You are truly a god. Yay!tmp7704 wrote...
No, these are single-piece "robes" and they use their own set of files rather than replace anything existing, so they can work with either regular or proportion-fixed game.
The Alistair Gush Thread: *Squee*
#33276
Posté 08 avril 2011 - 08:30
#33277
Posté 08 avril 2011 - 09:25

Tried putting Alistair-DA:O in armor, and the difference isn't as noticable, so the DA2 models might work with the vanilla if everyone else around them is wither DA2 or armored. DA2 Alistair still looks like it's time to push away from the table, though.

I don't seem to be able to find the rogue armor in the toolset. Still working on that....
Modifié par errant_knight, 08 avril 2011 - 09:47 .
#33278
Posté 08 avril 2011 - 09:54
It's the other way arounderrant_knight wrote...
Yes, the DA2 models is pretty chunky next to his DA:O self, but the real problem is the arms. The hands are better in DA2, but the arm length is actually rather short.
You can see how they line up here:

the difference in build is mostly down to the fact this is supposed to be multi-layered outfit with some thick leather padding here and there and the clothing being loose rather than skin-tight. If anything the torso/shoulders should be made even wider, but it's one of the DAO exaggerations that i'm not too fond of.
#33279
Posté 08 avril 2011 - 10:15
I thing the problem with the loose clothes effect is the difficulty of makeing cloth look like it isn't filled, but is actually loose. I get that it's the effect they were going for, but there's a reason that CG clothing is unrealistically tight. It tends to look like it's full of human, no matter what you do.
It's interesting seeing the models lined up, becaue the difference isn't as great as it looks. Must be an optical effect. Or is that a modded DA:O model? Oh wait, I see that it is. Does that mod only affect the hands/arm length?
Modifié par errant_knight, 08 avril 2011 - 10:18 .
#33280
Posté 08 avril 2011 - 10:27
That's true, the DA2 arms are ~5cm shorter than the port, which sits roughly in the middle between that and DAO and (as such) where they should beerrant_knight wrote...
I wasn't saying that the DA:O hands aren't oversized, I was saying that the DA:O hands are oversized, and the DA2 arms are overly short.
(i'm sort of planning to fix that in the DAO models at some point, when i get to play more with my male Warden walkthrough, so that's why the port isn't strict match of the DAO default)
The loose thing.. i dunno it could be that i know the model inside doesn't actually fill it entirely that makes it quite easier for me to accept. If anything, it's the skin-tight thing that annoys me in the CG since it steps on my immersion more.
I'm not sure, would have to check. The length/size of the forearm/hands is one thing, but it's likely the body shape is also altered in one way or another, since the realistic look/natural bodies models do look somewhat different from the defaults.Does that mod only affect the hands/arm length?
Modifié par tmp7704, 08 avril 2011 - 10:28 .
#33281
Posté 08 avril 2011 - 11:02
The male rogue armor will work fine. All I have to do is put gloves on.

