Lady Jess wrote...
Oh Wow, reading the last couple pages, very sorry to hear about the loss of Khalara, my thoughts are with her family and friends. I don't know what to say past that, as I'm just not very good at these things.
I was actually popping in quick to share some info. I've been playing the Witch Hunt DLC and shrieking about the end dialog bug. After all, I only played it to see what happened to my LI's kiddo and such, so the bug at the end enraged me a bit. BUT there's a fix. I haven't played awakening yet on any of my girls. So I don't know how this works if you have. I will now however, ONLY import this way.
At the end of Origins the game creates your post campaign auto save. Named "Post-CampaignSave (1)-Epilogue". Where you are placed "on the road". Import THAT save. Do NOT enter camp from here (or if you do, save as another name). Entering camp from that particular save apparently fubars some plot flags, as it places you in the pre-denerim battle timeline. Therefor the game sees it as you not doing the DR when you import to WH. I played twice through saves I had made in camp and got the wrong dialog at the end. I then took the advice found in one of the threads, and imported from Post Campaign Save-Epilogue, played through and got the right one, and was happy with it.
Edit: TOP
Uploaded with ImageShack.us
Thank you Lady Jess! Do you know if the flags stay in place if you import into Awakenings from that point? I'm a little weird about doing things in order. I see witch hunt as an end to this particular warden saga and would like to leave that for last.
Also, do you know how to switch the flags in the toolset so that they are correct? I'm not sure I want to rerun all of my wardens through Awakenings just to correct a plot flag.
Modifié par Patriciachr34, 08 septembre 2010 - 08:13 .






Retour en haut





