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The Alistair Gush Thread: *Squee*


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#36951
Orihime

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i luv the mage champ armor on him i think it makes him hot. well anything he wears is hot xD


ill leave this here

Modifié par Kawaiiori, 06 avril 2013 - 10:27 .


#36952
Orihime

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more and more =3

#36953
cJohnOne

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I've been replaying DAO. What equipment do you give Alistair? I give him the sword oath keeper with one rune slot that you get from a chantry board quest. I also pick up a +2 electric rune for free somewhere and use that on the sword.

On a different note: I can't seem to do romances. they're to difficult for me.

#36954
cJohnOne

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Of course I like to punch out Lady Isolde so that might be part of my problems.

#36955
emeraldtrader

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cJohnOne wrote...

Of course I like to punch out Lady Isolde so that might be part of my problems.


LOL

#36956
Orihime

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cJohnOne wrote...

I've been replaying DAO. What equipment do you give Alistair? I give him the sword oath keeper with one rune slot that you get from a chantry board quest. I also pick up a +2 electric rune for free somewhere and use that on the sword.

On a different note: I can't seem to do romances. they're to difficult for me.




do you have a pc? well basicly i modding his own sword and used da2 armor from kirkwall exports and put it on alistair and modding it up for him =3

#36957
Penarddun

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I'm almost done with my last PC playthrough as a mage, and have been looking for some mods to extend the game, other than the FixPacks, IRS, usual ones. Are there any mods that actually add extra areas to explore where I could take my Warden and party members with me into battle/really just Alistair? :lol:

Also, does anyone have any good mage robe recommendations? I have an elf mage and all she's been in the whole game is the senior mage robes. I  don't like the heavy collars so most of the robes from the Wonders of Thedas shop I passed on. I was searching around the nexus a bit and found one that seemed like a variation to the default robes, but didn't find much else except lots of pretty armor. Any mage robes of note? Thanks!

#36958
theskymoves

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Penarddun wrote...

I'm almost done with my last PC playthrough as a mage, and have been looking for some mods to extend the game, other than the FixPacks, IRS, usual ones. Are there any mods that actually add extra areas to explore where I could take my Warden and party members with me into battle/really just Alistair? :lol:

Also, does anyone have any good mage robe recommendations? I have an elf mage and all she's been in the whole game is the senior mage robes. I  don't like the heavy collars so most of the robes from the Wonders of Thedas shop I passed on. I was searching around the nexus a bit and found one that seemed like a variation to the default robes, but didn't find much else except lots of pretty armor. Any mage robes of note? Thanks!


I have a list of mage robe recommendations here, and there are a few things buried in my light armour list that I've used for mages as well (see Kirkwall Exports, in particular).

The added content/quest/dungeon crawls I've tried are on this page, and I have a list of additional quest mods that I've not tried yet (but that were recommended by other players).

Modifié par theskymoves, 12 avril 2013 - 11:49 .


#36959
Penarddun

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Wow, thank you so much.:o:D

I pretty much just downloaded all of that. Can't wait to see it in game. Do you know if any particular outfits conflict with each other ID wise... should I look out for that, or can I just throw them all in? :o

In the Robes of the High Dragon picture... What is your Warden wearing?

Oh for the Shangrilla noble dress, is there not an icon for it? It shows up as a grey square. Just want to make sure it installed properlly. It looks great on, just no icon.

Modifié par Penarddun, 13 avril 2013 - 10:15 .


#36960
theskymoves

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Penarddun wrote...

Wow, thank you so much.:o:D

I pretty much just downloaded all of that. Can't wait to see it in game. Do you know if any particular outfits conflict with each other ID wise... should I look out for that, or can I just throw them all in? :o

In the Robes of the High Dragon picture... What is your Warden wearing?

Oh for the Shangrilla noble dress, is there not an icon for it? It shows up as a grey square. Just want to make sure it installed properlly. It looks great on, just no icon.


I'm glad it was helpful! :)

I just checked, and the 'vanilla' mesh version of the Shangrilla dress doesn't have an inventory icon for me, either. (But the proportions-fix version does.) So your install is probably fine.

