And yes, hypnotic stroll is hypnotic. *stares*
Gaaaah, ToP again?
I name the picture: OH SH*T...A DRAGON!!!

Modifié par Merilsell, 16 octobre 2011 - 09:17 .

Modifié par Merilsell, 16 octobre 2011 - 09:17 .
AmbraAlhambra wrote...
I'm still just really excited about the comic, honestly. I will be getting it as soon as it comes out! I'm excited to see more lore, some of Antiva and especially more Alistair.
Guest_AmbraAlhambra_*
Maria13 wrote...
@Pen oh well! What happened though?
rak72 wrote...
I agree with Yankee that this would have made a nice DLC for Alistair & the Warden to go on together.
Merilsell wrote...
I have a Flemeth game glitch derp xD
Modifié par tklivory, 18 octobre 2011 - 12:27 .

Modifié par tklivory, 22 octobre 2011 - 09:37 .
Modifié par Penarddun, 18 octobre 2011 - 05:17 .
Modifié par Penarddun, 18 octobre 2011 - 09:03 .
Aww wow, thank you.Penarddun wrote...
@Meri - I just caught up with your last 2 chapters from Of Elves and Humans, and the scene in Lothering was very powerful. Wow! You made it seem to fit in so seamlessly with the rest of the events too. Nicely done. We always know what happens to Lothering, and anyone attacked by the darkspawn, in theory. But that scene with the little girl demonstrated the threat of the blight that much more. I kept thinking it would have been a great addition to the game itself. A decision that would have been very difficult for our Wardens to make and a way to form their characters further in-game.
AND.... I went to pick up a slice of pizza today at this place I don't usually go to, and someone working there looked a little too much like Alistair. He had the hair with that ridiculous flip thing. And the general facial structure/coloring. He didn't have the Therin nose though. But that was pretty much the only difference. It was rather unnerving. I had to stop myself from staring and blurting out "You look like this character in a video game I play."


Modifié par theskymoves, 18 octobre 2011 - 02:55 .
Modifié par tklivory, 18 octobre 2011 - 02:18 .
David Gaider says...
For those concerned about how the comic affects the "canon" of their playthrough: it doesn't. If we feel the need to refer to the events of the comic in the course of a game (and that's if), it would depend on what the particulars of that import were. If Alistair was alive and the other details matched up, then perhaps it happened. Otherwise it didn't, or it happened slightly differently. That's the luxury that a game allows.
As for why I chose to use already-existing characters, it's because lots of people like them-- including myself. We want to see more of them, and in this case the story happens to pertain specifically to them. They're not incidental to it. It's that simple.
If someone doesn't like the idea, nobody's forcing them to read it. That should go without saying. I'm gratified that so many people are excited, however, and I'm looking forward to showing them what we have cooked up.
.........
There always has to be a "default" world state, in that we have to choose what happens when a player doesn't import a saved game (or imports one that is incomplete). That is, in fact, the majority of players. I would not call that canon, however, as it doesn't impose itself upon those who do import a saved game-- and that's what canon is, a set version of past events that ignores anything the player did previously (as with BG2, for instance).
Modifié par tklivory, 18 octobre 2011 - 02:24 .
Well that's good to know. I was starting to worry that my choice's with the game's would not matter i the long run and that poor Alistair would have to be King no matter what, and that is something I never ever do to him.tklivory wrote...
A quick update for those of you not following the main thread about the comic in the DAII forums:
David Gaider has weighed in on the subject of the comic and 'canon':David Gaider says...
For those concerned about how the comic affects the "canon" of their playthrough: it doesn't. If we feel the need to refer to the events of the comic in the course of a game (and that's if), it would depend on what the particulars of that import were. If Alistair was alive and the other details matched up, then perhaps it happened. Otherwise it didn't, or it happened slightly differently. That's the luxury that a game allows.
As for why I chose to use already-existing characters, it's because lots of people like them-- including myself. We want to see more of them, and in this case the story happens to pertain specifically to them. They're not incidental to it. It's that simple.
If someone doesn't like the idea, nobody's forcing them to read it. That should go without saying. I'm gratified that so many people are excited, however, and I'm looking forward to showing them what we have cooked up.
.........
There always has to be a "default" world state, in that we have to choose what happens when a player doesn't import a saved game (or imports one that is incomplete). That is, in fact, the majority of players. I would not call that canon, however, as it doesn't impose itself upon those who do import a saved game-- and that's what canon is, a set version of past events that ignores anything the player did previously (as with BG2, for instance).
Just thought y'all might be interested. :happy:
It's possible to convince Alistair (unhardened no less) regardless of that line, if i'm not mistaken -- the DR dialogue works a bit like the Landsmeet i.e. depending on what lines you pick, it's worth certain amount of points and Alistair will agree if you get enough of these, overall. The catch is, quite a few lines you can pick reduce your score. So you have much better chance if you don't tell him too many details, and don't leave him time to think about it.Penarddun wrote...
I was wondering if anyone could confirm that that one piece of dialogue with Riordan is what allows Alistair to agree to the DR without any persuade lines chosen by the Warden.