Aller au contenu

Photo

Soldier or Infiltrator for sniping


  • Ce sujet est fermé Ce sujet est fermé
71 réponses à ce sujet

#51
Guest_Laithy_*

Guest_Laithy_*
  • Guests
i noticed if you play on the 360 version the soldier has extra aim assist which can be infuriating when an enemy is moving and the scope gets dragged around without your permission. it doesnt happen with the infiltrator so thats just another reason why i think they are the best for sniping.

Modifié par Laithy, 09 août 2010 - 11:37 .


#52
termokanden

termokanden
  • Members
  • 5 818 messages
I think it's a shame, but the soldier is able to deal a lot more damage while sniping than the infiltrator. I would think a sniper enthusiast would want to do the most damage per shot, which is what you get with the Widow and Heightened AR. IMO, the only thing that speaks in favor of the infiltrator is the ability to line up a shot without being hit. It's slightly easier, but not that amazing.

There is a rather annoying problem with both AR and any kind of time dilation when using scoped weapons, however. As Laithy has said above, there is aim assist (that you apparently can't even turn off) and it can make it very difficult to hit a moving target.

What aim assist does is basically move to the left if your target is moving left for example. It moves so drastically that you have to fight it to hit anything. It even moves to the side if a target NEAR your actual target is moving. In any case, I tend to overcompensate and miss some of the time.

I don't think aim assist ever helped me, but it made me miss three Widow shots in a row last night. I was not amused.

Modifié par termokanden, 10 août 2010 - 12:12 .


#53
Elyvern

Elyvern
  • Members
  • 1 172 messages
I may be the weird one out but I actually prefer using a soldier for sniping, simply because a 4-point adrenaline rush actually slows down moving enemies to make headshots possible. Tac cloak just doesn't do the same at the same level. And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.

#54
termokanden

termokanden
  • Members
  • 5 818 messages
You are definitely not weird for playing a sniping soldier. I hope not at least, I chose a soldier myself for the sniping.



As a bonus to dealing the most damage, you get training in shotguns and ARs as well.



The downside to playing a soldier I guess is the lack of GOOD non-ammo powers. Concussive Shot is quite awful. But even if you had a good non-ammo power, it would steal your AR cooldown so there's no point.

#55
Cypher0020

Cypher0020
  • Members
  • 5 128 messages
I think I'm gonna go compare my soldier and my infiltrator as a sniper...... hmmmm.....



I agree that soldiers need better non-ammo powers however...

#56
kglaser

kglaser
  • Members
  • 7 341 messages
I haven't played soldier on ME2.

I'm still going to emphatically say "Infiltrator!"

That's how much @#$% fun it is. :D

#57
Guest_L.Aendrus_*

Guest_L.Aendrus_*
  • Guests
I enjoy the infiltrator more. I'd like to see the stealth aspect fleshed out more in ME3.

#58
The Unfallen

The Unfallen
  • Members
  • 1 102 messages

Kamina19 wrote...

I say soldier because the real Commander Shepard doesn't need any fancy tricks like turnin invisible.... He just needs a wide selection of asskickery.


Why soldier? Sentinel has just a wide array of asskickery only instead of material weapons it usually involves biotics and various cryo blasts and incinerations blasted forth from your omni-tool. I find that to be more asskickerish than guns.

-biotic drop kicks kamina-

#59
V0luS_R0cKs7aR

V0luS_R0cKs7aR
  • Members
  • 231 messages
Adrenaline rush simply destroys Tactical Cloak in damage output. The fact that the tech damage upgrades do not stack on the damage bonus from shooting out of cloak ensures that the Soldier is, by far, the heavier hitter. No contest.



However, I would still argue that the Infiltrator is a better sniper, as the soldier essentially plays a role akin to a marksman in the present-day military - i.e. zero emphasis on stealth.

#60
numotsbane

numotsbane
  • Members
  • 523 messages
I'd probably say that whilst an Infiltrator could get a larger number of effective shots in due to inherent time dilation, the soldier's shots would be more effective.

so the infiltrator is the better sniper, but the soldier is the most powerful sniper.

but reallly, they're both good - does one have to be better?

#61
OniGanon

OniGanon
  • Members
  • 4 829 messages

Elyvern wrote...
And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.


With the exception of the Revenant and the Mattock, SMGs are better than ARs y'know.

#62
lazuli

lazuli
  • Members
  • 3 995 messages

Elyvern wrote...

And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.


Is it safe to assume you don't have the Locust?

