Golems DLC: Strategies for beating the Harvester on Hard difficulty?
#126
Posté 13 août 2010 - 09:41
#127
Posté 13 août 2010 - 10:00
OCD Skifer wrote...
Im about ready to go get a xava, and just make it so i have endless health. this is rediculouse, i got every single other achievement in this game, and they spit in my face, and put out dlc with BROKEN characters, so its damn nearly impossible. ive tried 25 different ways, anyboddy even have this thing yet? jeez... ive even managed to glitch the harvester into a WALL, and the skellies still freakin kill me.
Have you tried not sucking?
I kid, I kid.
But seriously, this isn't that difficult. If you have around 30 Health Potions, its pretty simple to kill Harvester on Hard or even Nightmare, especially if you're importing a character.
I beat it with my Level 35 Dual Wielding Warrior, w/ these specs:
Strength: 92
Dexterity: 76
Willpower: 17
Magic: 15
Cunning: 17
Constitution: 35
Mental Resistance: 45
Physical Resistance: 104
Fire Resistance: 85%
Cold Resistance: 85%
Electrical Resistance: 85%
Nature Resistance: 70%
Spirit Resistance: 75%
Health: 548
Stamina: 455
Armor: 37
Defense: 121
Attack: 166
Damage: 63.3
Fatigue: 16.5%
Weapons:
Vigilance (Longsword - Tier 9) w/ Paragon Flame Rune x3 (+7 Fire Damage x 3)
Dumat's Spine (Longsword - Tier 9) w/ Paragon Electric Rune x2, Grandmaster Electic Rune (+7 Electic Damage X2, +5 Electric Damage)
Armor:
Wade's Superior Dragonbone Plate Armor, Gloves, and Boots
Corruption (Helmet)
Modifié par DIrishB, 13 août 2010 - 10:10 .
#128
Posté 14 août 2010 - 01:51
In fact, I beat it on my first try after setting the tactics to have my guys potion spam. This tells me I'm horrible at managing my potion usage manually --- probably my intuition for when I have to use one still comes from playing on Normal.
I still didn't find this the hardest fight, though --- that's the battle against Sten and company in the Darkspawn Chronicles. This DLC lets me use my overpowered Warden.
#129
Posté 14 août 2010 - 01:52
Modifié par Madversary, 14 août 2010 - 01:53 .
#130
Posté 14 août 2010 - 01:53
Modifié par Madversary, 14 août 2010 - 01:53 .
#131
Posté 14 août 2010 - 03:12
Yeah!
My character carried most of the load, at least for the first half. Even though Brogan is supposed to tank, my character is tougher and I had no desire equip him with her armor (the Defender one from the Awakenings) in case I lost it going to another DLC.
Basically I used the rest of the party to attack from the back while I attacked from the front, using my dual wielder to soak damage. Not ideal but without decent equipment on Brogan...
Anyway, I had Brogan with his defensive wall up and his tactics set to use as many assaults and over powers as possible. He, along with jarick (sp?) and the golem I set to attack the boss. The golem I mini-managed with his group heal set to 50%. All offensive powers were turned off.
I got the fight close to the switch and whenever it went red AND I had multiple skeletons (or one really tough one), I hit the switch. If the skeletons survive, I'd use the Golem's spells to hit (I guess I was getting hit too but I figured better to take a hit than multiple skeleton and a mad boss.
I lost Brogan at the end of the first half and couldn't revive. I chased the boss down, focusing as much as possible, using battle cry to knock down skeletons as needed. If the skeletons got too bad, I used whirlwind/massacre/fade burst as well as the golem's spells.
All the time, I popped a few stamina potions on myself, heals with potions as needed as well as using the group heal often.
#132
Posté 14 août 2010 - 10:39
awpdevil wrote...
If your talking about the green switch golem room, I have a cheap tactic that got me through it pretty easily.
