I added a cutscene in an area of my module and put an ambient sound in it ( I chose an ambient sound object: amb_battlelhvy_sg and simply put it in the cutscene, it works).
After the cutscene played, the player would be transported to another area. But When the player goes to a position of this area(Not all of this area), the ambient sound of my cutscene would begin to play again. It will keep playing until the player move away.
I have double checked my areas and I'm sure I didn't put the sound object in it.
If anyone can give a hand with this issue, I'd really appreciate it. Cheers!
EDIT: NVM. I figued it out. Just teleport the player to another area-->and put the ambient sound in this area--> use a trigger to play cutscene, covers the start point. Then after the cutscene played transport the player back.
Modifié par Ldfxf, 16 août 2010 - 03:41 .





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