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Dexterity bug - Ranged weapons


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#1
Serenade

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Image IPB

Here's a picture (Hope the link worked) where i'm using armor with and without extra dexterity. It will compare both armor with and without extra dexterity, and to the right is the info about ranged weapons and dexterity (Where it clearly says you will gain 1 attack score each 1 point spent). The armor with dexterity give's me only 0.6 extra damage with a 2 extra points into dexterity, instead of 2 damage. Playing on harder difficulties, or sometimes on normal, the archer is simply gimped and will do minimum damage.

Top picture: 24.0 damage
Bottom picture: 24.6 damage
Right picture: "Increase attack score in ranged combat by 1"

Can Bioware please address this issue.


-Sorry if there's another thread about this, but i used the search and couldn't find any.
-And sorry about the quality on the picture. Bad camera.

Modifié par Master Bandit, 09 août 2010 - 03:03 .


#2
13Dannyboy13

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Sadly the patch only fixed daggers, bows are still at .3 and I don't think crossbows work at all, was really hoping to have bows work properly too, had to resort to some "questionable" methods to give my archer the edge he needed. Image IPB

#3
Wonderllama4

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hmmm. well, I hear Arrow of Slaying still does a lot of damage.

#4
Serenade

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Instead of getting 30 damage with 30 dexterity, you'll get 9 with 30. It's a huge difference if you play on harder difficulties. I know of some good abilities, yes, but before you even get to them, you're gimped.  I now play on normal, and still, sometimes it's hard with a couple of archer's in the group. Image IPB

I hope Bioware would look into this. Any acknowledgement addressing this issue would be great.

Modifié par Master Bandit, 10 août 2010 - 04:51 .


#5
Guest_follis2_*

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I've done 776 with Arrow of slaying with this bug. But as you say, low level archers are weak. Hopefully it will be fixed sometime. Until then I see it as an extra challenge in the game.

#6
Serenade

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Bump for Bioware to see

#7
Meowbeast

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The crossbows are definitely bugged, but they may have intentionally weakened bows on the consoles for balance reasons. But, I dunno. I'd like to find out; tell me Bioware!

#8
Chasington of Locksley

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Why do people keep bringing up the fact that they got arrow of slaying to do 700 plus damage. It's a relatively useless talent because it only does that much damage to weaker enemies. You know the enemies that you don't even need to do insane amounts of damage on in the first place. Arrow of slaying, in no way, makes archers a more viable option on the consoles because the dex and str multipliers are still at .3 instead of .5 the way they should be. Not only that but shale's rock mastery is bugged on the consoles so it's completely unusable.

#9
rayzorium

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"Attack score" means your attack value (your accuracy), not damage. You're not supposed to get 1 damage per 1 dexterity. Even 2-handed don't get that kind of scaling (except for mauls, which have the highest attribute modifier in the game).

#10
Guest_follis2_*

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Chasington of Locksley wrote...

Why do people keep bringing up the fact that they got arrow of slaying to do 700 plus damage. It's a relatively useless talent because it only does that much damage to weaker enemies. You know the enemies that you don't even need to do insane amounts of damage on in the first place. Arrow of slaying, in no way, makes archers a more viable option on the consoles because the dex and str multipliers are still at .3 instead of .5 the way they should be. Not only that but shale's rock mastery is bugged on the consoles so it's completely unusable.


Jeez... did I step on your toes or something? Sorry for mentioning it. I won't do it again. I will point out though that after a while you can kill mages with a single shot with Arrow of Slaying. Is that useless? If you could kill an orange boss with one hit of Arrow of slaying everyone would say that it was overpowered and made the game too easy. But I agree with you, all the bugs ought to be fixed.

#11
rayzorium

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By the way, guys, bow damage isn't bugged on consoles at all, and never has been, nor was there ever any reason to think it was (aside from people being way too eager to feel victimized). 0.3 damage per point of dexterity is just how the formula works out. It's almost disturbing how something so thoroughly wrong became uncontested common knowledge.

Edit: Made it clear that I refer only to bow damage, not everything bow-related. Rock Mastery is indeed unusable.

Modifié par rayzorium, 13 août 2010 - 06:03 .


#12
Guest_follis2_*

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I've never said that bows aren't bugged. And who is feeling victimized? From the way you talk about it's like it's impossible to play as an archer at all. I would have agreed with you if longbows and shortbows had been so _totally_ bugged as crossbows. Then it would have been a gamebreaking bug. Btw, sarcasm can be funny, but also annoying.  

Modifié par follis2, 13 août 2010 - 06:05 .


#13
rayzorium

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Wait, what? I didn't say that you said bows aren't bugged. I'm saying bows aren't bugged. No such bug ever existed and there was never any reason to believe that it did.

