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Lack of loot variety and meaningful loot in dragon age


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#151
Knal1991

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I expect that there will be less loot overall in this game...considering only hawke most likely can wear the armor found,



Special loot, should just be



1. a random crate loot (Extremely rare)

2. Side quest reward, like a quest to find special armor or something or just something looted of a guy you have to kill)

3. At the end of plotpoints....

4. almost every vendor has one legendary item to purchase / like in awakening

5. maybe we also should have improved versions of regurlar armor, like it was in journey....




#152
Aermas

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leonia42 wrote...

I'm all for having meaningful loot and a reduction of junk, vendor-trash loot. I'd like better ways to manage my inventory and/or more meaningful loot in the first place. What I dont't want is a plethora of useless options that are just a waste of time and resources that could have been spent elsewhere in the game.


I'm not twisting your words.

#153
mousestalker

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There really ought to be main character usable cosmetics, especially for rogues. Special tints and paints would also be lovely, following up the heraldry tweaks available in Awakenings.



Just imagine being able to change your Hawke's lipstick, eyeshadow, and blush in game without mods (a boon for console players!). And being able to alter the boring game palette for equipment to more becoming pastels.

#154
Aermas

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One thing I wish they would get rid of is having so many weapons that are just there for gear progression. Why not have weapons that are different in looks but not stats & have us use runes & materials to upgrade them?

#155
mousestalker

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Aermas wrote...

One thing I wish they would get rid of is having so many weapons that are just there for gear progression. Why not have weapons that are different in looks but not stats & have us use runes & materials to upgrade them?


Just tie new ribbons on to enhance the powers and such. I like it! :wub:

#156
mousestalker

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Actually, if the player character could use a device to attach beads to any gear, you could alter appearance and effects substantially!

#157
Aermas

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Can we get the troll out of this dungeon?

#158
Piecake

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Aermas wrote...

leonia42 wrote...

I'm all for having meaningful loot and a reduction of junk, vendor-trash loot. I'd like better ways to manage my inventory and/or more meaningful loot in the first place. What I dont't want is a plethora of useless options that are just a waste of time and resources that could have been spent elsewhere in the game.


I'm not twisting your words.


That post doesnt necesarrily mean that she wants less loot.  For example, lets just use some random percentages

10% meaningful loot, 90% junk loot

Leonia doesnt like that so wants to change that into something like 30% meaningful loot, 70% junk loot

Shockingly, this gets Leonia more meaningful loot, less junk loot, but the same amount of total loot as the 10-90 scenario.

#159
revengeance

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The Hardest Thing In The World wrote...

We are moving forward. We want less loot, no inventory. Get on with the times, man.


A majority disagree with you, what is fun about less loot? it's not an rpg then it's just an action adventure.

#160
revengeance

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leonia42 wrote...

asaiasai wrote...

In alot of ways i liked that there was a limited amount of leet gear but thet there was enough of it to give each party member an item or 2 of exceptional quality. I can almost see the Bioware position concerning static attire for the characters or attire that defines the character in DA2 as for the most part each character in DAO has items that i consider thiers and after 22 plays it almost becomes thier standard equipment. This is not so different that what i have heard is proposed for DA2 where the issue for me is that the choice is already made and that does give me pause.

Asai


So.. you want lots of options.. even though you intend to give your characters the same exact equipment each time you play. Sounds like wanting options for the sake of options. Somehow I think the DA 2 system really won't bother you that much.

I'm all for having meaningful loot and a reduction of junk, vendor-trash loot. I'd like better ways to manage my inventory and/or more meaningful loot in the first place. What I dont't want is a plethora of useless options that are just a waste of time and resources that could have been spent elsewhere in the game.


Agreed.

#161
revengeance

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mousestalker wrote...

Actually, if the player character could use a device to attach beads to any gear, you could alter appearance and effects substantially!


There should definitely be a socket system with gem's like in diablo.

#162
revengeance

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Knal1991 wrote...

I expect that there will be less loot overall in this game...considering only hawke most likely can wear the armor found,

Special loot, should just be

1. a random crate loot (Extremely rare)
2. Side quest reward, like a quest to find special armor or something or just something looted of a guy you have to kill)
3. At the end of plotpoints....
4. almost every vendor has one legendary item to purchase / like in awakening
5. maybe we also should have improved versions of regurlar armor, like it was in journey....


