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The Alistair Gush Thread: *Squee*


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#33276
errant_knight

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tmp7704 wrote...

No, these are single-piece "robes" and they use their own set of files rather than replace anything existing, so they can work with either regular or proportion-fixed game.

You are truly a god.  Yay!

#33277
errant_knight

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So, I popped tmps new clothing models (apostate and rogue) into the toolset for use in my story illustrations, and realized that there's going to be a problem using them alonside the other DA:O models. I didn't realize how much of one until I put Alistair in there in DA:O clothing next to the DA2 clothing. He looks great in the DA2 clothes, but I was thinking that he looked fairly hefty, so I put DA:O Alistair in there to compare. Yes, the DA2 model is pretty chunky next to his DA:O self, but the real problem is the arms. The hands are better in DA2, but the arm length is actually rather short. The combination of these differences is...jarring. So I'm not sure about the viability of using DA2 models unless it's a global replacement.

Image IPB

Tried putting Alistair-DA:O in armor, and the difference isn't as noticable, so the DA2 models might work with the vanilla if everyone else around them is wither DA2 or armored. DA2 Alistair still looks like it's time to push away from the table, though. ;)

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I don't seem to be able to find the rogue armor in the toolset. Still working on that....

Modifié par errant_knight, 08 avril 2011 - 09:47 .


#33278
tmp7704

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errant_knight wrote...

Yes, the DA2 models is pretty chunky next to his DA:O self, but the real problem is the arms. The hands are better in DA2, but the arm length is actually rather short.

It's the other way around Image IPB DAO hands are slightly oversized by default. One of the DAO body mods (realistic look iirc) addresses that by providing optional hands which are a bit smaller. That's the outline used for the ported models.

You can see how they line up here:

Image IPB

the difference in build is mostly down to the fact this is supposed to be multi-layered outfit with some thick leather padding here and there and the clothing being loose rather than skin-tight. If anything the torso/shoulders should be made even wider, but it's one of the DAO exaggerations that i'm not too fond of.

#33279
errant_knight

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I wasn't saying that the DA:O hands aren't oversized, I was saying that the DA:O hands are oversized, and the DA2 arms are overly short. These things together make the model differences really noticable. It's not just that the DA:O hands are big, or that the DA2 arms are short, it's both those things in conjunction.

I thing the problem with the loose clothes effect is the difficulty of makeing cloth look like it isn't filled, but is actually loose. I get that it's the effect they were going for, but there's a reason that CG clothing is unrealistically tight. It tends to look like it's full of human, no matter what you do. ;)

It's interesting seeing the models lined up, becaue the difference isn't as great as it looks. Must be an optical effect. Or is that a modded DA:O model? Oh wait, I see that it is. Does that mod only affect the hands/arm length?

Modifié par errant_knight, 08 avril 2011 - 10:18 .


#33280
tmp7704

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errant_knight wrote...

I wasn't saying that the DA:O hands aren't oversized, I was saying that the DA:O hands are oversized, and the DA2 arms are overly short.

That's true, the DA2 arms are ~5cm shorter than the port, which sits roughly in the middle between that and DAO and (as such) where they should be Image IPB

(i'm sort of planning to fix that in the DAO models at some point, when i get to play more with my male Warden walkthrough, so that's why the port isn't strict match of the DAO default)

The loose thing.. i dunno it could be that i know the model inside doesn't actually fill it entirely that makes it quite easier for me to accept. If anything, it's the skin-tight thing that annoys me in the CG since it steps on my immersion more.
 

Does that mod only affect the hands/arm length?

I'm not sure, would have to check. The length/size of the forearm/hands is one thing, but it's likely the body shape is also altered in one way or another, since the realistic look/natural bodies models do look somewhat different from the defaults.

Modifié par tmp7704, 08 avril 2011 - 10:28 .


#33281
errant_knight

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Oh, it's the realistic bodies.... That won't work for me, I prefer the vanilla.

The male rogue armor will work fine. All I have to do is put gloves on.

Image IPB

The female rogue armor doesn't work with the vanilla model. The hand difference between the apostate armor and the regular model on the right isn't quite a noticable, though. There's quite a difference between that and the overall difference between male models. Looks good on her, too, although the shoulders look very narrow. DA:O is a bit too wide, but I don't think the shoulders should be narrower than the hips. I don't notice that as much in the rogue. Different body model for mages in DA2 or optical thing?

Image IPB

Modifié par errant_knight, 08 avril 2011 - 11:15 .


#33282
rak72

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Where does Alistair's DAO "cushy" shirt in the 1st picture come from?

#33283
errant_knight

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I made it so that wneb he took his armor off in my story, he'd have a gambeson on. Lis was supposed to have one two, but that's more problematic since there's no female pants and shirt model.

#33284
tmp7704

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errant_knight wrote...

Looks good on her, too, although the shoulders look very narrow. DA:O is a bit too wide, but I don't think the shoulders should be narrower than the hips. I don't notice that as much in the rogue. Different body model for mages in DA2 or optical thing?

I think that's down the individual shape of the person really Image IPB  it's easy enough to find real people with hips wider than the torso so that's definitely not something that cannot be done imo: http://ten24.info/_j...rl/Girl_005.jpg as example. The default DAO uses shape with the torso almost as wide as the hips at the shoulder height and that already appears too wide in your own eyes, so, well.

