Golems DLC: Strategies for beating the Harvester on Hard difficulty?
#151
Posté 16 août 2010 - 10:38
#152
Posté 16 août 2010 - 10:52
Got nearly every piece of top bananna weapons and armor along with loads of healing potions.
Once he has completed origins he going straight in to cause havoc.
Also why offer the new specialisations if you haven't unlocked them due to not having awakening?? Let me unlock them in the DLC if that is the case!!
Dag nam it I will beat this on Hard I will I will I will!
So there. GRRRRR LOL
#153
Posté 16 août 2010 - 11:32
#154
Posté 17 août 2010 - 03:29
Spammed Health and Stamina pots got heals from the golem whenever I could.
Everybody else just focused on the harvester and pretty much ignored the adds. Tried to time the switches so there were a few skellies out, but didn't always work out that way. I think a lot of it is luck, if you get the elite adds early in the second round they just do sick damage and can take your tank out and it's game over.
#155
Posté 17 août 2010 - 06:52
#156
Posté 19 août 2010 - 05:43
I did the golem room basically on my own and battered the crap out of them, had 3 orange ones at once and they couldn't put me down.
harvester different story got him to second phase and then ended up with about 10 skellies on me, WTF. rest of the team are useless, respected the rogue and he helped a little but as soon as the skellies come buy buy blackbird!! The golem is utterly useless, didn't once cast group heal even though it was set to 50% health on any character!!
I completed it on Normal and tried switching at the end but it doesn't work but at least I got the blood mage belt for next time.
Normal is a walk in the park, the change to Hard if you did normal first is truly staggering, the harvester must have 100 times more hitpoints. Its stupidly upgraded in difficulty
#157
Posté 19 août 2010 - 07:34
#158
Posté 20 août 2010 - 06:54
NoahDuffy wrote...
not hard when you get switch figured out
I know some people have beaten this, but seriously this IS a hard fight. Mainly it's too long if you don't have a high DPS character, and if you manage to get to the second part, you don't stand a chance. Second part is a dps race, and your companions have about 10 dps combined, or that's what it feels like to me.
I am willing to believe this fight is not hard if you import or create a very well-tuned character. For my average Joe Spirit Healer that I rolled for Amgarrak (crap gear, no access to Awakening talents and specializations yet), I simply do not believe it is possible.
I'd say good job on the overall difficulty of Amgarrak, but the last fight is too much. It gets insanely boring too.
I will have to come back with an imported character later, because this is not just difficult, it's a waste of time.
If you have some useful tactics for beating this with a level 21-22 mage, I would like to hear it though. I've been reading this thread and haven't found any good advice I haven't yet followed.
#159
Posté 21 août 2010 - 02:05
Setup: 2 archers with Accuracy and Ranger pets. I used PC and Jerrik. This can be done even if you don't import characters.
Runic Golem will stand by the switch.
Tactic: Everyone except Runic Golem attacks Harvester unless they are under attack themselves. If a party member is being targeted, have them run around the pillars. The two archers ensure that decent DPS is being done to Harvester throughout. Probably doable with another setup but will take much longer.
Just make sure you hit the switch basically when you can. There will be many skeletons at the end no matter what you do. Do not stop to do damage if you are being chased. It is tempting, but 2 hits and you're dead.
When Harvester is almost dead, STOP DPS and wait for the switch. Hit the switch and immediately go all out on Harvester. Make sure you are set up so everyone can reach for the final attack.
If you timed it right, you should be entering phase two with ZERO skeletons and everyone alive. From there it's just a matter of nuking him down. He may summon a skeleton or two, but it's no big deal now. Phase two is only hard if you didn't time the switch just right.
By the way, you are not meant to kill the skeletons. They are extremely tough. Do not attack them at any point.
Honestly it was very easy this way. Only used a couple of healing potions because I was careless.
Modifié par termokanden, 21 août 2010 - 02:12 .
#160
Posté 21 août 2010 - 06:08
In the second phase, I hammered the harvestor only (ignored the rest, unless they attacked jerrik, in which case i sent the golem after them to use slam). At some point the harvestor took off across the bridge. At that point I didn't follow and instead worked on some of the skeletons. I focussed everyone on the whites one by one. I had an orange on his way from across the bridge, but by the time he got to me, the other skeletons were dead. Of course the orange was in glowing red god mode, which sucked, but I just kept my tank or snug on him until eventually the place phased again and all the skeletons died. Then it was only a few seconds for the harvestor to fall.
