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Golems DLC: Strategies for beating the Harvester on Hard difficulty?


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#201
Kangaxx628

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Would love to beat the harvester now that I know about the switches, since 1st try wound up with 16 skeletons mostly yellows chasing me into phase 2. Now every attempt is aborted w/ a crash to desktop. Yeah!

#202
Kangaxx628

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Broke down respecced pumped dex and magic, AW/BldM/BatM oh and swapped the dweomer runes for fire,lightning, and ice damage. Spent the whole time whacking the Harvester, only fell once due to string of bad luck, 4 surrounding skeletons all got crit hits. Golem rez, then lead the skeletons on a merry chase w/ draining aura doing most of the work. Then finished the Harvester, but lost the party. May go back and redue the awakening save to have better runes and try without the respec, but I doubt it would help, not being hit by the skeletons is too useful. Oh and blood magic is useless in this fight.

#203
Nonoru

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I higly suggest you to bring a character with level above 30.



I used a Rogue Archer Ranger/Legionnaire/Bard.

I brought armor pieces for each of the dwarves.

Respec'd them.(Jerrik as a Rogue archer Ranger/Legionnaire and his brother kinda the same but with better cons.)

You can summon ,strangely enough, two familiar pets in this dlc.Summon yours first(i choose the Great Bear) and then summon Snug.



I took control of the Golem (and stayed near the switch) for the first part while both archers were shooting the Golem,Brogan did hold the few skeletons i couldn't make disappear while the switch wasn't available.



Took like 20 seconds or so to bring it down.Second part i took control of my Warden and abused the hell of Strengh of stone while shooting the harvester.I could hold on with my poultices and support from Jerrik who didn't get armed the whole fight.



Took me like 30 seconds to bring it down.



Archer+Accuracy and most of your points in dex = win.

#204
MIB-2

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I did it on Nightmare today. I think I will never get those nerves back... Anyway, my main is a highest level-possible-at-the-time Mage, almost 100% side quests on Origins AND Awakening, all DLC that can get you more exp or equipment (Ostagar, Shale and Keep), imported from Origins to Awakening and from there to Golems. 150 INT(with items), Full Destruction school, Power of Blood (from Keep DLC), Spirit Magic to Mana Clash and Crushing Prison, full Battlemage and Spirit Healer specialization, 2 main Mage spec's to full (1 that was in main game and the one with time spiral), equipment - Spellfury, Reaper's Vestment, Lifegiver, Spellward, Oven Mits, Toque of the Oblivious, Ring of Ages, Anduril's Blessing, Winter Boots. Before the Battle have the your Golem activate fire weapons, you yourself activate Spell Might, Elemental Mastery and Draining Aura, also have 20+ Potent or higher Mana flasks, also you will need a lot of health and stamina flasks. When the battle starts, have your rouge (which I gave the Assassin specialization) activate Mark of Death on Harvester. When you do that, run in close to him so that your aura starts aggring him, meanwhile attack him with target spells. Have your Golem run around a bit so he doesn't get stunned by initial carnage. Also disable his AOE attacks so he doesn't kill all of you. When someone gets low on health, mana or stamina, feed him a flask. Run around near the switch so you can instakill the skeletons. Crusing prison should be used on yellow ones, white ones whould be just frozen to death. when orange skeletons appear, use the switch to kill them off. If you get stuned by skeletons, you are almost 100% dead. If things go haywire, use Petrify or Cone of Cold on Harvester to buy some time. By the time you kill his Golem form, all of you MUST be alive. When he changes form, things get a bit easier as he looses his stun and distant AOE attack, quickly kill the undead, they shouldn't respawn, and just finish him. After that fight (took me hours), the Archdemon and Mother look like scared little kittens. And the ending is just terrifying.

Modifié par MIB-2, 11 septembre 2010 - 06:29 .


#205
Guest_Puddi III_*

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This thing is just... holy ****. The term "Nightmare" really lived up to its name here.

I had a mage, level 35 with Arcane Warrior/Keeper/Battle Mage specs, though I didn't bring any equipment for my new companions, or any respec books. He was still wearing a lot of the same gear from the end of Origins (Evon + Wade set, Andruil's Blessing, Spellward). As for the spells he had... well, you can look on my persona page, I guess, third character down. There's a lot to list at level 35. Though that page seems a bit buggy.

Anyway, the creature wiped the floor with my character's ass a few times (though I managed to get to the second phase once), so I went back to see if I missed something. Turns out, I missed a room-- one with a green switch, five golems, and five chests. The contents of those chests were useful (particularly the one which gave my golem Revive), although it took me another wipe at the hands of those five golems to get my hands on them. I should have seen it coming-- no, I did see it coming, I just got wiped anyway.

