Aller au contenu

Photo

The Alistair Gush Thread: *Squee*


  • Veuillez vous connecter pour répondre
39010 réponses à ce sujet

#7126
Zjarcal

Zjarcal
  • Members
  • 10 841 messages

Sarah1281 wrote...

In fact she gave Alistair his mother's amulet back immediately afterwards.

So I've heard of several people saying that they do that to get the approval back up and I understand the metagaming reason but what RP reason do you have for listening to him ranting about how you're a horrible person for killing Isolde or Connor and then saying 'Yeah, that's great. BTW, do you want this cool necklace I found?'

Edit: And for that matter, how do you even know it's his mother's necklace in the first place? In-game it's labelled but does Eamon actually have a note attached saying 'Give to Alistair'?


My RP reasoning in that case was simple.

"Here, this belongs to you. I don't want to carry it."

After he says "wow, you remembered me talking about it?, my PC just said "let's not make more of this than what it actually is".

EDIT: TOP

Posted Image

Modifié par Zjarcal, 24 septembre 2010 - 12:36 .


#7127
Jadiefever

Jadiefever
  • Members
  • 77 messages

After he says "wow, you remembered me talking about it?, my PC just said "let's not make more of this than what it actually is".



Does that affect your approval rating, by the way? It's sort of a neutral statement, so...

#7128
Sialater

Sialater
  • Members
  • 12 600 messages

tuppence95 wrote...

Sialater wrote...

tuppence95 wrote...

MageTarot wrote...

tuppence95 also wrote...
Actually, my guy has a lot in common with Alistair.  :wub:


Would you mind if we had him cloned?


My husband has a similar goofy sense of humor and he used to have a shy romantic streak.  The first time he got up the nerve to tell me he loved me, he had to say it outside my bedroom window.   I guess I'd compare him more to an unhardened Alistair because I think his only big fault is his self-confidence.  But luckily he isn't facing a blight or being king, so it hasn't been too hard on him.


Mine drew a heart on my bare shoulder.  I couldn't figure out what he was trying to do at first.

So yeah... There are some things that are different, obviously.  But Alistair does remind me of him.


That's really sweet!  :wub:


He is!  I should say he's more like hardened Alistair.  No pun intended. :devil:

#7129
MelRedux

MelRedux
  • Members
  • 2 641 messages

Sarah1281 wrote...


In fact she gave Alistair his mother's amulet back immediately afterwards.

So I've heard of several people saying that they do that to get the approval back up and I understand the metagaming reason but what RP reason do you have for listening to him ranting about how you're a horrible person for killing Isolde or Connor and then saying 'Yeah, that's great. BTW, do you want this cool necklace I found?'

Edit: And for that matter, how do you even know it's his mother's necklace in the first place? In-game it's labelled but does Eamon actually have a note attached saying 'Give to Alistair'?


Alistair talks about it, and how it broke into lots of pieces.  If you find a amulet that looks glued together in Eamon's desk, it's not unreasonable to think it may be his mother's  And when you give it to him, I'd like to think you don't give it to him silently, like happens in game.  maybe you say "Hey, does this look familiar?"

I give it to him right after, becuase I feel bad I pissed him off.  Yes, we have a difference of opinion, but that doesn't mean I ahte him for thinking differently than me.  "Oh, you're mad that I did that?  well, I think it was ok.  But, I don't like that you are upset...so...hey, does this look familiar?"

#7130
Zjarcal

Zjarcal
  • Members
  • 10 841 messages

Jadiefever wrote...


After he says "wow, you remembered me talking about it?, my PC just said "let's not make more of this than what it actually is".



Does that affect your approval rating, by the way? It's sort of a neutral statement, so...


It prevents you from gaining a lot of approval in that convo. You miss out on something like 10 approval points or so. Between the approval lost during the yelling and choosing that line in that convo, I went from somewhere around +5 approval to around -24.

Modifié par Zjarcal, 24 septembre 2010 - 12:42 .


#7131
Yankee23

Yankee23
  • Members
  • 1 807 messages

Sarah1281 wrote...

