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Ridiculously Awesome: The Zevran Thread


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#6876
Zaxarus

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Hello Aroihkin, i really like that picture of Zevran.

@Faerunner:
Yes, that makes sense. Especially that he only shows his face after the trap is sprung makes only sense if the group around the warden knows his face before. Else he could lure the group into the trap himself and not send this woman (and he could open the fight with a knife into the warden's back)

#6877
Klidi

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Hm... it doesn't make much sense to me.
Zev accepted the mission to assassinate Wardens because he wanted to die. I can't imagine how he could have failed the first attempt and survive. He would not run away. And that the Warden already spared him and let him go - that just doesn't work, not with the dialogue after he wakes up.
That he didn't lure them into the trap himself - why should he do that? He's obviously the leader of that group. It makes much more sense to me that he would use one of the lesser assassins to lure them and then make grand entrance, than luring them himself and then let his underlings do the job. He's too vain and arrogant for that. :)
I never got those lines, because I never play females... but if there really was once the "first assassination attempt scene" then I understand why they cut it out - it doesn't fit the rest of his character at all.

#6878
Guest_Faerunner_*

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I remember someone once mentioned that if Zevran really just wanted to die, he could have slit his own throat, drank poison, or gone up against the Warden by himself or with just a few people. That he goes to the trouble to set such an elaborate trap (come on, admit it, that thing must have taken a lot of stalking and planning beforehand to set up) and stocked up enough scrappers, archers and even an apostate mage reaveals that he probably wants more than that.

Zevran's too vain and arrogant, as you said. A simple poison or blade by his own hand wouldn't do, nor a simple one-on-one match against a target that out-classes him in every way. It's pretty clear he wants to go out in a blaze of glory.

I can honestly imagine if Zevran underestimating the Warden and tried first with some smaller or simpler attempt (maybe a smaller trap or trickery/seduction) that the Warden easily bested or saw through. In a situation like that, he wouldn't want to stick around and die looking like a pathetic amateur. He would probably want to try to give the Warden a serious run for their money. Make an assassination attempt that both looks and feels ridiculously awesome and go out like a rain of fire instead of the snuff of a candle.

I'm not necessarily saying the scene itself is blatantly off, but to me, it felt like the scene makes slightly more sense if you met him before instead of meeting him for the first time. (I'm sorry, but the way he shows himself really does seem to play more like the dramatic reveal of a familiar foe rather than just a cocky adversary showing himself for the first time.)

I can believe why they cut it too (it would probably take too much time and be too awkward to implement, both story-wise and game-wise), but to me the scene still seems a little incomplete without it. Not terrible, just a little incomplete.

#6879
Klidi

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It still doesn't make sense for me. Nobody has ever assassinated a Warden before; it's supposed to be apolitical and dangerous - Zev says so himself, when he talks to Alistair. And, as you say, he was determined to die in a blaze of glory. So why would his first attept be so pathetic?

If the Warden saw through the trap, they would avoid it, so they wouldn't meet; if the Warden bested him... all right, there is a small chance that they would let him go and he would return for the second attempt. But, in that case the in game scene doesn't make any sense
- there is no recognition from any of the party members
- why didn't they question him the first time they bested him? They don't know who he is or who hired him
- it would make Warden more than just royally stupid, to let live someone who tried to kill them twice, after being spared the first time.
- if he ran away the first time, why didn't he try to run away and try again after he was spared?

For me, such scene would ruin the story. Not just Zev, but everything - it would be too improbable and forced. Then again, I don't play female Wardens, so I never got that line from Zev. :D

#6880
ejoslin

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Here's the toolset note, btw, for the recruitment dialog for Zevran:

"IF: Zevran is selected after being defeated in the second ambush

(if we don't have the camp, this one is probably never going to show up)

CNM set: cod_cha_zevran_beaten"

Edit: Actually, here's one of the notes in the script:

//ACTION: jump back to the camp               
//* place the PC next to an unconscious Zevran.               
//The player will need to click on Zevran in order to "wake him"               
//and get his next dialogue.