After that, I used the one respec book provided at the beginning of the DLC to make my character a Spirit Healer/Arcane Warrior/Blood Mage. Blood Mage turned out to be a worthless choice. Should have stayed with Keeper.

I had already learned after a couple of wipes that the switch kills the skeletons, so this time I disabled the golem's tactics and sent him over to the switch along with my character. The two Revives were useful, but only to a limited extent thanks to the cooldown period, and now that I think about it, this may be the one instance I can think of where I really wish I would have taken Time Spiral. But still, with vigilant healing and switch-pressing, I didn't need to rely too much on Revival. But then I got wiped again anyway, because I accidentally set off a Paralysis Explosion, and the yellows and oranges unparalyzed much faster than my party did, unfortunately. (I didn't realize I could set one off after the paralysis trap was already triggered.)

On the time that I finally beat the bastard, I damn nearly didn't. I was in the second phase, my party was wiped except for my mage, and Revival was on cooldown, so I said "what the hell" and cast Inferno on the skeletons. My mage had a Repulsion glyph, so I watched with momentary glee as they launched themselves repeatedly into the fire.

When that ran out, I tried to run away with a Swift Salve, but those damn skeletons were pretty fast. I tried Cone of Cold, but they were orange tier so they just laughed at its pitiful duration. So then I said "what the hell" again, ran into the Inferno, and cast Forcefield. Once the field came down, Repulsion Glyph and Revival were ready again, so I Revived the golem, and then had the golem Revive the two dwarves, who were conveniently dead right next to each other. Seemed like forever waiting for the golem's stamina to refill, though.

After that, I was able to take down the last couple of skeletons (thanks to more healing, Taunt, Forcefields, and Strength of Stone/Carapace), and after that, old Harvey went down fairly quickly, thankfully. That last portion had me thinking, "Oh god, please don't crash here," when the thing started jumping around all over the place. My game likes to crash a lot. Then I was like, "Oh god, please don't be summoning more skeletons with those frantic antics, especially orange skeletons, especially now that the switch is gone." And actually, he did summon one skeleton, but it was not enough to prevent his own demise.

Anyways, yeah, I just had to rant about that. TL;DR -- **** was intense. Almost makes me afraid to play DA2, if I have to face more of these beasts.

And I can't imagine how difficult that all would have been, if I had created a new character instead of importing one... you start at level 20? How is that even...

Modifié par filaminstrel, 12 septembre 2010 - 03:07 .


#206
annu83

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I found the harvester actually quite easy on hard difficulty with my lvl 35 Arcane Warrior/Blood Mage/Battle Mage (which I imported from the Awakening). I kept the golem mainly out of the frontal assault in case any party members needed healing or revival. I changed Jerric to an archer and kept him attacking the harvester from afar, while the others kept him alive by killing the skeletons. The main character was the main tank and attacked the harvester and used crowd controls spells to keep the skellies off his back (eg. mass paralysis, mind blast, hand of winter..., whatever was at hand). Also elemental chaos and draining aura were nice. Used also a couple of greater nature balms and a few lyrium potions. The main guy had absolutely no problems in staying alive with his over 700 hp and I think he could've beaten the harvester by himself.



At some point, I lost both of the dwarfs, and at that time it was a bit tougher, but when I got Jerric and the bronto revived, the rest was a breeze because there were no more skeletons left at that point. The other dwarf was useless anyway.



I was actually quite suprised how easy this battle was, as I am not much of a tactician and usually enjoy playing at lower difficulties. But this time I really wanted the "a lot of sovereigns" to my origins game and gave it a shot. :D



The party kind of sucked, but gladly my main char didn't ;)

#207
termokanden

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filaminstrel wrote...

And I can't imagine how difficult that all would have been, if I had created a new character instead of importing one... you start at level 20? How is that even...


Go a bit further back in the thread and check out my kiting strategy. It works.

I was actually quite suprised how easy this battle was, as I am not much of a tactician and usually enjoy playing at lower difficulties. But this time I really wanted the "a lot of sovereigns" to my origins game and gave it a shot. :D


I want to come back to this with an imported character just to see how much easier it is. I can imagine it makes a big difference.

