Lack of loot variety and meaningful loot in dragon age
#26
Posté 09 août 2010 - 01:59
What I really don't like is the idea of randomized drops, where one player can get a weapon but another can spend multiple playthroughs, reading up on what scenario is most likely to cause the drop, but still being frustrated.
#27
Posté 09 août 2010 - 02:05
#28
Posté 09 août 2010 - 02:15
iTomes wrote...
uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!
I suppose it makes sense as much as; Archdemeons, Greywardens, mages, dragons, darkspawn, giant spiders, golems, dwarfs, elves, witches, ogres, qunari, griffons, reavers, and all thinjgs that haunted you as a fantasy deprieved child.
#29
Posté 09 août 2010 - 02:40
B3taMaxxx wrote...
iTomes wrote...
uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!
I suppose it makes sense as much as; Archdemeons, Greywardens, mages, dragons, darkspawn, giant spiders, golems, dwarfs, elves, witches, ogres, qunari, griffons, reavers, and all thinjgs that haunted you as a fantasy deprieved child.
WRONG. it would make as much sense as archdemons, greywardens and whatever if every friggin bandit would have some kind of epic equip. tough thats not the case, it doesn't make sense.
#30
Posté 09 août 2010 - 02:41
What's annoying is when I mouse over a corpse and a companion runs behind my mouse.
"Yes?"
"Never mind."
/loot
#31
Posté 09 août 2010 - 02:43
iTomes wrote...
wowpwnslol wrote...
Banon Loire wrote...
I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?
DA didn't have nearly enough loot. I had to use some of the items you get in the beginning until late game. There was no loot variety, hardly any cool graphical effects associated with weapons/staves. Some people think here loot automatically has to be godly - which is wrong. Loot needs to be varied and interesting and can be used as a way to add replayability and customize your character.
uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!
old man: "i spent my life searching for the juggernaut armor, but i never found it"
warden: "you mean this?? i found rather randomwise when i was killing werewolfs in the brecilian forest. funny, i didn't even search for it. was just killing everything and moving every grave and in the end that was in my pocket. and you wasted your life searching it.. phew"
old man: commits suicide
You know, I wish they´d actually implement such an encounter.
#32
Posté 09 août 2010 - 02:44
#33
Posté 09 août 2010 - 02:44
#34
Posté 09 août 2010 - 02:52
#35
Posté 09 août 2010 - 02:53
#36
Posté 09 août 2010 - 02:56
MKDAWUSS wrote...
I really don't care much for the loot - I'd much rather loot money and buy from a merchant because I'm bound to start having inventory issues before too long.
What's annoying is when I mouse over a corpse and a companion runs behind my mouse.
"Yes?"
"Never mind."
/loot
I found this very annoying on X-box too, especially as my character was trying to keep both Morrigan and Leliana interested without triggering the make or break dialogue, I only wanted to open a sack to get a deep mushroom and I end up having to decide between the two women I had been dallying with, which I had been getting away with in camp due to Sten making a handy screen.
#37
Posté 09 août 2010 - 02:56
Bobad wrote...
I saw something in the wikia about the Blackblade Armour Set, namely that the boots and gloves could be acquired from a random encounter with a crow assassin, I spent far too long reloading and re-trying that encounter to no avail, I would really hate that kind farming to be a requirement for any item in DA2.
hmm, if someone actually wants to waste his time trying to get some kind of strange rare item by farming monsters, id say he propably should be allowed too. ok, it doesn't make any sense, is completely lore-inaccurate, but hey there are people out there who actually can be entertained with something like this for several hours. then give the item a description like "some epic weapon that was found by a bandit, no one knows how he got that one but it appears to be a rather interesting story that is explained in this dlc. BUY DLC NOW" and youll propably make extra money.
#38
Posté 09 août 2010 - 02:57
Ken555 wrote...
I thought it was looted off the High Dragon in the Dragonbone Wastes. I was suprised to find that the bloody dragon didn't give me one piece of loot.
I was suprised that every time I kill it that it just leans over at a 45 degree angle
#39
Posté 09 août 2010 - 03:10
Another element I'd like to see added is armor damage, repair and the ability for a armorer to upgrade armor. I think enchanters should do weapons and armorers should do armor.
More rare material and more options for what to create out of it.
A better defined commerce system with prices that vary according to conditions and supply/demand.
And actual training/tasks to earn a new specialization. Maybe even the ability to training into a secondary class from a bridge specialization - Mage - Complete tasks to become Arcane Warrior > Complete training to gain secondary class of Warrior gaining subset of talents.
And a Runesmith. Got tired of doing that myself in DAO:A
Modifié par FASherman, 09 août 2010 - 03:18 .
#40
Posté 09 août 2010 - 03:12
Ken555 wrote...
I found the Chevalier fustrating because I really wanted it but all I got from marjolaine was some bow.
I think I reloaded that save like 30 times before I got what I needed.
#41
Posté 09 août 2010 - 03:25
TMZuk wrote...