Perhaps he was supposed to be able to escape the ambush in game and then slip in the camp to try again.  I know I'd have trouble not killing him if there were two attempts so I'm glad there's only the one.

Modifié par ejoslin, 10 juillet 2012 - 11:43 .


#6881
BloodsongVengeance

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the plot thickens.

first off, i have to say 'bamf' sounds soooo silly compared to what it is supposed to mean :X

meanwhile...!

i don't think the ambush that is in the game seems like a second attempt. maybe i'm just used to that being the first time you see zevran, but it seems it would make more sense to me that you let him go that first time, and then he shows up again later. instead of vice versa.
the conversation itself -- he wakes up, you say you want to interrogate him, he introduces himself and blah blah blah -- indicates a first meeting. although... to be fair, that might have been slated for the mythical 'first ambush' and got moved to the final 'one and only ambush.'

to throw some more into the technical mix...
if you let zevran go in his dialogue, this flag is set: cod_cha_zevran_released_not_hired
(zevran beaten happens at the end of the ambush, if you're not dead. it sounds like they just moved the 'interrogation' cutscene from the camp to right there at the wagons, which makes more sense.)

this doesn't seem to be a condition anywhere in taliesin's convo. in addition, the references zevran makes to fighting the warden again (or not) all refer to his secont attempt to kill the PC.
the plot doesn't have much in the way of notes on this variable either. my guess is, the 2 attempts scenario was ditched rather early in the process.

of trivial interest... there's an animation cs_male_zevran, which according to beerfish's description is "Kneeling on right knee holding staff, stand up, plant staff, fall down." playing the animation, it looks like someone (holding a staff) crouching down and examining the ground, for tracks perhaps. at any rate, zevran never does anything like this during the ambush. i think it must be some 'leftover' from another cutscene with him.

hmm, something else funny... in the dialogue snippet where the woman runs up to you asking for help, there's a variable set if you agreed to help the woman. however, there's nowhere in the conversation to NOT agree to help her. so something got cut out, there.

#6882
ejoslin

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Ok, I've been going through too much code today, so sorry if I'm being nerdy or obnoxious.

The flags, COD_CHA_ZEVRAN_BEATEN and COD_CHA_ZEVRAN_RELEASED_NOT_HIRED cause the codex to be updated (I assume that COD_CHA is short for codex change). To be more confusing, there are some flags that do not start with COD_CHA that also change the codex, but those always end up calling a cod_cha flag.

That animation is interesting. There's so much that they wanted to put in the game that never made it in.

#6883
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Klidi wrote...

It still doesn't make sense for me. Nobody has ever assassinated a Warden before; it's supposed to be apolitical and dangerous - Zev says so himself, when he talks to Alistair. And, as you say, he was determined to die in a blaze of glory. So why would his first attept be so pathetic?


I'm saying it has to make sense to you. It just makes sense to me.

I'm not saying that I think the first attempt was definitely pathetic, but that I imagine that maybe Zevran unintentionally underestimated the Warden's capabilities (maybe tried a precise attack that the Warden blew through with ease) and, rather than stay and die looking like an idiot that went over his head, he would slip away and try again with a big impressive attempt that would look and feel like he really gave it his all. Go out with a bang rather than a whimper.

If the Warden saw through the trap, they would avoid it, so they wouldn't meet; if the Warden bested him... all right, there is a small chance that they would let him go and he would return for the second attempt. But, in that case the in game scene doesn't make any sense
I kind of imagine Zevran escaping the first time.
- there is no recognition from any of the party members
- why didn't they question him the first time they bested him? They don't know who he is or who hired him
- it would make Warden more than just royally stupid, to let live someone who tried to kill them twice, after being spared the first time.


I actually don't think the Warden captured or interrogated him the first time. You're right, the game does treat Zevran's interrogation as the first time the Warden does this, so I imagine he probably escaped the first time before the Warden could catch him, learn who he was, what he wanted, who he worked for, etc. Maybe he tried a rather small or precise ambush the first time and the Warden defeated his comrads and/or him rather easily and, just before the Warden could get to him or kill him, he decided to slip away and try again with a more impressive attempt as befitting someone as awesome as him.

