Golems DLC: Strategies for beating the Harvester on Hard difficulty?
#201
Posté 09 septembre 2010 - 01:16
#202
Posté 09 septembre 2010 - 02:28
#203
Posté 10 septembre 2010 - 08:48
I used a Rogue Archer Ranger/Legionnaire/Bard.
I brought armor pieces for each of the dwarves.
Respec'd them.(Jerrik as a Rogue archer Ranger/Legionnaire and his brother kinda the same but with better cons.)
You can summon ,strangely enough, two familiar pets in this dlc.Summon yours first(i choose the Great Bear) and then summon Snug.
I took control of the Golem (and stayed near the switch) for the first part while both archers were shooting the Golem,Brogan did hold the few skeletons i couldn't make disappear while the switch wasn't available.
Took like 20 seconds or so to bring it down.Second part i took control of my Warden and abused the hell of Strengh of stone while shooting the harvester.I could hold on with my poultices and support from Jerrik who didn't get armed the whole fight.
Took me like 30 seconds to bring it down.
Archer+Accuracy and most of your points in dex = win.
#204
Posté 11 septembre 2010 - 06:23
Modifié par MIB-2, 11 septembre 2010 - 06:29 .
#205
Guest_Puddi III_*
Posté 12 septembre 2010 - 02:54
Guest_Puddi III_*
I had a mage, level 35 with Arcane Warrior/Keeper/Battle Mage specs, though I didn't bring any equipment for my new companions, or any respec books. He was still wearing a lot of the same gear from the end of Origins (Evon + Wade set, Andruil's Blessing, Spellward). As for the spells he had... well, you can look on my persona page, I guess, third character down. There's a lot to list at level 35. Though that page seems a bit buggy.
Anyway, the creature wiped the floor with my character's ass a few times (though I managed to get to the second phase once), so I went back to see if I missed something. Turns out, I missed a room-- one with a green switch, five golems, and five chests. The contents of those chests were useful (particularly the one which gave my golem Revive), although it took me another wipe at the hands of those five golems to get my hands on them. I should have seen it coming-- no, I did see it coming, I just got wiped anyway.
After that, I used the one respec book provided at the beginning of the DLC to make my character a Spirit Healer/Arcane Warrior/Blood Mage. Blood Mage turned out to be a worthless choice. Should have stayed with Keeper.
I had already learned after a couple of wipes that the switch kills the skeletons, so this time I disabled the golem's tactics and sent him over to the switch along with my character. The two Revives were useful, but only to a limited extent thanks to the cooldown period, and now that I think about it, this may be the one instance I can think of where I really wish I would have taken Time Spiral. But still, with vigilant healing and switch-pressing, I didn't need to rely too much on Revival. But then I got wiped again anyway, because I accidentally set off a Paralysis Explosion, and the yellows and oranges unparalyzed much faster than my party did, unfortunately. (I didn't realize I could set one off after the paralysis trap was already triggered.)
On the time that I finally beat the bastard, I damn nearly didn't. I was in the second phase, my party was wiped except for my mage, and Revival was on cooldown, so I said "what the hell" and cast Inferno on the skeletons. My mage had a Repulsion glyph, so I watched with momentary glee as they launched themselves repeatedly into the fire.
When that ran out, I tried to run away with a Swift Salve, but those damn skeletons were pretty fast. I tried Cone of Cold, but they were orange tier so they just laughed at its pitiful duration. So then I said "what the hell" again, ran into the Inferno, and cast Forcefield. Once the field came down, Repulsion Glyph and Revival were ready again, so I Revived the golem, and then had the golem Revive the two dwarves, who were conveniently dead right next to each other. Seemed like forever waiting for the golem's stamina to refill, though.
After that, I was able to take down the last couple of skeletons (thanks to more healing, Taunt, Forcefields, and Strength of Stone/Carapace), and after that, old Harvey went down fairly quickly, thankfully. That last portion had me thinking, "Oh god, please don't crash here," when the thing started jumping around all over the place. My game likes to crash a lot. Then I was like, "Oh god, please don't be summoning more skeletons with those frantic antics, especially orange skeletons, especially now that the switch is gone." And actually, he did summon one skeleton, but it was not enough to prevent his own demise.
