Warden's Keep: Worth It?
#201
Posté 15 novembre 2009 - 01:48
#202
Posté 15 novembre 2009 - 02:46
zalderach wrote...
PC gamers are so spoiled they demand to get everything free, Bioware are trying to make some money on PC gaming here. So they can afford to keep making games like ME and DA.
They are not in the business of giving out free stuff they are in the business of making money. Bioware just happens to make that money by creating awesome games, but because PC gamers are an ungrateful bunch (pirating and such) and they have to make money, DLC is the way to go. I for one enjoyed WK and still use the items and abilities I got there.
Oh don't be so facetious.
I have no problem paying extra for DLC, as long as we get what we're paying for.
I don't mind paying $7 for a few hours worth of content (whereas here at best you get 90 minutes) that gives you what is advertised. After finishing the main quest in the keep you're locked out of it forever thereby breaking the remaining quests still to be completed inside.
It's not a "base of operations", you can't talk to your party members other than those that you have with you at the time, and here's the kicker: You can't even change party members whilst looking at your pretty "keep" from outside in the courtyard.
If you can't even do something as basic as changing party members out, then it is by no means a "base of operations".
This is what so many people here have a problem with. It is not what was advertised, nor was it what we paid for.
So please spare me and the rest of us your contrite "PC gamers are pirates" bull. It's completely irrelevant and frankly insulting.
#203
Posté 16 novembre 2009 - 02:34
Saruya wrote...
You can't even change party members whilst looking at your pretty "keep" from outside in the courtyard.
Actually, you can. Just choose the party member icon at the top of the interface. This works once you've completed the main Warden's Keep quest line.
#204
Posté 16 novembre 2009 - 03:50
Since the ungrateful love to play on these words.
"A base of operations with party storage. Inventory full? Stash new items as well as loot from the main Dragon Age: Origins campaign."
I guess it depends on what context you consider a base. It really is a base of operations for the merchants family.
That allows you to access two merchants to resupply and a chest to unload keepsakes.
Generally bases are used to resupply and redeploy. Thus it kept its promise.
No where does it say player run keep (similar to neverwinter nights 2) or imply player ownership.
Since playing on words seems to be the thing here. I guess you should take "Relive the darkest hour of the Grey Wardens" at face value. And then see that you did infact get what you paid for in terms of duration.
Seriously all this arguing over $7 measly dollars? 7 is nothing. Its pocket change. If your budget is that stretched by $7 you have bigger concerns in life than DLC.
I couldn't make this content in an hour. Could you? How many man hours you think this took to make?
Regardless of the DLC, in a PC world saturated with shovel ware games, Bioware continues to shine, releasing epic RPGS, show some damn respect.
/Rant off.
PS) This downloadable content also adds a random encounter with a rare ore, that leads to a craftable sword.
#205
Posté 16 novembre 2009 - 03:58
#206
Posté 16 novembre 2009 - 04:04
Perpetual Sin wrote...
-Warning Rant incoming-
Since the ungrateful love to play on these words.
"A base of operations with party storage. Inventory full? Stash new items as well as loot from the main Dragon Age: Origins campaign."
I guess it depends on what context you consider a base. It really is a base of operations for the merchants family.
That allows you to access two merchants to resupply and a chest to unload keepsakes.
Generally bases are used to resupply and redeploy. Thus it kept its promise.
No where does it say player run keep (similar to neverwinter nights 2) or imply player ownership.
Since playing on words seems to be the thing here. I guess you should take "Relive the darkest hour of the Grey Wardens" at face value. And then see that you did infact get what you paid for in terms of duration.
Seriously all this arguing over $7 measly dollars? 7 is nothing. Its pocket change. If your budget is that stretched by $7 you have bigger concerns in life than DLC.
I couldn't make this content in an hour. Could you? How many man hours you think this took to make?
Regardless of the DLC, in a PC world saturated with shovel ware games, Bioware continues to shine, releasing epic RPGS, show some damn respect.
/Rant off.
PS) This downloadable content also adds a random encounter with a rare ore, that leads to a craftable sword.
I personally think all the outrage is from a severe lack of waffles. Tasty tasty waffles make everything better.
#207
Posté 16 novembre 2009 - 04:14
Wardens keep completely a waste of time and money.
#208
Posté 16 novembre 2009 - 04:15
#209
Posté 16 novembre 2009 - 04:18
Gormakr wrote...
Saruya wrote...
You can't even change party members whilst looking at your pretty "keep" from outside in the courtyard.
Actually, you can. Just choose the party member icon at the top of the interface. This works once you've completed the main Warden's Keep quest line.
Really?

That's after completing the main Keep Quest, and lo and behold, the change party icon is greyed out.
Modifié par Saruya, 16 novembre 2009 - 04:23 .
#210
Posté 16 novembre 2009 - 04:49
Kelston wrote...
