Aller au contenu

Photo

Did Dragon Age 2 origin sell mainly on consoles?


  • Veuillez vous connecter pour répondre
188 réponses à ce sujet

#101
A. Sayalero

A. Sayalero
  • Members
  • 11 messages

Rubbish Hero wrote...

Senzen Sumnor wrote...I think 3.2 million is sold not shipped.


Title says sold, article says shipped. They very stupid.

I think texture was bullcrap talk. Make easyer fit on console because console made of weak.
Crysis have much more going on in bigger enviroment with far longer draw distance, texture superior.

Posted Image


Bioware let us down for wall street dollars, this is console game, I say from start without back to future and people throw dog dirt and bad name call, now proven right as predicted before game even announced. Not pc game, pc port trying to cover up console mentality. Dragon Effect.

Exactly.

Bioware:
Is it a good idea to upset the PC players when you play well with SW : TOR ?

#102
CrookedAsylum

CrookedAsylum
  • Members
  • 1 204 messages

A. Sayalero wrote...

Bioware:
Is it a good idea to upset the PC players when you play well with SW : TOR ?


It's never good to deliberately upset your buyers. In fact, it isn't good even when you do it accidentally. It sounds like you're implying that the only way that the PC gamers will be happy is if the console players are left to the dust. Both are important, but financially console gamers cough up more. Bioware needs to make money. When they're making a pan-gaming platform game, they have to find that careful balance to please their consumers on the largest demograph, and reconciling those innovations with some catering to the smaller demograph. Does that mean that PC gamers are going to get jack? No. Just that they're not the largest demograph when it comes to pan-platform and unfortunately, that usually means that they're going to be treated as such.

Luckily for us, Bioware's a pretty chill company and I don't think that they'll deliberately screw with any particular buying group, and it seems like the console version and the PC version are both going to get special treatment. So chillax on the threats. Console gamers the death of PC gamers does not make.

#103
rexil

rexil
  • Members
  • 304 messages
Doesn't the PC version keep selling more and more in the long run? I mean the PC market suffers a lot less with the used market. We got the Digital distributions and their crazy promotions and such. So in the long run the PC plataform still selling games while the console plataform suffer with the used market.

Or am I wrong?

#104
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages

rexil wrote...

Doesn't the PC version keep selling more and more in the long run? I mean the PC market suffers a lot less with the used market. We got the Digital distributions and their crazy promotions and such. So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


In theory yes, but we simply cannot know, because the figures for digital sales are never published...

#105
ManBearPig91

ManBearPig91
  • Members
  • 337 messages

rexil wrote...
 So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


Piracy

#106
Churrlo

Churrlo
  • Members
  • 57 messages

Rubbish Hero wrote...

Today I read Kotaku, it is very lazy with writing. It says one thing and Bioware man says another. Very confusing.

"For budgetary reasons, we focused our work on a 3rd person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view. With an aerial view [isometric] we shouldcover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience".

Word for word exactly what the article says? True yes, Did Dragon Age mainly sell on consoles, no more CRPG back to roots, Mass Effect screw pc audience, big green devil dollars? Correct yes or badly translated foreign article?

From the screenshots, the textures don't look good at all, this doesn't make sense, they still look like something from a last gen or very old game. I was playing "Mafia" today a game from 2002, textures about the same, open city game.



Your weird.

#107
rexil

rexil
  • Members
  • 304 messages
-Post skills fail-

Modifié par rexil, 10 août 2010 - 05:00 .


#108
rexil

rexil
  • Members
  • 304 messages

rexil wrote...

ManBearPig91 wrote...

rexil wrote...
 So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


Piracy


Piracy is an excuse for bad games and lazy developers.
Mostly...



#109
iTomes

iTomes
  • Members
  • 1 318 messages

rexil wrote...

ManBearPig91 wrote...

rexil wrote...
 So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


Piracy


Piracy is an excuse for bad games and developers lazy
Mostly...

actually, piracy is a big problem on consoles, too. its not that much harder then piracy from pc games. and -hey- movies suffer muuuuch more from piracy because its unbelievable easy to download them and still good movies get produced so its really a pretty bad excuse.

#110
AlanC9

AlanC9
  • Members
  • 35 789 messages

rexil wrote...