Anyways, yeah, I just had to rant about that. TL;DR -- **** was intense. Almost makes me afraid to play DA2, if I have to face more of these beasts.
And I can't imagine how difficult that all would have been, if I had created a new character instead of importing one... you start at level 20? How is that even...
Modifié par filaminstrel, 12 septembre 2010 - 03:07 .
#206
Posté 24 septembre 2010 - 01:08
At some point, I lost both of the dwarfs, and at that time it was a bit tougher, but when I got Jerric and the bronto revived, the rest was a breeze because there were no more skeletons left at that point. The other dwarf was useless anyway.
I was actually quite suprised how easy this battle was, as I am not much of a tactician and usually enjoy playing at lower difficulties. But this time I really wanted the "a lot of sovereigns" to my origins game and gave it a shot.
The party kind of sucked, but gladly my main char didn't
#207
Posté 24 septembre 2010 - 01:13
filaminstrel wrote...
And I can't imagine how difficult that all would have been, if I had created a new character instead of importing one... you start at level 20? How is that even...
Go a bit further back in the thread and check out my kiting strategy. It works.
I was actually quite suprised how easy this battle was, as I am not much of a tactician and usually enjoy playing at lower difficulties. But this time I really wanted the "a lot of sovereigns" to my origins game and gave it a shot.
I want to come back to this with an imported character just to see how much easier it is. I can imagine it makes a big difference.
#208
Posté 26 septembre 2010 - 03:05
#209
Posté 26 septembre 2010 - 11:06
I had elemental mastery on & chaos/hand of winter/ cone of cold/ winter's grasp were there to help to bring more devastation. And mind blast did its trick as well every time I needed time for healing spell.
It took me about 30 realoads but then when I realised that that rogue can be used as an archer it became more easier and I succeeded in the second attempt after that.
#210
Posté 27 septembre 2010 - 06:50
I did it quite the same way as Jeffry did. I was a level 33 mage (spirit healer / arcane warrior / battle mage). I used the respec book on myself, to get rid of blood magic, and I really had a bad spec for this kind of fight (nearly no elemental damage).
I had no potions made before, I started with 69 "normal" potions, and one large, 7 medium-large ones
Pre-Setup:
- Give your tank some decent equipment
- All your party members heal at 75 % with potions (take the "last" tactics slots out to use for pots / threaten)
- Your golem heals all if anyone drops below 50 %
- One tactics slot of your tank to threaten, one to pots
- Cleansing Aura and Flaming Weapons ON on the golem!
PHASE 1:
- Put your party on hold
- Run to the trigger yourself (you're mage, you can cast).
- Set the party to aggressive, that should provide you with enough room between you and the harvester,
- You heal your party as you think it's good you do (you'll need that one, for the golem or for the tank sometimes).
- Keep standing close the switch, and wait a little before hitting the switch (or you'll end up with a orange skeleton on your **).
- Keep knocking the harvester, and keep switching
- Revive if anyone dies, if everything goes fine, you don't need revive the 2nd phase.
PHASE 2:
- Wait a little close to the harvester with your whole party (a few seconds should be enough).
- Switch to Bronto and taunt
- Run in circles around the whole place
- Make sure you sometimes cross the harvester to taunt other skels which spawned
- Re-Assign your party from time to time to the harvester (they tend to switch sometimes)
- Keep running until the Harvester dies.
I agree, that's the chicken way, but it works
PS: Now it's time for the new DLC, I finally got all achivements.
Modifié par STiAT, 27 septembre 2010 - 06:58 .
#211
Posté 27 septembre 2010 - 07:08
I used an awakenings Warden, so I guess I split the difference.
Basically, I just piled on spirit damage with my mage (crushing prison, mortality curse, VWB) and poison damage on Jherrik, while slingshotting threat between the Warrior and Bronto. Healed whenever possible, and then some.
When the final form was about halfway wounded, I reset all my spell countdowns and sent another volley his way.
#212
Posté 28 septembre 2010 - 05:20
I originally went on as a straight staff using mage (this is pre-Witch Hunt, so none of that fun stuff D:) and just got annhilated, even though I was maxed rank, with crunkloads of health and health pots.
