Ack, top:
Modifié par rak72, 19 janvier 2011 - 04:22 .
Modifié par rak72, 19 janvier 2011 - 04:22 .
Modifié par Maria13, 19 janvier 2011 - 04:59 .

CeboCabo wrote...
Whoa, Rage. Brave man. XD
Yes, I disabled feastday as soon as I realized that the only item I actually wanted from it or would use was the stick to throw for dog. I'd kind of like that back....Glorfindel709 wrote...
I almost feel like the feastday pack dlc is cheating....
Catspaw wrote...
Rage! Gah!! *Cat runs panting for a very cold shower!!***
I will not share!! My precioussssssssssssssss!
Glorfindel709 wrote...
I almost feel like the feastday pack dlc is cheating....
Lukas Kristjanson wrote...
A mix of opinion in the thread, as there always is. Makes successful DLC a bit of a moving target, but that’s the fun of it. Leliana’s Song was an odd duck, certainly. An experiment in a lot of ways, and you’ll see echoes of those efforts in DAII. For my nitpicky little ego I’d note that there was no retcon in the story—the high-level is narrator Leliana trying to suss out what purpose her story can have. The raw facts, what she honestly related to the Warden in the main game, can be inspirational or cautionary depending on how she presents it (how you play her in the DLC), and that act of searching for meaning says more about her character. So, you know, ppbbthhhth.../../../images/forum/emoticons/tongue.png
Anyway, we’re taking the lessons of all the DLC—company wide—into consideration for DAII. Player expectation and reviews are factors, but there’re also resource considerations and how and when the DLC was actually played/purchased, which has made for some interesting data.
And as a tease for those who did like LS, I did several treatments for companion DLCs. Two made it to the full design doc phase--the fast moving LS caper, and playing as rookie warden Alistair. Band of Brothers in DA setting? Man, I so wanted to write that.../../../images/forum/emoticons/sad.png
Modifié par Brockololly, 19 janvier 2011 - 08:18 .
It's good to see confirmation that the story really did happen in Orlais like she said in-game.The raw facts, what she honestly related to the Warden in the main game, can be inspirational or cautionary depending on how she presents it (how you play her in the DLC), and that act of searching for meaning says more about her character.
Brockololly wrote...
Hmmm....seems an Alistair DLC was almost made. From the DA2 forums on the topic of DA2 DLC and Leliana's Song in particular:Lukas Kristjanson wrote...
A mix of opinion in the thread, as there always is. Makes successful DLC a bit of a moving target, but that’s the fun of it. Leliana’s Song was an odd duck, certainly. An experiment in a lot of ways, and you’ll see echoes of those efforts in DAII. For my nitpicky little ego I’d note that there was no retcon in the story—the high-level is narrator Leliana trying to suss out what purpose her story can have. The raw facts, what she honestly related to the Warden in the main game, can be inspirational or cautionary depending on how she presents it (how you play her in the DLC), and that act of searching for meaning says more about her character. So, you know, ppbbthhhth.../../../images/forum/emoticons/tongue.png
Anyway, we’re taking the lessons of all the DLC—company wide—into consideration for DAII. Player expectation and reviews are factors, but there’re also resource considerations and how and when the DLC was actually played/purchased, which has made for some interesting data.
And as a tease for those who did like LS, I did several treatments for companion DLCs. Two made it to the full design doc phase--the fast moving LS caper, and playing as rookie warden Alistair. Band of Brothers in DA setting? Man, I so wanted to write that.../../../images/forum/emoticons/sad.png
LadyDamodred wrote...
*flails*
I almost wish I didn't know that. Ugh. *is mad*
tuppence95 wrote...
I feel the same way! It's kinda cruel to tell us about it now! *sad sigh*LadyDamodred wrote...
*flails*
I almost wish I didn't know that. Ugh. *is mad*
