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{Not my image, not my art}
Modifié par mousestalker, 23 janvier 2011 - 04:38 .
Tigress M wrote...
@Sialater - That was painfully beautiful. I truly ached for Zevran having to watch the woman he loves with another man. Thank you for sharing.

Modifié par Kismet76, 23 janvier 2011 - 08:46 .
There’s only so much we can do, but I think trying out some different things like DAII takes place over a large span of time, and I always found that the romances can be a bit strange and that they don’t grow organically. It’s sort of a situation where you’re in this life-or-death adventure, you’re comrades that have been thrown together and passion springs out of that. It was nice to get the opportunity to have a romance that took place over years as opposed to a month at best.
Modifié par Sresla, 24 janvier 2011 - 03:12 .
Shadow of Light Dragon wrote...
The problem I had with the game was that if you had all the gifts and said all the right things, you could end up in a relationship with a character in about five minutes
Prompt: Jealousy. I wonder how you think Zevran would act and think about it.
anger? payback? sadden? disregard?
it's up to you!
Time Limit: No more than 3 hours
Deadline: Monday January 24th (not definite hour)
Prize: Fan art, ask what you want and I'll do!
(but I don't do complex backgrounds, mechanicals, and things that will make me spend too much time on it)
go!
Modifié par ejoslin, 24 janvier 2011 - 01:31 .
Well... here's my first attempt at a Zevran prompt fill. Be gentle with me. LOL
Prompt: Jealousy. I wonder how you think Zevran would act and think about it.anger? payback? sadden? disregard? it's up to you!
Time Limit: No more than 3 hours
Deadline: Monday January 24th (not definite hour)
Prize: Fan art, ask what you want and I'll do!(but I don't do complex backgrounds, mechanicals, and things that will make me spend too much time on it)
go!
Modifié par Tigress M, 24 janvier 2011 - 03:02 .
ejoslin wrote...
Edit; As far as setting flags, it would be very doable. I would have it done by number of treaties collected, not by particular treaties. It may require a bit of new coding, though, and there are a lot of coding errors as it is.
Corker wrote...
ejoslin wrote...
Edit; As far as setting flags, it would be very doable. I would have it done by number of treaties collected, not by particular treaties. It may require a bit of new coding, though, and there are a lot of coding errors as it is.
I don't think that solves the problem. If you didn't talk to a LI at all, did all the treaties (so that Number_Treaties_Done == 1 is TRUE and Number_Treaties_Done == 2 is TRUE, etc...), then all the flags would be true and you could churn through the LI's conversation options in one late session in camp.
You could set it up so that you also tie it to transition screens (like getting the drakeskin armor from Wade), although just leaving camp and coming back might foil that.
OR you could code it so that if you don't talk to the LI after each quest, you miss conversations: they're *only* available while Number_Treaties_Done == N and not for any other values. You couldn't put "mainline" dialogue points under those conditions, unless you wanted to make the romance impossible to complete unless it were consistently tended, but you could get different tidbits, I suppose.
Modifié par ejoslin, 24 janvier 2011 - 02:06 .
In the latest interview Gaider said that they realized that the romances were one of the most popular (and best) parts of Origins. The only changes (given so far) are that the LIs will not be the same as in Origins (so no 'just-like'Alistair'-romance and that this time the romances will evolve over years and not a month.ejoslin wrote...
What i find concerning, actually, is how the devs are spending so much time putting DAO down. The romances really are something they did RIGHT. I hate the thought that they're going to change them in order to "fix" them.
Edit; i think the main complaint about romances and such were the dialogs just running out too quickly. There actually are guides as well as to how to open up romance dialogs the most quickly. Putting in stops of some sort would stop that from happening, while at the same time, leaving people the option for their fast forward, all-at-once romance if they wait.
ejoslin wrote...
However, honestly, my first playthrough, I romanced Alistair and got dumped, then started the romance with Zevran.