Conflict-wise, the only things I can think of off the top of my head are that two of the hoods from rak's Warden Witch mod have ID conflicts with hats/hoods from Kirkwall Exports, and the Bethany Circle robes from Kirkwall Exports conflict with on of the armours from Rapture's Witcher. (If I think of anything else, I'll be back...)

The dark green dress my Surana is wearing is one of the robes from Reverend80 Mages Pack, with a Universal Dye Kit tint.

Go forth, and be well-dressed! :D

Modifié par theskymoves, 13 avril 2013 - 12:24 .


#36961
Penarddun

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theskymoves wrote...

Go forth, and be well-dressed! :D



Why thank you. :D

I haven't used many dazip mods, just a handful. Most of the ones I have are just put in the override folder and don't affect the force load save pop up. Do you know if removing dazip clothing mods would affect a save game? Should I maybe leave the .erf in if I ever remove it in the future... or can I remove that too and it's not a big deal with the clothing mods?

#36962
cJohnOne

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I downloaded Return to Ostagar for $5.35 so I gave Alistair Maric's sword. It makes more sense storywise to give him Duncan's sword but that's the stat's they gave the swords. I wish I could get Starfang but I think that's $7.50 for warden's keep and I don't want to pay for it. I think I put in a couple +4 runes into Maric's sword but now I'm playing DA2 for change of pace. I enjoy the first chapter of DA2 the most of that game.

I'm running 3 warriors so I gave Sten Calin's armor but I would give Alistair that armor until he get's Templar armor or the Juggernaut armor because I like the spell resistance or elemental resistance instead of straight armor class.

Now I finally have repeater gloves if I ever do another bowman, ha ha!

Modifié par cJohnOne, 13 avril 2013 - 11:48 .


#36963
Penarddun

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I really like the Warden's Keep DLC. It's one of my favorites other than Shale's. I like the story and the armor you get from it (it's what Alistair is always wearing, I think of it as his armor in my games) and the fact you have a sort of home base.

If I ever start making my own mods I would try and make an extension to that, maybe use the same environments and work in an interior explorable area, after it's defeated. There's so much that could be done with Warden's Keep, storywise, IMO.


Edit: I've cleaned up a lot of my mods. They are actually organized now, phew.

I have the Morrigan Restoration Pack and of course IRS installed. I held off on installing ZDF because I was worried about compatibility but when I was looking at the Gatekisses mod I re-read the ZDF nexus page and supposedly it is now fully compatible with MRP so if I were to just delete the Alistair folder in ZDF would that be enough to get rid of any issues? And then with gatekisses, is that also compatabile or would I need to delete the part_events.dlg and .dlb files? IRS is a dazip install so I can't find the files to compare them...

Modifié par Penarddun, 14 avril 2013 - 03:42 .


#36964
theskymoves

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Penarddun wrote...

theskymoves wrote...

Go forth, and be well-dressed! :D



Why thank you. :D

I haven't used many dazip mods, just a handful. Most of the ones I have are just put in the override folder and don't affect the force load save pop up. Do you know if removing dazip clothing mods would affect a save game? Should I maybe leave the .erf in if I ever remove it in the future... or can I remove that too and it's not a big deal with the clothing mods?


I've never had anything game-breaking happen result from removed a dazip clothing/armour or weapon mod... the items from the mod just aren't in the game anymore. First I make sure to remove any enchantment runes (because they'll be lost with the item). I remove the mod with DAO Modmanager (which usually does a good job of cleaning out the bits and pieces), and then I force load, save, close out the game, and reload from that save. 

#36965
theskymoves

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Penarddun wrote...

I really like the Warden's Keep DLC. It's one of my favorites other than Shale's. I like the story and the armor you get from it (it's what Alistair is always wearing, I think of it as his armor in my games) and the fact you have a sort of home base.

If I ever start making my own mods I would try and make an extension to that, maybe use the same environments and work in an interior explorable area, after it's defeated. There's so much that could be done with Warden's Keep, storywise, IMO.


Edit: I've cleaned up a lot of my mods. They are actually organized now, phew.

