Modifié par Laithy, 09 août 2010 - 11:37 .
Soldier or Infiltrator for sniping
#51
Guest_Laithy_*
Posté 09 août 2010 - 11:30
Guest_Laithy_*
#52
Posté 10 août 2010 - 12:10
There is a rather annoying problem with both AR and any kind of time dilation when using scoped weapons, however. As Laithy has said above, there is aim assist (that you apparently can't even turn off) and it can make it very difficult to hit a moving target.
What aim assist does is basically move to the left if your target is moving left for example. It moves so drastically that you have to fight it to hit anything. It even moves to the side if a target NEAR your actual target is moving. In any case, I tend to overcompensate and miss some of the time.
I don't think aim assist ever helped me, but it made me miss three Widow shots in a row last night. I was not amused.
Modifié par termokanden, 10 août 2010 - 12:12 .
#53
Posté 10 août 2010 - 12:16
#54
Posté 10 août 2010 - 12:40
As a bonus to dealing the most damage, you get training in shotguns and ARs as well.
The downside to playing a soldier I guess is the lack of GOOD non-ammo powers. Concussive Shot is quite awful. But even if you had a good non-ammo power, it would steal your AR cooldown so there's no point.
#55
Posté 10 août 2010 - 01:36
I agree that soldiers need better non-ammo powers however...
#56
Posté 10 août 2010 - 01:52
I'm still going to emphatically say "Infiltrator!"
That's how much @#$% fun it is.
#57
Guest_L.Aendrus_*
Posté 10 août 2010 - 01:56
Guest_L.Aendrus_*
#58
Posté 10 août 2010 - 01:58
Kamina19 wrote...
I say soldier because the real Commander Shepard doesn't need any fancy tricks like turnin invisible.... He just needs a wide selection of asskickery.
Why soldier? Sentinel has just a wide array of asskickery only instead of material weapons it usually involves biotics and various cryo blasts and incinerations blasted forth from your omni-tool. I find that to be more asskickerish than guns.
-biotic drop kicks kamina-
#59
Posté 10 août 2010 - 02:45
However, I would still argue that the Infiltrator is a better sniper, as the soldier essentially plays a role akin to a marksman in the present-day military - i.e. zero emphasis on stealth.
#60
Posté 10 août 2010 - 04:06
so the infiltrator is the better sniper, but the soldier is the most powerful sniper.
but reallly, they're both good - does one have to be better?
#61
Posté 10 août 2010 - 04:28
Elyvern wrote...
And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.
With the exception of the Revenant and the Mattock, SMGs are better than ARs y'know.
#62
Posté 10 août 2010 - 04:32
Elyvern wrote...
And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.
Is it safe to assume you don't have the Locust?
#63
Posté 10 août 2010 - 05:23
Using Adrenaline rush (heighten & commando) + Widow, with 3/5 sniper upgrade and Infernal ammo, I blew up the explosive wall in the Kasumi mission. Hit it with a missed shot and got a surprise. Usually have to use the heavy mounted gun for it. I'm curious if Tactical Cloak provide enough damage to do that.V0luS_R0cKs7aR wrote...
Adrenaline rush simply destroys Tactical Cloak in damage output. The fact that the tech damage upgrades do not stack on the damage bonus from shooting out of cloak ensures that the Soldier is, by far, the heavier hitter. No contest.
#64
Posté 10 août 2010 - 06:19
The problem I'm having right now with infiltrator is I'm too reliant on my squad members for a lot of things, and they die, constantly! This wasn't an issue on the sentinel because the class is full of so much solo ass-kickery, and not so bad on soldier because of health and sheer damage output with all weapons (heightened AR).... but with infiltrator, as soon as your squad starts dropping, things reaallly slooowww down.
I think it is an AI issue for the squad members. You tell them to move behind cover, and they slowly do it while shooting at the enemy. Tell them to use a power and they stand up and use the power, then proceed to shoot their gun for 10-15 more seconds, which invariably leads to death against a lot of things. Gah.
And btw, I play on PC, no x-box... never really got into consoles (I suck at using controllers, at least in shooters, which is the majority of games these days).
Modifié par fantasypisces, 10 août 2010 - 06:20 .
#65
Posté 10 août 2010 - 06:29
fantasypisces, what are you relying on your squadmates to do? I generally only really worry about an overload or warp here and there, and the SMG can tear that up quickly anyway.
Numot.
#66
Posté 10 août 2010 - 06:46
Truth.OniGanon wrote...
If you are actually good at sniping in videogames and can consistently get headshots without any time dilation effects, I suggest Soldier.
If you do kinda need the time dilation, go with Infiltrator.
#67
Posté 10 août 2010 - 08:29
FieryPhoenix7 wrote...
Truth.OniGanon wrote...
If you are actually good at sniping in videogames and can consistently get headshots without any time dilation effects, I suggest Soldier.
If you do kinda need the time dilation, go with Infiltrator.
Even though soldier gets the time dilation through Adrenaline rush :happy: (although I'm not sure if one dilation is better than the other).
Yeah, I mostly just use squad mates to strip defenses, an overload and warp here and there, the infiltrator is only so great at charging up to something with cloak up to unload a full SMG shot in the chest/head (only so good in as far as cloak lasts long enough to get you there). Because otherwise you are hanging a bit back and hitting them a few times, they go behind cover, you wait, they pop up, you hit them a few times, etc. (granted that is provided you are out of heatsinks for the SR).
#68
Posté 10 août 2010 - 09:00
Tell me there's some way to turn it off. I didn't find it in the game options.
#69
Posté 10 août 2010 - 09:02
#70
Posté 10 août 2010 - 09:37
fantasypisces wrote...
FieryPhoenix7 wrote...
Truth.OniGanon wrote...
If you are actually good at sniping in videogames and can consistently get headshots without any time dilation effects, I suggest Soldier.
If you do kinda need the time dilation, go with Infiltrator.
Even though soldier gets the time dilation through Adrenaline rush :happy: (although I'm not sure if one dilation is better than the other).
The Widow's damage is such that a lot of the time, AR's damage boost is wasteful overkill. It is a waste of time to always wait for AR to make your shots if you can aim well enough without it.
#71
Posté 10 août 2010 - 11:23
lazuli wrote...
Elyvern wrote...
And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.
Is it safe to assume you don't have the Locust?
Indeed I don't. I really don't care for another squadmate, so splurging the money for Kasumi's DLC just to get the Locust....I'm not that desperate yet.
#72
Posté 10 août 2010 - 02:49




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