You've not followed the game industry for long enough if you believe you can give me back the ridiculous "speak with your wallets" mantra.
It's hard to go back further than Pong.
The point is if you don't like what they're doing then don't waste your money on any more of their product. If enough people feel the same as you and do the same then eventually the company will get tired of losing money. Or they'll keep doing what they're doing if poorly run and eventually go out of business. But crying about it on a forum isn't likely to make them change when their sales figures tell a different story. It's also unlikely that it will change anyone's mind that happens to have a different opinion than yours.
You're entitled to your opinion but don't expect everyone to agree with it.
The one complaint about WK that I do agree with is the one concerning lack of re-entry into the keep once you've zoned out of the area. I didn't need to go back in on either of my two playthroughs but if I'd missed something I would have been annoyed. I don't really see a reason to lock the door on us.
#211
Posté 16 novembre 2009 - 05:07
More vendors aren't bad, but hardly necessary.
#212
Posté 16 novembre 2009 - 05:10
Saruya wrote...
zalderach wrote...
PC gamers are so spoiled they demand to get everything free, Bioware are trying to make some money on PC gaming here. So they can afford to keep making games like ME and DA.
They are not in the business of giving out free stuff they are in the business of making money. Bioware just happens to make that money by creating awesome games, but because PC gamers are an ungrateful bunch (pirating and such) and they have to make money, DLC is the way to go. I for one enjoyed WK and still use the items and abilities I got there.
Oh don't be so facetious.
I have no problem paying extra for DLC, as long as we get what we're paying for.
I don't mind paying $7 for a few hours worth of content (whereas here at best you get 90 minutes) that gives you what is advertised. After finishing the main quest in the keep you're locked out of it forever thereby breaking the remaining quests still to be completed inside.
It's not a "base of operations", you can't talk to your party members other than those that you have with you at the time, and here's the kicker: You can't even change party members whilst looking at your pretty "keep" from outside in the courtyard.
If you can't even do something as basic as changing party members out, then it is by no means a "base of operations".
This is what so many people here have a problem with. It is not what was advertised, nor was it what we paid for.
So please spare me and the rest of us your contrite "PC gamers are pirates" bull. It's completely irrelevant and frankly insulting.
Agree with all you said..all the basic features I expected..are not available...like being able to USE the keep..hell at least go inside it and look around (after completion). And being able to change party members...can't even do that..
Sorely disappointed.. :\\ Like the quest itself..but the rest..still perplexed..
#213
Posté 16 novembre 2009 - 05:16
#214
Posté 16 novembre 2009 - 05:23
It *is* about product descriptions being accurate.
#215
Posté 16 novembre 2009 - 05:24
Thanks.
#216
Posté 16 novembre 2009 - 05:28
Tortinita wrote...
Andrew Eric Knight wrote...
...
I made a comment about returning coffee, because to consume something willingly, with full knowledge of what the product was, then say it was a ripoff, isn't a good argument to make. You can easily read reviews on DLC and see if it is up your alley.
...
it is yours to spend 7 dollars on extra content, or wait for free mods that add in stuff you would like, without maybe the extra polish of the bio ware label.
...
Ah, but nobody said it was a rifoff. Most people agree it was some good 1~2 hour of gameplay. And people weren't given the "full knowledge" at the beginning, that's why the OP started this thread to acquire those knowledge.
Fact 1: The lore, keep, and character is interesting, and for the duration of the DLC it is enjoyable.
Fact 2: The entire DLC can be finish in < 2 hours for average gamers
Fact 3: You get 1 chest + 2 merchant at the end.
Fact 4: You can not re-enter the keep.
Fact 5: Since you can not enter the keep, using it as "base of operation" is not viable.
Whether or not $7 is worth it to anyone, is up to them. But the whole "base of operation" is misleading to put it nicely, and down-right false advertisement to put it harshly.
Love your facts...very good. I would add
Fact 6: You can't change party members here. (To go along with false advertisment of "base of operations"
#217
Posté 16 novembre 2009 - 05:29
So - how do I start playing it? What map entry should I look for?
#218
Posté 16 novembre 2009 - 05:39
Annatar2 wrote...
Since most of those posting in here have played Warden's Keep, I hope you can help me get started with it. I've bought it and downloaded it, but don't know what to look for on the World Map. The DL page doesn't tell me how to start using it, and there's no quest entry in my journal.
So - how do I start playing it? What map entry should I look for?
Quest giver is in your camp, once you chat him up... you get the map marker
#219
Posté 16 novembre 2009 - 05:53
#220
Posté 16 novembre 2009 - 06:39
LSDS wrote...
It's hard to go back further than Pong.
The point is if you don't like what they're doing then don't waste your money on any more of their product. If enough people feel the same as you and do the same then eventually the company will get tired of losing money. Or they'll keep doing what they're doing if poorly run and eventually go out of business. But crying about it on a forum isn't likely to make them change when their sales figures tell a different story. It's also unlikely that it will change anyone's mind that happens to have a different opinion than yours.
