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Did Dragon Age 2 origin sell mainly on consoles?


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#126
UndercoverDoctor

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I HEARD CRYSIS GOT DEM GRAPHICS.

#127
B3taMaxxx

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izmirtheastarach wrote...
when you can literally spend five minutes listening to what the man in charge of the entire Dragon Age franchise has said, and find out what is really going on.



 One's own interpretation of.................

Modifié par B3taMaxxx, 10 août 2010 - 06:57 .


#128
Divine Justinia V

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izmirtheastarach wrote...
I just find it so bizarre. I see all this complaining quoting the most random of sources, when you can literally spend five minutes listening to what the man in charge of the entire Dragon Age franchise has said, and find out what is really going on.


I completely agree with you. I'm totally baffled by it, and sometime quite annoyed. It's pretty... ignorant lol. However I still come here and just shrug it off.

#129
Rubbish Hero

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A. Sayalero wrote...

Rubbish Hero wrote...

Senzen Sumnor wrote...I think 3.2 million is sold not shipped.


Title says sold, article says shipped. They very stupid.

I think texture was bullcrap talk. Make easyer fit on console because console made of weak.
Crysis have much more going on in bigger enviroment with far longer draw distance, texture superior.

Posted Image


Bioware let us down for wall street dollars, this is console game, I say from start without back to future and people throw dog dirt and bad name call, now proven right as predicted before game even announced. Not pc game, pc port trying to cover up console mentality. Dragon Effect.

Exactly.

Bioware:
Is it a good idea to upset the PC players when you play well with SW : TOR ?


Very wise to agree on your part.
Nobody qeastion answer yes, co-develope not mean no console game or no sell more, please read before attempt say read  thank, s.

Modifié par Rubbish Hero, 10 août 2010 - 07:11 .


#130
Thicos

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Everybody say: NO TO EXCLUSIVES DLC's



All platforms must be equal, at least in game content.

#131
iTomes

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Thicos wrote...

Everybody say: NO TO EXCLUSIVES DLC's

All platforms must be equal, at least in game content.

uuuhhhmm, fine... why are you concerned they wont be??

#132
Thicos

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Currently, most companies make exclusive downloads. And so I do not think right.

And I like Bioware, because all content is released for all platforms.

So they stay that way. Please. :)

#133
jonluke93

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Thicos wrote...

Currently, most companies make exclusive downloads. And so I do not think right.
And I like Bioware, because all content is released for all platforms.
So they stay that way. Please. :)

The only one I can think of is Batman AA all others usually end up releasing the content on all platforms sooner or later.

#134
Senzen Sumnor

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AlanC9 wrote...

Are you saying the DAO console combat was good, Senzen? I heard bad things about it, but as a PC player I didn't really pay attention.


As PC player I didn't either but it sold over 2.5 million copies between Xbox 360 and PS3, that has to count for something.

#135
Senzen Sumnor

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Lyssistr wrote...

bzombo wrote...


Sales I had seen some months ago for DAO were ~500k, I haven't looked for sales charts since then, but the numbers you cite are from 1.5x to 2x. Can you link a recent source for DAO's PC sales?


If that is the case, than I completely understand why the direction change for DA2.  I thought it was around 750k, not that is much better when you look at how well console sales did.

#136
AlanC9

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Senzen Sumnor wrote...

AlanC9 wrote...

Are you saying the DAO console combat was good, Senzen? I heard bad things about it, but as a PC player I didn't really pay attention.


As PC player I didn't either but it sold over 2.5 million copies between Xbox 360 and PS3, that has to count for something.


Sure, but it could just mean that everything was great on consoles except the combat, and the game would have done even better with better combat.

#137
Brockololly

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The problem with public sales numbers is this: while digital downloads still might not be a ton, they likely add a good chunk of sales to DAO. But those numbers are never ever ever released to the public, so we'll never know. And the irony is that EA will make more money off of a digital download than they would off of a $60 retail sale, so its specious to think that its all about the raw sales numbers.

#138
Lyssistr

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Senzen Sumnor wrote...

If that is the case, than I completely understand why the direction change for DA2.  I thought it was around 750k, not that is much better when you look at how well console sales did.


 Yes and no. It is a practical decision that makes sense but also alienates a franchise which supposedly was about "returning to the roots" of RPGs.

 Maybe they should just learn the PC market better, like Valve &  Blizz have. Even some indie devs do nearly as well as DAO, in terms of PC sales, yet they only spend a small fraction of DAOs financial resources.

 I guess consolising all stuff is easier and will definitely bear fruits, while they may not trust the abilities of their market research teams, and do not believe they can do as well as others have on PC.

 Personally, I'd expect sales for da2 to rise but at a cost, losing part of their fanbase, by breaking the "promise" of having one of their franchises  "old school".

#139
UltimoCrofto

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Completely agree with everything you just said Lyssistr.



All we can do is be happy we got Dragon Age 1 cause let's face it, BioWare could have easily carried on making their nerfed console RPGs indefinitely. DA:O is basically our one sole PC RPG until The Witcher 2 or something (but even that's coming out on consoles now so who knows).

#140
Barbarossa2010

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AlanC9 wrote...

Senzen Sumnor wrote...

AlanC9 wrote...

Are you saying the DAO console combat was good, Senzen? I heard bad things about it, but as a PC player I didn't really pay attention.


As PC player I didn't either but it sold over 2.5 million copies between Xbox 360 and PS3, that has to count for something.


Sure, but it could just mean that everything was great on consoles except the combat, and the game would have done even better with better combat.