#208
SOLID_EVEREST

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I had a level 35 or so Arcane Warrior/Spirit Healer/Battlemage from Awakening imported, and still the battle was tough. First time through, I had no idea that the switch existed, so I kept on getting overrun by skeletons. Finally, I find out the strategy to killing him was pretty simple. You just push both the L1 and R1 button so you can order the entire team. After that, you keep the team focusing all attacks on the harvester (control the golem to use group heal--and more survival). When the golem jumps around, the skeletons have a hard time keeping up when your party is only focusing on it. I mean I completely owned him when I found that out, but I guess it would've been harder had I not been an Arcane Warrior; although, Jarric was surviving pretty well.

#209
LPain

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I made my arcane warrior (battlemage/bloodmage) to tank and heal (just basic healing spell). Made the golem to heal as well and stand back most of the time and ran him away every time things got hairy. I made the dwarven rogue my archer and kept my distance from the main bunch (also allowed me to summon the bronto every time he went down). The warrior was basically just there to try not to get killed. I mostly controlled the archer and the golem as my arcane fighting tactics was very straight forward and I needed to only micromanage her. Until the last transformation I had everyone still alive but then everyone else except my arcane and archer went down. But then the last one was easy when I focused on the harvester with the archer and let the arcane to gather the crowd at her and land sneaky hits on harvester at the same time.



I had elemental mastery on & chaos/hand of winter/ cone of cold/ winter's grasp were there to help to bring more devastation. And mind blast did its trick as well every time I needed time for healing spell.



It took me about 30 realoads but then when I realised that that rogue can be used as an archer it became more easier and I succeeded in the second attempt after that.

#210
STiAT

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Okay, after I haven't had time the past month .. I did it finally. It took me almost 4 hours (overall) on nightmare to beat him though.

I did it quite the same way as Jeffry did. I was a level 33 mage (spirit healer / arcane warrior / battle mage). I used the respec book on myself, to get rid of blood magic, and I really had a bad spec for this kind of fight (nearly no elemental damage).
I had no potions made before, I started with 69 "normal" potions, and one large, 7 medium-large ones :P.

Pre-Setup:
- Give your tank some decent equipment
- All your party members heal at 75 % with potions (take the "last" tactics slots out to use for pots / threaten)
- Your golem heals all if anyone drops below 50 %
- One tactics slot of your tank to threaten, one to pots
- Cleansing Aura and Flaming Weapons ON on the golem!

PHASE 1:
- Put your party on hold
- Run to the trigger yourself (you're mage, you can cast).
- Set the party to aggressive, that should provide you with enough room between you and the harvester,
- You heal your party as you think it's good you do (you'll need that one, for the golem or for the tank sometimes).
- Keep standing close the switch, and wait a little before hitting the switch (or you'll end up with a orange skeleton on your **).
- Keep knocking the harvester, and keep switching
- Revive if anyone dies, if everything goes fine, you don't need revive the 2nd phase.

PHASE 2:
- Wait a little close to the harvester with your whole party (a few seconds should be enough).
- Switch to Bronto and taunt
- Run in circles around the whole place
- Make sure you sometimes cross the harvester to taunt other skels which spawned
- Re-Assign your party from time to time to the harvester (they tend to switch sometimes)
- Keep running until the Harvester dies.

I agree, that's the chicken way, but it works :P

PS: Now it's time for the new DLC, I finally got all achivements.

Modifié par STiAT, 27 septembre 2010 - 06:58 .


#211
gnomon7

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Finally did it this weekend. On hard, so I got both achieves at once.

I used an awakenings Warden, so I guess I split the difference.



Basically, I just piled on spirit damage with my mage (crushing prison, mortality curse, VWB) and poison damage on Jherrik, while slingshotting threat between the Warrior and Bronto. Healed whenever possible, and then some.

When the final form was about halfway wounded, I reset all my spell countdowns and sent another volley his way.


#212
Raiil

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It took me three hours to get it, and I wanted to strangle someone afterwards.





I originally went on as a straight staff using mage (this is pre-Witch Hunt, so none of that fun stuff D:) and just got annhilated, even though I was maxed rank, with crunkloads of health and health pots.





In the end, I respecced right before initiating the boss and switched up to an Arcane Warrior with Vigilence and the Landsmeet Shield w/ the Legion of the Dead heraldry. Sadly, I kept losing my team so normally it was just my ghostly self trying not to get hit too badly.





I ended up using glyph of repulsion a lot. I'd stand in the middle and start throwing AOE spells at everything until I whittled down their health. When I could, I'd revive someone and let them take the heat for a while.





In the end, it was just me hacking away at things until they died.

#213
termokanden

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Yep, a normal mage is probably the worst way to try to beat the Harvester. I also agree that Glyph of Repulsion works wonders here.



In the end though I just switched to an archer, respecced Jerrik to archer as well and it was so much easier.

