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Lack of loot variety and meaningful loot in dragon age


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#126
AlanC9

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Thanks for reminding me why I don't play WoW.

#127
The Hardest Thing In The World

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We are moving forward. We want less loot, no inventory. Get on with the times, man.

#128
Revan312

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At least I get to use my newly made necro thread picture..

Posted Image

Modifié par Revan312, 18 décembre 2010 - 10:23 .


#129
asaiasai

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Again it still boils down to player choice, and i get real tired of the purests who want to complain about all the epic loot they find therefore they must use and how this blows fart gas. It is a game where you the player can decide how difficult or easy you want it to be based entirely on difficulty setting in combination with the gear you choose to use. I have had this argument concerning difficulty levels and one moron complained that my solution is for the player to hamper themselves and WTF is that, when my reply is so you feel entitled to hamper me which is a more apopriate application of the WTF is that, principle.



You make the choices in the game you want to, make no mistake under NO CIRCUMSTANCES should you have to opportunity to dictate to me how i want to play. If i want to run around in tier 7 commanders plate waving Starfang spanking my enemies with impunity and you do not step the f**K off and play YOUR game stay the hell out of mine. Use it or do not use it that is a player choice and for you to sit here type your nonsense because you do not like all the epic loot is assinine. Sell it store it stick it in your ass i am ambivilent as to what you decide but i like options and to be forced to surrender options because some nose picker can not control themselves, therefore everybody has to be restrained is..... i can not even come up with a word in the english language to convey the depth of the stupidity of the idea.



In alot of ways i liked that there was a limited amount of leet gear but thet there was enough of it to give each party member an item or 2 of exceptional quality. I can almost see the Bioware position concerning static attire for the characters or attire that defines the character in DA2 as for the most part each character in DAO has items that i consider thiers and after 22 plays it almost becomes thier standard equipment. This is not so different that what i have heard is proposed for DA2 where the issue for me is that the choice is already made and that does give me pause.



Asai

#130
Aermas

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asaiasai wrote...
*snip
Asai


Applause!

Nice Post.B)

#131
Leonia

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asaiasai wrote...

In alot of ways i liked that there was a limited amount of leet gear but thet there was enough of it to give each party member an item or 2 of exceptional quality. I can almost see the Bioware position concerning static attire for the characters or attire that defines the character in DA2 as for the most part each character in DAO has items that i consider thiers and after 22 plays it almost becomes thier standard equipment. This is not so different that what i have heard is proposed for DA2 where the issue for me is that the choice is already made and that does give me pause.

Asai


So.. you want lots of options.. even though you intend to give your characters the same exact equipment each time you play. Sounds like wanting options for the sake of options. Somehow I think the DA 2 system really won't bother you that much.

I'm all for having meaningful loot and a reduction of junk, vendor-trash loot. I'd like better ways to manage my inventory and/or more meaningful loot in the first place. What I dont't want is a plethora of useless options that are just a waste of time and resources that could have been spent elsewhere in the game.

Modifié par leonia42, 18 décembre 2010 - 12:34 .


#132
Herr Uhl

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asaiasai wrote...

Again it still boils down to player choice, and i get real tired of the purests who want to complain about all the epic loot they find therefore they must use and how this blows fart gas. It is a game where you the player can decide how difficult or easy you want it to be based entirely on difficulty setting in combination with the gear you choose to use. I have had this argument concerning difficulty levels and one moron complained that my solution is for the player to hamper themselves and WTF is that, when my reply is so you feel entitled to hamper me which is a more apopriate application of the WTF is that, principle.


There is a distinct difference in the feeling of the challenge if you're forced to assemble the best gear, pick the best talents and the right combinations to barely succeed compared to basically tying a hand behind your back. Sure, the difficulty is the same, but the feeling of accomplishment is very much different.

#133
Aermas

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Why does everyone hate vender trash? I think Dioware needs to make more random junk along the lines of Bethesda games, like Oblivion/Morrowind & Fallout.

#134
Leonia

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Aermas wrote...

Why does everyone hate vender trash? I think Dioware needs to make more random junk along the lines of Bethesda games, like Oblivion/Morrowind & Fallout.


What purpose would that serve? I want to stop the Blight, not play a  "My Little Inventory Pack" management game.

In sandbox games like Oblivion/Morrowind/Fallout where you can own a house to dump all your junk in.. it makes sense to have such a wide array of items to loot. In a linear game? Not so much.

#135
Aermas

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leonia42 wrote...

Aermas wrote...

Why does everyone hate vender trash? I think Dioware needs to make more random junk along the lines of Bethesda games, like Oblivion/Morrowind & Fallout.


What purpose would that serve? I want to stop the Blight, not play a  "My Little Inventory Pack" management game.

In sandbox games like Oblivion/Morrowind/Fallout where you can own a house to dump all your junk in.. it makes sense to have such a wide array of items to loot. In a linear game? Not so much.


Then just ignore the loot. No one is asking YOU to pick it up. I want it & can't have it. You don't want it so you think everyone else should go without. Nice logic.

& Hawke has a house.B)

#136
Herr Uhl

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Aermas wrote...

Why does everyone hate vender trash? I think Dioware needs to make more random junk along the lines of Bethesda games, like Oblivion/Morrowind & Fallout.


I'd like the old BG way of giving you anything that the enemy has equipped. Though I like managing inventories.

