Hmmmm, I have some thoughts about romances and DA2... definitely not on topic here, but that never really stops me.
I wonder how meaningful a romance can be in a 30 hour game that takes place over 10 years. Or how it could be made meaningful. Part of what made both Alistair's and Zevran's romances special, to me, was that you got the courtship. You see Alistair falling in love, hard, and quickly, scared of his feelings, scared of how quickly things are going, not facing the future. You see Zevran soon realize that he's out of his league, stumbling over words, trying to be romantic yet at the same time not knowing how and trying, in vain, to keep some distance. You see him pretending what he's feeling is not really happening and when he finally can't lie any more, trying to hide, and then when he can't hide, laying himself bare.
How would something like that work over the long term? Can you even get a courtship if you're doing a game in chapters, where there are massive time skips after major events?
It's wasn't just the "good parts" that made the romances -- it was the little things. The banters where the love interest talked about the warden, the loving comments when selecting them (ohoh, "si amora,"), the slight difference in dialogs when talking about them, ("You have been a friend to me, and more. Far more than I deserve."). And yes, the jealousy, masked though it may be, the attempt to make the warden feel better about the situation, the complements that would come in the conversations at unexpected time ("Such an unflattering expression for such a lovely face," "I say you are handsome because you are," etc).
Gah, how can you highlight the little moments over a 10 year narrative. I have faith in David Gaider; if anyone can pull it off, he can.
Modifié par ejoslin, 09 décembre 2010 - 08:26 .