I have the Morrigan Restoration Pack and of course IRS installed. I held off on installing ZDF because I was worried about compatibility but when I was looking at the Gatekisses mod I re-read the ZDF nexus page and supposedly it is now fully compatible with MRP so if I were to just delete the Alistair folder in ZDF would that be enough to get rid of any issues? And then with gatekisses, is that also compatabile or would I need to delete the part_events.dlg and .dlb files? IRS is a dazip install so I can't find the files to compare them...


Keeping mods organized is more work, but in the long run, it makes life a lot easier!

I use the override install of IRS, but assuming the dazip is identical, there are two files in ZDF/Alistair that don't conflict with IRS: cutscene_funeral.dlb/cutscene_funeral.dlg. The rest of them should be removed for IRS compatibility. (Mods in override take precedence over mods in Addins - i.e., dazip installed mods, so the game will ignore the IRS version and use the one from ZDF.)

IRS doesn't have a party_event.dlb/dlg, so there's no conflict there. Gatekisses does use a different version of those files than the current versions of both ZDF and MRP, though. 

#36966
Penarddun

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theskymoves wrote...

Keeping mods organized is more work, but in the long run, it makes life a lot easier!

I use the override install of IRS, but assuming the dazip is identical, there are two files in ZDF/Alistair that don't conflict with IRS: cutscene_funeral.dlb/cutscene_funeral.dlg. The rest of them should be removed for IRS compatibility. (Mods in override take precedence over mods in Addins - i.e., dazip installed mods, so the game will ignore the IRS version and use the one from ZDF.)

IRS doesn't have a party_event.dlb/dlg, so there's no conflict there. Gatekisses does use a different version of those files than the current versions of both ZDF and MRP, though. 


I didn't know there was an override install of IRS. Is it still available for download? I like using the overrides whenever possible. But it seems harder to track them down these days. Most downloads are dazip. (Edit: Oh is that the DAO modmanager override download available on BSN?) I haven't used ModManager yet. I'm too attched to dragging and dropping files. :P

I left in the 2 cutscene files, and deleted the rest.

Mods in override take precedence over mods in Addins - i.e., dazip installed mods

Thanks! That's good to know. :)

Edit: Using the toolsetexport as an override for the override folder is helping me a ton with trying out different aesthetic mods. I was trying the smaller hands mod for humans and elves. I'm not sure if I like it better or not. It helps to have Alistair's hand not be twice the size of my Warden's face, but at the same time it is so hard to get hands looking realistic and not creepy in games.

Modifié par Penarddun, 15 avril 2013 - 08:55 .


#36967
wiccame

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Penarddun wrote...

I'm almost done with my last PC playthrough as a mage, and have been looking for some mods to extend the game, other than the FixPacks, IRS, usual ones. Are there any mods that actually add extra areas to explore where I could take my Warden and party members with me into battle/really just Alistair? :lol:

Also, does anyone have any good mage robe recommendations? I have an elf mage and all she's been in the whole game is the senior mage robes. I  don't like the heavy collars so most of the robes from the Wonders of Thedas shop I passed on. I was searching around the nexus a bit and found one that seemed like a variation to the default robes, but didn't find much else except lots of pretty armor. Any mage robes of note? Thanks!


heres another nice mage robe, most of my mages end up with this one. http://dragonage.nex...ds.com/mods/712

#36968
theskymoves

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Penarddun wrote...

theskymoves wrote...

Keeping mods organized is more work, but in the long run, it makes life a lot easier!

I use the override install of IRS, but assuming the dazip is identical, there are two files in ZDF/Alistair that don't conflict with IRS: cutscene_funeral.dlb/cutscene_funeral.dlg. The rest of them should be removed for IRS compatibility. (Mods in override take precedence over mods in Addins - i.e., dazip installed mods, so the game will ignore the IRS version and use the one from ZDF.)

IRS doesn't have a party_event.dlb/dlg, so there's no conflict there. Gatekisses does use a different version of those files than the current versions of both ZDF and MRP, though. 


I didn't know there was an override install of IRS. Is it still available for download? I like using the overrides whenever possible. But it seems harder to track them down these days. Most downloads are dazip. (Edit: Oh is that the DAO modmanager override download available on BSN?) I haven't used ModManager yet. I'm too attched to dragging and dropping files. :P

I left in the 2 cutscene files, and deleted the rest.