In the end, I respecced right before initiating the boss and switched up to an Arcane Warrior with Vigilence and the Landsmeet Shield w/ the Legion of the Dead heraldry. Sadly, I kept losing my team so normally it was just my ghostly self trying not to get hit too badly.
I ended up using glyph of repulsion a lot. I'd stand in the middle and start throwing AOE spells at everything until I whittled down their health. When I could, I'd revive someone and let them take the heat for a while.
In the end, it was just me hacking away at things until they died.
#213
Posté 28 septembre 2010 - 07:58
In the end though I just switched to an archer, respecced Jerrik to archer as well and it was so much easier.
#214
Posté 02 octobre 2010 - 01:58
I found that setting tactics to each of your party members helps in the long run, but you have to be specific. If you have a ton of health poultices, use them. I set each character's self tactics to heal when their health dropped below 75%. You have to be careful when doing this though. I ended up having 3 separate tactics all will health poultices. The reason being is that there are 3 types of health poultices: Greater, lesser and normal. Make sure you set each tactic to fulfull each "type" of poultice. One tactic should use greater, one should use normal and one should use lesser, that way if one "type" of poultice runs out, your characters wont stop healing themselves.
Going into the first phase, concentrate all effort solely on the Harvester, you can worry about the skeletons later. If you have all the Golem's abilities, Tempest is a really useful talent that deals a good amount damage against both the harvester and the skeletons. After you defeat phase one and the harvester leaves it's body, begin to fight off the skeletons. My golem didn't last this long; I was only able to use Tempest and then he died, as well as Snug and one of the dwarves. When you finish off the majority of the skeletons, the battle is pretty straightforward. When the Harvester acutually beigns to "harvest" more skeletons, use the strongest talent you have: I reccommend Peon's Flight or Massacre if you're a sword and shield warrior. His health will eventually go down and you'll have him beat. If your party continues to heal themselves, it will make the battle much quicker and easier.
Hope this helps!
#215
Posté 08 octobre 2010 - 06:56
---pro tip: You need Dex.
EDIT: To elaborate a bit...my Pc had around 150 Dex and is an accuracy archer with Repeater Gloves....so that setup owns every boss, regardless... try it...won't be dissappointed.
Modifié par Jamess225, 08 octobre 2010 - 07:05 .
#216
Posté 08 octobre 2010 - 09:52
As you posted in another thread, you imported your spirit warrior archer from Awakening. This has been the pattern on these forums so far. People who import from Awakening have en easy time. People who don't have had to use actual tactics to beat him.
Your tactic is to autoattack him. Yeah, I can tell you that this doesn't even work on Hard (unless if you forgot to mention that you're chain-drinking potions). I had a max dex archer and that just wasn't possible. The potions you get during Golems aren't enough to keep you healed either.
#217
Posté 08 octobre 2010 - 10:12
I never said it was a tactic, it just proves how strong acurracy archers are...and no, I did not chain drink pots...I think I drank only one I think and it was a stamina pot, because I started with Beyond the Veil which drains stamina constantly..before I realized I did more dmg without it.
So I with that Dex and my gear I just stood there and shot it to death..can make a clip of it...
#218
Posté 08 octobre 2010 - 10:21
Jamess225 wrote...
Ok, a few things you got wrong...first having 150 Dex basically screams the fact that the char was imported, and yes I do mention it in another thread, didn't here as it is basically a same thread...but 150 dex on a non imported char is impossible...
What did I get wrong?
I never said it was a tactic, it just proves how strong acurracy archers are...and no, I did not chain drink pots...I think I drank only one I think and it was a stamina pot, because I started with Beyond the Veil which drains stamina constantly..before I realized I did more dmg without it.
I thought so.
So I with that Dex and my gear I just stood there and shot it to death..can make a clip of it...
No need, I believe you. My point is that you can't do that with a non-imported character. I think we probably agree on that.
If someone managed to kill him with autoattack and no potions with a non-imported character, I'd really like to know HOW
#219
Posté 08 octobre 2010 - 10:30
Actually, I'm off to do an Awakening run with only darkspawn armor(one's they drop, w/o stats) and their weaponry...I feel that having imba gear and a totally respecced team kills the fun in a game..
