Golems of Amgarrak Release!
#326
Posté 12 août 2010 - 04:12
#327
Posté 12 août 2010 - 05:59
How does that make any difference? In fact, accidentally adding an extra 0 is an even easier mistake to make.kingjezza wrote...
339 is what you can sell it for, it's actually worth like +1300, I can't remember exactly so I don't think it's a mistake
Again, I'm not complaining (I like gooooold!) but it does seem overly generous. Especially considering you get it for defeating the Harvester on Hard, as well as Nightmare.
Modifié par Ulicus, 12 août 2010 - 06:01 .
#328
Posté 12 août 2010 - 06:05
leonia42 wrote...
Good catch! I'm going to have to pay more attention next time I'm up to that point in the game
My wife was playing after we downloaded the patch and she stumbled onto the Dwarf discussion (it was her first playthrough). I realized I had not heard it before, I guess it's possible in my previous 3 playthroughs I missed it but I am usually more careful then that. They were talking about Dace sending an expedition into the deep roads, and how they would have hell to pay when this was all settled, or something like that.
Then a few days later I read about this DLC.
#329
Posté 12 août 2010 - 06:37
Ulicus wrote...
Again, I'm not complaining (I like gooooold!) but it does seem overly generous. Especially considering you get it for defeating the Harvester on Hard, as well as Nightmare.
I thought it was only the achievement you get for beating it on hard or nightmare. I thought the mace was simply for completeing it regardless of what level you played it at, be it easy or nightmare.
Do you only get the mace for beating it on hard/nightmare then?
#330
Posté 12 août 2010 - 06:50
kingjezza wrote...
Ulicus wrote...
Again, I'm not complaining (I like gooooold!) but it does seem overly generous. Especially considering you get it for defeating the Harvester on Hard, as well as Nightmare.
I thought it was only the achievement you get for beating it on hard or nightmare. I thought the mace was simply for completeing it regardless of what level you played it at, be it easy or nightmare.
Do you only get the mace for beating it on hard/nightmare then?
Each item you get in that DLC is tied to an achievement. IIRC the mace is tied to "Grim Reaper" so it imports to Origins/Awakening if you beat the Harvester on Hard/Nightmare.
#331
Posté 12 août 2010 - 07:22
Lord_Saulot wrote...
kingjezza wrote...
Ulicus wrote...
Again, I'm not complaining (I like gooooold!) but it does seem overly generous. Especially considering you get it for defeating the Harvester on Hard, as well as Nightmare.
I thought it was only the achievement you get for beating it on hard or nightmare. I thought the mace was simply for completeing it regardless of what level you played it at, be it easy or nightmare.
Do you only get the mace for beating it on hard/nightmare then?
Each item you get in that DLC is tied to an achievement. IIRC the mace is tied to "Grim Reaper" so it imports to Origins/Awakening if you beat the Harvester on Hard/Nightmare.
Ah right thanks.
Not that it makes much difference as you could play the whole game on the easiest setting and just flip it to nightmare when the harvester is like 2 blows away from death if you really wanted to get the hard/nightmare achievment, i assume that works.
#332
Posté 12 août 2010 - 08:03
#333
Posté 12 août 2010 - 08:03
#334
Posté 12 août 2010 - 08:20
Modifié par kingjezza, 12 août 2010 - 08:23 .
#335
Posté 12 août 2010 - 09:31
I'm still having trouble on normal, although it IS trouble I can deal with.
I keep waiting for my character to say "Nope, not this time ... you've got me killed a zillion times now and it's time to think this through".
#336
Posté 12 août 2010 - 09:49
#337
Posté 12 août 2010 - 10:23
Anyways, how is the DLC? Worth getting at all?
#338
Posté 12 août 2010 - 10:38
#339
Posté 12 août 2010 - 11:07
Lopper128 wrote...
My take on the dlc (spoiler free)
Ok I just finished this on Nightmare on the 360 with my lvl 35 Imported Arcane warrior.
I did not Import any extra gear or respec potions because: "I was so badass and was like I'm going to stroll through this little dlc like a walk in the park even if bioware said it would be challeing even for experianced players"
So I start: I kinda liked the story, noticed the reused places *sigh* Got a bit irritated on the changing colors kept on yawning through battle after battle wondering when is the "hard" part coming and the story became a bit tedious right before the end.
Then I came to the boss and I got to say that every boss I ever fought with this character in Dragon age and awakening I killed on the first try without any big problems.