Edit: And for that matter, how do you even know it's his mother's necklace in the first place? In-game it's labelled but does Eamon actually have a note attached saying 'Give to Alistair'?


Alistair  tells you about it and you find it in Eamon's study. You have enough information to assume that it may be his mother's, just as he does when you tell him where you found it.

EDIT:Posted Image'd by Mel.

Modifié par Yankee23, 24 septembre 2010 - 12:46 .


#7132
errant_knight

errant_knight
  • Members
  • 8 256 messages

KnightofPhoenix wrote...

errant_knight wrote...
So, you'd be completely understanding if it was your family? Or as close to one as you had? Sorry, I don't believe it.. And he mentions that possible solution before he knows there is alternative. Once there's another way, that's different. Now there's a solution that can save them.


You mean would I leave what's rest of my family to a demon on the loose, while I try finding another solution for a couple of days, compeltely oblivious to the fact that I've put all of them in danger again? You don't have to believe it, but I would do the hard choice and not decide to risk all those still alive because I might lose some sleep.

That "other way" is compeltely idiotic and I never consider it. A cheap 3rd way out that makes no sense.  

EDIT: I am not saying those who pick it are idiots (I question their common sense however). I am saying those who put it in the game are idiotis for not making any consequences whatsoever and turning it into a cheap way out of a hard choice.

Ok, so...undiplomatic and a tad holier than thou, it is! Noted. ;)

#7133
Morwen Eledhwen

Morwen Eledhwen
  • Members
  • 1 067 messages

Zjarcal wrote...

Jadiefever wrote...


After he says "wow, you remembered me talking about it?, my PC just said "let's not make more of this than what it actually is".



Does that affect your approval rating, by the way? It's sort of a neutral statement, so...


It prevents you from gaining a lot of approval in that convo. You miss out on something like 10 approval points or so.


My Mage only got 6 approval points out of Alistair for that conversation. I can't remember what it was for the other two, but definitely higher. I don't think it reached higher than 10 or so points even for the PCs he liked, though --I think that some of the approval rewards on the PC are greater than on the PS3. For instance, you never get more than +5 approval for any gift you give Shale on the PS3 (Pet Rock not included). But I also think that my dialogue options at that point with Alistair may have been limited b/c of previous dialogue options or approval level or something. I only had 2 answer options: "Let's not make more of this. . ." or "Sorry, did you say something?". I thought I recalled having more in the previous 2 cases.

#7134
Jadiefever

Jadiefever
  • Members
  • 77 messages

Zjarcal wrote...

Jadiefever wrote...


After he says "wow, you remembered me talking about it?, my PC just said "let's not make more of this than what it actually is".



Does that affect your approval rating, by the way? It's sort of a neutral statement, so...


It prevents you from gaining a lot of approval in that convo. You miss out on something like 10 approval points or so. Between the approval lost during the yelling and choosing that line in that convo, I went from somewhere around +5 approval to around -24.


Overall? It's minus 20 at the most if Connor or Isolde dies, correct? And then like, +10 if the amulet convo goes well?

#7135
Morwen Eledhwen

Morwen Eledhwen
  • Members
  • 1 067 messages

Jadiefever wrote...

It's minus 20 at the most if Connor or Isolde dies, correct? And then like, +10 if the amulet convo goes well?


I got -24 for letting Connor die and not expressing remorse afterwards. Looks like that's about as bad as you can get. :?

#7136
Zjarcal

Zjarcal
  • Members
  • 10 841 messages

Jadiefever wrote...

Zjarcal wrote...

Jadiefever wrote...


After he says "wow, you remembered me talking about it?, my PC just said "let's not make more of this than what it actually is".



Does that affect your approval rating, by the way? It's sort of a neutral statement, so...


It prevents you from gaining a lot of approval in that convo. You miss out on something like 10 approval points or so. Between the approval lost during the yelling and choosing that line in that convo, I went from somewhere around +5 approval to around -24.


Overall? It's minus 20 at the most if Connor or Isolde dies, correct? And then like, +10 if the amulet convo goes well?


Actually, it's minus 40 at the most if Connor or Isolde dies. You have to pick the nastiest lines to get that kind of disapproval. The amulet can give around +15 approval.

