Lady Jess wrote...
Really?
Yes, you need to fully upgrade the Keep.
Lady Jess wrote...
Really?
KnightofPhoenix wrote...
errant_knight wrote...
If one likes that sort of thing.If one doesn't it makes one feel a tad ill.
You do realise that you can save both the city and the vigil right?
But anyways, it's tastes. I for one absolutely abhor the cheap 3rd way out of the Connor issue.
I had planned to do that choice for Aurora Cousland, just to get Alistair's approval up. But I respected Aurora too much to make that choice.
LadyDamodred wrote...
It would have made perfect sense, if you chose to go to the tower, for Connor to keep killing some village peeps until you get back. I think that would have made a nice trade off.
LadyDamodred wrote...
It would have made perfect sense, if you chose to go to the tower, for Connor to keep killing some village peeps until you get back. I think that would have made a nice trade off.
Because the losses are staggering. Which I never quite got, I mean the seige was broken, so.... Anyway, they wanted it to be a 'dark' ending and it was--too dark for me. It made half of what I did seem pointless.KnightofPhoenix wrote...
Zjarcal wrote...
I agree. It was a "damned if you do, damned if you don't" moment. A truly gut wrenching decision that made the ending of Awakening a lot more memorable. Too bad defending Amaranthine leads to such a "meh" fight.
But I suppose not everyone likes those kinds of decisions.
That was my only regret. Such wasted potential. Amaranthine had walls that could have been used! When I first when to the city I was like "Cool! we can actualy walk on the walls! Now imagine a battle there with siege ladders and all that!".
Yea, how big of a meeh that was.
But the choice as a whole? Loved it. And it mattered greatly to my plans for the country.
Besides, it wasn't that murky. If the Vigil is upgraded fully, it held. So I don't get why that choice is depressing.
KnightofPhoenix wrote...
LadyDamodred wrote...
It would have made perfect sense, if you chose to go to the tower, for Connor to keep killing some village peeps until you get back. I think that would have made a nice trade off.
If it was up to me, I would have made the whole village burn if you made that choice.
errant_knight wrote...
Because the losses are staggering. Which I never quite got, I mean the seige was broken, so.... Anyway, they wanted it to be a 'dark' ending and it was--too dark for me. It made half of what I did seem pointless.
Zjarcal wrote...
Everyone has to do Redcliffe. Goldanna's quest you can choose to ignore it.
Not sure if you missed it, but I said that in the scenario I was picturing, there would've been no happy outcome for Redcliffe, hence Alistair always getting mad at the player for sacrificing Isolde/Connor, or having a breakdown for the consequences of going to the tower, thus leading to a "hardening" conversation.
jvee wrote...
Zjarcal wrote...
Everyone has to do Redcliffe. Goldanna's quest you can choose to ignore it.
Not sure if you missed it, but I said that in the scenario I was picturing, there would've been no happy outcome for Redcliffe, hence Alistair always getting mad at the player for sacrificing Isolde/Connor, or having a breakdown for the consequences of going to the tower, thus leading to a "hardening" conversation.
I agree that your scenario would've been a better hardening opportunity. The Goldanna meeting was way too subtle and unconnected to the plot to serve as a hardening moment. My only concern is that your vision is a bit too narrow. Suppose a player doesn't want to harden Alistair, how would that player respond? If all endings are imperfect it provides the chance to introduce a little more realism to Alistair's world view but it doesn't really offer an alternative. Do you tell him everyone went to be with the Maker and live happily ever after? Everything happens for a reason? I'm having trouble picturing the unhardened conclusion to that scenario.
Just curious what you had in mind for the unhardened option in that situation.
Modifié par Zjarcal, 21 septembre 2010 - 04:03 .
Zjarcal wrote...
jvee wrote...
Zjarcal wrote...
Everyone has to do Redcliffe. Goldanna's quest you can choose to ignore it.
Not sure if you missed it, but I said that in the scenario I was picturing, there would've been no happy outcome for Redcliffe, hence Alistair always getting mad at the player for sacrificing Isolde/Connor, or having a breakdown for the consequences of going to the tower, thus leading to a "hardening" conversation.