Maybe if the first ambush had been planned out and/or implemented, it would have been more like the Bandits outside of Lothering or Loghain's men in Dane's Refuge, in that you meet them in a cutscene, they attack you in a small group, you beat them to a pulp in gameplay, but after the leader's hitpoints gets down to a certain number, you're forced back into a cutscene where you engage in dialogue with them.

If they had implemented the first ambush, I don't think it would have been like the Zevran ambush that actually made it into the game, where you literally kill Zevran and all of his companions in combat first, then the cutscene shows him lying half-dead on the ground and you get to decide whether or not to rouse him. I don't think the first encounter would have been like that if they implemented it. I think he might have been injured but still standing by the time of the cutscene and used his strength to slip away, instead of waking so beaten and bloody that he could barely move and so was forced to make nice with the Warden.

Again, this is just speculation on my part. I don't know what the devs planned, if they planned anything specific at all. Maybe I'm completely off the mark, I don't know. However, I do just feel that Zevran's ambush of the Warden feels more like a second attempt, based on camera angles, actions, facial expressions, subtext, etc. If you don't agree, that's fine.

- if he ran away the first time, why didn't he try to run away and try again after he was spared?


If he wanted to die, why did Zevran ask the Warden to spare him after being woken up?

Zevran's just full of contradictions.

Plus, the Warden literally just beat him close to death. Zevran probably felt too beaten, bloody, and tired to have any hope of successfully running away, so he decided to make nice with the very angry Warden and co. standing over him with arms crossed, glaring daggers at him. (Again, if he wanted to die, why ask for mercy? But that's Zevran...)

For me, such scene would ruin the story. Not just Zev, but everything - it would be too improbable and forced. Then again, I don't play female Wardens, so I never got that line from Zev. :D


Once again, I'm not saying the first encounter is necessary or amazing. I'm just saying that the fact that it almost existed makes sense to me. It explains and fills up what I feel are... I don't know, small inconsistences in the subtext. Though I think BioWare kind of wrote themselves between a rock and a hard place with Zevran. By including the first assassination attempt, like you said, the whole thing would be forced and awkward, both from a game-play and role-play perspective.

(Finding when, where and how to include the first attempt and then when, where and how to do the second attempt would clash with the flow of the game--not to mention you couldn't recruit him until much later on--and role-playing wise I don't think ANYONE could feel justfied taking a guy that tried kill them once, then escaped, then tried to kill them again, then tried to join them when the second attempt failed. It would seem way too much like he was just looking for another opportunity to finish the job... which actually explains Alistair's extreme paranoia of him, come to think of it, but not why the Warden would be stupid enough to recruit him. The one assassination attempt alone raises a lot of eyebrows both in the game and outside it.)

However, with it gone, it still leaves some loose ends (like the character alluding to the two assassination attempts instead of one) and possibly makes some players feel like something about the encounter is missing (not all players, but some idiots like me). Removing the first assassination attempt was definitely the lesser of two evils--I'll not argue that--but there are two evils.

#6884
Aroihkin

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BloodsongVengeance wrote...
*have* you been posting new S&S parts? because when i go to the page, i only ever see the old ones. ...? and when's fenris gonna be in it, huh? :X
and, as usual, i am jealous of your artistic talents. ::sigh::


The AO3 and sockpuppet both lists the fills in chronological order, instead of in order of when I wrote them. If you want to see the most recent additions first, going to my profile is probably the best bet.

:3 Fenris is featured quite a lot in the lastest addition, Black Black Heart.

<3

#6885
Aroihkin

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While I'm here, another WIP update:

Posted Image

16 hours and going. The black lines spiking out are the general placement for the shadows from the knives stabbed into the wall that I haven't drawn in yet. The red is a placeholder for where the bulk of the blood will be. There'll be some on the floor, too.

Basically the idea I've been aiming for is wings made out of blood and shadow and sharp metal. I figure that's pretty appropriate for a Crow.

#6886
HallaGoddess

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-gasms-

That's my opinion of Zevran.

@Aroihkin, omg that looks amazing! I'm so glad there are DA obsessed artists out there in the world, otherwise I'd be devastated.

