Elnora
#1
Posté 10 août 2010 - 02:17
#2
Posté 10 août 2010 - 02:21
#3
Guest_ShadowJ20_*
Posté 10 août 2010 - 02:24
Guest_ShadowJ20_*
Modifié par ShadowJ20, 10 août 2010 - 02:24 .
#4
Posté 10 août 2010 - 04:13
ShadowJ20 wrote...
Unfortunately not...she gone when you get back.
It makes sense. If you listen outside the door, you can hear her talking: she hopes you just keep going so she can get the hell out of there.
#5
Posté 10 août 2010 - 04:19
#6
Posté 10 août 2010 - 04:22
Caesar914 wrote...
I think that side thing is total bull, when you replay and this time around you know 100% she's no good, to you it's a paragon decision to kill her and remove a sadistic murderer from society in that situation, but you have no choice but to accept renegade points if you do it.
I heard lawyers had this saying. It went something like "Id rather let 10 criminals go than wrongly accuse 1 innocent person".
I think this was one of those things.
#7
Posté 10 août 2010 - 04:23
#8
Posté 10 août 2010 - 04:28
Mr.Caine wrote...
You have no idea if she would try to turn her life around in ME3, look at Helena blake.
I highly doubt that. It sounded to me that she would turn out to be a proffesional criminal.
#9
Posté 10 août 2010 - 04:30
#10
Posté 10 août 2010 - 04:32
Then again maybe she's an idiot and if you let her go you get a chance to make things right in ME3. And Balak too. I owe him a bullet in the head
#11
Posté 10 août 2010 - 04:42
#12
Posté 10 août 2010 - 04:44
Modifié par didymos1120, 10 août 2010 - 04:44 .
#13
Posté 10 août 2010 - 04:45
didymos1120 wrote...
I have no problem with it being a renegade thing. I just think that the interrupt should have you instantly shoot her dead when she goes to draw her shotgun, instead of that silly "Sorry, you made your choice" thing.
Bingo.
#14
Posté 10 août 2010 - 06:00
didymos1120 wrote...
I have no problem with it being a renegade thing. I just think that the interrupt should have you instantly shoot her dead when she goes to draw her shotgun, instead of that silly "Sorry, you made your choice" thing.
I don't even know why Paragons believe the entire "Oh, by the way I didn't shoot at you! I'm completely innocent!" thing immediately before AND after she goes for her gun.
Modifié par Dave of Canada, 10 août 2010 - 06:00 .
#15
Posté 10 août 2010 - 06:17
Caesar914 wrote...
I think that side thing is total bull, when you replay and this time around you know 100% she's no good, to you it's a paragon decision to kill her and remove a sadistic murderer from society in that situation, but you have no choice but to accept renegade points if you do it.
It's all in retrospect, though. You, as the player know she's guilty, but Shepard, at that point in the story, has no idea. The story should reflect that.
It wouldn't make sense to have an execution as a paragon action, regardless of what you the player know.
#16
Posté 10 août 2010 - 06:25
#17
Posté 10 août 2010 - 06:27
didymos1120 wrote...
ShadowJ20 wrote...
Unfortunately not...she gone when you get back.
It makes sense. If you listen outside the door, you can hear her talking: she hopes you just keep going so she can get the hell out of there.
In my canon shep walkthrough I put a bullet inside her head.
#18
Posté 10 août 2010 - 06:28
didymos1120 wrote...
A better paragon action that would work with her drawing the weapon would be disarming her and/or knocking her ass out and locking the room or something. Shep could then say "We'll let the detective deal with her later" or whatever. Then, you could find the evidence, and if you returned to the room you'd get a new renegade option....
thank you... duno why that could not have been done... even if later on we find out she escaped... do not know why we could not just pop her leg or shoulder.. fry the lock on the door and radio the detetive about Elnora.
#19
Posté 10 août 2010 - 08:17
Also: need Volus combatants in ME3.
#20
Posté 10 août 2010 - 08:41
Spartas Husky wrote...
didymos1120 wrote...
A better paragon action that would work with her drawing the weapon would be disarming her and/or knocking her ass out and locking the room or something. Shep could then say "We'll let the detective deal with her later" or whatever. Then, you could find the evidence, and if you returned to the room you'd get a new renegade option....
thank you... duno why that could not have been done... even if later on we find out she escaped... do not know why we could not just pop her leg or shoulder.. fry the lock on the door and radio the detetive about Elnora.
if it's any consolation, you can still give the detective the info & she says she'll do what she can
and, as Voutsis1982 said, you might be able to resolve it yourself, or hear about it being resolved in ME3
but. like you & didy said, there should have been a better paragon way of handling it
#21
Posté 10 août 2010 - 11:08
Not complicated.
Bang. Goodbye.
#22
Posté 10 août 2010 - 11:15
Blam. Justice done.
#23
Posté 10 août 2010 - 11:18
#24
Posté 10 août 2010 - 04:54
If the situation was different and we find Elnora incapacitated and unarmed, I wouldn't have a Paragon Shepard execute her in cold blood. I still wouldn't let her walk, though. I would hope that there would at least be a neutral response which would allow you to handcuff her to wait for arrest.
#25
Posté 10 août 2010 - 05:33
Also no harm in finding out that you got played. Accept the dramatic irony and take satisfaction that you did not execute someone a priori. You did not become a monster while you were hunting them.
That being said, I don't understand why Paragon Sheps wouldn't get the same warning shot / distraction shot interrupt in that situation like you do during Thane's recruitment mision.
Modifié par Kid_SixXx, 10 août 2010 - 05:42 .





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