I agree that your scenario would've been a better hardening opportunity. The Goldanna meeting was way too subtle and unconnected to the plot to serve as a hardening moment. My only concern is that your vision is a bit too narrow. Suppose a player doesn't want to harden Alistair, how would that player respond? If all endings are imperfect it provides the chance to introduce a little more realism to Alistair's world view but it doesn't really offer an alternative. Do you tell him everyone went to be with the Maker and live happily ever after? Everything happens for a reason? I'm having trouble picturing the unhardened conclusion to that scenario.
Just curious what you had in mind for the unhardened option in that situation.
An interesting observation that I honestly hadn't thought about.
Let's see, the hardening path would be one where the player answered back to Alistair's accusations by giving him the "newsflash, sh!t happens" dialogue.
How would the "unhardened" dialogue go? Maybe the player could choose lines that showed regret about what happened. In the vanilla dialogue, there's a persuade line that says "I honestly tried to do the best I could". Perhaps that could be expanded into some sort of emotional breakdown for the player, where Alistair, surprised by the reaction, chose to comfort the player. This could lead to Alistair saying something like "it's okay, we won't let something like this happen again", thus retaining the mentality that sacrifices must be avoided.
Obviously that's not exactly a well thought out scenario (you caught me off guard with your question!!!), but I do think there's room for an "unhardened" outcome.
Giggles_Manically wrote...
Its not very nice as an elf or a mage who leaves Amaranthine to burn.
AN elf mage is just asking for it.
Return of the King did an awomse job at fighting on a sieged wall, but in Awakening its jog around the block, kill some spawn.
Which may be dark, but it's not heroic or fantasy, in my book, but we clearly agree on virtually nothing, so are we surprised here? (Edit: Oops! There was supposed to be a winky face here--sounds pretty mean without it.KnightofPhoenix wrote...
errant_knight wrote...
Because the losses are staggering. Which I never quite got, I mean the seige was broken, so.... Anyway, they wanted it to be a 'dark' ending and it was--too dark for me. It made half of what I did seem pointless.
....that's what happens in war....people die...
Aaanyways
@ LD
It was going to destroy the whole village if you didn't show up. Can it not necromance zombie bodies?
Maybe open a rift in the veil. There is tons of ways why leaving a demon on the loose for 3 days woudl result in the massacre of an entire village.

Modifié par errant_knight, 21 septembre 2010 - 04:47 .
errant_knight wrote...
Uh oh, this is what happens when I don't check what's going on woth more than one monitor. Alistair seems to be ankle deep in some kind of detritus. Hope that scrapes off easily....
True. We even sift through piles of dragon doo-doo for trinkets.Reika wrote...
errant_knight wrote...
Uh oh, this is what happens when I don't check what's going on woth more than one monitor. Alistair seems to be ankle deep in some kind of detritus. Hope that scrapes off easily....
Considering some of the places I dragged that poor soul, I'm sure it wouldn't be the first time.
errant_knight wrote...
True. We even sift through piles of dragon doo-doo for trinkets.
Zjarcal wrote...
errant_knight wrote...
True. We even sift through piles of dragon doo-doo for trinkets.
Is Alistair the only one that makes a funny comment there? I think I remember him saying something but I don't recall hearing the other party members commenting on the... questionable act.
Does he? Ha! I'll have to look for that in the toolset. I rarely go in that room since I don't usually go for Wade's armor and I'm generally running pretty low on supplies by the time I get there. I must have missed that when I did.Zjarcal wrote...
errant_knight wrote...
True. We even sift through piles of dragon doo-doo for trinkets.
Is Alistair the only one that makes a funny comment there? I think I remember him saying something but I don't recall hearing the other party members commenting on the... questionable act.
Modifié par errant_knight, 21 septembre 2010 - 05:33 .
It makes sense, I mean, you're putting your hand in poop. Alistair would totally say something.Zjarcal wrote...
Well, don't take my word on it! I think he says something, but it's been a while since I've taken him to the Sacred Ashes quest.
It could be an Easter Egg. I hope that's the case. I so want that to be true. I don't even have to hear it, knowing it exists would be satisfying in its own right.Elessara wrote...
I've never heard Alistair comment on it. I could have been *extremely* unlucky whenever I go in there but I'm obsessive compulsive and go in there every time (which would be at least 7 but the number gets blurry after 5) and no one has ever said anything. Would have been awesome though.
Modifié par Zjarcal, 21 septembre 2010 - 05:59 .