I remember when I read Michael Moorcock's "Stormbringer", ages ago.
Stormbringer might just be the most epic weapon ever conceived in any fantasy setting. A demon in the form of a sword, monstrously powerful, radiating darkness, feeding on the very life essence of those it struck, and passing it on to the wielder.
Sentient, greedy, cruel and jealous. Addictive and possesive.
As eager for the lives of the protagonist's friends and loved ones, as for the lives of his enemies.
Why is never something like THAT in a dark fantasy setting as DA:O claims to be? We don't need more loot. We need more truly unique items.. items that are used at a cost! Items that demands a price for what they offer, one way or another.
there is an old game book series called demonspawn that had a similar weapon, great weapon that was evil and nasty to the core
#42
Posté 09 août 2010 - 03:35
#43
Posté 09 août 2010 - 03:44
#44
Posté 09 août 2010 - 03:50
iTomes wrote...
B3taMaxxx wrote...
iTomes wrote...
uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!
I suppose it makes sense as much as; Archdemeons, Greywardens, mages, dragons, darkspawn, giant spiders, golems, dwarfs, elves, witches, ogres, qunari, griffons, reavers, and all thinjgs that haunted you as a fantasy deprieved child.
WRONG. it would make as much sense as archdemons, greywardens and whatever if every friggin bandit would have some kind of epic equip. tough thats not the case, it doesn't make sense.
Your logic is underwhelming.
#45
Posté 09 août 2010 - 03:56
MagickalMia wrote...
Loot is the least interesting bit in a RPG for me. I can't stand MMORPGs or the Diablo games because you never feel like a hero, you feel like a greedy scavenger when looting and picking up every little item that drop on the ground.
That's what I love about those games! The thought of going into some "untouched" ruin or cavern and smacking spiders for the sweet, sweet, gemstones they hide inside. It fills me with glee. I can't wait for Diablo 3 to hit the stores. That way I can start the madness all over again. <3
#46
Posté 09 août 2010 - 03:57
B3taMaxxx wrote...
iTomes wrote...
B3taMaxxx wrote...
iTomes wrote...
uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!
I suppose it makes sense as much as; Archdemeons, Greywardens, mages, dragons, darkspawn, giant spiders, golems, dwarfs, elves, witches, ogres, qunari, griffons, reavers, and all thinjgs that haunted you as a fantasy deprieved child.
WRONG. it would make as much sense as archdemons, greywardens and whatever if every friggin bandit would have some kind of epic equip. tough thats not the case, it doesn't make sense.
Your logic is overwhelming. you converted me with your unbelievable accurate arguments. you are my new god
fixed.
#47
Posté 09 août 2010 - 03:58
Diligence was decent, Effort was useless, Juggernaut is awesome (and don't tell me that one didn't require some work), Legion was ok. It seemed to me that the very best items (outside of swords) could be purchased. And I'm ok with that as long as I can afford those items with what I'm picking up from enemies and chests. That's kind of hard to do when you are only finding trash items. I'd like to see more high end loot in chests that require some kind of skill and a consistent drop rate for other items from boss fights.
BTW...When you encounter said old guy who hassles you over the Juggernaut armor with the spiel that he spent his whole life looking for it, you come to find out that when the Revenent popped out of the ground with all his undead friends said old guy ran for his life, leaving his whole expedition or friends to die.
#48
Posté 09 août 2010 - 04:07
They are already trying to build a fantasy Mass Effect out of Dragon Age 2, because you'll be unable to play any other race than a human. I can live with that, but i'll miss being able to play a dwarf myself.
I'm 100 percent sure that i won't Preorder it anymore. I want to see what community pages write about DA2 before i even think about buying the game.
#49
Posté 09 août 2010 - 04:09
Mordegar wrote...I'm 100 percent sure that i won't Preorder it anymore. I want to see what community pages write about DA2 before i even think about buying the game.
Lot of rage regardless, not objective.
#50
Posté 09 août 2010 - 04:20
iTomes wrote...
B3taMaxxx wrote...
iTomes wrote...
B3taMaxxx wrote...
iTomes wrote...
uhhhmm, so it makes sense to you that appearantly everywhere in the world are true swords and amours of epicness made of dragonbone (where do all the dragons come from??) and stuff? all enchanted by mages who lived centurys ago and now retrieved by one single person who propably is twenty years old running around searching for allies. i mean, come on, that doesnt make sense!
I suppose it makes sense as much as; Archdemeons, Greywardens, mages, dragons, darkspawn, giant spiders, golems, dwarfs, elves, witches, ogres, qunari, griffons, reavers, and all thinjgs that haunted you as a fantasy deprieved child.
WRONG. it would make as much sense as archdemons, greywardens and whatever if every friggin bandit would have some kind of epic equip. tough thats not the case, it doesn't make sense.
Your logic is overwhelming. you converted me with your unbelievable accurate arguments. you are my new god
fixed.
I don't think it was "fixed", the quote atleast, but hell; CHEERS!





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