The rogue armour uses the same body outline the ported outfits do, so that'd be just optical thing, i guess. The width of body with arms down at shoulder level is slightly larger than hip width in both cases, but the way arms are held may it appear like less or at least more difficult to judge.

Btw the reason male rogue armour works seamlessly with the default DAO is, there's no rogue armour mesh for males, it simply reuses the default game meshes.

#33285
errant_knight

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Oh, sure, there are lots of people with that build. Not for the particular female warrior I was thinking of using this on, though. Re:meshes/arm issue. That's too bad! Well, for me. I don't suppose it matters for people using natural bodies. I like the rogue armor and it's usable with others in the scene since the hand can be covered. Dismemberment is a bit hard to explain, though. ;)

#33286
bleetman

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You'll have to forgive my ignorance, but if the DA2 armour designs are being fitted to DA:O character models so as to fit without changing their general shape, does... does that mean Merril's keeper robe is a possibility?

Oh please say that it is, I'd become marvelously giddy at the thought.

Modifié par bleetman, 09 avril 2011 - 12:38 .


#33287
tmp7704

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Given how most of the companion outfits seem to be random unique mix of pieces thrown together by the person in question, i'm rather reluctant about converting these.

I mean, things like Varric's coat, it makes more sense such thing would have duplicates. But Merrill's junk armour/rags, not so much.

Modifié par tmp7704, 09 avril 2011 - 01:21 .


#33288
bleetman

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 /puppy eyes :crying:

No? Well, it was worth a shot. I've generally been dissatisfied with Stuff I Could Picture A Dalish Character Wearing is all, aside from leather whose only distinct feature is the lack of arm/leg cover. Merrill's getup struck me as superb in that respect, largely due to, as you say, being cobbled together from several parts.

Also it's green, but goes well with black hair. Ancient Elven Armour... doesn't :?

(It may also be my inhuman affection for Merrill talking. Who knows)

Modifié par bleetman, 09 avril 2011 - 02:15 .


#33289
tmp7704

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If it helps any, i am thinking about maybe converting the new Dalish light armour, the one which also happens to be featured in Merrill's concept art drawing...

#33290
bleetman

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http://cloud.steampo...F8AB31C68CD79B/

That one? That'd be great too, yes!

(Don't ask why Gamlen is in the shot)

(...)

Modifié par bleetman, 09 avril 2011 - 02:13 .


#33291
nranola

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errant_knight wrote...

@Nranola-if you get stuck, PM me and I'll see if I can help or point you toward a tutorial. Also the toolset forum is full of nice folks. That's a very nice screenshot!

Thanks for the offer of help! I'll try not to bother you too much about it. x3 I'd relish the chance to pose different character models however I want. Screencapping can only go so far.

tmp7704 wrote...

So, Alistair.

good looking Grey Warden...

http://i52.tinypic.com/2rwt7ab.jpg

... or great looking Grey Warden Image IPB

http://i56.tinypic.com/2qkuhpe.jpg

Tmp, have I ever told you that I love you? Because I do. <3 You have a bad habit of monopolizing my override folder haha.

#33292
Merilsell

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After raging for a minute of two I could get my saves to work (the servers are down, so playing the game while being online/logged in won't work, ugh) to check a few things at Lake Calenhad for my FF. And what can I say? I'm once again amazed at DA:O's atmosphere.

Image IPB

Where was such an atmospheric level-design in DA2? Ohhh, the missed possibilities. I weep for them, really.

Anyway, as for tmp, we love you all. I think you deserve at least the volume of squee that Alistair received. And this picture has to be reposted, for actual purpose:

Image IPB

#33293
Merilsell

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Hehe, you know, Alistair had a strange dream again, after falling asleep at the bonfire in camp at Lake Calenhad.

But I heard...

Image IPB

...he really enjoyed that dream.

Image IPB

I wonder why? :P

Modifié par Merilsell, 09 avril 2011 - 01:30 .


#33294
bleetman

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I hope he doesn't sleep in his armour, then.

#33295
Merilsell

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Lol. Ouch. But lol. xD

Btw...I have the prompt ready soon. Hope some here are up to it. :D

#33296
errant_knight

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Hey, tmp, would you consider a turorial about working with models? I can't think of anyone better to tell us how to do it!

#33297
Elysis

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Lol Meril! Lenya looks.... Unlike her.
Excited for the prompt!! :D

#33298
Lugwy

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*lurks*

#33299
Merilsell

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Elysis wrote...

Lol Meril! Lenya looks.... Unlike her.
Excited for the prompt!! :D


Yep, which is why I only can put her in such dresses when labeling it as Alistair's dream. :lol: It is fitting now that he is officially head over heels for her, though. :P

Anyway prompt time:

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Prompt of the week : "Always"

And gooo. ;)

#33300
tmp7704

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Merilsell wrote...

But I heard...

...he really enjoyed that dream.
I wonder why? :P

I can see a pair of excellent reasons there, and more Image IPB


errant_knight wrote...

Hey, tmp, would you consider a turorial about working with models? I can't think of anyone better to tell us how to do it!

ehh, i can't think of anything i could tell you beyond what's already in the tutorials out there Image IPB  If you have any specific questions shoot and i'll try to answer?