#214
sleepingdragon93

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I just beat this today, and after trying four times with four different strategies, with no luck; I come back today and ace it on the first go round. I was able to keep one of my party members with me through the entire battle. My character was a level 35 warrior-sword and shield. The most critical factor in this battle to me was health poultices. After completing nearly every quest in both origins and awakening, I ended up with a total of 310 poultices. Now comes the tactics.
I found that setting tactics to each of your party members helps in the long run, but you have to be specific. If you have a ton of health poultices, use them. I set each character's self tactics to heal when their health dropped below 75%. You have to be careful when doing this though. I ended up having 3 separate tactics all will health poultices. The reason being is that there are 3 types of health poultices: Greater, lesser and normal. Make sure you set each tactic to fulfull each "type" of poultice. One tactic should use greater, one should use normal and one should use lesser, that way if one "type" of poultice runs out, your characters wont stop healing themselves.
Going into the first phase, concentrate all effort solely on the Harvester, you can worry about the skeletons later. If you have all the Golem's abilities, Tempest is a really useful talent that deals a good amount damage against both the harvester and the skeletons. After you defeat phase one and the harvester leaves it's body, begin to fight off the skeletons. My golem didn't last this long; I was only able to use Tempest and then he died, as well as Snug and one of the dwarves. When you finish off the majority of the skeletons, the battle is pretty straightforward. When the Harvester acutually beigns to "harvest" more skeletons, use the strongest talent you have: I reccommend Peon's Flight or Massacre if you're a sword and shield warrior. His health will eventually go down and you'll have him beat. If your party continues to heal themselves, it will make the battle much quicker and easier.

Hope this helps! 

#215
Jamess225

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Don't want to rub any salt in the wound, but soloed him today on Nightmare with ease. My archer just stood there auto attacking him down and that was it....

---pro tip: You need Dex.


EDIT: To elaborate a bit...my Pc had around 150 Dex and is an accuracy archer with Repeater Gloves....so that setup owns every boss, regardless... try it...won't be dissappointed.

Modifié par Jamess225, 08 octobre 2010 - 07:05 .


#216
termokanden

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Yeah, that's not a useful strategy :)



As you posted in another thread, you imported your spirit warrior archer from Awakening. This has been the pattern on these forums so far. People who import from Awakening have en easy time. People who don't have had to use actual tactics to beat him.



Your tactic is to autoattack him. Yeah, I can tell you that this doesn't even work on Hard (unless if you forgot to mention that you're chain-drinking potions). I had a max dex archer and that just wasn't possible. The potions you get during Golems aren't enough to keep you healed either.

#217
Jamess225

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Ok, a few things you got wrong...first having 150 Dex basically screams the fact that the char was imported, and yes I do mention it in another thread, didn't here as it is basically a same thread...but 150 dex on a non imported char is impossible...



I never said it was a tactic, it just proves how strong acurracy archers are...and no, I did not chain drink pots...I think I drank only one I think and it was a stamina pot, because I started with Beyond the Veil which drains stamina constantly..before I realized I did more dmg without it.



So I with that Dex and my gear I just stood there and shot it to death..can make a clip of it...

#218
termokanden

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Jamess225 wrote...

Ok, a few things you got wrong...first having 150 Dex basically screams the fact that the char was imported, and yes I do mention it in another thread, didn't here as it is basically a same thread...but 150 dex on a non imported char is impossible...


What did I get wrong?

I never said it was a tactic, it just proves how strong acurracy archers are...and no, I did not chain drink pots...I think I drank only one I think and it was a stamina pot, because I started with Beyond the Veil which drains stamina constantly..before I realized I did more dmg without it.


I thought so.

So I with that Dex and my gear I just stood there and shot it to death..can make a clip of it...


No need, I believe you. My point is that you can't do that with a non-imported character. I think we probably agree on that.

If someone managed to kill him with autoattack and no potions with a non-imported character, I'd really like to know HOW :)

#219
Jamess225

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Yes we agree on it...if it had not been an imported pimped out, runed to death and optimized char there's no way one could do that...especially with the lack of a competent mage..so...off to try that battle with a non imported char...



Actually, I'm off to do an Awakening run with only darkspawn armor(one's they drop, w/o stats) and their weaponry...I feel that having imba gear and a totally respecced team kills the fun in a game..

You didn't see Duncan shining from various auras everywhere and using plain gear has a certain real feel to it,

#220
dualie11

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termokanden wrote...

In the end though I just switched to an archer, respecced Jerrik to archer as well and it was so much easier.



/nod

Once I did the same thing I won the very next time on Hard.  I had failed 5 times up to this point.  A full-on archer just detroys.  The only crossbow I had on me was Beastmaster, but it was good enough.  I used fire bolts.

