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Lack of loot variety and meaningful loot in dragon age


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#1
revengeance

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I loved dragon age but the one thing that i felt it was always missing was loot variety AND most importantly more meaningful loot. Seriously to me the most interesting thing in rpg's is getting that new magic item, once you have heard the story a hundred time's and seen it all, variables such as these can be something that helps keep it fresh. I feel that the success of many games such as Diablo, World of warcraft, D and D games, The Elder Scrolls etc, is greatly due to this factor.

I argue as well, that a vendor would not put himself in dangerous situations that would yield such items. And adventurers would not part with such valuable items. The vendor should be there for the purpose of buying your items, getting you started (having decent starting gear) and possibly enchanting gear for you OR making slots in armor for gem's ETC.

I feel that everyones group should be unique not just in skill's and member's but in style. Very unique at that, for me the funnest thing in a game is me feeling as unique as possible.

I make this post to argue that this would one, drastically increase replayability and two, add in another factor to keep it differant and more interesting every time. Also i think the fact that vendor's have epic weapons rediculous compared to the fact that i kill the ultimate enemy in the game (Dragons) and get nothing.
Thanks for reading. :happy:

Modifié par revengeance, 20 décembre 2010 - 08:33 .


#2
BlackyBlack

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The whole point of hack n slash games and MMOs is loot. BioWare focuses their budget on other things

#3
wwwwowwww

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BlackyBlack wrote...

The whole point of hack n slash games and MMOs is loot. BioWare focuses their budget on other things


Good thing DA:O was neither of those

#4
thebrah

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i love dragon age's loot, especially the realistic armor
Posted Image
gotta protect those achilles shoulders guys.

#5
Wuxia

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I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?

#6
wwwwowwww

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my only problem with the loot was opening a locked chest to find a grey iron dagger in it, which was less valuable than the grey iron greatsword I just got off the weapons rack. Locked chests I think should have some sort of monetary items, potions, or the like.

#7
SirOccam

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Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?

I agree. In addition, there should be certain "signature" items that automatically level up with the character using them. The main example I can think of is Asala. Maybe Marjolaine's Recurve for Leliana. Robes of Posession for Morrigan. Seems like each Origin has some pretty definitive loot items too, like Adaia's Boots for City Elves, Family Sword for Human Nobles, etc.

It was kind of annoying (at least in the case of Asala) that it was such a relatively crappy sword, and after all it meant to him to get it back, it's super-easy to find something else that's way better.

Although I guess you can't have too many of those, or else that would only exacerbate the problem. If you never needed to upgrade your weapon all game, it would just make that much more useless loot.

Modifié par SirOccam, 09 août 2010 - 09:41 .


#8
DPB

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Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?


No, I thought there was far too much too. It's just not very satisfying when you get some item that's supposed to be special from completing a quest, only to find something better not much later. If I had my way, I'd go back to BG1's loot system (not even BG2, that had too much too), where there were only a handful of magical items. With that system, when you found good equipment, it really meant something. But I suspect we're in a minority here.

Another thing I'd change is the way containers are handled - you should be able to put things back in them. I don't want to spend half my time in a dungeon deciding which items to destroy because my inventory is full.

Modifié par dbankier, 09 août 2010 - 11:43 .


#9
iTomes

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Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?


this. i also had a problem with the unbelievable stuff we found on our way. i mean, come on im trying to build myself a legend, here! being the warden that saved the world is fine but how can ONE single person collect so much epic gear. "im the warden, carrier of Yusaris, Ageless, that blade i got from Gaxkang, that shield i got from Gaxkang, that strange juggernaut armor that was lost for centurys and now was found by me, the warden, while i was on my way doing something completely different, ohhh see that axe?? its an ancient relict of the elves some merchant in my camp had it with him."... yep, that all makes perfect sense to me.
what id really prefer would be if there were a lot of usual stuff, best material: silverite. and for all the dragonbone, ancient dragonbone and so on stuff we have to do special quests, solve riddels and so on and so on.

#10
Maverick827

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More loot is always better: the key to RPG longevity is replayability; the key to replayability is variable character builds; one of the keys to variable character builds is variable equipment.