I find the fact that vendor's have like the best weapons in the game retarded to be blunt lol. They Should not have anything very good, the good stuff should come off slaying dragons or rare enemies etc.

#163
revengeance

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asaiasai wrote...

Again it still boils down to player choice, and i get real tired of the purests who want to complain about all the epic loot they find therefore they must use and how this blows fart gas. It is a game where you the player can decide how difficult or easy you want it to be based entirely on difficulty setting in combination with the gear you choose to use. I have had this argument concerning difficulty levels and one moron complained that my solution is for the player to hamper themselves and WTF is that, when my reply is so you feel entitled to hamper me which is a more apopriate application of the WTF is that, principle.

You make the choices in the game you want to, make no mistake under NO CIRCUMSTANCES should you have to opportunity to dictate to me how i want to play. If i want to run around in tier 7 commanders plate waving Starfang spanking my enemies with impunity and you do not step the f**K off and play YOUR game stay the hell out of mine. Use it or do not use it that is a player choice and for you to sit here type your nonsense because you do not like all the epic loot is assinine. Sell it store it stick it in your ass i am ambivilent as to what you decide but i like options and to be forced to surrender options because some nose picker can not control themselves, therefore everybody has to be restrained is..... i can not even come up with a word in the english language to convey the depth of the stupidity of the idea.

In alot of ways i liked that there was a limited amount of leet gear but thet there was enough of it to give each party member an item or 2 of exceptional quality. I can almost see the Bioware position concerning static attire for the characters or attire that defines the character in DA2 as for the most part each character in DAO has items that i consider thiers and after 22 plays it almost becomes thier standard equipment. This is not so different that what i have heard is proposed for DA2 where the issue for me is that the choice is already made and that does give me pause.

Asai


Ok for one the difficulty system is a joke, going in on anything other than easy just required mass amounts of health potions. Lol i don't know what games you have been playing but your hatred for people who like to collect gear is unfounded. IT IS A SINGLE PLAYER GAME! I will not be trying to get this gear to impress anyone it is for my own personal enjoyment and to keep me interested in the game. To give me some kind of variety and randomness to keep it interesting.

#164
revengeance

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Haexpane wrote...

joriandrake wrote...
 
so Bioware got the "armor drops" correcly because circa half the useful ones were in DLC?


The accountants think so:innocent:


lol

#165
revengeance

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There needs to be two thing's done for DA2. ONE way more loot. TWO more meaningful loot, if i kill a dragon i expect more than a helath potion. Listen.... this is a single player game having more loot or more gear for me is not about trying to impress anyone, it is to keep it more varied and interesting.

I believe what made a lot of the old games Diablo, gothic, FF, etc etc is many things ONE being a varied loot system.

Modifié par revengeance, 18 décembre 2010 - 07:24 .


#166
AlanC9

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revengeance wrote...

....what is fun about less loot?


What is fun about more loot?

And are you going for some sort of consecutive post record?

Modifié par AlanC9, 18 décembre 2010 - 07:53 .


#167
revengeance

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BlackyBlack wrote...

The whole point of hack n slash games and MMOs is loot. BioWare focuses their budget on other things


Well i feel it greatly contributes to these other games success and could not hurt DA's fun factor and ALSO would not cut much into their budget.

Modifié par revengeance, 18 décembre 2010 - 08:01 .


#168
Faust1979

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revengeance wrote...

The Hardest Thing In The World wrote...

We are moving forward. We want less loot, no inventory. Get on with the times, man.


A majority disagree with you, what is fun about less loot? it's not an rpg then it's just an action adventure.


you don't need tons of loot to make it an RPG.  Just make the vendors and stores more important by having less loot. Have more treasure but in a limited amount that way we can save stuff up and buy all the good things from stores. Finding useless stuff is the worst part of any RPG. In my experiences you don't have people looting all the dead bodies in tabletop RPGs, because I never put anything of any worth on them 99% of the time. All the good stuff was found in treasure chests or through solving puzzles. What is the point of taking swords and armor? it's kinda stupid it just makes your horde it to sell back to stores and takes up tons of space. 

#169
revengeance

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AlanC9 wrote...

revengeance wrote...