Doesn't the PC version keep selling more and more in the long run? I mean the PC market suffers a lot less with the used market. We got the Digital distributions and their crazy promotions and such. So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


I've heard that the sales curve really flattens out in the long term, and revenues are even worse since copies sell at a deep discount after the first few months. 

#111
B3taMaxxx

B3taMaxxx
  • Members
  • 1 864 messages

iTomes wrote...

rexil wrote...

ManBearPig91 wrote...

rexil wrote...
 So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


Piracy


Piracy is an excuse for bad games and developers lazy
Mostly...

actually, piracy is a big problem on consoles *(though dwarfed by the PC's problem) , too. its not that much harder then piracy from pc games. and -hey- movies suffer muuuuch more from piracy because its unbelievable easy to download them and still good movies get produced so its really a pretty bad excuse.



 *Fixed   Posted Image

#112
Senzen Sumnor

Senzen Sumnor
  • Members
  • 60 messages

Ooga600 wrote...

Its stupid that people associate consoles with fast paced, easy games. Plenty of people on consoles enjoyed Dragon Age more than Mass Effect because of the strategy and character customization. Now Bioware wants to make Dragon Age exactly like Mass Effect except with KotOR style combat, because that's apparently what we console players want...


This, I completely agree, it had great success on consoles, why change it now.  They are going to ****** of their current customers in the hopes of gaining new customers that weren't interested in the first game.

#113
iTomes

iTomes
  • Members
  • 1 318 messages

B3taMaxxx wrote...

iTomes wrote...

rexil wrote...

ManBearPig91 wrote...

rexil wrote...
 So in the long run the PC plataform still selling games while the console plataform suffer with the used market.
Or am I wrong?


Piracy


Piracy is an excuse for bad games and developers lazy
Mostly...

actually, piracy is a big problem on consoles *(though dwarfed by the PC's problem) , too. its not that much harder then piracy from pc games. and -hey- movies suffer muuuuch more from piracy because its unbelievable easy to download them and still good movies get produced so its really a pretty bad excuse.



 *Fixed   Posted Image

you stole my joke xDDD. but still, nicely done^^ you were just waiting for an opportunity werent you?:o

#114
AlanC9

AlanC9
  • Members
  • 35 789 messages
Are you saying the DAO console combat was good, Senzen? I heard bad things about it, but as a PC player I didn't really pay attention.

#115
B3taMaxxx

B3taMaxxx
  • Members
  • 1 864 messages

iTomes wrote...
you stole my joke xDDD. but still, nicely done^^ you were just waiting for an opportunity werent you?:o


 consider yourself pirated

Modifié par B3taMaxxx, 10 août 2010 - 05:25 .


#116
iTomes

iTomes
  • Members
  • 1 318 messages

B3taMaxxx wrote...

iTomes wrote...
you stole my joke xDDD. but still, nicely done^^ you were just waiting for an opportunity werent you?:o


 consider yourself pirated

i do and i offer you a remis (or whatever its called in english you know a draw (or whatever thats again xDD))

#117
izmirtheastarach

izmirtheastarach
  • Members
  • 5 298 messages
Have people been paying any attention to what the developers are actually saying? Mike Laidlaw has said that they are developing two different versions. One for consoles, and one for PCs. The console version will be less tactical and more action-oriented.

Neither is going to be a port. And as has been said, there is a larger game-buying audience on the consoles, so almost all games sell more copies there. That doesn't meant Bioware is going to abandon the PC.

Modifié par izmirtheastarach, 10 août 2010 - 05:38 .


#118
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

Estel78 wrote...

Rubbish Hero talks like Tarzan.


Just wait a little, he oscillates between near-native English and Borat mode.

#119
WilliamShatner

WilliamShatner
  • Members
  • 2 216 messages

Rubbish Hero wrote...

Kordaris wrote...

gingerbill wrote...

Froody42 wrote...

It's obvious it sold better on consoles. If it sold better on PC, they wouldn't have made the decisions they have made, they're clearly tailoring it more towards consoles. Which I find odd - if anything, didn't DA's great console sales prove that there's a respectable audience for 'classic' RPGs on consoles? So why make it less classic and more streamlined action? Console owners have a huge amount of great alternatives if they're looking for fast action only...


my thoughts exactly . It's obvious from DAO on console that many console players bought it and loved it , i dont understand why bioware then assume it needs to be made more action based and less RPG. Surely the fact it sold millions on console and being a new franchise proves console gamers dont want the same old action games and enjoy something a bit more complex.


