Did Dragon Age 2 origin sell mainly on consoles?
#76
Posté 10 août 2010 - 07:24
Although it may be all lies. Textures doesn't look good.
#77
Posté 10 août 2010 - 07:48
Lord Gremlin wrote...Although it may be all lies. Textures doesn't look good.
That would imply they are paying more attention as console memory is very limtied.
On topic, did anyone actually answer the question? Was it just a bad translation or is it indeed a console game first and foremost?
Modifié par Rubbish Hero, 10 août 2010 - 07:49 .
#78
Posté 10 août 2010 - 07:58
Rubbish Hero wrote...
Lord Gremlin wrote...Although it may be all lies. Textures doesn't look good.
That would imply they are paying more attention as console memory is very limtied.
On topic, did anyone actually answer the question? Was it just a bad translation or is it indeed a console game first and foremost?
well, my french is as good as my japanese, so i have no idea. but i actually could imagine that mike said something about "the game is programmed with consoles in mind" or "there is a console exclusive version" and that stupid magazine wrote "aaahhh its a console game awesome its console only wooooo". no dev would say something like that in a magazine. i guess, at least.
#79
Posté 10 août 2010 - 08:00
gaming press is about buzz than content, the Kotaku man (the most popular gaming blog in the world) didn't know what "drivers" were. or how or why they should be "updated" in pc gaming podcast, very stupid man, very stupid.
Modifié par Rubbish Hero, 10 août 2010 - 08:02 .
#80
Posté 10 août 2010 - 08:08
Rubbish Hero wrote...
The same BIoware man was angry about info with dialogue wheel having three options lie.
Perhaps it would be best, not to give interviews to people who barely understand English and idiots?
perhaps youre right. there was so many crap written during the last few weeks that i wouldn't believe a word from a magazine.
#81
Guest_JoePinasi1989_*
Posté 10 août 2010 - 08:19
Guest_JoePinasi1989_*
#82
Guest_Kordaris_*
Posté 10 août 2010 - 09:38
Guest_Kordaris_*
gingerbill wrote...
Froody42 wrote...
It's obvious it sold better on consoles. If it sold better on PC, they wouldn't have made the decisions they have made, they're clearly tailoring it more towards consoles. Which I find odd - if anything, didn't DA's great console sales prove that there's a respectable audience for 'classic' RPGs on consoles? So why make it less classic and more streamlined action? Console owners have a huge amount of great alternatives if they're looking for fast action only...
my thoughts exactly . It's obvious from DAO on console that many console players bought it and loved it , i dont understand why bioware then assume it needs to be made more action based and less RPG. Surely the fact it sold millions on console and being a new franchise proves console gamers dont want the same old action games and enjoy something a bit more complex.
More monehy, monehy mohhhneeyyyy! Seriously corps are never satisified with good sales. Everything needs to be moar and moar profitable. At least untill it crashes.
#83
Posté 10 août 2010 - 10:21
Kordaris wrote...
gingerbill wrote...
Froody42 wrote...
It's obvious it sold better on consoles. If it sold better on PC, they wouldn't have made the decisions they have made, they're clearly tailoring it more towards consoles. Which I find odd - if anything, didn't DA's great console sales prove that there's a respectable audience for 'classic' RPGs on consoles? So why make it less classic and more streamlined action? Console owners have a huge amount of great alternatives if they're looking for fast action only...
my thoughts exactly . It's obvious from DAO on console that many console players bought it and loved it , i dont understand why bioware then assume it needs to be made more action based and less RPG. Surely the fact it sold millions on console and being a new franchise proves console gamers dont want the same old action games and enjoy something a bit more complex.
More monehy, monehy mohhhneeyyyy! Seriously corps are never satisified with good sales. Everything needs to be moar and moar profitable. At least untill it crashes.
Like Transforms 2, can't be happy simple " demographic". Must target all, maximize. Movie have entire scene camera following girls butt like pervert, get older male into theater. Robots FX bash no story, dummys and child in theater, lame love story, woman in theater, lame coming of age story, young people into theater a
black person, many black person into theater. Know why Dark Knight mega sales? Because stick to guns quility movie. No big turd like Batman And Robin. Dragon Age 2 pirates of the Carribian, not very good but people think good, but not actually good, bad. Heath Ledger dead also. Peter Jackson craft, Jack Sparrow target demographic.
Modifié par Rubbish Hero, 10 août 2010 - 10:26 .
#84
Posté 10 août 2010 - 10:24
black person, many black person into theater. Know why Dark Knight mega sales? Because stick to guns quility movie. No big turd like Batman And Robin. Dragon Age 2 pirates of the Carribian, not very good but people think good, but not actually good, bad. Heath Ledger dead also. Peter Jackson Craft, Jack Sparrow target demographic."
uhhhhhmmmmm.... wut????
#85
Posté 10 août 2010 - 11:10
iTomes wrote...
well, my french is as good as my japanese, so i have no idea. but i actually could imagine that mike said something about "the game is programmed with consoles in mind" or "there is a console exclusive version" and that stupid magazine wrote "aaahhh its a console game awesome its console only wooooo". no dev would say something like that in a magazine. i guess, at least.
Yeah, I don't know who messed up or what the hell, but the way it's worded in the magazine leaves little room for interpretation or translation mistakes, really. Calling bs on translation issues.