You didn't see Duncan shining from various auras everywhere and using plain gear has a certain real feel to it,
#220
Posté 10 octobre 2010 - 01:05
termokanden wrote...
In the end though I just switched to an archer, respecced Jerrik to archer as well and it was so much easier.
/nod
Once I did the same thing I won the very next time on Hard. I had failed 5 times up to this point. A full-on archer just detroys. The only crossbow I had on me was Beastmaster, but it was good enough. I used fire bolts.
I also completely ignored the skellies for the entire fight, and every time the switch became active I used it. It was even active at the beginning of Phase 2, so it may be that the more you use it the more active it is. I used it three times total in the successful fight.
I also had a bit of a weird ending in that the P2 Harvester hung around the area after I used the switch for the last time and killed off 4-5 skellies. I then just ganged up on it and that was pretty much the end of it.
I'm wondering if the switch and the number of skellies aren't directly linked to the health and abilities of the Harvester. It seemed that using the switch every time and killing all its skellies prevented it from being able to use its abilities in the end, because it was acting as if it was out of mana/stamina. Even its attack became feeble in the end.
Modifié par dualie11, 10 octobre 2010 - 01:24 .
#221
Posté 17 octobre 2010 - 05:45
At the very beginning wait by the lyrium shift for the harvester to come to you, because you will want to hit that switch every time it shifts back to red in order to kill off the skeletons. The first part of the fight is pretty easy, just keep your guys alive (set their tactics to use a potion every time their health goes below 75 or something, and your golem to cast group heal when his health is below 75) as well as have the golem's cleansing aura on. Then just keep dealing damage, feel free to use some of the stamina draughts and poisons you picked up to make it go faster.
For the second part, this is where I had difficulty as I kept getting absolutely mobbed by skeletons and all my people were dying and I barely made a dent on the harvester. What I did here was take my tank arcane warrior (would work just as well with regular warrior tank I imagine, or any character that's got some good longevity) and I just stood FAR FAR AWAY and performed all my major-aggro spells/moves. I sicced my three team members on the harvester and since I had so much aggro going on that the skeletons just completely left them alone. Don't even worry about killing the skeletons off, just sit there keep their interest and stay alive.
So for the majority of the battle I just let my tank sop up damage and kept chugging lyrium/health potions, a ways away from the harvester while only very occasionally switching to one of the three NPC characters to have them use poison, a stamina draught so they could keep dealing out powerful moves, or the rare health potion (since the harvester itself isn't actually that dangerous--it's the skeletons)
It took me probably about 10 minutes to beat the harvester this way, it worked very well. It also really helps to have your golem fully upgraded, because if one of your characters dies, it can revive them (especially Jerrik since he's a big damage dealer).
#222
Posté 22 octobre 2010 - 02:52
#223
Posté 27 octobre 2010 - 05:54
So tough when you can't manage your party like you want... I even imported my warden from Awakening at level 35... not many usables to help though =P
#224
Posté 27 octobre 2010 - 08:18
I know what you mean. Almost all the pots I imported were lesser or regular ones left over from Origins, not even worth the time it takes to drink them. I only had about 10 powerful ones and it took my level 35 S&S several tries. But I can see how an archer rogue would have it easier or, even better, two archers rogues if you respec the dwarf companion.YachiruChin wrote...
Just beaten it on Nightmare... it WAS a Nightmare indeed.... geeeeeez... X_x
So tough when you can't manage your party like you want... I even imported my warden from Awakening at level 35... not many usables to help though =P
#225
Posté 07 novembre 2010 - 12:30
Jamess225 wrote...
Don't want to rub any salt in the wound, but soloed him today on Nightmare with ease. My archer just stood there auto attacking him down and that was it....
---pro tip: You need Dex.
EDIT: To elaborate a bit...my Pc had around 150 Dex and is an accuracy archer with Repeater Gloves....so that setup owns every boss, regardless... try it...won't be dissappointed.
thank you this worked an absolute treat he was dead in about 5 mins maybe even less.





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