I have suddenly got a situation in testing mode. Every creature the Player approaches seems to fire a conv. If it has no conv attached a barkstring appears above the player which says "conv conv" and scrolls down four or more times. This is a right pain particularly in combat.
Any ideas where to start looking for a debug?
conv issues in game
Débuté par
Bronn MacLaern
, août 09 2010 02:25
#1
Posté 09 août 2010 - 02:25
#2
Posté 09 août 2010 - 02:51
Look for a script called "nw_c2_default4" check line 40 and comment it out, recompile/save.
fix courtesy of Knightmare. Here's the thread on the old forums
http://nwn2forums.bi...67262&forum=113
I had this issue to at one point. I have no idea what actually starts this behavior, but this fixes it.
fix courtesy of Knightmare. Here's the thread on the old forums
http://nwn2forums.bi...67262&forum=113
I had this issue to at one point. I have no idea what actually starts this behavior, but this fixes it.
Modifié par kamalpoe, 09 août 2010 - 02:52 .
#3
Posté 10 août 2010 - 09:23
Ok, that didn't work line 40 was identifying a variable that line 44 then couldn't find when compiled... my standard internet is down so comms are via Android phone so couldn't follow that link. Will have broadband back in day or so, so will wait. Tha fact that it is a known issue and can be resolved is enough for now. Many thanks Kam'!
#4
Posté 10 août 2010 - 09:30
Solved! When I realised it was only happening in one mod, and the rest of the camp was fine, I had a look in the module script folder. The naughty one was there. I figured it must have flown in on the back of an ERF or Hak, so now I'm cross referencing to see which.
Would never have had a clue if you hadn't pointed me at that default4 script! Cheers again!
Would never have had a clue if you hadn't pointed me at that default4 script! Cheers again!





Retour en haut