I also completely ignored the skellies for the entire fight, and every time the switch became active I used it.  It was even active at the beginning of Phase 2, so it may be that the more you use it the more active it is.  I used it three times total in the successful fight.

I also had a bit of a weird ending in that the P2 Harvester hung around the area after I used the switch for the last time and killed off 4-5 skellies.  I then just ganged up on it and that was pretty much the end of it.

I'm wondering if the switch and the number of skellies aren't directly linked to the health and abilities of the Harvester.  It seemed that using the switch every time and killing all its skellies prevented it from being able to use its abilities in the end, because it was acting as if it was out of mana/stamina.  Even its attack became feeble in the end.

Modifié par dualie11, 10 octobre 2010 - 01:24 .


#221
Mariquis

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For anyone trying with a lower level (25) tank build, there's actually a pretty easy way to beat it.  

At the very beginning wait by the lyrium shift for the harvester to come to you, because you will want to hit that switch every time it shifts back to red in order to kill off the skeletons. The first part of the fight is pretty easy, just keep your guys alive (set their tactics to use a potion every time their health goes below 75 or something, and your golem to cast group heal when his health is below 75) as well as have the golem's cleansing aura on.  Then just keep dealing damage, feel free to use some of the stamina draughts and poisons you picked up to make it go faster.  

For the second part, this is where I had difficulty as I kept getting absolutely mobbed by skeletons and all my people were dying and I barely made a dent on the harvester. What I did here was take my tank arcane warrior (would work just as well with regular warrior tank I imagine, or any character that's got some good longevity) and I just stood FAR FAR AWAY and performed all my major-aggro spells/moves. I sicced my three team members on the harvester and since I had so much aggro going on that the skeletons just completely left them alone.  Don't even worry about killing the skeletons off, just sit there keep their interest and stay alive.

So for the majority of the battle I just let my tank sop up damage and kept chugging lyrium/health potions, a ways away from the harvester while only very occasionally switching to one of the three NPC characters to have them use poison, a stamina draught so they could keep dealing out powerful moves, or the rare health potion (since the harvester itself isn't actually that dangerous--it's the skeletons)

It took me probably about 10 minutes to beat the harvester this way, it worked very well.  It also really helps to have your golem fully upgraded, because if one of your characters dies, it can revive them (especially Jerrik since he's  a big damage dealer).

#222
roachgamer

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I recently beat this using a Dual Wielding Warrior, with fully upgraded Spirit Warrior and all the Dual Wielding Talents. My tactic was more of a blitz, sending my character, the golem, Snug, and the sword and shield reaver guy while Jerrik stood back and used a bow. I used Unending Fury, Slam from the golem and Snug and just hacked with the shield man. The Harvester is harder to kill with melee when it activates that whole alternate dimension, so I stationed Jerrik to hit the switch, opening up the Harvester and killing the skeletons. Keep Jerrik safe, since he can resummon Snug if his pet dies, and in my case I used Beyond the Veil to keep my PC alive and upright. I didn't really use many stamina potions, used Second Wind and let my stamina regenerate, and since I still had the Dragonskin armor Wade makes in DA:O, my fatigue was really low even with Momentum and Beyond the Veil. Had low characters pull away to heal, or else had the golem heal everyone at intervals.

#223
YachiruChin

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Just beaten it on Nightmare... it WAS a Nightmare indeed.... geeeeeez... X_x



So tough when you can't manage your party like you want... I even imported my warden from Awakening at level 35... not many usables to help though =P

#224
DWSmiley

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YachiruChin wrote...

Just beaten it on Nightmare... it WAS a Nightmare indeed.... geeeeeez... X_x

So tough when you can't manage your party like you want... I even imported my warden from Awakening at level 35... not many usables to help though =P

I know what you mean.  Almost all the pots I imported were lesser or regular ones left over from Origins, not even worth the time it takes to drink them.  I only had about 10 powerful ones and it took my level 35 S&S several tries.  But I can see how an archer rogue would have it easier or, even better, two archers rogues if you respec the dwarf companion.

#225
MeteoAB

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Jamess225 wrote...

Don't want to rub any salt in the wound, but soloed him today on Nightmare with ease. My archer just stood there auto attacking him down and that was it....

---pro tip: You need Dex.


EDIT: To elaborate a bit...my Pc had around 150 Dex and is an accuracy archer with Repeater Gloves....so that setup owns every boss, regardless... try it...won't be dissappointed.


thank you this worked an absolute treat he was dead in about 5 mins maybe even less.