Edit:
No, I'm quite serious. Not sure what I can do to assure you I'm not being sarcastic, but I guess it doesn't matter. Even if I edited the wiki right now, someone would edit it back eventually. Console users will be indignant about this "bug" forever. Judging from your followup post, you're living proof of that.

Modifié par rayzorium, 13 août 2010 - 06:17 .


#14
Guest_follis2_*

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Ok, anything you say.

#15
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Have I been indignant? All I've pointed out is that yes, there is a bug or at least that bows do less damage on console than pc (I doubt it's intentional since all other weapons do the same damage on both console and pc). I also pointed out that bows still can do some damage with Arrow of slaying as an example, but of course I hoped that it would be fixed. That's all. I'm not indignant at all.
EDIT: I looked up in the "Missing Manual": http://dragonage.gul...p/items/weapons, It says that both longbows and shortbows are indeed meant to do damage based on 50 % strength and 50 % dex, whereas crossbows should do damage based 100 % on dex. 

Modifié par follis2, 13 août 2010 - 07:09 .


#16
rayzorium

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My wording was clumsy, and I apologize if I was hostile. I didn't mean to call you indignant; you haven't been, but many others have. I was referring to your (everyone's, really) insistence on believing that there is a bug when there has never been one. I meant you were proof of just how stubbornly everyone adheres to the belief. The notion that bows are bugged is so deeply ingrained into console users that I wouldn't be surprised if you still don't think I'm serious when I say that they are working perfectly fine.

I am referring to longbows and shortbows, just to be clear - I don't doubt that crossbows are broken. But longbows and shortbows are not bugged at all.

Edit: Wow, paragraphing issues.

Modifié par rayzorium, 13 août 2010 - 07:36 .


#17
Guest_follis2_*

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Ok, no hard feelings. Since I (mis)understood your first comment as sarcasm I got a little provoked. But that said, if - and it's a big if - the developers indeed meant the damage for bows being lower on console than pc, that just doesn't make any sense.



Btw, in the "Missing Manual" there is another interesting detail. It seems that bows initially were meant to be enchantable since it indicates "Max runes" as "2" for weapons made of Sylvanwood, for instance, which only bows are. This is an option they must have removed from the game regardless of platform.

#18
rayzorium

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It wouldn't make any sense, but I'm making a much more weighty claim than that - I'm saying that it's not even lower on the console than it is on the PC.

#19
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Hmm, I remember now that someone showed me a formula for bows earlier in another thread. Looking at the thread and formula again I think I understand the logic now: damage IS calculated on 50 % strength and 50 % dex, but only 0.3 points from each attribute point count in the damage calculation. Is that correct? If so, you probably are right! Sorry! (I think I and many others may have been misled by the Wiki then, where it says that damage is lower on console than pc). 

EDIT: I also belive that the descriptions of talents in the inventory screen aren't very precise and are possibly misleading. As the OP points out, it immediately seems from the description of dexterity that "Damage" should increase with 1 if dexterity increases with 1 point. 

Modifié par follis2, 13 août 2010 - 08:26 .


#20
Serenade

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I'm confused.

#21
Meowbeast

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I know the bows do less damage on the consoles for sure. Holding one dagger: 60ish damage. using a Longbow: 40ish on the same character.

#22
Guest_follis2_*

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That's probably because the formula for dagger damage is different from the formula for bows.

#23
Recon101

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Master Bandit: +1



I choose to believe bow damage is increasing as intended and feel better about playing my fav. build. Wish we did have the option to enchant bows. They could have let us freeze high-level targets or light up barrels and pools of oil at long-range.

#24
Lajkos

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follis2 wrote...

Hmm, I remember now that someone showed me a formula for bows earlier in another thread. Looking at the thread and formula again I think I understand the logic now: damage IS calculated on 50 % strength and 50 % dex, but only 0.3 points from each attribute point count in the damage calculation. Is that correct? If so, you probably are right! Sorry! (I think I and many others may have been misled by the Wiki then, where it says that damage is lower on console than pc). 

EDIT: I also belive that the descriptions of talents in the inventory screen aren't very precise and are possibly misleading. As the OP points out, it immediately seems from the description of dexterity that "Damage" should increase with 1 if dexterity increases with 1 point. 


so 0.3 dmg from 1dex  point is the 50% you get from dex? than it should be the same on pc, no?

can some1 confirm that the pc and 360 have different dmg when it come to bows, since some say it is diffrent dmg and some say it is not?

#25
13Dannyboy13

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Anyone have this on pc and able to test if it's .3 or .5 added for the pc version? It is getting a bit confusing, on the Missing Manual chart daggers say 50%str / 50%dex and attribute modifier says 85%, where as long/shortbows say 50/50 str/dex and have an attribute modifier of 100% yet daggers show as doing more damage when equipped. Shouldn't it say 60% for bows if it's only .3 being added? or am I missing something?