The female rogue armor doesn't work with the vanilla model. The hand difference between the apostate armor and the regular model on the right isn't quite a noticable, though. There's quite a difference between that and the overall difference between male models. Looks good on her, too, although the shoulders look very narrow. DA:O is a bit too wide, but I don't think the shoulders should be narrower than the hips. I don't notice that as much in the rogue. Different body model for mages in DA2 or optical thing?
Modifié par errant_knight, 08 avril 2011 - 11:15 .
#33282
Posté 08 avril 2011 - 11:41
#33283
Posté 08 avril 2011 - 11:47
#33284
Posté 08 avril 2011 - 11:49
I think that's down the individual shape of the person reallyerrant_knight wrote...
Looks good on her, too, although the shoulders look very narrow. DA:O is a bit too wide, but I don't think the shoulders should be narrower than the hips. I don't notice that as much in the rogue. Different body model for mages in DA2 or optical thing?
The rogue armour uses the same body outline the ported outfits do, so that'd be just optical thing, i guess. The width of body with arms down at shoulder level is slightly larger than hip width in both cases, but the way arms are held may it appear like less or at least more difficult to judge.
Btw the reason male rogue armour works seamlessly with the default DAO is, there's no rogue armour mesh for males, it simply reuses the default game meshes.
#33285
Posté 09 avril 2011 - 12:16
#33286
Posté 09 avril 2011 - 12:38
Oh please say that it is, I'd become marvelously giddy at the thought.
Modifié par bleetman, 09 avril 2011 - 12:38 .
#33287
Posté 09 avril 2011 - 01:19
I mean, things like Varric's coat, it makes more sense such thing would have duplicates. But Merrill's junk armour/rags, not so much.
Modifié par tmp7704, 09 avril 2011 - 01:21 .
#33288
Posté 09 avril 2011 - 01:24
No? Well, it was worth a shot. I've generally been dissatisfied with Stuff I Could Picture A Dalish Character Wearing is all, aside from leather whose only distinct feature is the lack of arm/leg cover. Merrill's getup struck me as superb in that respect, largely due to, as you say, being cobbled together from several parts.
Also it's green, but goes well with black hair. Ancient Elven Armour... doesn't
(It may also be my inhuman affection for Merrill talking. Who knows)
Modifié par bleetman, 09 avril 2011 - 02:15 .
#33289
Posté 09 avril 2011 - 01:51
#33290
Posté 09 avril 2011 - 02:11
That one? That'd be great too, yes!
(Don't ask why Gamlen is in the shot)
(...)
Modifié par bleetman, 09 avril 2011 - 02:13 .
#33291
Posté 09 avril 2011 - 09:30
Thanks for the offer of help! I'll try not to bother you too much about it. x3 I'd relish the chance to pose different character models however I want. Screencapping can only go so far.errant_knight wrote...
@Nranola-if you get stuck, PM me and I'll see if I can help or point you toward a tutorial. Also the toolset forum is full of nice folks. That's a very nice screenshot!
Tmp, have I ever told you that I love you? Because I do. <3 You have a bad habit of monopolizing my override folder haha.tmp7704 wrote...
So, Alistair.
good looking Grey Warden...
http://i52.tinypic.com/2rwt7ab.jpg
... or great looking Grey Warden
http://i56.tinypic.com/2qkuhpe.jpg
#33292
Posté 09 avril 2011 - 10:43

Where was such an atmospheric level-design in DA2? Ohhh, the missed possibilities. I weep for them, really.
Anyway, as for tmp, we love you all. I think you deserve at least the volume of squee that Alistair received. And this picture has to be reposted, for actual purpose:
#33293
Posté 09 avril 2011 - 01:29
But I heard...

...he really enjoyed that dream.

I wonder why?
Modifié par Merilsell, 09 avril 2011 - 01:30 .
#33294
Posté 09 avril 2011 - 01:50
#33295
Posté 09 avril 2011 - 02:25
Btw...I have the prompt ready soon. Hope some here are up to it.
#33296
Posté 09 avril 2011 - 03:22
#33297
Posté 09 avril 2011 - 05:38
Excited for the prompt!!
#33298
Posté 09 avril 2011 - 06:25
#33299
Posté 09 avril 2011 - 06:57
Elysis wrote...
Lol Meril! Lenya looks.... Unlike her.
Excited for the prompt!!
Yep, which is why I only can put her in such dresses when labeling it as Alistair's dream.
Anyway prompt time:

Prompt of the week : "Always"
And gooo.
#33300
Posté 09 avril 2011 - 08:42
I can see a pair of excellent reasons there, and moreMerilsell wrote...
But I heard...
...he really enjoyed that dream.
I wonder why?
ehh, i can't think of anything i could tell you beyond what's already in the tutorials out thereerrant_knight wrote...
Hey, tmp, would you consider a turorial about working with models? I can't think of anyone better to tell us how to do it!





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