#7137
Siduri

Siduri
  • Members
  • 394 messages

Morwen Eledhwen wrote...

I think Alistair describes it a little bit in his conversation with you, but otherwise it might be one of those "suspension of disbelief" things between in-game and out-of-game. After all, how are you supposed to know that Sten gets all the paintings, or Morrigan gets a mirror, or whatever? [Edit] and if you travel to the Circle without Morrigan in your party, she has no chance to tell you the significance of the black grimoire in Irving's desk. But you give it to Morrigan anyway.


Morrigan tells you a story early on about when she was a little girl and she stole a pretty mirror, but Flemeth broke it into pieces. She will also tell you about the grimoire back at camp, after you've done the tower, even if she wasn't in the party. I think for all of the big gifts there are dialogues where the characters will essentially tell you to be on the lookout for that thing. As for the little ones, the codex entries give you clues about what the characters will like. I agree there's not much in-game justification for you knowing that, except by figuring it out through trial and error.

Edit: the gift mechanic itself is a little bit...mechanical, although I sort of enjoy handing out trinkets like an old Saxon thane.

Modifié par Siduri, 24 septembre 2010 - 12:54 .


#7138
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

errant_knight wrote...
Ok, so...undiplomatic and a tad holier than thou, it is! Noted. ;)


I am sorry, I realise I am being too aggressive. I just hate that choice for being cheap and without consequence. It cheapens the game and hence why I pretend it doesn't exist, because I see it as an insult to my intelligence and an insult to a game that was branded as a dark fantasy.

Now if there was a method that incapacitated the demon. Emprisonned it. Paralised it. Anything that would give me reason to believe that leaving it for 3-4 days is not going to cause even more deaths, I would have considered that option.
But as it stands, I see *no* reason or any sense in doing it, other than to please Alistair and I couldn't do it even with my character that was meant to romance him.

Now how you choose to play your game is your own business and you shouldnt' care what I say. But I am naturally going to throw my objection when it's now our fault that Alistair is sad, because we didn't pick this option.

And I guess I'll leave it at that. I apologise if it sounded like I was insulting you, it wasn't my intent. I do want to insult whoever thought this would be ok to put in the game, but I shouldn't rant about it here ^_^

#7139
Morwen Eledhwen

Morwen Eledhwen
  • Members
  • 1 067 messages

Siduri wrote...

Morwen Eledhwen wrote...

I think Alistair describes it a little bit in his conversation with you, but otherwise it might be one of those "suspension of disbelief" things between in-game and out-of-game. After all, how are you supposed to know that Sten gets all the paintings, or Morrigan gets a mirror, or whatever? [Edit] and if you travel to the Circle without Morrigan in your party, she has no chance to tell you the significance of the black grimoire in Irving's desk. But you give it to Morrigan anyway.


Morrigan tells you a story early on about when she was a little girl and she stole a pretty mirror, but Flemeth broke it into pieces. She will also tell you about the grimoire back at camp, after you've done the tower, even if she wasn't in the party. I think for all of the big gifts there are dialogues where the characters will essentially tell you to be on the lookout for that thing. As for the little ones, the codex entries give you clues about what the characters will like. I agree there's not much in-game justification for you knowing that, except by figuring it out through trial and error.


Morrigan tells you the story about the mirror if you prompt it out of her, but you can go the whole game without hearing it. Also, I handed her the grimoire in my 2nd playthrough because I, the gameplayer, knew what had to be done with it, but Morrigan wasn't with the party that went to the Circle so she never told my PC about its significance. As for the Codex entries about the little gifts, it's not like you picked up bits of paper that said "Psst. . .Sten likes paintings. Pass it on. . ." It's out-of-game information that you act on even though technically your PC isn't supposed to know it and should be trying to give Leliana the mirror, Morrigan the demon statuette and Alistair the dirty pair of pantaloons. ;)

#7140
Zjarcal

Zjarcal
  • Members
  • 10 841 messages

KnightofPhoenix wrote...

errant_knight wrote...
Ok, so...undiplomatic and a tad holier than thou, it is! Noted. ;)


I am sorry, I realise I am being too aggressive. I just hate that choice for being cheap and without consequence. It cheapens the game and hence why I pretend it doesn't exist, because I see it as an insult to my intelligence and an insult to a game that was branded as a dark fantasy.

