tklivory wrote...
The short, short version:
Goldanna: *says something stupid*
Alistair: *tries valiantly to like his sister*
Lenya: *sarcastic comment*
Goldanna: "Who's the tart then?"
Lenya: *complicated activity involving knives*
Alistair: ".... All right, we're done here, I suppose."
That about it, Meri?

Ahahaha, awesome.

Well, almost, tbh. I would need a lot more words and emotions, of course. Because I can't have Lenya go all stab stab kill kill anymore, that is so...2010

But I look forward to write this scene in other form, yet it will be in my FF. Because it serves me as a catalyst for another....thing that takes its beginning there.

Anyway, the process of toughing Alistair's self up through one magical (crappy) sentence is....so very
meh. Life is gradually learning through experience and not because you visit your sister you have never seen before. I understand the writer's intent behind the scene, though, namely the disentchantment of a whole worldview for Alistair. Yet like so much else in the game it is...poorly executed. Yes, it serves it purpose after all, but if you look at it more closely like Klidi and pretty much every Alistairian has done you notice: It is crap.
Which is why I will handle this scene purely out of Lenya's view and push her into the limelight during and after it, because
she is the real family he has and the other way around. Even sharing the same, tainted blood if you will. And that is where the focus for Alistair friendly player should have been. Much more emotional this way. Or that Alistair recognizes that he is alone and has nothing
but his duty as a Warden/ for his country for Alistair hating PC and players. Or something like that.
As for the hardening mechanics...
*giggles at the wording* it should have happened gradually all through the game and not there in one place with one line. Alistair is a Warden, someone who kills darkspawn in order to survive and sees the archdemon in his sleep. I mean this is bound to leave some traces, even more if he is going to see the havoc they cause in places he had been before. Or to make it less abstract: In my FF they needed to kill a little girl because she was tainted. In a
destroyed Lothering. Fitting to his character, he couldn't do it, ran away from it and left Lenya alone with the deed. It was something he regretted deeply afterward, because he left her alone with something so terrible. Yet he was faced with the consequences of an event, in this case the Blight, caused and it changed
something in him.
Which is why I found it such a waste we don't get to see the destroyed Lothering again and a reason why I wrote this.
Ah well, game mechanics. In my case I never paid that much heed to it. Until I started to write my story, that is. Now I'm soooo very aware of its limitation. Sigh.

Penarddun wrote...
Personally, I wish there was the option to say something to Alistair like, blood and family ties do not mean what you think they mean. Family you've never met are strangers, nothing more. And family you do know can still be selfish to you and not have your best interests at heart. And to emphasis the importance of friends who you meet and form bonds of trust with, like the party members. It seems Alistair's whole story revolves around his family members acting selfishly toward him, and complete strangers (aka Duncan, and the Warden) becoming his real family.
This. Many times over. Excellent post.
Penarddun wrote...
But it isn't completey unrealistic to think Alistair would search out his sister. Because he has a strong sense of duty and wanting a family, so he grabs at whatever straws he can. It is naive, but again that's what makes Alistair's character. Even with all the terrible things that happened to him so far, the world hasn't "gotten to him" yet. That's exceptionally rare. It's also what allows for him to have the potentially most tragic endings in the entire game. He is the epitome of the tragic hero. A character like his, in other stories, would always die or be destroyed, because they are in such stark contrast to the rest of the world. That is his greatest strength and his greatest weakness.
Yep. But this part of his character, the strong belief in the good in the world. is what makes him so interesting to me. Especially the bolded aspect. He is a character that can evolve in every way, for the better or worse and never lose his credibility. You will always find people who call him a 'whiny baby' for throwing [.quote] a temper tantrum [/.quote] when you spare Loghain, but for me this reaction is an integral part of his characterization, his personality. (Even that he becomes a wandering drunk when he runs away makes sense.) Honestly, I would have been pissed, yes
pissed, if he would caved in to the player's magical words and accepted Loghain as his Warden brother ....because THE ALMIGHTY PLAYER said so. Ugh.

I love it that ther is no possible way for the player to get Alistair to agree, because it fits to his character. In the same way like you have (without mods) no possibility to stop him from sacrificing himself to save the life of the woman he
loves.
However, TL:DR: These many aspects, facets and flaws of Alistair makes him to a character I still enjoy and love (to write about), even after
two whole years. Guess this will never change. But there are worse fate than that.