errant_knight wrote...
Since I was having trouble with the female model I put together flying apart at the seems, I put a texture on the whole thing and exported it. Now, since I left the model names as they were (hf_cth_com_0.msh, hf_cth_comi_0.met, hf_cth_comi_0.mmh, hf_cth_comi_0.phy), I expected it to slap the commoner i textures on there, but it didn't. It's the gray texture that I glued the whole thing together with in 3dsmax.
This is information contained in .mmh file -- this file stores the skeleton structure used for animation, along with name of .msh file which stores the model geometry and name of .mao file(s) assigned to chunk(s) of that geometry, which defines which shader and what textures should be used.
The exporter you used probably created .mao file with definiton of the grey material you've assigned to your model, and then put information in the created .mmh file to use that material. That's why it doesn't use the material assigned to the default commoner outfit.
And all the females have only upper torsos now the legs are gone. I expected them to all have pants, since hf_cth_com_0.msh is shared, but not all their legs to disappear.
This is harder to guess, but if i had to make one your new mesh is made of two chunks, each with different material (one for the upper half and one for the bottom) Now, either #1 the exporter you're using cannot handle that properly and only creates information for the first chunk (upper half) leaving the other one out, or #2 if you've only replaced the .msh file but not the associated .mmh one, then the game reads the definition of chunks from the original .mmh file and as there's only information about single chunk in there --as that's all the original model has-- the game dutifully shows
only what's told, i.e. that one chunk and ignores the rest.
Modifié par tmp7704, 10 avril 2011 - 02:59 .