When you dig down to the nuts and bolts of the game they are both very linear, but there are key differences in the writing style and the manner in which you progress through the linearity that make me feel that...
Mass Effect 1 feels like I'm playing a movie.
Mass Effect 2 feels like I'm playing a TV show.
I don't really take into consideration the improved visuals (of course they will improve the visuals and cinematic quality on a game that was released 3 years ago, especially when the first one was such a success that it was).
In 1 a lot of the optional areas and subplots of the universe are tied into the main plot objective lines. My favorite part in 1 is Noveria. There are many different ways to play through that zone that makes it a treat to return to over and over again. In 2 all of these optional areas and subplots are basically all enclosed in the loyalty missions. If I play through the game and say 'screw you, we gotta save the colonists' to my squad when they pester me for help, and I actually mean that as my character (without meta gaming knowing what the results will be), then all of that 'improved storyline' is lost.
This impacts how I enjoy the game quite a bit. With the more interwoven way 1 is presented I can tolerate all of these additional subplots being thrown into the game much more easily because I'm actually progressing the main plot while visiting all of these planets. When I try to play through 2, I often get bogged down in all of these loyalty missions, of which the outcome will there possibly be a binary decision I have to make, and a reskinned uniform and new power for a squadmate I may not ever use on my team.
I think the leveling system took one step forward and two steps back. Sure, reduce the number of powers I can use, but still make me have to choose how to specialize my class. That was good. Bad in that each level means I won't be able to unlock a new box, because I'll have to save up for a 3 or 4 point unlock. The small percentages you gained in 1 at least were a satisfying way of marking character progression rather than having to shelve points for another level. Also bad was removing xp for killing enemies and the 'mission summary' screen.
The music in 1 is more driving and I feel the urgency in getting through this combat area, especially the ones on Virmire, Ilos, and the Citadel were a real treat to listen to. In 2 the music takes a more mundane role until you get to the Suicide mission where the game finally starts to feel like a movie.
But the worst thing for me was having to play my first import, my Alliance loyal spacer / war hero, and being pigeonholed into a plot in working with Cerberus. Perhaps that is my fault for misconcieving the background of those two background types and the paragon playstyle, but Cerberus was enemy #3 for him after the Reapers and the Geth for him in mass effect 1.. It came as quite a shock when there was little I could do to break out of the mold I had been painted into in that storyline.
In short... I like movies better than TV shows.
Modifié par bzurn, 24 août 2010 - 08:31 .