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Lack of loot variety and meaningful loot in dragon age


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#101
Haexpane

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joriandrake wrote...
 
so Bioware got the "armor drops" correcly because circa half the useful ones were in DLC?


The accountants think so:innocent:

#102
Tirigon

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Haexpane wrote...

Tirigon wrote...

The fun of an RPG lies in the roleplaying. 


People can't even agree on what makes an RPG, much less where the fun lies.

I don't pretend I'm Hawke or Shepard, just like I don't pretend I'm Don Draper when I watch Mad Men.  And I get a lot of fun out of Mad Men and Mass Effect/DAO.

The fun for me is in the gameplay + story + art, not in strict role playing.  I would argue 99% of the people who bought those games are also in it for the gameplay.



Well that is a valid position, and I guess a good one because games are mostly made for people who think like you:wizard:


I can´t really understand it though.

#103
Gandalf-the-Fabulous

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Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?


Really? I mean none of the weapons I found were really that awesome, the somewhat unique sword that you find earlier in the game gets thrown in the trash once you find just a common plain longsword of a higher tier. I prefer the weapon/armour system that you would find in D&D games like Baldur's Gate where you have the base level of items that are really common and can be used through the whole game (unless you fight a magical creature like a lich where you need a +2 or whatever weapon to hit) but you can also find in some places better and more unique weapons (such as Lilarcor, flail of ages ect) that will give you a bit of a boost in combat. In my opinion this system is much more exiting when you find a new weapon instead of the dull tier system found in Origins.

And dont dare get me started on the weapon and armour system in the first Mass Effect.

#104
Creylon

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Gandalf-the-Fabulous wrote...

Banon Loire wrote...

I thought DAO had too much loot. It's kind of meaningless when you're being served magical swords of awesomeness every half an hour. I would like it if there were 2, maybe 3, really good weapons in the entire game so when you get one it is actually awesome. Maybe that's just me?


Really? I mean none of the weapons I found were really that awesome, the somewhat unique sword that you find earlier in the game gets thrown in the trash once you find just a common plain longsword of a higher tier. I prefer the weapon/armour system that you would find in D&D games like Baldur's Gate where you have the base level of items that are really common and can be used through the whole game (unless you fight a magical creature like a lich where you need a +2 or whatever weapon to hit) but you can also find in some places better and more unique weapons (such as Lilarcor, flail of ages ect) that will give you a bit of a boost in combat. In my opinion this system is much more exiting when you find a new weapon instead of the dull tier system found in Origins.

And dont dare get me started on the weapon and armour system in the first Mass Effect.


I agree with you completely! One of the parts i enjoy most in rpg's is finding som rare loot that is unique and doens't share the same model as every other sword ingame.

#105
Xayasha

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I also think more rare/weird/expensive loot might have been interesting. I play as a thief because I like shinny items, not because I'm particulary found of backstabing.

I like how loot was handled in Morrowind or Baldur's gate.

#106
ramnozack

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after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes  i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likePosted Image then i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them Posted Image

Modifié par ramnozack, 11 août 2010 - 01:22 .


#107
Tirigon

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ramnozack wrote...

after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes  i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likePosted Image then i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them Posted Image



Actually, in the Sacred Ashes temple you can find the Spellweaver, which is by far the best vanilla sword for AW in the game....

#108
B3taMaxxx

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Tirigon wrote...

ramnozack wrote...

after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes  i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likePosted Image then i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them Posted Image



Actually, in the Sacred Ashes temple you can find the Spellweaver, which is by far the best vanilla sword for AW in the game....



 I could never bring myself to getting that far with a AW. To me all an Arcane Warrior boiled down to was a warrior minus the skill tree (though I know this is not true, I just though it lacked in many areas).

 I did once spec Morrigan as an AW, but nearing level 20 I felt the need to scrap the playthrough.

 I really wanted to use the Spellweaver, but never could find the motivation.

#109
Celticon

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ramnozack wrote...

I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes


So, how about beating The Harvester boss in the Golems of Amgarrak DLC on nightmare? And the Enraged Sentinel room (where you fight 4 orange-name golems and 2 yellows). Bonus points for doing it without using a cookiecutter build/strategy.

