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cutscene sound keeps playing in another area


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#1
Ldfxf

Ldfxf
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Greetings there!

I added a cutscene in an area of my module and put an ambient sound in it ( I chose an ambient sound object:  amb_battlelhvy_sg and simply put it in the cutscene, it works).

After the cutscene played, the player would be transported to another area. But When the player goes to a position of this area(Not all of this area), the ambient sound of my cutscene would begin to play again. It will keep playing until the player move away.

I have double checked my areas and I'm sure I didn't put the sound object in it. 

If anyone can give a hand with this issue, I'd really appreciate it. Cheers!

EDIT: NVM. I figued it out. Just teleport the player to another area-->and put the ambient sound in this area--> use a trigger to play cutscene, covers the start point.  Then after the cutscene played transport the player back.

Modifié par Ldfxf, 16 août 2010 - 03:41 .