As soon as they activate run out of the room and run back into that corner where the chest and note is. This choke point will stop most of them, so you will only have to take one or two on at a time. An arcane warrior should be able to easily kill one or two at a time if my warrior could.
Hehehe! Thanks I'll try that
#133
Guest_ahuevocabron_*
Posté 14 août 2010 - 11:13
Guest_ahuevocabron_*
Modifié par ahuevocabron, 14 août 2010 - 11:14 .
#134
Posté 14 août 2010 - 12:06
ahuevocabron wrote...
whats this about a switch when fighting the harvester? i never saw one.
The switch only becomes visible/active/usable when the environment turns red iirc. It's near the wall, some kind of large grating on the ground in front of it.
#135
Posté 14 août 2010 - 03:11
Also, this switch can disappear, so do not depend on it. Was just surrounded by Big Nasty, 3 oranges, 2 Yellow, and a few whites patiently waiting for the Force Shield to come down when that 'lovely' switch was replaced with another skeleton.....
Must have been something I said in passing.
Modifié par Elhanan, 14 août 2010 - 03:13 .
#136
Posté 14 août 2010 - 04:22
I lost all members except Jerrik in the 2nd stage.
He was wearing items that give him like 50% dodge rate, which likely to stack with the evasion talent. He hardly got touched so it was quite easy to ignored all the summons and go directly to the Harvester and kill it.
I think only 5 heal potions and 2 stamina potions were used.
#137
Posté 14 août 2010 - 09:09
I also never thought that there might be a DLC with an achievement that forces you to play on hard or nightmare mode so I deleted all of my high level Awakening chars. So I tried with my level 22 mage first but I didn't even reach the second phase of the battle.
So I tried to respec my rouge at the beginning of the dlc to an archer. Used the Chasind bow you find.
I only needed ACCURACY, BURST SHOT, ARROW OF SLAYING and STRENGTH OF STONE.
Just activated accuracy at the beginning than strength of stone so that I did not take any damage. Than I spammed burst shot and arrow of slaying on the harvester. When strength of stone was finished, I just ran away till the cooldown was reached and then started again. The other partymembers all died in the first phase of the battle but I didn't care for them.
It wasn't that much fun but I wanted the achievement and the mace was worth the work:)
#138
Posté 14 août 2010 - 10:09
#139
Posté 15 août 2010 - 06:11
#140
Posté 15 août 2010 - 09:14
#141
Posté 15 août 2010 - 12:58
iamsaige wrote...
It's amazing how much easier this fight is with a ranged warden, I'd imagine even easier if it's a healer warden, not to mention a mage one, than as melee on nightmare.
I found I had to respec my rogue to an archer as no matter what I did, my party died on the second part leaving me to solo it on nightmare. .
Listen to this advice folks because it works. I have been at that mongrel boss all day with all my other characters imported from Awakening and I read this and decided to import my archer rogue. I used also the bow that wade makes you if you get his items and used elf flight arrows. I made sure my golem was spamming mass healing and made sure Jerrek stayed alive with all this ranger specs done so snugs was stronger. I also re-speced my rogue to also be a ranger and filled it all in and kept summoning a bear and kept my party buffed with song of courage. Once the first fight had finished the other went over like a shower of you know what and was over before it started. I only hit the switch when my party got about 4 skeletons in the picture. I was also taking out the skeletons as they appeared and using both the summond animals to keep them under control and I also cleared my golems tactics to all bar cleansing aura as he was doing more damage with his attacks taking out other party members. This also made sure he had enough mana for heals and need it be ressurection.
Modifié par HagSpawn, 15 août 2010 - 01:01 .
#142
Posté 15 août 2010 - 01:46
I enjoyed the dlc.
Luckily I don't have some compulsive disorder which forces me to get every single archivement ever created.
#143
Posté 15 août 2010 - 02:40
I don't see why I should have to pay £31.99 for awakenings just to complete a 3 hour DLC!!!
#144
Posté 15 août 2010 - 03:56
#145
Posté 15 août 2010 - 05:42
GulfWarVet wrote...