....what is fun about less loot?


What is fun about more loot?

And are you going for some sort of consecutive post record?


It keeps the game differant and interesting and adds drastically more replayability when you have seen the story a hundred times. It is a factor that can always be differant and surprising. How would more loot affect you in a negative way why do you argue against it lol? more meaningful loot would only make thing's more interesting. And you can not argue that most other game's success and long time fan base is not aided by varied items!

Yes actually. I try to respond to as many people as i can. :police:

#170
revengeance

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Faust1979 wrote...

revengeance wrote...

The Hardest Thing In The World wrote...

We are moving forward. We want less loot, no inventory. Get on with the times, man.


A majority disagree with you, what is fun about less loot? it's not an rpg then it's just an action adventure.


you don't need tons of loot to make it an RPG.  Just make the vendors and stores more important by having less loot. Have more treasure but in a limited amount that way we can save stuff up and buy all the good things from stores. Finding useless stuff is the worst part of any RPG. In my experiences you don't have people looting all the dead bodies in tabletop RPGs, because I never put anything of any worth on them 99% of the time. All the good stuff was found in treasure chests or through solving puzzles. What is the point of taking swords and armor? it's kinda stupid it just makes your horde it to sell back to stores and takes up tons of space. 


Agreed you don't, I am not really saying it need's more loot not boat load's, but MOST importantly more meaningful loot. Vendor's would not have epic items they would not go out into the wild and put themselves in the dangerous situations to get the best gear! and i highly doubt adventurers would part with such valuable items. Vendors should be a source to make money and to get you started. Enchants and slots would be ok for the vendor to contribute as well.

#171
revengeance

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I have edited my OP, i think it get's my point accross much better now. Please check it out.

#172
Knal1991

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revengeance wrote...

Knal1991 wrote...

I expect that there will be less loot overall in this game...considering only hawke most likely can wear the armor found,

Special loot, should just be

1. a random crate loot (Extremely rare)
2. Side quest reward, like a quest to find special armor or something or just something looted of a guy you have to kill)
3. At the end of plotpoints....
4. almost every vendor has one legendary item to purchase / like in awakening
5. maybe we also should have improved versions of regurlar armor, like it was in journey....


I find the fact that vendor's have like the best weapons in the game retarded to be blunt lol. They Should not have anything very good, the good stuff should come off slaying dragons or rare enemies etc.


I know, but at one hand it would make sense to have them have atleast one pricey item... as merchant you try to get the best stuff (not necesarliy but still) try to make as much profit....

#173
Aermas

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Faust1979 wrote...

revengeance wrote...

The Hardest Thing In The World wrote...

We are moving forward. We want less loot, no inventory. Get on with the times, man.


A majority disagree with you, what is fun about less loot? it's not an rpg then it's just an action adventure.


you don't need tons of loot to make it an RPG.  Just make the vendors and stores more important by having less loot. Have more treasure but in a limited amount that way we can save stuff up and buy all the good things from stores. Finding useless stuff is the worst part of any RPG. In my experiences you don't have people looting all the dead bodies in tabletop RPGs, because I never put anything of any worth on them 99% of the time. All the good stuff was found in treasure chests or through solving puzzles. What is the point of taking swords and armor? it's kinda stupid it just makes your horde it to sell back to stores and takes up tons of space. 

Don't limit your table-top knowledge to just your own. I for one have only gotten the best magic items from the corpses of my enemies, because my DM lets the enemy use the item like they should. Why the heck would the evil overlord keep his sword of doom in is sock drawer? He should be brandishing it about & killing PCs.

#174
Sigil_Beguiler123

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My own P&P group tends to only get items that are more plot relevant. Our normal weapons, armour, etc. are usually us altering, upgrading, etc. items we already have. Especially since we usually craft a history for the items so want them to stay relevant. Such as my current Tiefling thief in Sigil whose clawed gauntlets are the first thing she stole as a child.

Hmm... For my group I think things like information, new NPCs, gaining favours, bonus feats, etc. replaces any wish for lots of loot.

Modifié par Sigil_Beguiler123, 19 décembre 2010 - 12:25 .


#175
Aermas

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If getting rid of Isabela meant I could have tons of loot...



Bye Isabela!