Mattock not as powerful on xbox ?
#1
Posté 10 août 2010 - 07:59
#2
Posté 10 août 2010 - 08:51
If you are a soldier it's a non-issue because you can and should be using it with Adrenaline Rush.
#3
Posté 10 août 2010 - 06:40
#4
Posté 10 août 2010 - 08:41
I think it's only faster because a mouse is faster than a controller.
#5
Posté 10 août 2010 - 10:01
#6
Posté 10 août 2010 - 10:29
HEATFANMAN wrote...
Why would you even want it to be that fast? You'd run out if ammo in like 6 seconds
I think it's only faster because a mouse is faster than a controller.
Move the reticle over the head, and pull the trigger as fast as you can until you see the red bar completely depleted!
#7
Posté 11 août 2010 - 02:15
#8
Guest_Luc0s_*
Posté 11 août 2010 - 05:52
Guest_Luc0s_*
I mostly use the Mattock to "snipe" multiple targets as quickly as possible. Especially with Soldier's AR it's deadly when you're good at making headshots with it. You'll clean the area of enemies in no time.
#9
Posté 11 août 2010 - 06:35
Luc0s wrote...
Why would you want to empty clips that fast with the Mattock? It's used for a mid-to-long range cover and not suited for close-combat run-n-gun action. For close-combat run-n-gun you should use the heavy pistol or submachine-gun.
I mostly use the Mattock to "snipe" multiple targets as quickly as possible. Especially with Soldier's AR it's deadly when you're good at making headshots with it. You'll clean the area of enemies in no time.
Um, because it is awesome at any range? It fires way faster than the shotgun or handguns, causes targets to flinch just as much, and does insane, insane damage.
Granted, I prefer using it at long range, because I enjoy playing as a Sniper. But it is an incredibly powerful short range tool. With its insane accuracy and minimum recoil, at close range you don't even need to aim. You just feather the trigger and things die. At long range, it's more of a precision game, serving as a backup (or even a primary) sniper rifle, but don't underestimate its close range power. It cuts through close range enemies incredibly easily, with the only downside being its huge ammo consumption. But with that many things getting killed, there are plenty of clips around.
This weapon is so overpowered it hurts.
#10
Posté 11 août 2010 - 08:13
But the most overpowered thing about the Mattock is the sound.
#11
Posté 12 août 2010 - 08:17
#12
Posté 12 août 2010 - 04:31
I find it easy enough firing it quickly and hitting multiple enemies in a row.
#13
Posté 12 août 2010 - 04:36
You don't necessarily have to empty the clip to want a fast rate of fire.
You want a fast "double tap" (or triple or quadruple, whatever) with the Mattlock to, for instance, kill regenerating charging Krogan.
#14
Posté 14 août 2010 - 03:53
Valdan777 wrote...
I can fire it very quickly on xbox with AR but posters are saying they can emtpy a clip in 1.28 seconds which I cannot do even with AR active
I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.
Don't worry - most on the PC can't manage to click that fast either.
#15
Posté 14 août 2010 - 03:56
Someone did it with an autohotkey script.I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.
Modifié par Athenau, 14 août 2010 - 03:56 .
#16
Posté 14 août 2010 - 03:59
Athenau wrote...
Someone did it with an autohotkey script.I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.
Yah, I remember the guy saying it. I'd be quite willing to accept his assertions if the guy showed a video of it.
#17
Posté 14 août 2010 - 04:03
#18
Posté 14 août 2010 - 05:27
Athenau wrote...
Why exactly are you skeptical? We know how the RPM numbers in the ini's work. The Viper is a perfect example. The files list 240 RPM and lo and behold you can fire it 4 times a second? Why would you expect the Mattock to be any different?
I expect it to be different because firing 4 times per second isn't a tremendous feat, but managing four times the shots in just a slightly longer time begins to head into the realm of theory.
I'm not doubting the information in the .ini file - I'm doubting the practicality of managing such a number of clicks in such a ridiculously short time.
#19
Posté 14 août 2010 - 06:19
http://www.urban75.com/Mag/java7.html
Using the mouse normally, I can consistently hit 360CPM, or 6 clicks a second. Would likely be more like 5 clicks per second if I had to actually aim at something.
Using the mouse in a completely impractical way, I can consistently hit 600CPM, or 10 clicks per second.
#20
Posté 14 août 2010 - 06:41
I expect it to be different because firing 4 times per second isn't a tremendous feat, but managing four times the shots in just a slightly longer time begins to head into the realm of theory.
I'm not doubting the information in the .ini file - I'm doubting the practicality of managing such a number of clicks in such a ridiculously short time.
Obviously, if we're talking about a script we're not talking about actual gameplay. But I don't see why you'd need a video to prove that a script could get the Mattock to fire 12.5 times per second.
#21
Posté 14 août 2010 - 07:10
Athenau wrote...
Obviously, if we're talking about a script we're not talking about actual gameplay. But I don't see why you'd need a video to prove that a script could get the Mattock to fire 12.5 times per second.
I've no doubt scripts and maths and simulations can manage what is absolutley possible to achieve giving the characteristics of the weapon - my point is that it isn't practical to get that kind of performance just by clicking on the fire button, like the OP is saying.
Understand, I'm not claiming that the characteristics don't actually allow 16 shots to be fired in 1.28 seconds. I'm saying that the idea that a person can practically do it under normal gameplay conditions (as in the OP's case) isn't realistic.
#22
Posté 31 août 2010 - 03:49
Mattock base dam 50(80 with head shot)
Sentinal with heavy warp, assault armor, full kestral armor, heavy warp ammo, all shield, health, bio, and assault upgrades.
Shields= 600 plus(potentially can go down once, recharge, go down again, detonate, recharge halfway, and go down again before even touching my health.
health= close to 400
headshot dam to unsheilded= 172 (soldier with har and warp ammo would do 220 and get off several shots making it the most damaging weapon under adrenalin rush)
warp= 320
......Lets talk survivablity vanguards
Modifié par pharaun159, 31 août 2010 - 03:53 .
#23
Posté 31 août 2010 - 06:43
Athenau wrote...
Someone did it with an autohotkey script.I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.
That's all very nice, but some of us prefer not to cheat.
You don't really need to click it that quickly for it to be a good gun anyway. It just becomes ridiculously overpowered if you can. I seriously doubt a normal person can do this, but it's probably possible with Adrenaline Rush, which is why the Mattock is so seriously overpowered in the hands of a soldier.
Modifié par termokanden, 31 août 2010 - 06:44 .
#24
Posté 31 août 2010 - 12:14
Don't be an ass. I'm not suggesting that anyone use a script to play the game, only that the script proves that the listed fire rate in the RPM is correct.That's all very nice, but some of us prefer not to cheat.
Modifié par Athenau, 31 août 2010 - 12:14 .
#25
Posté 31 août 2010 - 01:20
My point is just that it's of very little relevance in practice unless you cheat.
It also serves to illustrate my point about Adrenaline Rush. It is the key to making the Mattock truly overpowered.





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