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The Alistair Gush Thread: *Squee*


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#1401
cmessaz

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warm = 26+

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Modifié par cmessaz, 20 août 2010 - 07:59 .


#1402
tuppence95

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rak72 wrote...
-10!!,what are you doing to the poor boy??? I think you need like 70 approval (could be wrong, but I think thats it).


Alistair is not enjoying his partnership with my current male blood mage character because the guy keeps doing things like this:

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He found that it helps to occasionally let out his frustrations.

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eedited to add:  26 approval.  Thanks.  That's not too much.  Although I'll probably have to re-install my Feastday Gifts, since Alistair doesn't really want to talk to my mage now.

Modifié par tuppence95, 20 août 2010 - 08:21 .


#1403
Giggles_Manically

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I thought Cyrus wouldnt get along with Alistair, but he seems almost to be an older brother to him.

Albeit one who keeps saying "NO! You cant go around stabbing people all the time!"



Cyrus isint crazy, he just is my most violent PC to date.

#1404
Guest_TheGrumpyOne_*

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Do you have the feast day pranks tuppence95? Restore him to warm by using some of the gifts, take him to redcliffe and get him to tell you about his sister. Once you've done that, use the coal gifts to get him back down to -10.

#1405
tuppence95

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Thanks, Grumpy. That's what I'm going to do.

#1406
Addai

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Corporate America:  Either let me go home or kill me now.

Found in my screenshot folder, Alistair and Herja take a break from lighting the beacon to say hello to SurelyForth's cousin.

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#1407
sabreene

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Drive by Alistair time, because the end of Friday can't come soon enough (or rather, the end of FriDAY and the beginning of Friday Night!)



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#1408
SurelyForth

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Addai67 wrote...

Corporate America:  Either let me go home or kill me now.

Found in my screenshot folder, Alistair and Herja take a break from lighting the beacon to say hello to SurelyForth's cousin.

Posted Image


How did that NPC get the Thane helmet?

#1409
Addai

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SurelyForth wrote...

Addai67 wrote...

Corporate America:  Either let me go home or kill me now.

Found in my screenshot folder, Alistair and Herja take a break from lighting the beacon to say hello to SurelyForth's cousin.


How did that NPC get the Thane helmet?

She just had one.  Pretty badass looking archer, eh?  Sadly gone to the Maker's side, I'm sure.

#1410
Addai

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sabreene wrote...

Drive by Alistair time, because the end of Friday can't come soon enough (or rather, the end of FriDAY and the beginning of Friday Night!)

It sure can't!  And I am counting down the last minutes!

Let's celebrate!  This shot of my HNF swallowing Alistair's tonsils makes me happy.

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#1411
Yankee23

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Where the h*ll is the Alistair doll?!?!?!?!



http://biowarestore....n-figure-4-pack

#1412
Addai

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Yankee23 wrote...

Where the h*ll is the Alistair doll?!?!?!?!

http://biowarestore....n-figure-4-pack

Maybe they're going to release a life-sized inflatable version.  :innocent:

#1413
Giggles_Manically

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Addai67 wrote...

Yankee23 wrote...

Where the h*ll is the Alistair doll?!?!?!?!

http://biowarestore....n-figure-4-pack

Maybe they're going to release a life-sized inflatable version.  :innocent:

Posted Image

#1414
Yankee23

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Addai67 wrote...

Yankee23 wrote...

Where the h*ll is the Alistair doll?!?!?!?!

http://biowarestore....n-figure-4-pack

Maybe they're going to release a life-sized inflatable version.  :innocent:


Oooh...I'd buy that!Posted Image

#1415
Gilsa

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Saw the new shirts in the bioware store. I always thought that the I (dragon) Alistair shirt was bizzare, but the new one for Zevran is even more so. A dagger through the heart? Almost seems to say I kill Zevran or break his heart when it probably just means I love him. Whatever. Even cafepress shirts would be better than what bioware is putting out for these two characters.

:ph34r:

#1416
tmp7704

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Ahh, the shop has a shirt with that strange dwarf-looking symbol on it and calls it "Champion's Mark". Guess that'd make the guy who dies in the trailer the (former) champion of Kirkwall, then.

#1417
cmessaz

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I think the Dwarf Noble scene will be done tomorrow. Then I can update IRS! Sorry it seems really quiet in here.



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#1418
Guest_TheGrumpyOne_*

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This Thread is in need of some Humour. Time for an Alistair Mutation.
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http://social.biowar...ms/842993/43426

Modifié par TheGrumpyOne, 21 août 2010 - 03:25 .


#1419
errant_knight

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cmessaz wrote...