This boss however was the hardest and most fun I ever slayed in DA! I had to retry it like 5-6 times! I even had to put my followers to use potions automaticly I hardly ever use potions In DA (I usually just plays with one extra mage as the healer or non btw) and I have NEVER had my followers use them automaticly but this hardass fight made me do it.
It was about one-two hours long but what made this DLC worth every last penny. Is that you get to face the hardest boss in the DA universe! And its damn lot of fun.
Btw I never used the switch since I dident know it was there
#340
Posté 12 août 2010 - 11:48
#341
Posté 12 août 2010 - 11:53
casedawgz wrote...
I took the Harvester on hard on my first try, but it was just about the least glorious victory ever. My whole party went down except for the warden right away, and I basically just had so many potions left over from Awakening that I was able to chug through it.
This is exactly what happened to me.
#342
Posté 13 août 2010 - 03:08
Until proven otherwise, I'm just gonna believe it's impossible to beat it on Nightmare with a sword and board warrior. I barely managed on Hard, and only Jerrik and my Warden were alive by the end. I relied on the Warden maintaining constant threat and chugging health potions (pretty much all he had time to do) while Jerrik back-of-the-headstabbed the, uh, head.night0205 wrote...
What I did what I started a human warrior, got every good item, leveled up in every way the game would allow, and I still had trouble on hard. So nightmare is definitely hard to just slog it out with the harvester. Oh I had lots and lots of health potions, there was a time I was giving myself a health potion every other attack.
#343
Guest_Inarborat_*
Posté 13 août 2010 - 04:41
Guest_Inarborat_*
I'm currently playing through Origins. Is it possible to start up the Golems DLC and then import the items to my Origins playthrough or would I need to make a whole new character to use the imported weapons / loot? Hope that was clear
#344
Posté 13 août 2010 - 04:49
Inarborat wrote...
I have a question, possibly a stupid one. I'm not at home right now or I'd try it myself...
I'm currently playing through Origins. Is it possible to start up the Golems DLC and then import the items to my Origins playthrough or would I need to make a whole new character to use the imported weapons / loot? Hope that was clear.
You can start up a new level 20 warden for the DLC... and if you get all the acheivements you will get 3 items for origins and awakening. Otherwise no, you can't start with this DLC and go back with the same character.
#345
Posté 13 août 2010 - 05:05
#346
Guest_Inarborat_*
Posté 13 août 2010 - 05:12
Guest_Inarborat_*
#347
Posté 13 août 2010 - 08:33
Melca36 wrote...
If Jerrick can have Snug the Bronto, can't we get our Dog back in Awakenings?
I would pay to get my Dog back.
Ya seriously, me too...
#348
Posté 13 août 2010 - 08:37
KingRanger wrote...
-Semper- wrote...
yeah, it was somehow disappointing... always they got me with the teaser trailer -.-
Yeah that trailer had me thinking this was going to be a HUGE new area. Lots of new stuff to see and what not. It was pretty bland.
Modifié par Dawnielle, 13 août 2010 - 08:40 .
#349
Posté 13 août 2010 - 09:08
Well, a good tactic for the second half of the fight would be to keep aggro on all the skeletons and just RUN! Keep running through the room, use knockdown abilities when and if it's possible and just let your party members deal with the harvester. When you're running low on health use carapace, stop, replenish and keep aggro. Not the most heroic tactic, but I hope it works. And it probably takes time. I'm gonna try it when I get home...Ulicus wrote...
Until proven otherwise, I'm just gonna believe it's impossible to beat it on Nightmare with a sword and board warrior. I barely managed on Hard, and only Jerrik and my Warden were alive by the end. I relied on the Warden maintaining constant threat and chugging health potions (pretty much all he had time to do) while Jerrik back-of-the-headstabbed the, uh, head.night0205 wrote...
What I did what I started a human warrior, got every good item, leveled up in every way the game would allow, and I still had trouble on hard. So nightmare is definitely hard to just slog it out with the harvester. Oh I had lots and lots of health potions, there was a time I was giving myself a health potion every other attack.
After the battle:
Jerrik: "Thank you, Warden! This is what I meant when I said that noone else could help me."
Warden: *pants* "Well, it's what I do..." *pants*
#350
Posté 13 août 2010 - 10:18
Those corpses at the end were so seriously over powered that I would have been dead in seconds if I tried to take them on, even with continual potion chugging.
Modifié par kingjezza, 13 août 2010 - 10:19 .





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