Nice.
But I did make the mistake of labouring my point to tedium because I felt I was failing to get my point across, and if I came across as trolling then I apologise.
EDIT: And, in retrospect, the post may have had an unintended tone. I didn't mean to call people out on their decisions, it was intended as a genuine appeal for insight. I'd find it really disapponting from a narrative stand point if the dr decision is totally trivialsed, or white washed over. I was asking plaintively, surely they'll be more to it than Morrigan getting to have an ordinary child won't there? Pretty please writers - throw me a bone here. But I'm probably jumping to premature conclusions anyway.
Metagaming is inevitably going to come into I suppose, because people will tend to play looking for closure on the decisions they made with their wardens. And as some may find closure knowing it's not completely obvious that the dr dooms the world, it would be nice that it was possible it still might, making the sacrifce not in vain. I think it would be a sound decision that nobody really gets closure. The problem of course is that it can't really have earth shattering effects in game - that's why I thought that it would be left very ambigous, and it's effects would not become known - you'd just continue to have this shadowy question hanging over from one game to the next maybe. I hope this is the writers' approach.
Otherwise, I'll be just as interested in the effect and meaning of the decisions made my US & W/C endings. For example, it would be nice if playing though with a charcter you got to appreciate what your own US warden achieved with their sacrifice. I don't want it dismissed as well, you chose that ending, oh & Alistair just died too, end of story, anyway moving on with DA:I....it's a cop out.
Even if the dr has some horrible consquences, it could still be defended on the basis that it saved a life. There would still be something to discuss in these forums still. Not so the other way round - if there are no horrible consequences someone died to prevent nothing bad from happening. Nothing to even ponder over. The dr is a win/win button that some wardens didn't press. The biggest decision in the game turns out not to be a dilemma at all. It's all a lopsided anticlimax.
Modifié par DinkyD, 15 décembre 2014 - 04:45 .