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Mattock not as powerful on xbox ?


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24 réponses à ce sujet

#1
Valdan777

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 is the mattock not as powerful on xbox because you can pull the trigger as fast as someone can click?

#2
termokanden

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I am not sure how much of a difference there is. I use it on xbox and it seems plenty fast to me.



If you are a soldier it's a non-issue because you can and should be using it with Adrenaline Rush.

#3
Valdan777

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I can fire it very quickly on xbox with AR but posters are saying they can emtpy a clip in 1.28 seconds which I cannot do even with AR active

#4
HEATFANMAN

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Why would you even want it to be that fast? You'd run out if ammo in like 6 seconds :unsure:

I think it's only faster because a mouse is faster than a controller.

#5
Alamar2078

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I'm not sure if it matters if the Mattock is less [or more] powerful on the XBox. All that I know as I wouldn't dream of going back to the Vindicator.

#6
Gumbeaux Jr

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HEATFANMAN wrote...

Why would you even want it to be that fast? You'd run out if ammo in like 6 seconds :unsure:

I think it's only faster because a mouse is faster than a controller.


Move the reticle over the head, and pull the trigger as fast as you can until you see the red bar completely depleted! Image IPB

#7
Kaiser Shepard

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Personally I don't like the feeling of having to keep triggering for an assault rifle, think I'll just stick to ye olde Avenger.

#8
Guest_Luc0s_*

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Why would you want to empty clips that fast with the Mattock? It's used for a mid-to-long range cover and not suited for close-combat run-n-gun action. For close-combat run-n-gun you should use the heavy pistol or submachine-gun.



I mostly use the Mattock to "snipe" multiple targets as quickly as possible. Especially with Soldier's AR it's deadly when you're good at making headshots with it. You'll clean the area of enemies in no time.

#9
Skyblade012

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Luc0s wrote...

Why would you want to empty clips that fast with the Mattock? It's used for a mid-to-long range cover and not suited for close-combat run-n-gun action. For close-combat run-n-gun you should use the heavy pistol or submachine-gun.

I mostly use the Mattock to "snipe" multiple targets as quickly as possible. Especially with Soldier's AR it's deadly when you're good at making headshots with it. You'll clean the area of enemies in no time.


Um, because it is awesome at any range?  It  fires way faster than the shotgun or handguns, causes targets to flinch just as much, and does insane, insane damage.

Granted, I prefer using it at long range, because I enjoy playing as a Sniper.  But it is an incredibly powerful short range tool.  With its insane accuracy and minimum recoil, at close range you don't even need to aim.  You just feather the trigger and things die.  At long range, it's more of a precision game, serving as a backup (or even a primary) sniper rifle, but don't underestimate its close range power.  It cuts through close range enemies incredibly easily, with the only downside being its huge ammo consumption.  But with that many things getting killed, there are plenty of clips around.

This weapon is so overpowered it hurts.

#10
termokanden

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On normal difficulty, you can actually one-shot people with the Mattock and Adrenaline Rush. Not sure if you can without AR, but it's still pretty insane.



But the most overpowered thing about the Mattock is the sound.

#11
ajburges

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Mattlock will be worse for xbox because it is a SA designated marksman weapon. First problem is any designated marksman weapon rewards quick aiming more than continuous motion (point to PC). Also to fire SA weapons rapidly on the PC you have the mouse click, the mouse wheel, or macros; all the xbox has is holing the trigger near the threshold (point 2 to PC).

#12
termokanden

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Aiming on the xbox isn't as bad as you think. Any disadvantage you have aiming with the Mattock on the xbox you have with other weapons as well.



I find it easy enough firing it quickly and hitting multiple enemies in a row.

#13
Thompson family

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Re: Why "empty a clip" so fast?



You don't necessarily have to empty the clip to want a fast rate of fire.



You want a fast "double tap" (or triple or quadruple, whatever) with the Mattlock to, for instance, kill regenerating charging Krogan.

#14
JaegerBane

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Valdan777 wrote...

I can fire it very quickly on xbox with AR but posters are saying they can emtpy a clip in 1.28 seconds which I cannot do even with AR active


I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.

Don't worry - most on the PC can't manage to click that fast either.

#15
Athenau

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I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.