#6887
Klidi

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It already is beautiful, Aro! I can't wait to see it finished! :D

#6888
ejoslin

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BloodsongVengeance wrote...

of trivial interest... there's an animation cs_male_zevran, which according to beerfish's description is "Kneeling on right knee holding staff, stand up, plant staff, fall down." playing the animation, it looks like someone (holding a staff) crouching down and examining the ground, for tracks perhaps. at any rate, zevran never does anything like this during the ambush. i think it must be some 'leftover' from another cutscene with him.


I JUST realized out where that animation is in the game!  That would be the (spoiler) Dalish keeper ending the curse!  Since both are male elves, the name of the animation is secondary -- someone was probably just keeping their animations sorted by name.  it probably wasn't called elf_male for the same reason many human female animations were called "Morrigan" instead of "human_female" though used by Leliana.  My guess is they used NPC names to differentiate from animations that would be used by the warden and those used by all the NPCs.  

I should talk more about Zevran  <3<3<3

Modifié par ejoslin, 12 juillet 2012 - 08:03 .


#6889
Aroihkin

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<3

Posted Image

20 hour mark. Starting to feel a bit burned out on this one, though, so I may derail onto another picture for a while. It's the only thing that saves me from spitting blood by the end. XD

#6890
PizzaThe Hutt

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@ Aroihkin, love how you depicted Zevran! :) Amazing work, I'm rather jealous of your talent.

#6891
BloodsongVengeance

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@ejoslin:

really? huh. i'll have to watch that next time i'm in that scene.


@aroihkin:
okay, i see the two new stories on aooo, now. only two. ::ahem ahem:: ;)
if i spent 20 hours on something, i'd go nuts. seriously nuts. that is really amazing, and you'd better NOT abandon it unfinished! you can take a break. but it is an icon that must be brought to life!

or... you know, some other motivational drama.


guys, i was thinking of going ahead and posting an open summer prompt, which would just be to pick a prompt you liked from the prompt history and do it. without time limits (but by the end of summer (or winter, for tryyn & co)). and possibly the alternate to do work in the 'opposite' media than you usually do? whatchas think?

#6892
Klidi

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I like the idea! Especially no time limit. xD But there are quite few prompts I like there, I've always been sorry I missed them. So count me in.

And a bit of self-plug... though it's in the best interest of our beloved assassin: I created a community focused on Zev. It's here: Beautiful, Dangerous and Exciting

I already have some 30 stories there, but I'm sure I missed many, especially with het pairings. So if you know any good stories that should be there, let me know and I'll gladly include it.
Criteria are very simple:
- Zev is the main or one of the main characters (but more than just one of the companions)
- it is well written story
- Zev is more than just a kinky sleazeball obsessed with sex. Smut is fine, as long there is some plot and characterization. xD
- it is not abandoned. If it's not updated for a year, I don't care about it, no matter how well written it is.

Your help is more than welcome!

#6893
Aroihkin

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 <3 Glad folks like the picture so far. I rarely come up with a really awesome idea, and I think this was one of them. Been wanting to do something wing-themed with Zevran for years now, and couldn't think of how to pull it off.

@Bloodsong: 20 hours is painful, but it's like the bare minimum on most of my stuff. XD I don't always keep track, anymore, and I think this may be my first one to keep track of in photoderp. But yeah. The first Zevran picture I did was nearly 40 hours IIRC. D:


Klidi wrote...
- it is not abandoned. If it's not updated for a year, I don't care about it, no matter how well written it is. 

Aww, by that definition Immovable Object is abandoned. :P Which it's not.

But, I can see not wanting WIPs with lengthy delays attached in a group.

Modifié par Aroihkin, 15 juillet 2012 - 04:50 .


#6894
Klidi

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It isn't? YAY! I thought you abandoned it for Tannu! :)
It's always so disappointing, when I reach the last chapter - and then there's nothing.And some of them end with the cliffhanger... :(

#6895
Aroihkin

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Nope, not abandoned. It's just harder for me to write sequential plot, due to various parts of my brain always being under attack by inflammation and such. Makes my short-term memory and language centers fry out.