I think the Dwarf Noble scene will be done tomorrow. Then I can update IRS! Sorry it seems really quiet in here.

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I've got my head up the toolset. ;) I'm working on building levels to illustrate my story. Here's another picture from the one I have completed (if not fully animated).

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#1420
cmessaz

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Nice errant!


#1421
errant_knight

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Thank you! Learning a lot about the toolset. By the time I finish the illustrations, I should be ready for something larger.

#1422
cmessaz

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errant_knight wrote...

Thank you! Learning a lot about the toolset. By the time I finish the illustrations, I should be ready for something larger.

Awesome! Very addicting isn't it?

#1423
errant_knight

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cmessaz wrote...

errant_knight wrote...

Thank you! Learning a lot about the toolset. By the time I finish the illustrations, I should be ready for something larger.

Awesome! Very addicting isn't it?

Very! Even though it makes me plant my head in the keyboard, sometimes. ;) Like...today, heh.

#1424
Merilsell

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So enjoy your Warden still, while she/he last. Found in the DA2 thread. Not so new news and to be expected however but I thought of reposting it here nontheless, since some of us (including me) rarely glimpse in there. For good reasons, i might add.

David Gaider wrote...

thenemesis77 wrote...
I really wonder why do you as others think, if you keep a certain character, that it somehow takes away from the story or get dull? It's all in how you put the story, why always a new character, it's the way games have gone for years, do people have no faith in their own product? Is it easy to just come up with all new and dash out the old?

Who says it would take away from the story if we kept the former protaganist?

Lots of sequels keep the same protaganist from one story to the next. It helps if there's a story for that protaganist to continue. In this case, the Warden's story is done. You were there to kill the Archdemon and you did. We could move onto another story with the Warden if we wished to, but we didn't. We chose to move onto a new protaganist (which some sequels do, if you weren't aware).

There's nothing wrong with the Warden, and I'm not sure why you think it upsets me to think that some people are attached to their character. I think that's great-- but that character's not going to fit into every tale, and it certainly isn't going to fit into the one we're creating now. If you wish to remain fixated on the Warden, that's your business. DAO is a great game, and quite frankly it does not need its protaganist to go onto other games to remain a great game.

But when anyone will bring up some real concerns, it's a all med day thing. Damn, should I take the red or blue med, damn the flux of my time.

As soon as you have some "real concerns", I'll gladly change my opinion. There are real concerns, however, and there there are imagined justifications for "I like my Warden"-- which in itself is fine, but how that translates into us depriving you of the Warden just to spite you (or, oddly, the Warden character) is beyond me. I'll politely suggest you think about it a little.

*hugs her Lenya protectively* :crying:

Modifié par Merilsell, 21 août 2010 - 05:11 .


#1425
SurelyForth

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Merilsell wrote...

So enjoy your Warden still, while she/he last. Found in the DA2 thread. Not so new news and to be expected however but I thought of reposting it here nontheless, since some of us (including me) rarely glimpse in there. For good reasons, i might add.

David Gaider wrote...

thenemesis77 wrote...
I really wonder why do you as others think, if you keep a certain character, that it somehow takes away from the story or get dull? It's all in how you put the story, why always a new character, it's the way games have gone for years, do people have no faith in their own product? Is it easy to just come up with all new and dash out the old?

Who says it would take away from the story if we kept the former protaganist?

Lots of sequels keep the same protaganist from one story to the next. It helps if there's a story for that protaganist to continue. In this case, the Warden's story is done. You were there to kill the Archdemon and you did. We could move onto another story with the Warden if we wished to, but we didn't. We chose to move onto a new protaganist (which some sequels do, if you weren't aware).

There's nothing wrong with the Warden, and I'm not sure why you think it upsets me to think that some people are attached to their character. I think that's great-- but that character's not going to fit into every tale, and it certainly isn't going to fit into the one we're creating now. If you wish to remain fixated on the Warden, that's your business. DAO is a great game, and quite frankly it does not need its protaganist to go onto other games to remain a great game.

But when anyone will bring up some real concerns, it's a all med day thing. Damn, should I take the red or blue med, damn the flux of my time.

As soon as you have some "real concerns", I'll gladly change my opinion. There are real concerns, however, and there there are imagined justifications for "I like my Warden"-- which in itself is fine, but how that translates into us depriving you of the Warden just to spite you (or, oddly, the Warden character) is beyond me. I'll politely suggest you think about it a little.

*hugs her Lenya protectively* :crying:


While I understand what he's saying, I really really really wish that they'd said that in the game- your warden's story is done instead of the teasing bullsh*t that gives us no real closure of any sort.