Now if there was a method that incapacitated the demon. Emprisonned it. Paralised it. Anything that would give me reason to believe that leaving it for 3-4 days is not going to cause even more deaths, I would have considered that option.
But as it stands, I see *no* reason or any sense in doing it, other than to please Alistair and I couldn't do it even with my character that was meant to romance him.

Now how you choose to play your game is your own business and you shouldnt' care what I say. But I am naturally going to throw my objection when it's now our fault that Alistair is sad, because we didn't pick this option.

And I guess I'll leave it at that. I apologise if it sounded like I was insulting you, it wasn't my intent. I do want to insult whoever thought this would be ok to put in the game, but I shouldn't rant about it here ^_^


The synchronicity between our minds is almost scary! Those are exactly my thoughts on the mages option.

Modifié par Zjarcal, 24 septembre 2010 - 01:03 .


#7141
Elessara

Elessara
  • Members
  • 1 881 messages
See for the whole Connor/Isolde thing ... I go to the Circle Tower first so I know they're free. And yes, metagaming ftw. Anyway I let Jowan out but I don't tell him to run away. I figure Jowan and the knights are there to take care of crap if anything happens and they say in game that the tower is a day away so it takes what 2 days at most right?

At any rate I *liked* that they put that in there. There's so much you can't save in DAO. And however unrealstic or illogical some people think it is, it's still nice to be able to save *something*.




#7142
Zjarcal

Zjarcal
  • Members
  • 10 841 messages

Elessara wrote...

At any rate I *liked* that they put that in there. There's so much you can't save in DAO. And however unrealstic or illogical some people think it is, it's still nice to be able to save *something*.


No one's telling you how to play your game. If you like the option and feel good about picking it, more power to you! Some of us though, hate it with a passion.

#7143
Sandtigress

Sandtigress
  • Members
  • 3 967 messages

Sarah1281 wrote...

In fact she gave Alistair his mother's amulet back immediately afterwards.

So I've heard of several people saying that they do that to get the approval back up and I understand the metagaming reason but what RP reason do you have for listening to him ranting about how you're a horrible person for killing Isolde or Connor and then saying 'Yeah, that's great. BTW, do you want this cool necklace I found?'

Edit: And for that matter, how do you even know it's his mother's necklace in the first place? In-game it's labelled but does Eamon actually have a note attached saying 'Give to Alistair'?


I suppose I do it by more complicated RP.  Kara sees it, remembers the story, and asks Arl Eamon about it after they revive him.  He confirms the story and gives it to her to give to Alistair.

And yeah, KoP, I do wish there had been more consequence to that choice.  In my head, it goes something like Kara and co. subdue Connor then take the chance of going to the Circle for help.  Sten and Morrigan stay behind to help Teagan's men keep an eye on Connor and since they're on the guard and Connor is unconcious anyways, they manage to make things work with little extra loss.  But I certainly wouldn't have minded there be a major consequence for leaving the village, the way there is if you leave Redcliffe before defending the village.

Amelia had it easier - she had already liberated the Tower, so it was a day's trip out and back to get help, not nearly as risky as going to the Tower not knowing what shape the Circle was in.

#7144
mellifera

mellifera
  • Members
  • 10 061 messages
Eh, I agree that there not being any consequence for going to the Circle is kind of a dumb move on the devs' part. I've seen people RP it that they leave some party members behind, but having to make up stuff to fit dev oversight is kind of irritating.



Warden: Hey demon, I'm gonna be out of the picture for a few days and the place will be exactly as it was before I came (with even less militia since some of them might have died), please behave yourself okay?

Demon: Have a nice trip!~

#7145
Reika

Reika
  • Members
  • 2 289 messages

Sandtigress wrote...

Amelia had it easier - she had already liberated the Tower, so it was a day's trip out and back to get help, not nearly as risky as going to the Tower not knowing what shape the Circle was in.