Has anyone actually done this with a character from origins, i.e. below 25? My mage (right) was lvl 23 and I can only get the Big H to 33% and I'm usually the only one left alive!!
I don't see why I should have to pay £31.99 for awakenings just to complete a 3 hour DLC!!!
My Rogue was 23rd. After gaining the 2 ability tomes, I used the respec book to gain a few of the DAA talents and skills. That was enough, as the party always died; just me standing over the husk.
#146
Posté 15 août 2010 - 10:17
Elhanan wrote...
GulfWarVet wrote...
Has anyone actually done this with a character from origins, i.e. below 25? My mage (right) was lvl 23 and I can only get the Big H to 33% and I'm usually the only one left alive!!
I don't see why I should have to pay £31.99 for awakenings just to complete a 3 hour DLC!!!
My Rogue was 23rd. After gaining the 2 ability tomes, I used the respec book to gain a few of the DAA talents and skills. That was enough, as the party always died; just me standing over the husk.
Just a question on that note, do the new abilitys show though if DOA is not installed like spirit warrior ect? I don't know if you have DOA installed or not.
Though I guess you wouldn't need them if they did because I used DAO abilitys on my rogue.
#147
Posté 16 août 2010 - 12:38
My main character is lvl 34 set up with the full sentinel gear, using 3x paragon stout runes on the chest. Rocking Vanguard as my weapon with 2x grandmaster hale runes to stop being knocked down and partha as my shield. With a rock salve and fortifying presence on he has 74 armour, with 190 stamina. You can switch out the 3x paragon stout runes for three paragon barrier runes which would take you to 95 armour. That level of armour in phase two vs the adds trivialises the fight, as it allows Brogan and Jerrik free reign to go off and murder the harvester in short order.
Once you're in phase two, get all the adds on your tank via taunt, air of insolence, aura of the stalwart defender and grievous insult. Pop the fortifying presence, rock salve and carapace if you need to and giggle as the skeleton adds cannot scratch you. From there on it's just a simple case of murdering the harvester. Most simply done by popping Mark of Death, Shattering Shot and arrow of slaying from jerrik and perfect striking with endless flurry from Brogan. Master Stamina potions are a must!
#148
Posté 16 août 2010 - 03:39
Eventually had to check these forums and other sites to get strategies. I gave up on my original 35th level non-combat (skilled minimally in dual-weapon and no archer skills) rogue and had to use the book to reallocate the points. Finally was able to get past the first part consistently with an archer rogue build and after several tries I was able to get past the second part. Basically I used the same tactics as most of you guys. I used healing potions constantly, which luckily I had already plenty of, and kept my Golem out of the way to heal and resurrect when I had the chance. Also laid the few glamor traps I happened to have. I believe luck carried me in the end because I was able to just get the harvester alone with my rogue and my Golem (everyone else died). Don't even know how that happened because it was in the middle of the floor but got him before the mob joined. I credit mostly luck here.
#149
Posté 16 août 2010 - 07:14
HagSpawn wrote...
Just a question on that note, do the new abilitys show though if DOA is not installed like spirit warrior ect? I don't know if you have DOA installed or not.
Though I guess you wouldn't need them if they did because I used DAO abilitys on my rogue.
I already had unlocked all the specs for each class from DAO & DAA, if this is what you are asking.
#150
Posté 16 août 2010 - 08:15
The abilities Strength Of Stone and Endure hardship and Ghost were the ones that saved me in this.
Jerreck also has these. I changed the tactics so that he mainly uses normal attacks so that he saves his stamina so he could use the Endure harship in between using Strength Of Stone and Ghost.
Also I set the Golem to constantly use Group heal.
I rarely needed health potions for myself and Jerreck as long as I kept those abilities going.
My Warden and Jerreck were the only ones standing at the end of the battle.
Modifié par Eviijj, 16 août 2010 - 08:18 .





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