More monehy, monehy mohhhneeyyyy! Seriously corps are never satisified with good sales. Everything needs to be moar and moar profitable. At least untill it crashes.




Like Transforms 2, can't be happy simple " demographic". Must  target all, maximize. Movie have entire scene camera following girls butt like pervert, get older male into theater. Robots FX bash no story,  dummys and child in theater, lame love story,  woman in theater, lame coming of age story, young people into theater a
black person, many black person into theater. Know why Dark Knight mega sales? Because stick to guns quility movie. No big turd like Batman And Robin. Dragon Age 2  pirates of the Carribian, not very good but people think good, but not actually good, bad. Heath Ledger dead also. Peter Jackson craft, Jack Sparrow target demographic.


This reads like a script for Rain Man 2.

#120
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

Estel78 wrote...

The funny thing is when you suggest to look for their hardcore managing-inventory-more-than-playing-the-game fix in the indie space the PC "elitists" return they would rather have some nice graphics as well and all that stuff that comes with modern games. Well, guess what, that stuff costs money, ergo developers NEED to cater to the wider audience.


Imo, ideal indie games are at the level of Trine & Torchlight. Great graphics but not AAA+, they both got very good sales, in fact I think Torchlight (>600k sales atm) got more sales on PC than DAO. You can say the tactical combat is out of the question when you want to cater to a wide audience, this is exactly what was said for platformers and Trine proved otherwise.

Keep in mind I'm not mentioning indie games with a cult-like status where only a special clan is following them (and e.g. look like horsesh!t). I'm talking about games, whose budget was modest, yet outsold many AAA+ titles on PC.

#121
Marionetten

Marionetten
  • Members
  • 1 769 messages
I don't know but Dragon Age 2 certainly will.

BioWare has burned way too many bridges with their PC community.

#122
Divine Justinia V

Divine Justinia V
  • Members
  • 5 863 messages

izmirtheastarach wrote...

Have people been paying any attention to what the developers are actually saying? Mike Laidlaw has said that they are developing two different versions. One for consoles, and one for PCs. The console version will be less tactical and more action-oriented.

It would be far too easy to pay attention to what the developers are saying. 

#123
bzombo

bzombo
  • Members
  • 1 761 messages

Lyssistr wrote...

Estel78 wrote...

The funny thing is when you suggest to look for their hardcore managing-inventory-more-than-playing-the-game fix in the indie space the PC "elitists" return they would rather have some nice graphics as well and all that stuff that comes with modern games. Well, guess what, that stuff costs money, ergo developers NEED to cater to the wider audience.


Imo, ideal indie games are at the level of Trine & Torchlight. Great graphics but not AAA+, they both got very good sales, in fact I think Torchlight (>600k sales atm) got more sales on PC than DAO. You can say the tactical combat is out of the question when you want to cater to a wide audience, this is exactly what was said for platformers and Trine proved otherwise.

Keep in mind I'm not mentioning indie games with a cult-like status where only a special clan is following them (and e.g. look like horsesh!t). I'm talking about games, whose budget was modest, yet outsold many AAA+ titles on PC.

dao sales are somwhere between 750k and 1 million. that would be higher than torchlight.

#124
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

bzombo wrote...


Sales I had seen some months ago for DAO were ~500k, I haven't looked for sales charts since then, but the numbers you cite are from 1.5x to 2x. Can you link a recent source for DAO's PC sales?

Modifié par Lyssistr, 10 août 2010 - 06:24 .


#125
izmirtheastarach

izmirtheastarach
  • Members
  • 5 298 messages

VittoriaLandis wrote...

izmirtheastarach wrote...

Have people been paying any attention to what the developers are actually saying? Mike Laidlaw has said that they are developing two different versions. One for consoles, and one for PCs. The console version will be less tactical and more action-oriented.

It would be far too easy to pay attention to what the developers are saying. 


I just find it so bizarre. I see all this complaining quoting the most random of sources, when you can literally spend five minutes listening to what the man in charge of the entire Dragon Age franchise has said, and find out what is really going on.