I even did some art of Alleyana Tabris last August:

Posted Image

Speaking of art, I'm still plodding along with the Zev WIP since it's what's got the most inspiration behind it right now. I'm at 25 and a half hours and going. I started on his skin a few hours ago, but as usual... nothing is done yet.

Posted Image


But yeah, know what you mean about those WIP stories that end on a cliffhanger. But this is me: I once paused on a Dragonlance fic for... five years. And then my brainfog let go of me for a bit and I wrote 80k words in it in a month.

:lol:

I'm starting to get some glimmers of being able to do sequential stuff again, thankfully. And I've figured out how to possibly do IO as non-sequential, like S&S. But right now I'm only managing to write anything at all very haphazardly. Art is so much easier on my brain, most of the time, since I don't have to come up with the words.

Modifié par Aroihkin, 15 juillet 2012 - 06:07 .


#6896
Corker

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Klidi wrote...

So if you know any good stories that should be there, let me know and I'll gladly include it.
Criteria are very simple:
- Zev is the main or one of the main characters (but more than just one of the companions)
- it is well written story
- Zev is more than just a kinky sleazeball obsessed with sex. Smut is fine, as long there is some plot and characterization. xD
- it is not abandoned. If it's not updated for a year, I don't care about it, no matter how well written it is.
 


Dragon Age: Elvhenan from me, although it's an AU Zevran; not sure if that counts.  Complete.

A ton of Shadow's stuff

I know lots of other Zevran stories, not sure about ones on FF.net, though.

#6897
BloodsongVengeance

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aroihken:

you can write stuff out of order if you want. and then assemble it later. i have a tonne of bannon & zevran separate scenes from many different times in the future. they're all waiting for the main story to catch up. another author i like on ffnet does that, too. when the brain comes up with a good bit, write it down. then string them together later.

hmm... perhaps a good idea not to count hours of work. lol! i would probably look at how many hours i put in, compared to how disappointed i am with the finished product, and cry.



i will scrounge up the proper materials for the summer prompt. unless anyone else has a better idea. to save me from having to do work, yaknow? :X

#6898
BloodsongVengeance

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Posted Image

The Zevran Weekly Summertime Prompt!
(that doesn't have a new pic.)

   Your mission, should you choose to accept it, is to select a prompt from all the previous prompts and do that.  You can select more than one, if you like.  The prompt list is on the front page.  (Note that a few more prompts have been done since then, you can surf for them starting on page 250.)

Bonus:  Do a prompt in the media you usually don't do prompts in.  Writers do art, artists do writing.  If you do both... I dunno, do a graphic novel/comic?  Don't forget -- macaroni art is always an option!

Time Limit:  nah, screw it.  spend all summer on it, if you want.
Deadline:  September 1, 2012

  We won't do winners and prizes, but everyone who enters gets Bragging Rights!  And we'll all tell ya how cool you are.  :)



#6899
Aroihkin

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BloodsongVengeance wrote...

aroihken:

you can write stuff out of order if you want. and then assemble it later. i have a tonne of bannon & zevran separate scenes from many different times in the future. they're all waiting for the main story to catch up. another author i like on ffnet does that, too. when the brain comes up with a good bit, write it down. then string them together later.

If I get hung up on keeping everything offline to post in order, nothing will ever, ever, ever get updated. Ever. Because I'll always worry that I missed something, or that I'll think of something later.

I used to do it the way you suggest, years and years ago. It's no longer effective. I have to contend with brain inflammation screwing with my memory, and that makes things a touch trickier. As it is, I can only do that for small chunks, not for whole chapters.

And as I've said, I've thought of a way to do IO out of order, so it's a moot issue anyway. Unless folks only want to read it in order, in which case they should probably wait until it's declared complete. The wait will still be shorter than if I tried to write it sequentially.

#6900
Klidi

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@ Corker - AU is fine with me. Especially good AU. :)

@ Aro - I will read it in any order. I don't care about the order at all. In little bits or big chunks. Just please don't wait three more years to update it. :)

@ Bloodsong - will gif do? :D

Modifié par Klidi, 17 juillet 2012 - 09:30 .