TBH, if you're advertised a piece of DLC called Warden's
Keep, that promises you a "base of operations" then that should be at least what you're given.
The fact that completing the main questline in the Keep, then leaving the zone to make your merchants appear, completely breaks the ability to finish the Avernus and Codex quests is unprofessional. There should be
some warning at least that leaving the area will render the Keep completely un-enterable, thereby breaking this part of the game in this way.
For these facts alone
the DLC is NOT worth the $7.
I purchased it on release day, so no reviews or warnings about the Keep's opening hours (or lack thereof) were available. At the very least you expect to have a Keep to use at the end of the quest content. Especially if you're a long-time Bioware gamer and had the Keeps in the BG & NWN games.
Bioware should put out a fix for this ASAP, and allow those gamers who left before finishing the side quests to do just that.
Completely unbelievable. I expected far better Bioware. Honestly.
Why deny players the ability to enter the Keep after the main DLC questline is complete? It's a nonsense.
Modifié par Saruya, 11 novembre 2009 - 10:31 .