Arcane warrior vs nuker?
#1
Posté 09 août 2010 - 08:55
AW / Battlre mage / Blood Mage vs somwthing like blood mage / keeper / battle mage
AQ vs Nuker.. Pros, cons? I lik to have fun, ultimately, and nuking is always fun, but I've played like 3 nuke mages, I kind of want something different.
Also, how would I stat/skill an AW?
#2
Posté 09 août 2010 - 09:25
#3
Posté 09 août 2010 - 10:32
#4
Posté 10 août 2010 - 05:42
And keep that staff as your alternative to melee; worth every GP.
#5
Posté 11 août 2010 - 06:49
#6
Posté 11 août 2010 - 11:14
Elhanan wrote...
No reason you cannot have both. As an AW, you can wear Massive armors, but may remain in light armor or robes if you wish. I find that the Reaper Robes, Felons Coat, or the new Lil Song DLC armor makes for decent protection for the chest piece. And this allows for variable selections for helms, gloves, and greaves, too.
And keep that staff as your alternative to melee; worth every GP.
I suppose you have a few points there. I have only played an AW/BM in one play through and I did enjoy it but it was my second play through and I was a bit green in my spell choices. Most people complain about sheathing before casting but that never bothered me. I really enjoyed being the last one standing all the time. In most of the difficult battles my partied died quick and I was left to clean up the mess. I didn't however, consider light armors to reduce fatigue. But again, fatigue didn't bother me much either.
#7
Posté 12 août 2010 - 07:17
And the lighter choices I mentioned leave choices open for those slots, so you can adapt as you wish. Mine chose the Dilligence gloves and boots for the armor. but this list is wide open for personal taste.
#8
Posté 12 août 2010 - 11:17
#9
Posté 04 septembre 2010 - 05:03
#10
Posté 04 septembre 2010 - 06:09
#11
Posté 04 septembre 2010 - 07:04
ussnorway wrote...
Shapeshifter > AW for survivable but play what inspires you.
#12
Posté 04 septembre 2010 - 07:16
#13
Posté 04 septembre 2010 - 07:23
night0205 wrote...
Shapeshifter can beat AW if you have Dragon shifting... but other then that, no.
Not if you are fighting in a small room with a low roof
DRAGON FORM - boom! Oh my head, Agrr my wings, ouch my butt is stuck! Someone is poking my butt, turn, wait I am too fat.. ouch!
#14
Posté 04 septembre 2010 - 02:40
#15
Posté 04 septembre 2010 - 02:48
ussnorway wrote...
At level 12 my SS can solo the forge master and the massed shrieks ambush on the second bridge (Dead Trenches)... Swarm is amazingly powerful!
Well AW can do that as well... and once you get all the AW skills and equipment... they can solo everything on all difficulties - including Harvester and friends (there is a you tube movie showing it)
I dont like SS because I think Bioware did a horrible horrible job with the class in DA - or maybe I just miss the Druid/SS in NWN series too much
#16
Posté 04 septembre 2010 - 07:53
In my opinion specialtions are bad if it's taken only because base attributes, not because abilities (spells). Bloodmage did not fit my moral consept. Arcane warriors is nice consept, but I don't work in close combat, I work mostly from range. Shapeshifter is pointless when you lose you mage abilities to cast spell. Mage with spells is the most powerful thing that there is.
Modifié par Lumikki, 04 septembre 2010 - 07:55 .
#17
Posté 05 septembre 2010 - 04:34
That is my point... AW gets "Shimmering shield" at 14 and can get "Fade Shoud" at level 16 but SS is finished at 12!ashwind wrote...
Well AW can do that as well... and once you get all the AW skills and equipment...
AW is a powerful mage but SS will run rings around it (literally) in the early levels.
#18
Posté 05 septembre 2010 - 06:09
#19
Posté 05 septembre 2010 - 06:35
schalafi wrote...
I would like to play a mage in my next play-through, but I'm really wondering how to do it. My problem is I thought a mage stayed back and the warriors took the lead. If I'm the pc, and a mage how can I lead and still be in the back for a fight. There must be some way to keep my leadership and still play a mage, but I can't figure out how. Any tips?
Much like an archer, once combat begins have the warriors move forward while you take the shots your spells will allow. If you plan on using any major AoE spells, Hold the party until that spell is completed (eg; Fireball).
Set Warriors to Default if you want them to chase opponents, or Defensive if you want them guarding the controlled character.
While it can take practice to start at the front and move most others forward, I actually like leading with an archer or mage to get a better overall look at the battlefield.
Modifié par Elhanan, 05 septembre 2010 - 06:36 .
#20
Posté 05 septembre 2010 - 06:48
mm.. I did not have problems as been front as mage, because most the time I did the first attacks (control ones). How ever, there is few time when I wanted warrior to go first. So, I did this. I paused game and jumped warrior and put him to run some point, then jumped back to mage. Released pause. Then warrior started to run and took aggro, I was free to make my action. But about over 90% I was in lead and it was not problem. Even sometimes I left hole party behind as hold, while I soloed the enemies.schalafi wrote...
I would like to play a mage in my next play-through, but I'm really wondering how to do it. My problem is I thought a mage stayed back and the warriors took the lead. If I'm the pc, and a mage how can I lead and still be in the back for a fight. There must be some way to keep my leadership and still play a mage, but I can't figure out how. Any tips?
Mage is the most dangerous. You can run in room of full of enemies (usually melee) and when they become closer, you hit pause. Then you target spell "Cone of Cold" to them and most of them are frozen. Or you can start with fireball or blizzard or earthquake. If there is mage in room, it's better to take care it first, with single target spell. Like petrify, force field or crushing prison. Also if enemies come around you, just hit mind blast spell and they get stunned, what gives you time to move and make other actions.
It's about understanding that mage is best as control. After the control is done, then it's about doing damage. it doens't matter how much enemy is able to do damage, if they are full control as unable to do any damage to you party. Example sometimes only 4 enemies was attacking my party, so with me and Wynne. We take care of those so fast. One of used "cone of cold" then we both hit stonefist, what shatters two enemies. Then we both hit crushing prison, what shaters two more enemies. That 4 enemies done. If the Cone of cold missed one or two it did matter, because other mage has also "cone of cold" and both had petrify. So, we could easy froze like 10 enemies.
Later in game when you have mass damage spells, you can take care alone as mage more than 30 enemies and it's not problem at all. Near end you can take multible orges like they are nothing and you don't even need your party help to do it. It's not just about damage, but ability control enemies so that they never reach you.
Modifié par Lumikki, 05 septembre 2010 - 07:18 .
#21
Posté 05 septembre 2010 - 11:37
Modifié par schalafi, 05 septembre 2010 - 11:41 .
#22
Posté 06 septembre 2010 - 01:25
I tried Walking Bomb recently w/Morrigan, but there is little to indicate that the spell has been activated, Staying to Lightning, Winter's Breath, etc seems much safer, and when I need the bigger guns, I can take control.
Quickslot is the best way for me, but you will gain more spells than slots, so determine your priority lists to avoid long delays for looking thru spell lists later.
One recommendation is having Glyph of Repulsion for all mages. Setting this one in tactics saves lots of reloads for me: Self; Being attacked by melee; GoR. A small bonus is that it is a great indicator to locate said mage on the battlefield.





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