#63
thatdude90210

thatdude90210
  • Members
  • 366 messages

V0luS_R0cKs7aR wrote...
Adrenaline rush simply destroys Tactical Cloak in damage output. The fact that the tech damage upgrades do not stack on the damage bonus from shooting out of cloak ensures that the Soldier is, by far, the heavier hitter. No contest.

Using Adrenaline rush (heighten & commando) + Widow, with 3/5 sniper upgrade and Infernal ammo, I blew up the explosive wall in the Kasumi mission. Hit it with a missed shot and got a surprise. Usually have to use the heavy mounted gun for it. I'm curious if Tactical Cloak provide enough damage to do that.

#64
fantasypisces

fantasypisces
  • Members
  • 1 293 messages
I'm trying a bit of both out right now (in between finishing my sentinel run).
The problem I'm having right now with infiltrator is I'm too reliant on my squad members for a lot of things, and they die, constantly! This wasn't an issue on the sentinel because the class is full of so much solo ass-kickery, and not so bad on soldier because of health and sheer damage output with all weapons (heightened AR).... but with infiltrator, as soon as your squad starts dropping, things reaallly slooowww down.

I think it is an AI issue for the squad members. You tell them to move behind cover, and they slowly do it while shooting at the enemy. Tell them to use a power and they stand up and use the power, then proceed to shoot their gun for 10-15 more seconds, which invariably leads to death against a lot of things. Gah.

And btw, I play on PC, no x-box... never really got into consoles (I suck at using controllers, at least in shooters, which is the majority of games these days).

Modifié par fantasypisces, 10 août 2010 - 06:20 .


#65
numotsbane

numotsbane
  • Members
  • 523 messages
I've basically trained myself to not use squadmates. they're there as a bonus, not as a given and expected part of my strategy. the most use I've got for them is that they prevent flanking, and they can give you ammo powers. maybe thats why I love sentinels so much?



fantasypisces, what are you relying on your squadmates to do? I generally only really worry about an overload or warp here and there, and the SMG can tear that up quickly anyway.



Numot.

#66
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages

OniGanon wrote...

If you are actually good at sniping in videogames and can consistently get headshots without any time dilation effects, I suggest Soldier.

If you do kinda need the time dilation, go with Infiltrator.

Truth.

#67
fantasypisces

fantasypisces
  • Members
  • 1 293 messages

FieryPhoenix7 wrote...

OniGanon wrote...

If you are actually good at sniping in videogames and can consistently get headshots without any time dilation effects, I suggest Soldier.

If you do kinda need the time dilation, go with Infiltrator.

Truth.


Even though soldier gets the time dilation through Adrenaline rush :happy: (although I'm not sure if one dilation is better than the other).

Yeah, I mostly just use squad mates to strip defenses, an overload and warp here and there, the infiltrator is only so great at charging up to something with cloak up to unload a full SMG shot in the chest/head (only so good in as far as cloak lasts long enough to get you there). Because otherwise you are hanging a bit back and hitting them a few times, they go behind cover, you wait, they pop up, you hit them a few times, etc. (granted that is provided you are out of heatsinks for the SR).

#68
termokanden

termokanden
  • Members
  • 5 818 messages
For very serious sniping, I honestly wish I could get Heightened Adrenaline Rush WITHOUT time dilation. I can hit just fine without it, but I keep missing when the aim assist kicks in.



Tell me there's some way to turn it off. I didn't find it in the game options.

#69
Super ._. Shepard

Super ._. Shepard
  • Members
  • 413 messages
solider

#70
OniGanon

OniGanon
  • Members
  • 4 829 messages

fantasypisces wrote...

FieryPhoenix7 wrote...

OniGanon wrote...

If you are actually good at sniping in videogames and can consistently get headshots without any time dilation effects, I suggest Soldier.

If you do kinda need the time dilation, go with Infiltrator.

Truth.


Even though soldier gets the time dilation through Adrenaline rush :happy: (although I'm not sure if one dilation is better than the other).



The Widow's damage is such that a lot of the time, AR's damage boost is wasteful overkill. It is a waste of time to always wait for AR to make your shots if you can aim well enough without it.

#71
Elyvern

Elyvern
  • Members
  • 1 172 messages

lazuli wrote...

Elyvern wrote...

And oh god, I hate the SMG sooo much, I wish I could pick up the AR for my infiltrator, but the Widow was too irresistable.


Is it safe to assume you don't have the Locust?


Indeed I don't. I really don't care for another squadmate, so splurging the money for Kasumi's DLC just to get the Locust....I'm not that desperate yet. Image IPB

#72
termokanden

termokanden
  • Members
  • 5 818 messages
That's too bad. The Kasumi loyalty mission is actually pretty good.