I did it on hard, which was enough for me. My pc/tank died once (due to careless poultice timing), but i used revival on him from the golem (I almost reloaded, then I decided to try to finish with my other teammates, THEN I remembered I had survival!).
My warden was a character I created for Awakenings and was a sword/shield spirit warrior/templar. He was probably a champion, too, but I didn't use any of those talents. I didn't use much beside carapace a few times and overpower/assault when I saw an opening for damage.
#161
Posté 21 août 2010 - 06:59
Keeping the team alive was not a priority. They are helpful, but I usually lose them when it gets below 50% health, so I do not plan on them being around for long.
#162
Posté 21 août 2010 - 10:04
Well ****ing done Bioware, piece of buuged crap AGAIN.
#163
Posté 21 août 2010 - 11:03
GulfWarVet wrote...
well just tried again with my lvl 25 warrior and managed to get to the second phase, only no ****ing switch, room turns red but switch doesn't appear. How the hell you supposed to kill skellies and the boss when you can't even hit them and I have over 50 dexterity!!
Well ****ing done Bioware, piece of buuged crap AGAIN.
It was bugged, but not that way. That No Switch on second phase appears to be the way it supposed to run. The bug I encountered kept the switch active a few more seconds as was running to it just before the cut-scene, and allowed me to kill the pursuing skeletons.
It ain't supposed to be easy.
#164
Posté 21 août 2010 - 01:45
How the hell you supposed to kill skellies and the boss when you can't even hit them and I have over 50 dexterity!!
Like I said above, it doesn't seem like you are meant to kill them. Kill them with the switch. Any that are there in phase 2 you are just going to have to survive. Kiting works, they can't hit you if you keep running. But if you have too many skeletons in phase 2, you have basically lost already.
That was the point of the strategy I posted above. You push the switch just before you kill him the first time, and I do mean JUST before. If you do, no skeletons in phase 2. This is what I did wrong the first time. I thought you were supposed to survive against a bunch of skeletons or kill them, but really you don't have to.
If you time the switch like I said, no skeletons in phase two. The boss will run around and try to summon more but will apparently be interrupted when you hit him. The boss himself still hits hard, but has none of his dangerous abilities anymore. I recommend ranged attacks because he jumps around though. He did line of sight me once and got a skeleton summoned, but I just kited that around. Everyone was alive at the end of the fight, I was quite surprised.
Anyway, kiting the skeletons really worked for me. Made the whole thing a LOT easier. If you stand and fight back, you're doing damage to something that's going to die anyway and taking damage in the process. Lots of damage. If you do not kite the boss, he's just going to do Ground Slam plus a bunch of other nasty things. Kite him and all you really have to watch for is Vile Disembowelment, which is easy to avoid.
PS: Ranger pets serve as really good distractions. Place them around the room and skeletons will likely target them. If they die, summon new ones.
Modifié par termokanden, 21 août 2010 - 02:03 .
#165
Posté 21 août 2010 - 03:00
Actually, the battle with the several boss golems earlier was *much* tougher IMHO. After wiping in that fight two times, I realized I needed a real S&S tank in this campaign (unlike awakening) and respecced Jerrek's brother to a full avoidance and constitution tank (~190 defence) equipped with vigilance in hiroth's armor set, Partha with legion of the dead heraldry applied (+20 stat bonus) and 150 physical resistance with masterpiece hale runes. That made him pretty much untouchable - he soloed harvester by himself with a little backstab help from my PC.
And thanks Bioware...for the most *useless* party companion ever - the runic golem who always dies in the first 10 ten seconds of every encounter on Nightmare. The only way to make it survive is to put it on Cautious mode and make it stand a long way back so that it can at-least cast a heal before getting slaughtered.
#166
Posté 21 août 2010 - 03:10
So have it stand around not attacking. If anything starts chasing it, just make sure it runs. That way it stays alive all the time and can heal/revive.
#167
Posté 21 août 2010 - 03:25
But then, it tends to stay close to the PC and gets hammered by knockdowns and AOE's, so you still need to move it again and again during the fight. (Not a nice thing if you like to play in real-time with minimal pausing).
They need a 'possyfoot' mode - RUN away from EVERYONE and STAY FAR BACK.
