I originally made a ruthless spacer (infiltrator, female) simply because all other backgrounds sounded too much like some sort of orphan superhero (or tentacle monster attack survivor, which is hardly more exciting). In retrospect, however, colonist probably works better as background for ruthless.
After seeing biotics in action, I thought that holding the line almost on your own might not be completely out of question, so I made an earthborn war hero (vanguard, male). Now that I think about it, earthborn being a biotic is kinda iffy, but still possible I think... Maybe colonist works better with this one as well (or spacer, for the ultimate happy sappy paragon experience).
I really don't like the sole survivor profile because, well, let's just say that a lot of Zaeed's missions ended with him being the sole survivor, but I wouldn't trust him to save the galaxy. Supposedly it shows that you can concentrate in extreme situation and not give in to emotion, but same kinda goes for ruthless - except ruthless got results and didn't lose
all squadmates. I figure that sole survivor could be a nice profile for a "worst possible playthrough" character...
But in the end, they can all save the galaxy, given enough save&loading, so really it's just a question of how realistic and coherent you want your story to be.
Miss Yuna of Atlanta wrote...
I think luck is very important for the hero of a grand epic. If a hero makes it out of every scrape based on his/her own ingenuity or prowess, then he/she gets Goku Syndrome.
I disagree. Luck is, well, luck, it isn't really an inherent property of a person (D&D style mechanics aside). The story involves obscene amounts of luck as it is, and I feel the less of it the better (as the chain of exceptionally good luck gets exponentially less probable as it gets longer). Otherwise you might as well call it a variant of Goku syndrome ("MY LUCK LEVEL IS RISING").
Modifié par tmk, 10 août 2010 - 06:10 .