First off a rule about the thread
This is not a debate of ME1 vs ME2, its a discussion about what we would like to see in the next installment. That leads to heated debates and usually not a good discussion. I love ME1, I love ME2.
Basic Side Quests
There are many types of side quests ranging from your standard fetch and return to a more elaborate, “here is a problem, find the solution” that takes a while a spans a few missions, aka Overlord. All are needed to make the side quests varied and unique, but put too many of the same together and it can become boring. Listed below are the standard types of side quests (don't know if these are the right names but Ill use them. Anyone who
has the “correct names” please tell me and Ill edit it.)
Fetch-Basic go get this and return it
Timed-As it sounds, you have an objective, finish it before the time runs out
Puzzle-Usually smaller puzzles that are given little or no explanation.
King of the Hill-Fight your way to a point and hold it
Execution- Find a guy and kill him
Escort-Probably the Bane of most peoples games. Thank god that Mass Effect didnt include them.
A good side quest usually is a mixture of the basics, however on its own a basic side quest can be fun. Again, I think the success of side quests is diversity.
ME1
Pros:
-Stunning locations, kind of. After 50 of the same mountainous planets, differing only by location they seemed to get old. However some views from the planets were stunning.
-Vastness. I felt small when I landed in the square mile, however again it got old quick. By about the halfway point I felt that it was just the same old same old.
-Interaction with NPC's. I liked the ExoGeni one where you can either shoot the scientist or let her go. Or Toombs, or something like that. It was a nice at the end of the mission
Cons:
-Repetative, every mission was land on this generic planet, find this generic bunker with generic enemies and shoot.
-Timing. You could go and finish every sidequest, bar 3 or 4(depending on your paragon/renegade scores) before even starting the main quests. Felt strange.
-Music. Rarely had any, and it made it feel a lot less atmospheric.
ME2
Pros:
-Diverse locations, every place that you landed on was different. Be it snowy (Firewalker) or Jungle (Saving the Quarian) or the ships, each were different and unique.
-Atmospheric locations, again the atmospheric feel of the locations from the creepy ship, to the Mech facility were all very well done.
-Timing: Again a problem but done a lot better. You couldnt complete every side mission before doing some story missions. As you need to have access to Illium to get some star charts.
-Varied missions: Each mission was unique, shutting down the mechs, to disabling the VI on the ship. Each were unique.
-Overlord: A very well done side mission. I will use this later on in the discussion but it seemed to get everything right.
Cons:
-Length:Short missions, usually under 10 minutes.
-Corridor shooting: While it fit very well with the game mechanics it made the game seem smaller. I liked not having to drive for 5 minutes to find the enemies, however it made the galaxy seem smaller.
-Connection the the plot: Again not a bad thing, because sometimes I dont want to work on the main plot and a side mission is called a side mission for a reason. But for some it would be nice to have a touch of connection to the main plot.
ME3 Side Quest Discussion
Alright so now, like always, both had pros and cons. Like most of us we want ME3 to be the best game ever so why not take the best of both worlds.
And this is where I will bring in Overlord.
Overlord had:
-Stunning worlds, admit it, the world was beautiful. That alone was worth the seven dollars.
-Fun vehicular sections, the platforming was fun, albeit old school, but its nice to have it. Plus the HH, with much better controls and handling then the mako was fast, agile and well a good vehicle.
-Exploration. It didnt take too long, or too short to make it from one area to another. Again, the world itself wasn't bland, but it had life. (Shifty cows, the birds in the background)
-Stages, from the opening battle to the power plant, to the ship, to the final boss area each was a unique area and well, atmospheric.
-Emotional ending. Probably the most emotional ending in a video game I have played, and I don't think many people would disagree
However, if this style was formulated throughout all of the missions I think it would get a bit repetitive. Just like ME1s did. Also I liked how some side quests opened up after certain missions, or time points in the game. So what I would like to see, and probably many of the fans, though I do not speak for them, is the best of both worlds.
-Have some quick N7 missions, these were fun, and well ya I liked the shortness sometimes it was a nice fix. Get dropped in, do the work, get out.
-Keep the HH and bring back the UNC worlds, but only for some missions. The UNC worlds got old quick. However I did love stepping out of the mako and being dwarfed by the planet.
-Have huge side missions like Overlord. This was extremely well done. But again keep the number down so they feel special and dont get repetitive. However if it was as good as overlord I don't think it would ever get repetitive.
-Keep the diversity and atmospheric feel of ME2. I loved the creepy feeling of the husk mine, or the VI ship. The music helped as well.
-Timing. Have some activate after others, and after certain story points are met, it would feel a lot more realistic.
-NPC involvement, maybe even character specific missions like the loyalty missions.
Conclusion:
These are my suggestions, but I think the most important part is that Bioware creates the game it was planning on creating. We know they listen to the fanbase, Overlord being a prime example of it, so lets hear what you have to say on side missions.
Discuss,and please keep it civil.
Modifié par theelementslayer, 09 août 2010 - 04:15 .




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