joriandrake wrote...
so Bioware got the "armor drops" correcly because circa half the useful ones were in DLC?
The accountants think so:innocent:
joriandrake wrote...
so Bioware got the "armor drops" correcly because circa half the useful ones were in DLC?
Haexpane wrote...
Tirigon wrote...
The fun of an RPG lies in the roleplaying.
People can't even agree on what makes an RPG, much less where the fun lies.
I don't pretend I'm Hawke or Shepard, just like I don't pretend I'm Don Draper when I watch Mad Men. And I get a lot of fun out of Mad Men and Mass Effect/DAO.
The fun for me is in the gameplay + story + art, not in strict role playing. I would argue 99% of the people who bought those games are also in it for the gameplay.
Banon Loire wrote...
I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?
Gandalf-the-Fabulous wrote...
Banon Loire wrote...
I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?
Really? I mean none of the weapons I found were really that awesome, the somewhat unique sword that you find earlier in the game gets thrown in the trash once you find just a common plain longsword of a higher tier. I prefer the weapon/armour system that you would find in D&D games like Baldur's Gate where you have the base level of items that are really common and can be used through the whole game (unless you fight a magical creature like a lich where you need a +2 or whatever weapon to hit) but you can also find in some places better and more unique weapons (such as Lilarcor, flail of ages ect) that will give you a bit of a boost in combat. In my opinion this system is much more exiting when you find a new weapon instead of the dull tier system found in Origins.
And dont dare get me started on the weapon and armour system in the first Mass Effect.
Modifié par ramnozack, 11 août 2010 - 01:22 .
ramnozack wrote...
after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likethen i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them
Tirigon wrote...
ramnozack wrote...
after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likethen i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them
Actually, in the Sacred Ashes temple you can find the Spellweaver, which is by far the best vanilla sword for AW in the game....
ramnozack wrote...
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes
Akka le Vil wrote...
Loot is fun when it's significant. .
Guest_Lunarionsilver_*
B3taMaxxx wrote...
Tirigon wrote...
ramnozack wrote...
after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likethen i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them
Actually, in the Sacred Ashes temple you can find the Spellweaver, which is by far the best vanilla sword for AW in the game....
I could never bring myself to getting that far with a AW. To me all an Arcane Warrior boiled down to was a warrior minus the skill tree (though I know this is not true, I just though it lacked in many areas).
I did once spec Morrigan as an AW, but nearing level 20 I felt the need to scrap the playthrough.
I really wanted to use the Spellweaver, but never could find the motivation.
JSB93 wrote...
I hate the fact that I can BUY the best gear in DA:O
Modifié par Faust1979, 16 août 2010 - 08:28 .
thebrah wrote...
i love dragon age's loot, especially the realistic armor
gotta protect those achilles shoulders guys.
Faust1979 wrote...
they should make a discovery channel episode of hoarders about the warden. They could have his companions complaining about how he always fills the camp with swords and axes and they are all getting in the way then have some psychologist come in to try and help him get better and to get him to clean the place up
Faust1979 wrote...
I thought there was to much loot in the game which kinda sucks because you need to get as much as you can so you can get the money to buy more stuff. That is something I have always hated in RPGs having to loot every dead body then bring it back to sell then figure out which stuff I want and don't want. It can take forever especially when I just want to get back to doing side quests or more of the main quest.
Modifié par revengeance, 18 décembre 2010 - 07:19 .
Xayasha wrote...
I also think more rare/weird/expensive loot might have been interesting. I play as a thief because I like shinny items, not because I'm particulary found of backstabing.
I like how loot was handled in Morrowind or Baldur's gate.
Bane of Revenants wrote...
Shinian2 wrote...
I'd like the loot chests to provide more consistent rewards. how many times have we run across a chest we can't open yet because our sill isnt high enough, returned when it was maxed and opened the chest only to find a frost rock or something.. If its a high level chest, why not make it a decent reward?
Well said.
I don't want gobs of high value loot in every chest, but I like occasional nice random loot in a high skill chest.
Haexpane wrote...
BlackyBlack wrote...
The whole point of hack n slash games and MMOs is loot. BioWare focuses their budget on other things
Nope, the whole point of MMOs and Hack and Loot games are QUESTS/Battle. The loot comes afterwards as a reward.
Risk - Reward Balance = good MMO/Hack and Slash
Modifié par revengeance, 18 décembre 2010 - 07:19 .
Modifié par revengeance, 18 décembre 2010 - 08:31 .