Someone did it with an autohotkey script.

Modifié par Athenau, 14 août 2010 - 03:56 .


#16
JaegerBane

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Athenau wrote...

I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.

Someone did it with an autohotkey script.


Yah, I remember the guy saying it. I'd be quite willing to accept his assertions if the guy showed a video of it.

#17
Athenau

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Why exactly are you skeptical? We know how the RPM numbers in the ini's work. The Viper is a perfect example. The files list 240 RPM and lo and behold you can fire it 4 times a second? Why would you expect the Mattock to be any different?

#18
JaegerBane

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Athenau wrote...

Why exactly are you skeptical? We know how the RPM numbers in the ini's work. The Viper is a perfect example. The files list 240 RPM and lo and behold you can fire it 4 times a second? Why would you expect the Mattock to be any different?


I expect it to be different because firing 4 times per second isn't a tremendous feat, but managing four times the shots in just a slightly longer time begins to head into the realm of theory.

I'm not doubting the information in the .ini file - I'm doubting the practicality of managing such a number of clicks in such a ridiculously short time.

#19
OniGanon

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Well let's see how you do.



http://www.urban75.com/Mag/java7.html



Using the mouse normally, I can consistently hit 360CPM, or 6 clicks a second. Would likely be more like 5 clicks per second if I had to actually aim at something.



Using the mouse in a completely impractical way, I can consistently hit 600CPM, or 10 clicks per second.

#20
Athenau

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I expect it to be different because firing 4 times per second isn't a tremendous feat, but managing four times the shots in just a slightly longer time begins to head into the realm of theory.



I'm not doubting the information in the .ini file - I'm doubting the practicality of managing such a number of clicks in such a ridiculously short time.


Obviously, if we're talking about a script we're not talking about actual gameplay. But I don't see why you'd need a video to prove that a script could get the Mattock to fire 12.5 times per second.

#21
JaegerBane

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Athenau wrote...
Obviously, if we're talking about a script we're not talking about actual gameplay. But I don't see why you'd need a video to prove that a script could get the Mattock to fire 12.5 times per second.


I've no doubt scripts and maths and simulations can manage what is absolutley possible to achieve giving the characteristics of the weapon - my point is that it isn't practical to get that kind of performance just by clicking on the fire button, like the OP is saying.

Understand, I'm not claiming that the characteristics don't actually allow 16 shots to be fired in 1.28 seconds. I'm saying that the idea that a person can practically do it under normal gameplay conditions (as in the OP's case) isn't realistic.

#22
pharaun159

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lets paint a pitcture.
Mattock base dam 50(80 with head shot)
Sentinal with heavy warp, assault armor, full kestral armor, heavy warp ammo, all shield, health, bio, and assault upgrades.
Shields= 600 plus(potentially can go down once, recharge, go down again, detonate, recharge halfway, and go down again before even touching my health.
health= close to 400
headshot dam to unsheilded= 172 (soldier with har and warp ammo would do 220 and get off several shots making it the most damaging weapon under adrenalin rush)
warp= 320

......Lets talk survivablity vanguardsImage IPB

Modifié par pharaun159, 31 août 2010 - 03:53 .


#23
termokanden

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Athenau wrote...

I agree - the 1.28 seconds to empty clip figure always sounded a bit dubious to me, too. Turns it's been inferred from the statistics of the gun rather than someone actually managing it.

Someone did it with an autohotkey script.


That's all very nice, but some of us prefer not to cheat.

You don't really need to click it that quickly for it to be a good gun anyway. It just becomes ridiculously overpowered if you can. I seriously doubt a normal person can do this, but it's probably possible with Adrenaline Rush, which is why the Mattock is so seriously overpowered in the hands of a soldier.

Modifié par termokanden, 31 août 2010 - 06:44 .


#24
Athenau

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That's all very nice, but some of us prefer not to cheat.

Don't be an ass. I'm not suggesting that anyone use a script to play the game, only that the script proves that the listed fire rate in the RPM is correct.

Modifié par Athenau, 31 août 2010 - 12:14 .


#25
termokanden

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We do not disagree on that.



My point is just that it's of very little relevance in practice unless you cheat.



It also serves to illustrate my point about Adrenaline Rush. It is the key to making the Mattock truly overpowered.