If there's only one good sword in the game, that is always clearly the best, then I am going to use that sword on my dual-wielding warrior, my sword and shield warrior, my dex rogue, my cunning rogue, my arcane warrior...this is obviously worse when it happens for multiple slots.

As it stands now, I have to use The Spellward, The Key to the City, and Andruil's Blessing on every character; it becomes blasé after only a few play-throughs.

#11
captain.subtle

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iTomes wrote...


this. i also had a problem with the unbelievable stuff we found on our way. i mean, come on im trying to build myself a legend, here! being the warden that saved the world is fine but how can ONE single person collect so much epic gear. "im the warden, carrier of Yusaris, Ageless, that blade i got from Gaxkang, that shield i got from Gaxkang, that strange juggernaut armor that was lost for centurys and now was found by me, the warden, while i was on my way doing something completely different, ohhh see that axe?? its an ancient relict of the elves some merchant in my camp had it with him."... yep, that all makes perfect sense to me.
what id really prefer would be if there were a lot of usual stuff, best material: silverite. and for all the dragonbone, ancient dragonbone and so on stuff we have to do special quests, solve riddels and so on and so on.


You sir deserve an appluase. To the point and succint. In a low fantasy game (what Bioware claims they want DA universe to be like) magical loot should be VERY rare being only plot specific and then becoming useless (Glass cannon). Most killing should solely depend upon skills/attributes.

#12
B3taMaxxx

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BlackyBlack wrote...

The whole point of hack n slash games and MMOs is loot. BioWare focuses their budget on other things



Hack-n-Slashes are for kiddies, MMO's are for the socially deppressed, and loot is loot. Don't confuse the two, please.Posted Image

#13
B3taMaxxx

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captain.subtle wrote...

You sir deserve an appluase. To the point and succint. In a low fantasy game (what Bioware claims they want DA universe to be like) magical loot should be VERY rare being only plot specific and then becoming useless (Glass cannon). Most killing should solely depend upon skills/attributes.


 It's more difficult to obtain "epic loot" in DA because of the lack of a dice roll, or for the linearity of it. No epics were aquired because how well you did in battle, or for any other reason. But, to your point, your first time through, was it not mostly based on skill/attributes? Did you know how to earn x number of gold to aquire x badass item?

 Realism is for realist, I suppose. I want some kick ass loot for my character, but I DO want to earn it, and not in a linear (this boss drops this this boss drops that) way.

Modifié par B3taMaxxx, 09 août 2010 - 12:08 .


#14
captain.subtle

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You can then go for "A Sharp sword" or "A nicely crafted sword". No magical flame spewing, mana blowing, meditative healing crap please.

#15
B3taMaxxx

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captain.subtle wrote...

You can then go for "A Sharp sword" or "A nicely crafted sword". No magical flame spewing, mana blowing, meditative healing crap please.



 U no likes flame spewing? Posted Image

#16
iTomes

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captain.subtle wrote...

You can then go for "A Sharp sword" or "A nicely crafted sword". No magical flame spewing, mana blowing, meditative healing crap please.


this. in fantasy genre, heros often have truly epic weapons. but mostly only one, and that one is defining them (of course there are other examples, but in almost NO fantasy book i ever read some magical weapon was carried by a normal soldier or something). the words "magic weapon" are much more impressive if not every simple bandit has got one. it can give you a truly epic feeling if you find "weapon x" or "armour y" and if you, for example, would enter kirkwall and be called "hawke, champion of kirkwall, carrier of the mighty sword souleater" or something.

#17
wowpwnslol

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Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?


:blink:

DA didn't have nearly enough loot. I had to use some of the items you get in the beginning until late game. There was no loot variety, hardly any cool graphical effects associated with weapons/staves. Some people think here loot automatically has to be godly - which is wrong. Loot needs to be varied and interesting and can be used as a way to add replayability and customize your character.

#18
iTomes

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wowpwnslol wrote...

Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?