Mods in override take precedence over mods in Addins - i.e., dazip installed mods

Thanks! That's good to know. :)

Edit: Using the toolsetexport as an override for the override folder is helping me a ton with trying out different aesthetic mods. I was trying the smaller hands mod for humans and elves. I'm not sure if I like it better or not. It helps to have Alistair's hand not be twice the size of my Warden's face, but at the same time it is so hard to get hands looking realistic and not creepy in games.


The hands. The hands! *shudders* Alistair always looks like he's going to crush my Elf Warden's head when he holds her face in his giant hands.

Yep, I was talking about the Modmanager override version of IRS. From what I can tell, it's pretty much an 'automated' manual install... it dumps a folder with all the files into override.

The toolsetexport folder is the best thing ever, isn' t it? I use it (or maybe that should be 'abuse it') for trying things out, for things I know I'm going to swap out at some point (like NPC morphs with different hairstyles for different points in the story, or alternate armour textures), and to resolve some override conflicts... like tmp's female proportions fix seems to be happiest there in my install.

#36969
Penarddun

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wiccame wrote...
heres another nice mage robe, most of my mages end up with this one. http://dragonage.nex...ds.com/mods/712


Thanks! I'm using that set, well I have it installed, at the moment. It's a little bright for my characters (who like the Fereldon dull browns, like the all one color grey stew.) :P But it's quite a lovely set. I am partial to the staff. :)


theskymoves wrote...

The hands. The hands! *shudders* Alistair always looks like he's going to crush my Elf Warden's head when he holds her face in his giant hands.

Yep, I was talking about the Modmanager override version of IRS. From what I can tell, it's pretty much an 'automated' manual install... it dumps a folder with all the files into override.

The toolsetexport folder is the best thing ever, isn' t it? I use it (or maybe that should be 'abuse it') for trying things out, for things I know I'm going to swap out at some point (like NPC morphs with different hairstyles for different points in the story, or alternate armour textures), and to resolve some override conflicts... like tmp's female proportions fix seems to be happiest there in my install.


I know, right! :lol: I gave my elf the small elf hands too just so she's better proportioned, but there's something about her fingertips and nails that seem strange to me... maybe I've just got used to the blocky gianormous hands of the characters... so these are too real, I don't know.


The modmanager must write code somewhere, probably in the Addins.xml... maybe. The one mod that I've come back to look at again and again is the Dialogue tweaks... but I keep reading how it has a lot of conflicts with other mods (I'd have to replace many of  mine with their DT compatible versions), so I've been making the choice to just pass on it. But now that I'm learning more about making mods compatible I was rethinking it. But assuming I have IRS-A, ZDF and MRP installed, does Dialogue Tweaks have any blaringly needed fixes that aren't already covered in the other three mods? I'm imagining there must be a lot of overlap by this time.

Modifié par Penarddun, 15 avril 2013 - 06:51 .


#36970
theskymoves

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I remember it being a big shock going from the vanilla elf body/handy to a more slender, delicate model. The human female hands still look huge, no matter what I use... I keep thinking, "She has man hands."

IIRC, Dialogue Tweaks is mostly an expansion of and fixes for Leliana and Zevran's romance content, stuff like repeatable kisses and sex scenes always play. And it includes a buggy fix for a camera angle in the mage origin involving Jowan's dialogue that should be omitted, since it screws up other things. (And yes, there is a lot of overlap between IRS-A, ZDF, MRP, and DT. It takes me longer to review those four mods and eliminate conflicts than it does to install every other mod combined.)

My Addins.xml doesn't include any of the three .override mods I've installed with the Modmanager, and uninstalling them doesn't cause a force-load. Since.override archives can be decompressed with 7zip, and there is nothing inside but the mod files - in proper file hierarchy - and a manifest listing what they are. I assume that you can just drop the contents in override manually. (Though if the mod includes a configuation menu (like NBaio), that won't work.)