#137
Leonia

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I didn't say everyone should go without? I'm just pointing out that you can't compare sandbox and linear games too well. They are very different approaches to the RPG genre.



And who says we can decorate Hawke's house? We don't know that.

#138
Herr Uhl

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leonia42 wrote...

And who says we can decorate Hawke's house? We don't know that.


I wonder this too, since you're the first to mention it here. Seems like an odd question.

#139
Leonia

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I certainly won't complain if we can (and if decorating also count as extra storage).



It's funny, some people say "If you don't like lots of loot then don't loot the items, stop telling me how to play" but they are telling ME how to play when they do that. Seems like a bit of a double standard. Having more inventory/storage space could help solve the issue for both sides of the debate.

#140
Aermas

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You're not making sense. You say that "useless items" are only okay when you have a house to put them in, Hawke has a house. Find a new argument.

#141
Leonia

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Aermas wrote...

You're not making sense. You say that "useless items" are only okay when you have a house to put them in, Hawke has a house. Find a new argument.


I didn't say they were useful at all. I just said they were more tolerable when you actually had somewhere to put them. You don't know that you can put loot in Hawke's house. Your argument fails. See what I did there.

#142
Aermas

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leonia42 wrote...

I certainly won't complain if we can (and if decorating also count as extra storage).

It's funny, some people say "If you don't like lots of loot then don't loot the items, stop telling me how to play" but they are telling ME how to play when they do that. Seems like a bit of a double standard. Having more inventory/storage space could help solve the issue for both sides of the debate.


I'm not telling you how to play, I saying that you have the option to circumvent your issue, I do not. You would rather limit the game to your personal play style then open it up to others

#143
Aermas

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leonia42 wrote...

Aermas wrote...

You're not making sense. You say that "useless items" are only okay when you have a house to put them in, Hawke has a house. Find a new argument.


I didn't say they were useful at all. I just said they were more tolerable when you actually had somewhere to put them. You don't know that you can put loot in Hawke's house. Your argument fails. See what I did there.

The devs have said that your house will have a storage system

Modifié par Aermas, 18 décembre 2010 - 01:18 .


#144
Leonia

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I haven't told anyone how to play the game nor would I be arrogant enough to do so.



What is the point of having meaningless loot? If earning money is easy to do in the game (as it was in Origins) then junk loot serves no real purpose but to infuriate players with limited inventory space. What is the harm in making more loot serve an actual function?



I'd like a dev quote on the housing system for DA 2 also.



I'd also like it if you would stop inserting words and meanings into my posts that I have not conveyed. If you want to argue, fine, but do NOT try to make it look I am saying something entirely contrary to what I am actually saying.

#145
They call me a SpaceCowboy

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leonia42 wrote...

I haven't told anyone how to play the game nor would I be arrogant enough to do so.

What is the point of having meaningless loot? If earning money is easy to do in the game (as it was in Origins) then junk loot serves no real purpose but to infuriate players with limited inventory space. What is the harm in making more loot serve an actual function?

I'd like a dev quote on the housing system for DA 2 also.

I'd also like it if you would stop inserting words and meanings into my posts that I have not conveyed. If you want to argue, fine, but do NOT try to make it look I am saying something entirely contrary to what I am actually saying.


Earning money was easy in Origins? How exactly? Aside from exploits. If it wasn't for the loot I'd be a very poor Warden.

#146
Aermas

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leonia42 wrote...

I haven't told anyone how to play the game nor would I be arrogant enough to do so.

What is the point of having meaningless loot? If earning money is easy to do in the game (as it was in Origins) then junk loot serves no real purpose but to infuriate players with limited inventory space. What is the harm in making more loot serve an actual function?

I'd like a dev quote on the housing system for DA 2 also.

I'd also like it if you would stop inserting words and meanings into my posts that I have not conveyed. If you want to argue, fine, but do NOT try to make it look I am saying something entirely contrary to what I am actually saying.


Do you or do you not, want to limit the game by having less loot? Correct me if I'm wrong but YOU feel that there needs to be less loot because YOU feel that loot is "annoying" to manage.

#147
Ziggeh

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Aermas wrote...

Why does everyone hate vender trash?

It's just a resource system, and quite obviously the case. It was probably interesting once, but having done the dance of the slightly soiled second hand armour merchant on several billion occasions it's just become enormously tedious.

It's not that I hate it so much as I'd much, much prefer to see some innovation rather than simple repetition of hilariously well trodden systems.

#148
Leonia

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Aermas wrote...
Do you or do you not, want to limit the game by having less loot? Correct me if I'm wrong but YOU feel that there needs to be less loot because YOU feel that loot is "annoying" to manage.


I said I wanted MEANINGFUL loot. Never said less. Please for the love of the Maker/Creators/By the Stone stop twisting my words around.

#149
slimgrin

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Ha, I love Asai's post.

For me its not about having less loot, but better loot. Remember, you can always leave the loot where it is. (crazy talk)

Modifié par slimgrin, 18 décembre 2010 - 03:44 .


#150
Bobad

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Aermas wrote...

Why does everyone hate vender trash? I think Dioware needs to make more random junk along the lines of Bethesda games, like Oblivion/Morrowind & Fallout.


Indeed, there should be a cigarette equivalent in DA2, maybe pipe tobacco, penalties to constitution but as a pipe smoker all NPC's trust you innately.