#110
Akka le Vil

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Loot is fun when it's significant. When getting something powerful it is awesome and show you're a big hero, because only hero find such exceptionnal things. If you find magical items everywhere, not only does it feels completely ridiculous and anti-immersive (which is already a bad point for a RPG), but it also cheapens the value of magical items.



Things are relative. A meager, low-power sword can be epic in a world where there is only mundane sword and when its low powers are actually the best thing you can have. You don't need to put magic everywhere to offer variety. The real world had countless weapons and armors, renowned blacksmithes and legendary weapons, and all that without an ounce of (true) magic.



I liked the low-power settings of DA:O. It was spoiled quite a bit by the idiotic power creep bonanza through DLC (hey, you have to attract consumers, and regular Joe is an idiot, so offering him PHAT LEWTZ make him more prone to buy the crappy 30-mn long and overpriced DLC...), but if you used the vanilla game, it was actually rather decent.



You don't need ten lines of special powers to have a great armor. A nice skinned item with just a bit of bonus, that could only come from its masterwork construction, can already be a "personnal" item that you will keep for a very long time.

A true magical item should be something truly exceptionnal. Don't cheapen the, well, the magic of magic.

#111
B3taMaxxx

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Akka le Vil wrote...

Loot is fun when it's significant. .



 Oblivion comes to mind. Who does the textures for all this ****e?

 It's always taken precedence in my mind that the best loot was that which you worked for, otherwise what's the point?

#112
revengeance

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Yeah i agree that loot is a major factor in replayability in games like this. I am not saying every item needs to be epic i just want them to be more diverse and interesting with effects and interesting bonus's more often. yeah having such a high lock pick skill to open things only to find garbage in them 90% of the time kinda sucked. even when i killed the ultimate enemies in DA (dragons) the loot was moderate for such a enemy in my opinion.

#113
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I also thought Dragon Age had too much magical loot.

Personally, I've always preferred low magic systems. For the most part, I feel weapons and armour should either be 'ordinary' or 'mastercrafted' using various materials of the realm. 'Ordinary' items would use common materials, while 'mastercrafted' ones would use either rare materials or a higher quality version of common ones. From there we should have some low magic, enchanted jewellery created by those capable of creating them in that setting. The Tranquil in Dragon Age, for example.

And when I say low magic, I do mean it. I think finding a ring with nothing but a +1 Dex on it should be something special: it's enchanted.

Of course, there should be truly magical items in the world, but they should be rare and special, and earning them should be a truly mighty task worthy of such a hero.

Anyone else remember using the Baldur's Gate mod called Hard Times? I love that mod to this day. Nothing like an iron shortage and corruption causing my iron equipment to break mid combat.


#114
Archereon

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B3taMaxxx wrote...

Tirigon wrote...

ramnozack wrote...

after playin through dao 4 times with mage ( 2 times arc warrior 1 time healer 1 time dmg) and a S&S warr and DW rogue i find that this game is way to easy and the loot is very limited. for plate users: jugger naut or king cailins armor. Rogues:felons coat helm of honnleath and silver whatever taskmaster boots. Mage: reapers robes or tevinter robes.staff of magister lord.
And the worst part of all u can BUY most of this stuff.
I for 1 say that they need to make boss fights feel more memorable and more difficult in terms of strategy not just "pew pew till boss is dead. rinse repeat." the first time i killed high dragon in sacred ashes  i was so excited i was gonna get some super epic sword of pwnage that would make the game even more easier then it was. Then i realized i couldn't use any of it and i was likePosted Image then i thought maybe there would be more up ahead but it turns out all there was was some old ladies ashes. I was a sad panda for the next 5 mins.But felt better when i poured the blood all over them Posted Image



Actually, in the Sacred Ashes temple you can find the Spellweaver, which is by far the best vanilla sword for AW in the game....



 I could never bring myself to getting that far with a AW. To me all an Arcane Warrior boiled down to was a warrior minus the skill tree (though I know this is not true, I just though it lacked in many areas).