You're entitled to your opinion but don't expect everyone to agree with it.
The one complaint about WK that I do agree with is the one concerning lack of re-entry into the keep once you've zoned out of the area. I didn't need to go back in on either of my two playthroughs but if I'd missed something I would have been annoyed. I don't really see a reason to lock the door on us.
If you followed the game industry as long as you claim you have, you're lying or blind since you seem to not at all understand the micropay business model nor do you have any idea how it's been handled thus far.
The entire premise is to create as little content as possible while charging as much as possible since the goal is to cost much less than an expansion while netting more profit than one.
If you already start with the bar as low as you insist on setting it with Warden's Keep, what incentive would a company have to surpass that bar? So what if I don't get screwed the next time? The whole point is that you're getting shafted and you seem to want to convince people to accept it. How about going for never being ripped off and mislead in the first place by holding the company accountable?
#221
Posté 16 novembre 2009 - 09:39
Kelston wrote...
If you already start with the bar as low as you insist on setting it with Warden's Keep, what incentive would a company have to surpass that bar? So what if I don't get screwed the next time? The whole point is that you're getting shafted and you seem to want to convince people to accept it. How about going for never being ripped off and mislead in the first place by holding the company accountable?
What you don't seem to understand is that I, and some others, don't necessarily feel ripped off or "shafted". I got exactly what I was interested in getting. That is, the story, extra abilities, storage chest, equipment, and vendors. It would have been nice I suppose if WK fit the description of "base" a little better but honestly that didn't interest me. The camp is all the base I need. Though I do think that everyone complaining that it's not a "base" all have a valid complaint.
You're free to feel ripped off. I'm not trying to convince anyone here of anything. Everyone has their own opinion and can determine the value of $7.00 all on their own. I'm just voicing my own opinion to which you are more than welcome to disagree if you like.
Modifié par LSDS, 17 novembre 2009 - 08:01 .
#222
Posté 16 novembre 2009 - 09:54
Andrew Eric Knight wrote...
well technically you can retun to it and use it as a base of operations, you just can't wander aroudn the keep aimlessly.. but who knows maybe someone will mod it and make it into something more.
good thing about dragon age, everything that is released is modable, and thus can be upgraded endlessly by the community.
So i would say you are buying an experience for 7 dollars, in addition to the potential for much more from the community.
Unless you own the game for the ps3:unsure:
#223
Posté 16 novembre 2009 - 10:32
Perpetual Sin wrote...
-Warning Rant incoming-
Since the ungrateful love to play on these words.
"A base of operations with party storage. Inventory full? Stash new items as well as loot from the main Dragon Age: Origins campaign."
I guess it depends on what context you consider a base. It really is a base of operations for the merchants family.
That allows you to access two merchants to resupply and a chest to unload keepsakes.
Generally bases are used to resupply and redeploy. Thus it kept its promise.
No where does it say player run keep (similar to neverwinter nights 2) or imply player ownership.
Since playing on words seems to be the thing here. I guess you should take "Relive the darkest hour of the Grey Wardens" at face value. And then see that you did infact get what you paid for in terms of duration.
Seriously all this arguing over $7 measly dollars? 7 is nothing. Its pocket change. If your budget is that stretched by $7 you have bigger concerns in life than DLC.
I couldn't make this content in an hour. Could you? How many man hours you think this took to make?
Regardless of the DLC, in a PC world saturated with shovel ware games, Bioware continues to shine, releasing epic RPGS, show some damn respect.
/Rant off.
PS) This downloadable content also adds a random encounter with a rare ore, that leads to a craftable sword.
A fool and his money are soon parted.
$7 may not be much. But if you are spending $7 on crappy dlc, $7 on 2 lattes, and the like you are just throwing money away.
That $7 could be spent on something that doesn't suck.
Wardens keep is very short. has the best sword in the game, a decent armor, and a storage chest. If you don't mind paying $7 for an ingame item that could be toolset moded in go for it.
My recommendation is wait. At some point, there will likely be 2-3 DLC that you can purchase together at a package rate, which will be much more reasonable then dropping 7+7+7 for very questionable content. ($15 for all 3 likely, should this happen in the future)
#224
Posté 16 novembre 2009 - 11:43
rvel wrote...
I've read nine pages of comments and didn't see this answered about the DLC: Does the difficulty scale with the player character's level? If I go in at level 9 are the encounters too easy because they were made for level 4 characters?
Thanks.
I'm pretty sure it scales with your level. I think *every* encounter in DA:O scales with your level TBH. That's the only way the game can work and still be fun when the main quest line is "you need to do these 3 things. Do them in whichever order you prefer."
#225
Posté 16 novembre 2009 - 11:46





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