DA didn't have nearly enough loot. I had to use some of the items you get in the beginning until late game. There was no loot variety, hardly any cool graphical effects associated with weapons/staves. Some people think here loot automatically has to be godly - which is wrong. Loot needs to be varied and interesting and can be used as a way to add replayability and customize your character.


uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!

old man: "i spent my life searching for the juggernaut armor, but i never found it"
warden: "you mean this?? i found rather randomwise when i was killing werewolfs in the brecilian forest. funny, i didn't even search for it. was just killing everything and moving every grave and in the end that was in my pocket. and you wasted your life searching it.. phew"
old man: commits suicide

#19
wowpwnslol

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iTomes wrote...

wowpwnslol wrote...

Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?



DA didn't have nearly enough loot. I had to use some of the items you get in the beginning until late game. There was no loot variety, hardly any cool graphical effects associated with weapons/staves. Some people think here loot automatically has to be godly - which is wrong. Loot needs to be varied and interesting and can be used as a way to add replayability and customize your character.


uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!

old man: "i spent my life searching for the juggernaut armor, but i never found it"
warden: "you mean this?? i found rather randomwise when i was killing werewolfs in the brecilian forest. funny, i didn't even search for it. was just killing everything and moving every grave and in the end that was in my pocket. and you wasted your life searching it.. phew"
old man: commits suicide



It's a game. The main function of a game is to be *gasp* FUN, not make sense. Not to try to go for some pathetic attempt at realism in a world where you can conjure firestorms and tempests. This is the single most retarded reason for not adding more loot. Realism and sense in a fantasy game.

#20
TMZuk

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I remember when I read Michael Moorcock's "Stormbringer", ages ago.



Stormbringer might just be the most epic weapon ever conceived in any fantasy setting. A demon in the form of a sword, monstrously powerful, radiating darkness, feeding on the very life essence of those it struck, and passing it on to the wielder.



Sentient, greedy, cruel and jealous. Addictive and possesive.



As eager for the lives of the protagonist's friends and loved ones, as for the lives of his enemies.



Why is never something like THAT in a dark fantasy setting as DA:O claims to be? We don't need more loot. We need more truly unique items.. items that are used at a cost! Items that demands a price for what they offer, one way or another.

#21
iTomes

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"It's a game. The main function of a game is to be *gasp* FUN, not make sense. Not to try to go for some pathetic attempt at realism in a world where you can conjure firestorms and tempests. This is the single most retarded reason for not adding more loot. Realism and sense in a fantasy game."



yes, its a game. but it also is trying to give one a feeling for the world and the lore. if you want a loot-focused nonsense fantasy, play wow. unleashing a tempest is one thing, finding a relict lost for centurys a completely other. i dont have anything against epic weapons, but i dont want to run around with thousands of them. that totally throws one out of the feeling of being a hero. besides, character individualisation by loot is for action rpgs, in a story based rpg we have other options for that.

#22
Cyberfrog81

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Random drop loot can be fun. There is a mod for that, if your play DAO on the PC at least. But it gets ridiculous too, like finding awesome magical items where you would only expect to find junk (if anything at all). So I don't think I want this for DA2. Making items rewards for quests that are fun in their own right is ideal, I think; leave the boring "chore" quests and item gathering for MMORPGs.



On the whole I don't think DAO had too many problems in the loot area.

#23
Jarigan

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Personally I also hate the inflated number of sword or armor of awesomeness. When some magic dragon bone sword or armor is just a little more vendor trash.

I want to see a few good drops/rewards from a large loot table (helps with replay value). Also the thing where a special drop or quest reward lvls with the user would be awesome.

#24
They call me a SpaceCowboy

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I'd like the loot chests to provide more consistent rewards. how many times have we run across a chest we can't open yet because our sill isnt high enough, returned when it was maxed and opened the chest only to find a frost rock or something.. If its a high level chest, why not make it a decent reward?

#25
Kohaku

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@Shinian2 - I totally agree. I play rogues in almost all Single Player RPGs if given the option. Having so many chests that had nothing but vendor trash in them was disappointing. I'm always out for the next big score but to get a generic dagger in them was a major waste of time.