Modifié par spaceweaver, 21 août 2010 - 03:26 .
#168
Posté 21 août 2010 - 07:24
Stupid game glitched the phase2 harvester into the wall near one of his piles!! Couldn't hit me but I could hit him with dual weapon sweep. Some skellies came but 1 at a time and put them away, just yellow ones no Orange.
Now have the Grim reaper trophy!!
Finally!!
#169
Posté 22 août 2010 - 12:57
Pretty rough until you figure out the strategy, it's not that difficult when you do however. I came in with poisoning for the start, tactics to auto-heal under 75% strongest potion to everyone.
I'm a 2-swords rogue with 3 classes : duelist & assassin & legionnaire scout (With Power of Blood but I doubt it makes any difference). I had permanent Duelist & Momentum. To start, whenever I could, I used the Mark of Death ability to make him vulnerable then almost immediately use the Strength of Stone ability (lifesaver right there) to make myself 100% invincible and unknockable for a little while. Used every ability in the book I could use to attack and replenish stamina with a potion & repeat whenever possible.
Got my ass whooped big time until I figured a bit more the timing to the damn switch. (On PC, you can easily pause the game then select it so it's much easier than on consoles I'm guessing).
And then I realized I was still getting beaten handily and I figured that the golem didn't respond to lyrium or health potions (duh).
After I figured that plan, I beat it in 2 tries. On Hard of course. Died in the 2nd round because I lost the golem right before the end of the 1st round.
Try 2, all 4 survive, I follow and bring down the bastard to 1/4 health and boom, the dwarfs die in 1 attack. Golem fails to cast ressurect so I'm cursed chasing around the damn thing and having to finish the job for the waste of slots they gave us for allies. Thankfully, no big hard skeleton so it finished mano a mano with my rogue Kallia & the Harvester. Mark of death & he's dead within 10 seconds.
All in all, challenging but not too frustrating. Thanks for the tips about the levers btw.
#170
Posté 23 août 2010 - 05:08
Xbox 360 version
Modifié par Goth Skunk, 23 août 2010 - 05:08 .
#171
Posté 24 août 2010 - 06:37
One spell that seemed to impove my odds significantly was Telekinetic Weapons, just like having two characters with Group Heal. For some odd reason most of the time nothing happened when I ordered the Golem to use Revival however. That was lame since it was already an absurdly hard fight. Using Force Field on Harvester can also give you a couple of seconds for healing or potions. It still took me more than one hour to win but once the fight reached the second stage I knew not all is hopeless
Since I got the Grim Reaper achievement I doubt I'll play it again on nightmare, maybe I'll try it one day with my archer and equiping the dwarves with all the best stuff from Awakening - might be doable that way
#172
Posté 24 août 2010 - 07:37
#173
Posté 24 août 2010 - 09:46
Archers however are pure win in this fight. If you have two archers with Accuracy, you can just kite him around and nuke him from range. Still have to watch skeletons/switches but it is much, much easier this way.
About Force Field: It's excellent in this fight but do not use it on Harvester. It hardly lasts for 2 seconds. As Elhanan said, use it on whoever has a lot of aggro from him or skeletons. Keeps them busy for a while. My mage got to phase 2 using this strategy. Sadly then I didn't know to time the switch just before phase 2 and died horribly with 5-6 angry red skeletons beating on me.
Modifié par termokanden, 24 août 2010 - 09:47 .
#174
Posté 26 août 2010 - 05:02
The rangers pet would run around and taunt and then i'd just run circles to keep the skeles busy. I was using the arcane warrior tree but only reallyl used the first skill which let my mage do melee damage equal/greater then the ranger with his dual wielding.....considering i only had a few potions i had to use them sparingly and rely mostly on the mage heals/golem heals.....that was one HARD fight. I'll have to come back when i have my own high level characters to import so i can see if i can do it without having to rely on the pet taunting things and the LUCK that this involves. If something spawned near/in his path and stunned him it was game over........i was getting really frustrated but in the end just made the win that much more satisfying.
note: i picked mostly area affect abilities such as the sleep chain up to the last and the mass paralyses but used them infrequently, just when really required it.
Modifié par Lokai, 26 août 2010 - 05:03 .
#175
Posté 30 août 2010 - 09:38
Modifié par langelog, 30 août 2010 - 09:42 .





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