ammo is a good choice because an Infiltrator's weak point is barriers. I usually took Assassin unless I needed Agent's 100% point boost to my paragon/renegade points to meet a persuasion check. (The Miranda/Jack confrontation usually.) Just retrain back and forth as needed.fantasypisces wrote...
Oh, what would be a preferred infiltrator build?
Maybe:
XXXX Assassin's Cloak
XXXX Assassin/Agent (not sure which)
XXXX Incinerate
XXXX Warp Ammo(heavy or squad)
XXXX Disruptor Ammo (heavy or squad)
X AI Hacking
?
What you have is a solid build. However, what I end up doing is what I call the not-solid build.
Level 4 Assassin's Cloak (more damage > longer cloak time)
Level 4 Assassin
Level 4 or 3 Incinerate
Level 3 or 4 Energy Drain
Level 2 Disruptor Ammo
Level 4 Squad Cryo Ammo
Level 1 AI Hacking
Usually use Level 4 Incinerate with Level 3 Energy Drain because you can still toss an Incinerate on a shielded enemy and get results. Energy Drain saved my butt a few times when health was so low that I didn't want to risk losing the health regeneration time to the Cloak.
Where my build "fails" is the Squad Cryo Ammo. For a sniper class, why go cryo when you need to maximize damage with each shot of the sniper rifle? Uh, 'cause I like it. It's not optimum, but I like watching the entire battlefield turn to ice, okay? I just do.




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