#86
Posté 10 août 2010 - 12:27
#87
Posté 10 août 2010 - 12:58
Modifié par Estel78, 10 août 2010 - 12:58 .
#88
Posté 10 août 2010 - 12:58
There is nothing wrong with appealing to a larger fanbase. If BioWare made games purely for those who claim to be their 'real' fans, they'd have gone bust long ago.
#89
Posté 10 août 2010 - 01:02
Cheese Elemental wrote...
Rubbish Hero, games, movies, books etc all cost money to make..
I'm the customer, not Mother Teresa.
Modifié par Rubbish Hero, 10 août 2010 - 01:03 .
#90
Posté 10 août 2010 - 01:06
#91
Posté 10 août 2010 - 01:12
Rubbish Hero wrote...
Cheese Elemental wrote...
Rubbish Hero, games, movies, books etc all cost money to make..
I'm the customer, not Mother Teresa.
Neither are they.
The only thing developers owe to their customers is a quality product. As for the rest, if a certain genre/platform/etc. sells better, since they don't work for free and they are not philanthropists whose only purpose in life is making fans happy, it's reasonable, from their point of view, that they'll try to appeal to as large a demographic as possible without compromising the final quality of the game.
Modifié par Pedrak, 10 août 2010 - 01:13 .
#92
Posté 10 août 2010 - 02:06
#93
Posté 10 août 2010 - 02:14
Yes, Bioware and all good money-earning companies like to appeal to the wider demograph. Why? Because no matter how much they like to appeal to the fans, they still need to make money and the console players are the ones who provide them with the most money, and Bioware has more fans on the consoles than the PC. You can b!tch and moan about it, but it doesn't change it. If it truly bothers you that much, then don't buy the game.
#94
Posté 10 août 2010 - 02:20
CrookedAsylum wrote...
Oh dear, still with the 'all console gamers are dumb' mentality? Joy of joys.
I must admit that all this class tension between console players and pc gamers is starting to affect me. Yesterday I burnt my brother's copy of Read Dead Redemption as a retaliation.
#95
Posté 10 août 2010 - 02:21
k177sh0t wrote...
Dragon Age 2 designed for console players
http://www.computera...e.php?id=259160
PC gamers are out (like me)
Huh, the linked article first starts off saying there won't be a tactical view.
Then it quotes Mike Laidlaw saying that there won't be a tactical view ON THE CONSOLE, but that the PC will still retain it. Game "journalism" at its finest: can't even proofread a simple article for consistency.
But regardless, the Game Informer article (the big one they featurered on this website AND gave them exclusive details) clearly states that the PC and Console versions are different. Specifically, it states that in order to make both versions as fun as possible they actually made them even more different than before. The PC version would retain the tactical combat of DAO, while the console version would have combat that's better suited for its control scheme (things like you press a button, and something happens immediately).
So, yeah, I think there's some extreme levels on confusion going on, especially in the linked article. Given that the actual article that had the big DA2 cover story says PC version keeps tactical view, I'm not worried.
Itkovian
Modifié par Itkovian, 10 août 2010 - 02:30 .
#96
Posté 10 août 2010 - 02:27
#97
Posté 10 août 2010 - 02:29
Modifié par Itkovian, 10 août 2010 - 02:29 .
#98
Posté 10 août 2010 - 02:39
wowpwnslol wrote...
Because DA sold better on consoles, expect Bioware to cater to dumb console kids when designing DA2. We are already seeing some signs with character customization being dumbed down. Expect an easy game, crappy storyline and <20 hours of gameplay.
As a console player I am not satisfied with DA2. A deep story that spans 10 years? Boring. An original plot that does not feature the typical good vs evil archetype? Yawn. A finely crafted narrative?! What is Bioware thinking?! It's a good think Bioware is improving the combat or else I, with my short attention span and IQ, would refuse to buy this piece of garbage.
However, I play TF2 on the PC so I must be somewhat smart.
#99
Posté 10 août 2010 - 02:42
-Skorpious- wrote...
wowpwnslol wrote...
Because DA sold better on consoles, expect Bioware to cater to dumb console kids when designing DA2. We are already seeing some signs with character customization being dumbed down. Expect an easy game, crappy storyline and <20 hours of gameplay.
As a console player I am not satisfied with DA2. A deep story that spans 10 years? Boring. An original plot that does not feature the typical good vs evil archetype? Yawn. A finely crafted narrative?! What is Bioware thinking?! It's a good think Bioware is improving the combat or else I, with my short attention span and IQ, would refuse to buy this piece of garbage.
However, I play TF2 on the PC so I must be somewhat smart.
TF2 is truly the game of kings. Never mind that chess business.
#100
Posté 10 août 2010 - 02:45
hot rod art, fight like a spartan. tapestry sequences.-Skorpious- wrote...
wowpwnslol wrote...
Because DA sold better on consoles, expect Bioware to cater to dumb console kids when designing DA2. We are already seeing some signs with character customization being dumbed down. Expect an easy game, crappy storyline and <20 hours of gameplay.
As a console player I am not satisfied with DA2. A deep story that spans 10 years? Boring. An original plot that does not feature the typical good vs evil archetype? Yawn. A finely crafted narrative?! What is Bioware thinking?! It's a good think Bioware is improving the combat or else I, with my short attention span and IQ, would refuse to buy this piece of garbage.
However, I play TF2 on the PC so I must be somewhat smart.





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