 I did once spec Morrigan as an AW, but nearing level 20 I felt the need to scrap the playthrough.

 I really wanted to use the Spellweaver, but never could find the motivation.


AW are the best tanks in the game.  And in awakening, they get even more OP.

#115
revengeance

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JSB93 wrote...

I hate the fact that I can BUY the best gear in DA:O


SERIOUSLY!!! i agree haha. i just felt like when i would kill the strongest enemies they would drop like a potion...or nothing and i always found my self being like...oh cool <_<

#116
The Hardest Thing In The World

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Im all for a no loot game. You are only to carry a main weapon, a shield or a off hand and one side arm. Special items will come quest rewards from the quest giver which will be rare or crafted from materials you found in your journey, like in Awakening.



There shouldnt be too much emphasis to hoard loot just to get more gold.

#117
Faust1979

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I thought there was to much loot in the game which kinda sucks because you need to get as much as you can so you can get the money to buy more stuff. That is something I have always hated in RPGs having to loot every dead body then bring it back to sell then figure out which stuff I want and don't want. It can take forever especially when I just want to get back to doing side quests or more of the main quest.

#118
Faust1979

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they should make a discovery channel episode of hoarders about the warden. They could have his companions complaining about how he always fills the camp with swords and axes and they are all getting in the way then have some psychologist come in to try and help him get better and to get him to clean the place up

Modifié par Faust1979, 16 août 2010 - 08:28 .


#119
revengeance

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thebrah wrote...

i love dragon age's loot, especially the realistic armor
Posted Image
gotta protect those achilles shoulders guys.


Lol, can you even get that armor?

#120
revengeance

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Faust1979 wrote...

they should make a discovery channel episode of hoarders about the warden. They could have his companions complaining about how he always fills the camp with swords and axes and they are all getting in the way then have some psychologist come in to try and help him get better and to get him to clean the place up


lmao.

#121
revengeance

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Faust1979 wrote...

I thought there was to much loot in the game which kinda sucks because you need to get as much as you can so you can get the money to buy more stuff. That is something I have always hated in RPGs having to loot every dead body then bring it back to sell then figure out which stuff I want and don't want. It can take forever especially when I just want to get back to doing side quests or more of the main quest.


I feel that it was so rewarding beating some tough enemy and then getting that shiny new shield etc. It's one of the best things in these kind of games to me and was seriously lacking in my opinion.

Modifié par revengeance, 18 décembre 2010 - 07:19 .


#122
revengeance

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Xayasha wrote...

I also think more rare/weird/expensive loot might have been interesting. I play as a thief because I like shinny items, not because I'm particulary found of backstabing.
I like how loot was handled in Morrowind or Baldur's gate.


Exactly epic win post.

#123
revengeance

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Bane of Revenants wrote...

Shinian2 wrote...

I'd like the loot chests to provide more consistent rewards. how many times have we run across a chest we can't open yet because our sill isnt high enough, returned when it was maxed and opened the chest only to find a frost rock or something.. If its a high level chest, why not make it a decent reward?



Well said.


I don't want gobs of high value loot in every chest, but I like occasional nice random loot in a high skill chest.


Exactly the occasional surprise makes it worth it. I mean let me put it this way, the more random variables and variety make for the best games.

The two V's of a great RPG.

#124
revengeance

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Haexpane wrote...

BlackyBlack wrote...

The whole point of hack n slash games and MMOs is loot. BioWare focuses their budget on other things


Nope, the whole point of MMOs and Hack and Loot games are QUESTS/Battle.  The loot comes afterwards as a reward.

Risk - Reward Balance = good MMO/Hack and Slash


It is mainly about loot look at all the other games, that said do you really think killing a dragon and getting like a potion is fun?

Modifié par revengeance, 18 décembre 2010 - 07:19 .


#125
revengeance

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I Will  argue this!!!     ------- What for example makes people keep coming back to World of warcraft ? the social aspect? yes BUT mainly in my opinion THE LOOT getting that gear maxed.

I site wow because of the 11 million subscribers, I figure it is a good example for an arguement. :police:

Modifié par revengeance, 18 décembre 2010 - 08:31 .