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Oh, look what I found: Conrad Verner...PARAGON STYLE BABY!


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#51
Fiery Phoenix

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maddenking2010 wrote...

why are people ****ing about this so much, it is such an insignificant part of the game.

No one likes to see a false consequence of their decisions.

#52
LPPrince

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maddenking2010 wrote...

why are people ****ing about this so much, it is such an insignificant part of the game.


Ever so false.

#53
Guest_Guest12345_*

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 cool, thanks for the post :D

#54
MadCat221

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The problem isn't in Mass Effect 2 itself, but is an import bug; either Mass Effect 1 sets the flags concerning Charm/Intimidate on Conrad wrong, or the ME2 importer borks importing those flags. If you open a gamesave with ME2SaveEdit and look at the ME1 import flags, there are two flags concerning how you dealt with Conrad: one for "Charm", one for "Intimidate". Both are checked if you charmed him.  It appears that the dialog system checks the Intimidate flag first, so that's all we see.

What we need is someone to create a saveedit program for the import file, so those bugs can be fixed before opening the import file with ME2.  It's not an ME1 save that ME2 opens, but something that the importer in the game launcher's config app.  The ME2SaveEdit program can't alter those flags after the fact, only if you play a New Game Plus.

Or if it's a problem with the importer and not ME1, Bioware patches the importer.

Modifié par MadCat221, 09 août 2010 - 07:18 .


#55
Fiery Phoenix

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I don't think the problem is in the importer, but rather in ME1 itself. Either way, only a patch can fix this, and that's only if BioWare actually cares to do so.

#56
pitchblaq

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I probably wouldn't be too bothered if the fix had to go all the way back to Mass Effect to take care of these and similar bugs. Even if it's just the importer, or a combination of ME1, ME2, and the importer, I'll most likely play through the first game again at some point before Mass Effect 3 anyway.

#57
eternalnightmare13

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maddenking2010 wrote...

why are people ****ing about this so much, it is such an insignificant part of the game.


Probably because BW claimed that how you treated Conrad in ME1 would carry over to ME2.  It didn't, and wa the tip of the iceberg of insignificant consequences of your 'choices' in ME1 to ME2.

It may be 'minor' but Conrad is a fan fave for a lot of people.  He's comic relief and a quirky subplot amongest run and gun side missions. 

#58
MadCat221

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Maybe a patch to the Importer could be made that disregards the possibly faulty flags in ME1 and sets the Conrad treatment flags according to your general karmic bias in ME1...

#59
Zanramon

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"Your face is composed of Durable material":happy:

#60
Arhka

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I wonder, is the dialogue still different on the paragon side if you shoot him in the foot? I'd still shoot him regardless.

#61
Kaiser Shepard

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Marvelous stuff, especially Zaeed's little comment.

#62
Dave of Canada

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LPPrince wrote...
2. The bug is in ME1, which screws up the transfer to ME2, which is why the save editing thing doesn't work.


Patch the first one?

#63
J.G

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That was awesome!!!!! Bioware should fix if they can.

#64
rayvioletta

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ok now I'm wondering what else we've missed out on thanks to the import bugs. hopefully we'll get a patch, whether it's to ME1, 2 or both, to fix it all. it's very important :P

#65
ThatDancingTurian

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ROFL. "Your face is composed of durable material. We judge that investigation of this bar is warranted." Best part. Grunt's comes in second.



Conrad loves you so much he gets a punch to the face and asks for more. Ah, Conrad...

#66
jojon2se

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LPPrince wrote...

1. Is it just me, or did the text size for everyone's names change?

2. The bug is in ME1, which screws up the transfer to ME2, which is why the save editing thing doesn't work.


I have yet to hear a satisfactory (facts or pausible cause and effect, not "something does something to something, or so i hear") explanation of the mechanics leading to this. I can off the top of my head conjure up two ways the savegame editing might become irrelevant (assuming the savegame editor correctly identifies flags to begin with):

 - Flags might not just be checked at potential event trigger time, but an events list might be primed immediately following import, meaning a corrected ME2 savegame flag doesn't matter since the correct event is not scheduled in the first place. Correctively editing the ME1 save game prior to importing should fix this, easily.

- ME2 might not simply read its savegames, but *at event trigger time, i.e. while you, playing the game, walk into the location* peek into somesortofTM "event tag descriptors" from your ME1 installation (better not have uninstalled it, then), to help parsing them and these could be faulty. Correcting the descriptor should fix this, which /could/ be tricky if it is found using a hardwired offset into the file.

Problem with both of these scenarios is that they are rather ridicolous, especially the latter -- suspecting faulty checks in ME2 makes a lot more sense, overall.
I'm all ears, if someone has a description of a chain of events leading to the discrepencies, that can be traced to ME1 and only be fixed by patching ME1 and that actually sounds reasonable.

#67
Valkyrie Miu

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I guess Thane is the only squad mate that has nothing to say?

#68
didymos1120

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Valkyrie Miu wrote...

I guess Thane is the only squad mate that has nothing to say?


Yeah, no file for him.  No idea why.

#69
didymos1120

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jojon2se wrote...
 - Flags might not just be checked at potential event trigger time, but an events list might be primed immediately following import, meaning a corrected ME2 savegame flag doesn't matter since the correct event is not scheduled in the first place. Correctively editing the ME1 save game prior to importing should fix this, easily.


Pretty much this.  You can alter flags in an ME2 save, but they only take effect if you then do a New Game+ import of that save.   As to editing the ME1 save:  maybe, maybe not.  For all we know, the import utility is buggy, and could either be failing to read the ME1 save correctly or reading it correctly but screwing up when it writes the new plot table.   Without knowing the structure of ME1 saves, we can't really know what variables, if any, are messed up.  Well, besides the Anderson/Udina choice just not being recorded at all, hence the final "memory test" question during the opening shuttle ride.

I've taken a cursory look at them in a hex editor, but they're not exactly opaque.  They're actually archives, with two separate files inside: player.sav and state.sav (that's import saves.  Normal ME1 saves have a third file, WorldSavePackage.sav).  7zip or anything that can handle the decompress algorithm can open them.

Anyway, I'm pretty sure it's state.sav that has the plot flags. The good news is, it's a tiny file.  The bad news is, there's basically zero readable text in it.  Player.sav, on the other hand does have plenty of readable text, and is where the head morph data, the party inventory, current level and skills, the quick use slots, etc. are stored. The entire file appears to be devoted to that stuff. 

#70
MadCat221

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As I stated before, ME1 may also be mis-setting the variables involved with your treatment of Conrad as well, and the importer is just importing that error.

#71
RyuGuitarFreak

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Whaaaaaaaaaaaaaaaaa...so the audio exists! What the hell? Why didn't Bioware fix this yet?

#72
MTN Dew Fanatic

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I love how Kasumi has dialogue even though she's DLC and Bioware should've known it was pointless, since it's not actually used in the game.

#73
didymos1120

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MadCat221 wrote...

As I stated before, ME1 may also be mis-setting the variables involved with your treatment of Conrad as well, and the importer is just importing that error.


Well, yeah, but unless and until we understand the ME1 save file, there's no way to be sure where the problem is.

#74
TMA LIVE

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Isn't it weird though that he claims he's your squad mate and Second in Command, when in fact, he and everyone else is should think you're dead?

Modifié par TMA LIVE, 10 août 2010 - 03:37 .


#75
Homebound

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didymos1120 wrote...

Yep, you read that right:




What more can I say?  Well besides "FIX IT! FIX IT NOOOOOOOOOWWWWWWWWW!!!!!!!!"


Im so glad I kicked him in the nuts.