#36971
Penarddun

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theskymoves wrote...
My Addins.xml doesn't include any of the three .override mods I've installed with the Modmanager, and uninstalling them doesn't cause a force-load. Since.override archives can be decompressed with 7zip, and there is nothing inside but the mod files - in proper file hierarchy - and a manifest listing what they are. I assume that you can just drop the contents in override manually. (Though if the mod includes a configuation menu (like NBaio), that won't work.)


Oh, I didn't realize that. I am going to 7zip the override files and take a look. Will definitely download some of those for archiving then.

I am at the point right before the Landsmeet, and am hoping to trigger Jowan's Quest. I tried using both mods that address that but so far no luck. It completely bugged my chantry board in denerim. The lady next to it still has a quest marker over her head. I noticed that quite a lot actually. I have a few NPCs that have quest complete markers for already completed, and received items for, quests. Grand Oak, Chantry board, mage's collective man in denerim, Ruck's mother.

And because my last few posts didn't mention Alistair...  :wub:

Posted Image

Modifié par Penarddun, 15 avril 2013 - 09:59 .


#36972
Guest_SilverMoonDragon_*

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Kawaiiori wrote...

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i luv the mage champ armor on him i think it makes him hot. well anything he wears is hot xD


ill leave this here


Haha! Nice :D :wub:

#36973
theskymoves

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Penarddun wrote...

theskymoves wrote...
My Addins.xml doesn't include any of the three .override mods I've installed with the Modmanager, and uninstalling them doesn't cause a force-load. Since.override archives can be decompressed with 7zip, and there is nothing inside but the mod files - in proper file hierarchy - and a manifest listing what they are. I assume that you can just drop the contents in override manually. (Though if the mod includes a configuation menu (like NBaio), that won't work.)


Oh, I didn't realize that. I am going to 7zip the override files and take a look. Will definitely download some of those for archiving then.

I am at the point right before the Landsmeet, and am hoping to trigger Jowan's Quest. I tried using both mods that address that but so far no luck. It completely bugged my chantry board in denerim. The lady next to it still has a quest marker over her head. I noticed that quite a lot actually. I have a few NPCs that have quest complete markers for already completed, and received items for, quests. Grand Oak, Chantry board, mage's collective man in denerim, Ruck's mother.

And because my last few posts didn't mention Alistair...  :wub:

Posted Image


Alistair... *sigh* :wub:

I've never been able to get Jowan's quest to properly trigger, with any of the available fixes. (I even made my own, with the toolset, following instruction I found either here on BSN or on the Wiki.) I ended up using the console to debug it for my Amell PT, since that quest was one of the reasons I made her. 

And since I haven't been posting any proper Alistair content:
Posted Image

#36974
Penarddun

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theskymoves wrote...
I've never been able to get Jowan's quest to properly trigger, with any of the available fixes. (I even made my own, with the toolset, following instruction I found either here on BSN or on the Wiki.) I ended up using the console to debug it for my Amell PT, since that quest was one of the reasons I made her. 


Same, my current playthrough is with a Surana mage and I specifically let Jowan go in the redcliffe basement so I could get this quest. I just played through it with the console debug. I accidentally did it while in Camp, so I only transported myself with no stat armor. That was an interesting battle. :pinched:
The Chantry board is no longer bugged, YAY! :wizard:

Now just to deal with the Back Alley Justice quest not completing and some odd Mage's Collective in Denerim glitch... not sure which quest it is, but there's a finished marker above his head no matter how many times I talk to him.

Modifié par Penarddun, 16 avril 2013 - 01:38 .


#36975
Penarddun

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I am almost ready for the Landsmeet, and I guess this was different when I played it on the xbox, because on the PC version I'm playing now, when I tell Alistair I'm supporting Anora, he gives me a -10 disapprove mark. I don't think that's ever happened before. I thought he didn't want to be king. Is there any way to not have him disapprove by 10 during that conversation at Arl Eamon's?

I'm feeling a little guilty now... I never heard the line where he said, "there was a time that would have been a relief, but now I'm not sure" or something like that. Ugh... maybe I should have left him unhardened for my Alistair stays a Grey Warden playthrough. All this fixed dialogue puts a whole new light on things.