I played DA:O on the 360 and in my opinion the combat did not suck at all.  In fact, I would dare praise the porting team for giving the console an experience almost (I'll repeat: almost) comparable to the the PC version I toyed around with recently with a friend.  I found it responsive and, in my view, intuitive and "fairly" easy to use for the depth contained within all abilities/talents etc.  There is a major difference in there being no overhead tactical view and hot buttoning is extremely limited with the consoles, but still I would say the combat was far from bad, and was in fact, to me, probably the best non-shooting combat system I've seen on any console.
It might be just as easy to say that it sold so well because of the combat.

As a disclaimer, DA:O was my first RPG, but I did complete 6 full playthroughs and a number of partial playthrough, so I had a lot of game time to get used to the combat system.  That might be the key, in that I felt I had mastered everything from building a ranged rouge to using mage area spells in engagements.  Pause and play was as natural (once I got used to it) as it was on PC. 

To be honest, I was surprised that the port team managed to build that much functionality into 4 buttons, two bumpers, two triggers and a d-pad.  After my experience with the game, I have to say (and this is the opinion of one who is new to the genre, but did mangae 6 playthroughs) the combat system was fun, well designed and responsive.  Story and combat were there for me.  I will say that perhaps BW should tighten up the tactics screen, commands and AI so programmed tactics don't run amok on occassion as they did for me.  I would also like to see the addition of three or four additional talents on the hot buttons and (yes) a tactical view, but that is not a show stopper for me since I got used to the "quarterback" view of things.

That's my view for what it's worth.  I would hate to see the combat system dumbed down or "amped up" at all, (with the exception of a few tweaks mentioned above) for consoles.  I thought they had it just about right.

#141
BootOnFace

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Lyssistr wrote...

Senzen Sumnor wrote...

If that is the case, than I completely understand why the direction change for DA2.  I thought it was around 750k, not that is much better when you look at how well console sales did.


 Yes and no. It is a practical decision that makes sense but also alienates a franchise which supposedly was about "returning to the roots" of RPGs.

 Maybe they should just learn the PC market better, like Valve &  Blizz have. Even some indie devs do nearly as well as DAO, in terms of PC sales, yet they only spend a small fraction of DAOs financial resources.

 I guess consolising all stuff is easier and will definitely bear fruits, while they may not trust the abilities of their market research teams, and do not believe they can do as well as others have on PC.

 Personally, I'd expect sales for da2 to rise but at a cost, losing part of their fanbase, by breaking the "promise" of having one of their franchises  "old school".



I don't see why having a PC version and a console version with slightly different combat systems would alienate the PC fanbase. If anything, the change in combat for the console should alienate Bioware's console fans who liked DA:O's system. The devs keep saying over and over that the only changes are an art shift, more action-packed combat for the consoles, and changing dialogue reactions from a list to a wheel. The PC's only combat change is a tweaking of the camera.

Regarding DA2's character-centered story, many people like playing a character that is more fleshed-out and voice acted. If not being able to be a dwarf of elf is really that disturbing to you, then maybe you should stick to D&D clones and WoW.

Blizzard keeps making money by making sequels and spin-offs of series from the 90s. Sure they're great games, but they don't bring anything new to the table. At least Bioware is innovating, rather than catering to nostalgia and looking to the past. Instead they're seeing what they can do to bring the genre forward.

#142
Nighteye2

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I wonder, how many people bought it on console only to end up regretting that they didn't get the PC version?


#143
Tsuga C

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Nighteye2 wrote...

I wonder, how many people bought it on console only to end up regretting that they didn't get the PC version?


Most anyone with a decent PC, I'd imagine.  Posted Image

#144
Rubbish Hero

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Thicos wrote...All platforms must be equal, at least in game content.


Only reason games banged on every platform is for maximum sale. Dragon Age shouldn't even be on consoles
like the Sims. Now it's a console game according France person. Money rule all. Only reason exclusive is because money offered more than on all  platforms. Big greedy corps like OCP I had to kill Bob Morton because he made a mistake, now it's time to erase that mistake. Money, customer second.

Modifié par Rubbish Hero, 11 août 2010 - 12:44 .


#145
Bobad

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Rubbish Hero wrote...


Thicos wrote...All platforms must be equal, at least in game content.


Only reason games banged on every platform is for maximum sale. Dragon Age shouldn't even be on consoles
like the Sims. Now it's a console game according France person. Money rule all. Only reason exclusive is because money offered more than on all  platforms. Big greedy corps like OCP I had to kill Bob Morton because he made a mistake, now it's time to erase that mistake. Money, customer second.

 Wait, did you just cite Robocop as an example?

#146
Xayasha

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I'd like to read the french article, some translations aren't worth cr*ap.

But yeah, I bought DA on Xbox, only to realise the PC version looked way better.

#147
Morroian

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Bobad wrote...

Rubbish Hero wrote...

Only reason games banged on every platform is for maximum sale. Dragon Age shouldn't even be on consoles
like the Sims. Now it's a console game according France person. Money rule all. Only reason exclusive is because money offered more than on all  platforms. Big greedy corps like OCP I had to kill Bob Morton because he made a mistake, now it's time to erase that mistake. Money, customer second.

 Wait, did you just cite Robocop as an example?


LOL, so Rubbish Hero does confuse game and movies with reality.:lol:

#148
Stefanocrpg_rev91

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Xayasha wrote...

I'd like to read the french article, some translations aren't worth cr*ap.
But yeah, I bought DA on Xbox, only to realise the PC version looked way better.

Then buy the second on pc. ;)

#149
Loc'n'lol

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Xayasha wrote...

I'd like to read the french article, some translations aren't worth cr*ap.


See the relevant passage here, then. No much room left for translation errors.

#150
izmirtheastarach

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BootOnFace wrote...

I don't see why having a PC version and a console version with slightly different combat systems would alienate the PC fanbase. .


This is the thing I don't understand. We PC folks get more tactical control, and the console folks get more button mashing action. What is there to complain about?