I'll admit my first (and every playthrough) is to hit the tower first. For one simple reason. I want a healer in the group and I can't see talking Morrigan into taking up the healing arts. I suspect she'd do something worse than turn me into a frog for suggesting it. :)

#7146
Merilsell

Merilsell
  • Members
  • 2 927 messages
Me too. I call it the Disney option xD Out of 6 character only 2 have picked because something different would have been OOC for them. Though HE makes it damn hard, though:

Posted Image

xD

#7147
Morwen Eledhwen

Morwen Eledhwen
  • Members
  • 1 067 messages

yukidama wrote...

Eh, I agree that there not being any consequence for going to the Circle is kind of a dumb move on the devs' part. I've seen people RP it that they leave some party members behind, but having to make up stuff to fit dev oversight is kind of irritating.

Warden: Hey demon, I'm gonna be out of the picture for a few days and the place will be exactly as it was before I came (with even less militia since some of them might have died), please behave yourself okay?
Demon: Have a nice trip!~


Haha, yeah. And:

Warden: Hey, Isolde, keep an eye on Connor and make sure he doesn't act up, okay? You'll let Teagan and them take care of things if they get out of hand?

Isolde: But of course! :innocent:

#7148
Sarah1281

Sarah1281
  • Members
  • 15 280 messages

Morwen Eledhwen wrote...

Siduri wrote...

Morwen Eledhwen wrote...

I think Alistair describes it a little bit in his conversation with you, but otherwise it might be one of those "suspension of disbelief" things between in-game and out-of-game. After all, how are you supposed to know that Sten gets all the paintings, or Morrigan gets a mirror, or whatever? [Edit] and if you travel to the Circle without Morrigan in your party, she has no chance to tell you the significance of the black grimoire in Irving's desk. But you give it to Morrigan anyway.


Morrigan tells you a story early on about when she was a little girl and she stole a pretty mirror, but Flemeth broke it into pieces. She will also tell you about the grimoire back at camp, after you've done the tower, even if she wasn't in the party. I think for all of the big gifts there are dialogues where the characters will essentially tell you to be on the lookout for that thing. As for the little ones, the codex entries give you clues about what the characters will like. I agree there's not much in-game justification for you knowing that, except by figuring it out through trial and error.


Morrigan tells you the story about the mirror if you prompt it out of her, but you can go the whole game without hearing it. Also, I handed her the grimoire in my 2nd playthrough because I, the gameplayer, knew what had to be done with it, but Morrigan wasn't with the party that went to the Circle so she never told my PC about its significance. As for the Codex entries about the little gifts, it's not like you picked up bits of paper that said "Psst. . .Sten likes paintings. Pass it on. . ." It's out-of-game information that you act on even though technically your PC isn't supposed to know it and should be trying to give Leliana the mirror, Morrigan the demon statuette and Alistair the dirty pair of pantaloons. ;)

If you don't see a RP reason to give someone a gift, don't buy it, sell it, or give it to the wrong person. Still, since you're actually travelling together for a year one would imagine that you'd get to know your companions well enough to see what they like and be able to choose gifts appropriately.

#7149
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

yukidama wrote...

Eh, I agree that there not being any consequence for going to the Circle is kind of a dumb move on the devs' part. I've seen people RP it that they leave some party members behind, but having to make up stuff to fit dev oversight is kind of irritating.


Imagine my pain, literally my mental pain, when I have to rp a non-andrastian dwarf who looks at the religion with ridicule, to now decide to go look for the ashes of some burnt women that supposedly can heal stuff, something that even Templars and the Chantry as a whole dismiss as a pathetic myth. Why? Because Teagan thinks it's not quaint to replace his brother as Arl.

It's I wonder how I love this game so freaking much.

Modifié par KnightofPhoenix, 24 septembre 2010 - 01:18 .


#7150
Zjarcal

Zjarcal
  • Members
  • 10 841 messages
@yuki, Morwen, and Merilsell:

LOL!

Seriously, "Disney" option does sounds about right to me.

Modifié par Zjarcal, 24 septembre 2010 - 01:21 .